Commit Graph

606 Commits

Author SHA1 Message Date
twinaphex
601a73fa8b Use string_starts_with_size where possible - avoids the strlen 2020-06-25 12:51:04 +02:00
twinaphex
d903d684a0 (glslang) Group together more strings 2020-06-12 05:24:34 +02:00
twinaphex
c2044beedd Fix shader regression with MinProgramTexelOffset 2020-06-12 05:18:38 +02:00
twinaphex
7ee5ffcd1c Further optimize SlangProcess 2020-06-11 05:51:03 +02:00
twinaphex
58b22b0a6e Optimize some long iterations of string_is_equal 2020-06-08 07:00:22 +02:00
Higor Eurípedes
1f45018ee8 shader_glsl.c: Move buffer null pointer check in gl_glsl_set_coords()
`buffer` is initialized to a statically allocated variable and can only be NULL
when the allocation of a bigger buffer fails. When only the core frame is being
displayed, the buffer never points to the heap thanks to the small buffer
optimization.
2020-06-06 20:08:28 -03:00
twinaphex
e030986837 Replace fprintfs with RARCH_LOG/RARCH_ERR 2020-05-24 19:29:55 +02:00
twinaphex
6408da2ae4 Silence warnings 2020-05-23 03:19:25 +02:00
twinaphex
a9cf718e75 Get rid of auto variable in glslang.cpp 2020-05-21 20:04:36 +02:00
twinaphex
2a36fa0855 Remove double ';' 2020-05-19 21:29:35 +02:00
jdgleaver
548c5dc925 (glcore/slang) Set filter and wrap mode correctly when intialising shader textures 2020-04-30 17:04:02 +01:00
twinaphex
62bd4960e1 Fix MSVC include paths 2020-03-06 03:01:47 +01:00
twinaphex
d3bc82d2c3 Header cleanups 2020-03-05 14:12:20 +01:00
twinaphex
da60c1bb96 Header cleanups 2020-03-05 14:06:04 +01:00
twinaphex
6232e0abd3 Buildfix 2020-03-03 11:08:16 +01:00
twinaphex
d5f7839d12 Cleanups 2020-03-03 10:58:04 +01:00
twinaphex
d1ebb58580 Cleanups - change function signature of compile_spirv to const char * 2020-03-03 10:49:47 +01:00
orbea
def374c2b9 Fix the header paths with the system glslang. 2020-03-02 14:20:18 -08:00
twinaphex
75eef8a2c9 (drivers shader slang) Put logging behind DEBUG ifdef - and
turn some conditionals into a switch
2020-02-19 16:25:41 +01:00
twinaphex
c6bd3da1c3 (drivers_shader) Cleanups 2020-02-19 03:23:30 +01:00
twinaphex
5280286415 (shader_vulkan.cpp) Cleanup 2020-02-19 03:11:45 +01:00
orbea
baf7013941 Silence warning with clang-9.0.1.
gfx/drivers_shader/shader_vulkan.cpp:2372:4: warning: field 'device' will be initialized after field 'size' [-Wreorder]
   device(device),
   ^
1 warning generated.
2020-02-01 16:52:00 -08:00
twinaphex
d89fb0e7c4 (shader_slang.cpp) Simplify usage of functions that are only
ever used as C-strings
2020-02-01 07:04:27 +01:00
twinaphex
9ddd8417c8 Replace some more auto variables 2020-01-23 04:49:51 +01:00
twinaphex
a4564b8939 Move C oriented code from slang_reflection.cpp to glslang_util.c 2020-01-22 19:36:49 +01:00
twinaphex
ff9701685f Remove some auto variables 2020-01-22 19:07:10 +01:00
twinaphex
920e89a506 Move pass set texture to vulkan_common.c 2020-01-22 14:27:24 +01:00
twinaphex
8f1aa8c2c3 (shader_gl_core.cpp) Cleanups 2020-01-22 13:52:14 +01:00
twinaphex
376ad6d61d move more C functions over to gl_core.c 2020-01-22 13:12:00 +01:00
twinaphex
90874b434e (shader_vulkan.cpp) Move more C code to vulkan_common.c 2020-01-22 12:09:08 +01:00
twinaphex
bcf8ff3d0a (shader_gl_core) Get rid of ConfigDeleter - move C code to gl_core.c 2020-01-22 11:57:06 +01:00
twinaphex
c8227c95dd (shader_gl_core) get rid of ConfigDeleter 2020-01-22 11:35:00 +01:00
twinaphex
b8cd37aef7 (shader_vulkan.cpp) Get rid of ConfigDeleter 2020-01-22 11:29:40 +01:00
twinaphex
f853632260 Move framebuffer generate_mips function to vulkan_common.c 2020-01-22 10:52:20 +01:00
twinaphex
e9c73bd9a6 (Vulkan) Move more C code to vulkan_common.c 2020-01-22 10:41:38 +01:00
twinaphex
ef27a660a7 (shader vulkan) Cleanups - moving C code out of the C++ file 2020-01-22 10:11:42 +01:00
twinaphex
1fd6d024eb More buildfixes for ANGLE 2019-12-07 07:24:20 +01:00
twinaphex
a0486c3cd7 Revert "Simplify slang_process.cpp"
This reverts commit 25a417cdd7.
2019-11-12 01:34:03 +01:00
twinaphex
25a417cdd7 Simplify slang_process.cpp 2019-11-11 18:55:33 +01:00
twinaphex
b94b9e2adb Go back to plain strlcpy/strlcat - probably best to look at
opportunities to reduce these calls vs. replacing them with
unsafe macros
2019-09-23 00:19:01 +02:00
twinaphex
3b057d9605 Start using STRLCAT_CONST_INCR and STRLCPY_CONST 2019-09-20 23:33:17 +02:00
twinaphex
db624a7c99 Start cleaning up the rather messy manual assignment 2019-09-20 02:03:26 +02:00
twinaphex
3fbeb0617b (glslang_util_cxx.cpp) Get rid of this strlcpy too 2019-09-18 08:03:49 +02:00
twinaphex
306d7f6f8a glsl_find_uniforms_frame - get rid of the remaining strlcats 2019-09-18 07:53:59 +02:00
twinaphex
ab60005cdc (GLSL) Avoid snprintf, prefer strlcpy/strlcat where possible 2019-09-18 07:32:06 +02:00
LazyBumHorse
a882901e39 save unmodified auto-shaders as a reference instead of a copy, see:
- implement #reference directive for auto-shaders
 - replace usual preset saving and loading functions with video_shader_read_preset() and video_shader_write_preset()
 - apply saved presets automatically for console menus
 - move auto-shader saving logic from menus into menu_shader.c menu_shader_manager_save_auto_preset()
 - refactor menu_shader_manager_save_preset() into menu_shader_manager_save_preset_internal()
2019-08-22 16:57:28 +02:00
twinaphex
d52c573e13 Merge slang_preprocess.cpp into slang_process.cpp 2019-08-18 18:55:22 +02:00
twinaphex
0905c8d2ed (shader_gl_core.cpp) Simplify some code 2019-08-18 18:32:01 +02:00
twinaphex
d48b5b78f8 Cleanups 2019-08-18 18:05:26 +02:00
twinaphex
aaeff6c888 Move C code over to glslang_util.c 2019-08-18 18:01:21 +02:00