twinaphex
199871955c
(Xbox 1) Shows menu now
2012-07-24 12:04:26 +02:00
twinaphex
58a3c8ac86
(Xbox 1) Menu shows (corrupted) screen now
2012-07-24 11:58:11 +02:00
twinaphex
4b0d3620c7
(360/Xbox 1) Move reusable XDK files to new folder - xdk -and
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create header for XDK definitions
2012-07-16 02:15:47 +02:00
twinaphex
aa150c439f
(Xbox 1) FPS reporting for Xbox 1
2012-07-15 19:12:58 +02:00
freakdave
987943a52c
(Xbox 1) Added on-screen debug output (memory usage), this can be toggled in xdk_d3d8.h -> #define SHOW_DEBUG_INFO
2012-07-15 16:27:50 +02:00
freakdave
64e4724663
(XBOX 1) Added HDTV and wide screen (some needs to test this with standard video cables) modes
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(XBOX 1) Several cleanups and minor fixes
2012-07-12 22:23:25 +02:00
twinaphex
4b07c7dfc1
(Xbox 1) take out unused surface
2012-07-11 22:31:16 +02:00
freakdave
191763a5c6
Fixed: Garbled output which was caused by missing and faulty D3D formats
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Fixed: Minor speedup for Release build, see project properties-> C/C++ ->Optimization
Fixed: Texture scaling issue, at least it displays full screen now, it may still need some work though
2012-07-11 21:41:06 +02:00
twinaphex
91fca12b05
(Xbox 1) Add z to vertex struct
2012-07-09 00:27:37 +02:00
twinaphex
c23f47c41f
(360) Use LPDIRECT3DVERTEXBUFFER typedef
2012-07-08 23:06:57 +02:00
twinaphex
fd94eee988
(Xbox 1) Compile with HAVE_D3D8 defined - cleaned up some stuff
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from xdK_d3d8.cpp/h that we won't need for Xbox 1
2012-07-08 21:57:26 +02:00
twinaphex
c3d9899dd1
(360/Xbox 1) Split up video/input drivers for systems
2012-07-08 21:42:26 +02:00