twinaphex
|
542294900f
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(WinRT) More compilation fixes
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2018-05-12 19:03:39 +02:00 |
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twinaphex
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6c09195f5e
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(D3D8/D3D9) Updates
|
2018-05-03 22:08:14 +02:00 |
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twinaphex
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82ebb9576f
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Create d3d9_video_t and d3d8_video_t
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2018-05-03 22:03:12 +02:00 |
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twinaphex
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023e280319
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win32_get_refresh_rate not available on Xbox
|
2018-04-25 14:20:37 +02:00 |
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twinaphex
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6b31bd8b48
|
Only show Menu Linear Filter for RGUI and only show it for
video drivers that implement it
|
2018-04-24 15:14:06 +02:00 |
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twinaphex
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c506f489df
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(D3D8) Hook up Menu Linear Filter
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2018-04-24 14:49:58 +02:00 |
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twinaphex
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e54cb1b121
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Only show black frame insertion for the video drivers/context drivers
that support it
|
2018-04-23 14:15:21 +02:00 |
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twinaphex
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c4c8699ee3
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Only show max swapchain images if supported by video driver and/or
context driver
|
2018-04-23 13:34:30 +02:00 |
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twinaphex
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2a655116a6
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Set #define CINTERFACE in these files
|
2018-04-22 14:27:39 +02:00 |
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twinaphex
|
16df2ceb4e
|
Fix Xbox OG
|
2018-04-17 11:39:59 +02:00 |
|
Brandon Wright
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e049605359
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Add refresh rate polling to Win32 >= Windows 7.
|
2018-04-15 19:33:38 -05:00 |
|
Brandon Wright
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7a00534378
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Add poke interface for get_refresh_rate.
|
2018-04-15 17:56:11 -05:00 |
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twinaphex
|
9b8713aebd
|
Fix Coverity defects
|
2018-03-24 11:59:01 +01:00 |
|
twinaphex
|
4d1b4f905f
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Start adding OSD statistics - doesn't work yet for SDL2/SDL
|
2018-03-23 17:43:49 +01:00 |
|
twinaphex
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63823b339a
|
Buildfix for D3D8
|
2018-03-03 15:34:21 +01:00 |
|
twinaphex
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b4a743fff4
|
Split up menu display drivers for D3D8/D3D9 into separate drivers;
split up d3d_common into separate files
|
2018-03-03 15:28:58 +01:00 |
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twinaphex
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0566b056a5
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Take out d3d_common function call from d3d_w32_font.c
|
2018-03-03 05:42:14 +01:00 |
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twinaphex
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3f1ae25713
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(D3D8) Buildfix 2
|
2018-03-02 17:44:48 +01:00 |
|
twinaphex
|
ed67653086
|
(D3D8) Buildfix
|
2018-03-02 17:43:58 +01:00 |
|
twinaphex
|
371b6a604e
|
(Xbox) Buildfix
|
2018-03-02 17:43:18 +01:00 |
|
twinaphex
|
0ec5ce8cfe
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Get rid of d3d context drivers
|
2018-03-02 17:23:43 +01:00 |
|
twinaphex
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7acd4b1847
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(Windows) Buildfixes - use fseek for MSVC 2003 and earlier
|
2018-02-17 19:11:49 +01:00 |
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twinaphex
|
b31779c588
|
(D3D8/9) Don't do allocation for this struct
|
2018-02-10 22:27:38 +01:00 |
|
twinaphex
|
b45b1b3e55
|
(D3D8) Refactor texture loading to no longer be thread-unsafe
|
2018-02-10 21:36:40 +01:00 |
|
twinaphex
|
08e61230e9
|
Update video_poke_interface
|
2018-01-30 22:29:57 +01:00 |
|
twinaphex
|
b0f7728606
|
CXX_BUILD - buildfixes
|
2018-01-25 15:54:37 +01:00 |
|
twinaphex
|
d4367ed993
|
Cleanups
|
2018-01-25 15:30:48 +01:00 |
|
twinaphex
|
b9e65fc750
|
(D3D8) Buildfixes
|
2018-01-25 14:38:24 +01:00 |
|
twinaphex
|
8f4a1b748b
|
(D3D8/D3D9) More dehardcoding
|
2018-01-25 14:34:20 +01:00 |
|
Twinaphex
|
4315b57791
|
Update d3d8.c
|
2018-01-25 12:27:02 +01:00 |
|
twinaphex
|
aa66ca8bf4
|
(D3D8) Buildfix
|
2018-01-25 11:51:24 +01:00 |
|
twinaphex
|
766f3b33c7
|
Dehardcode some more opaque types defined by macros
|
2018-01-25 11:50:07 +01:00 |
|
twinaphex
|
2634a5ea2d
|
(D3D8) Cleanups
|
2018-01-25 10:12:49 +01:00 |
|
twinaphex
|
684374eec8
|
Remove D3DVIEWPORT dependency
|
2018-01-25 10:03:50 +01:00 |
|
twinaphex
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0588c3c68e
|
Don't rely on LPDIRECT3DTEXTURE
|
2018-01-25 04:28:50 +01:00 |
|
twinaphex
|
26f9489f89
|
Replace LPDIRECT3D
|
2018-01-25 04:12:37 +01:00 |
|
twinaphex
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bc81a9dc88
|
Dehardcode LPDIRECT3DDEVICE usage
|
2018-01-25 01:45:03 +01:00 |
|
twinaphex
|
4dc6eb0ae4
|
(D3D8) Rotation no longer affects RGUI
|
2018-01-24 22:50:44 +01:00 |
|
Twinaphex
|
c30715db10
|
Revert "Try to prevent rotation on menu"
This reverts commit 042c2e82a0 .
|
2018-01-24 10:28:55 +01:00 |
|
twinaphex
|
042c2e82a0
|
Try to prevent rotation on menu
|
2018-01-24 10:16:03 +01:00 |
|
twinaphex
|
9018012c5c
|
(D3D8) Now handles rotation properly (except for RGUI frame
being rotated as well)
|
2018-01-24 10:08:52 +01:00 |
|
twinaphex
|
c6fd61cc86
|
(D3D8) Buildfix
|
2018-01-23 07:21:53 +01:00 |
|
twinaphex
|
673a190d84
|
Merge d3d8_renderchain into d3d8.c
|
2018-01-23 07:18:46 +01:00 |
|
twinaphex
|
ce19e7c98a
|
Get rid of unused reinit function and get rid of other
unused stuff in D3D8
|
2018-01-23 07:00:25 +01:00 |
|
twinaphex
|
393ebfc467
|
(D3D8) No automatic generation of mipmaps possible, so remove this code
|
2018-01-23 06:53:07 +01:00 |
|
twinaphex
|
f1c5812ff8
|
(D3D8) Buildfixes
|
2018-01-23 06:31:33 +01:00 |
|
twinaphex
|
3a30c71cea
|
(D3D8) Buildfix
|
2018-01-23 06:30:46 +01:00 |
|
twinaphex
|
9be084de00
|
Static / public functions and interfaces need to be named
uniquely for Griffin
|
2018-01-23 06:29:33 +01:00 |
|
twinaphex
|
4b6c4e5a6a
|
BUildfix for D3D enum
|
2018-01-23 04:25:37 +01:00 |
|
twinaphex
|
d28d14079a
|
Create separate D3D8 and D3D9 drivers
|
2018-01-23 02:55:33 +01:00 |
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