Themaister
c655c1d4e5
Big refactor of joypad input.
2012-09-28 23:06:16 +02:00
Themaister
2674a67cdd
Abstract away aspect ratio handling.
2012-09-25 13:51:44 +02:00
Toad King
58a2ff9594
leave a note for the future ;)
2012-09-25 00:42:03 -04:00
TwinAphex51224
e42f515e11
(PS3) Works on PS3 again
2012-09-25 03:49:51 +02:00
Toad King
eee9468900
fix GLES for VideoCore
2012-09-24 21:25:31 -04:00
Themaister
d0e220bbf1
Refactor all GL context handling code.
2012-09-25 01:37:23 +02:00
Themaister
a1999af4a7
Don't use projection abstraction in GL.
...
Makes no sense anymore as it's calculated with gfx/math/ ...
Keep abstraction for XBox.
2012-09-24 22:51:26 +02:00
Themaister
9297f028a4
ifdef out extension logging.
2012-09-23 11:54:51 +02:00
Themaister
102d30473e
Shader directory looks for Cg/Cgp shaders.
2012-09-21 21:20:30 +02:00
Themaister
dc385ad0c5
Fix ifdefs for eglBindAPI in gl.c.
...
HAVE_OPENGL_MODERN is only defined for PSL1GHT at the moment.
2012-09-19 09:07:46 +02:00
Toad King
012c7def7b
big Raspberry Pi-related changes
...
* convert old rpi video driver into a generic OpenVG driver
* add VideoCore EGL context
* build GLES by default if VideoCore detected (currently does not run)
2012-09-18 19:42:17 -04:00
Themaister
de2f5ba4ba
Add experimental KMS/GLES framebuffer driver.
2012-09-16 21:41:09 +02:00
Themaister
6d2c0cdb17
Only allow keyboard input when in focus int x_input.
2012-09-16 01:27:32 +02:00
Themaister
759a4c811d
Use GL_LUMINANCE_ALPHA for fonts.
2012-09-15 23:15:19 +02:00
Themaister
b9f605cc9d
Fall back to default shader in GLES2.
2012-09-15 15:37:08 +02:00
Themaister
ff60bcb5e5
Add experimental X/EGL support.
2012-09-15 15:17:34 +02:00
Themaister
d3b1780a66
Ifdef out CLAMP_TO_BORDER on Android specifically.
2012-09-15 11:43:47 +02:00
Themaister
5a4c51a5cb
Drop redundant branching in GL.
...
Pointers are always set.
2012-09-14 21:35:32 +02:00
Twinaphex
cfcd80328a
(PSL1GHT) Avoid warnings in gl.c
2012-09-14 04:53:55 +02:00
Themaister
46cde06f55
Just use straight GL_TRIANGLE_STRIP.
2012-09-13 20:47:49 +02:00
Twinaphex
440d731a53
(PS3) RGL can use GL_TRIANGLESTRIP now - get rid of messy
...
GL_QUAD hack in gl.c
2012-09-13 20:35:06 +02:00
Themaister
df69517d79
Fixup build for PC.
2012-09-13 19:41:41 +02:00
Twinaphex
655006984e
Reworked some code - PC-side still broken
2012-09-13 17:48:17 +02:00
Twinaphex
df5089eb52
(PS3) Dirty hack to set GL_QUADS again - will probably change
...
RGL to use GL_TRIANGLE_STRIP and remove this hack later on
2012-09-13 17:27:14 +02:00
Twinaphex
713b309e3d
(PS3) Works again but we can't have GL_TRIANGLE_STRIP for PS3
...
RGL
2012-09-13 17:19:13 +02:00
Themaister
4f82d237c3
Rework workaround ifdefs into something more sane.
2012-09-13 17:11:30 +02:00
Themaister
a4262fd0d6
Purge SDL_MODERN.
...
SDL 2.0 differs far more than 1.3 did, and it makes no sense
to support both now.
2012-09-12 23:37:25 +02:00
Themaister
dcdb405267
Should fix build on GLES1.
2012-09-12 20:28:51 +02:00
Themaister
250fb340c7
Fixup some more ...
2012-09-12 20:26:59 +02:00
Themaister
bb526ad3cd
Fixup win32 build.
2012-09-12 20:24:57 +02:00
Themaister
4c99652a60
Rework attribute and MVP passing in GL.
2012-09-11 23:32:00 +02:00
Twinaphex
91cb9dd305
(PSL1GHT/GL) Don't compile in certain code for PSL1GHT
2012-09-11 12:38:54 +02:00
Themaister
f67fe439bf
Fix CXX_BUILD=1.
2012-09-11 12:40:10 +02:00
Themaister
6f28393c11
Refactor extension handling slightly. Allow a path without GL_UNPACK_ROW_LENGTH.
2012-09-11 12:34:20 +02:00
Twinaphex
3d93b6a052
Add additional note
2012-09-11 10:21:22 +02:00
Twinaphex
0b7a022d75
Change HAVE_OPENGLES11 define to HAVE_OPENGLES1
2012-09-11 10:12:08 +02:00
Twinaphex
74ccee0d54
(PS3) Builds again - GL changes
2012-09-11 10:07:38 +02:00
Twinaphex
6206320e45
Stub paths for HAVE_OPENGLES || HAVE_OPENGL_MODERN
2012-09-11 10:01:23 +02:00
Twinaphex
b6d2b0f3bf
(GL) Use HAVE_OPENGL_MODERN ifdef in some places where it's needed
2012-09-11 09:57:53 +02:00
Twinaphex
079585d428
(GL) Clean up ifdefs - cut down on them (PS3 now uses HAVE_PSGL,
...
PSL1GHT now uses HAVE_OPENGL_MODERN)
2012-09-11 09:55:03 +02:00
Themaister
ddcc3119a9
Fix Win32 build.
2012-09-10 23:19:02 +02:00
Themaister
756f8fb3db
Cleanup PBO handling. Makes it optional via ./configure.
2012-09-10 23:17:48 +02:00
Themaister
2bf3514316
Properly use GL_UNPACK_ROW_WIDTH for FF GL.
2012-09-10 19:00:41 +02:00
Hans-Kristian Arntzen
afb4474a64
Don't #ifdef for HAVE_OPENGLES in cellos.
2012-09-10 17:55:41 +03:00
Themaister
7b8d412a16
Should fix build on PS3.
2012-09-10 11:19:54 +02:00
Themaister
9871b8d56f
Add preliminary PBO mode for GL. (GLES).
2012-09-10 11:15:48 +02:00
Themaister
cfae6196a6
Cleanups in GL. Use GL_TRIANGLE_STRIP instead of GL_QUADS.
2012-09-10 10:29:50 +02:00
Themaister
3f84fc3263
Fix breakage of screenshots.
2012-09-10 09:52:34 +02:00
Twinaphex
61b0811501
(Android/GLES) Add HAVE_OPENGLES defines to gl.c - remaining stuff todo -
...
GL_QUADS not supported on GLES - GL_UNPACK_ROW_LENGTH/GL_PACK_ROW_LENGTH
not supported on GLES without extensions - all client state array
stuff unsupported -
- Query extensions and see if GL_UNPACK_ROW_LENGTH and GL_PACK_ROW_LENGTH
are available (on Tegra SOCs they should)
2012-09-10 00:39:26 +02:00
Twinaphex
9a0d6a0c33
(PS3) Bug fix - menu now starts up properly if 'Custom Scaling/Dual
...
Shaders' is set to 'OFF'
2012-08-22 00:01:59 +02:00