Commit Graph

233 Commits

Author SHA1 Message Date
ToadKing
aed2aa146c copyrights 2013-01-04 15:02:40 -05:00
ToadKing
fd0bb1b3ee make alsathread a seperate audio driver 2013-01-04 14:58:34 -05:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
e3a0668f55 Fix segfault when samples < 8 on NEON. 2012-12-28 21:25:41 +01:00
Themaister
6bb2349833 Kill off external driver plug interfaces.
These are too much work to maintain, and aren't really all
that useful.
2012-12-22 11:37:15 +01:00
OV2
a193bac6a1 Fix hermite compile 2012-12-19 20:01:12 +01:00
twinaphex
5598c75071 (OpenSL) Get rid of Android-specific hack 2012-12-11 14:16:47 +01:00
notaz
f6de3722ef (utils_neon) Don't use callee-save registers 2012-12-09 18:58:47 +02:00
notaz
17f42531c3 (sinc_neon) Don't use callee-save registers
fixes a crash on ARM Linux.
2012-12-09 18:30:05 +02:00
notaz
16edc7c80e Add ARM NEON support for main build. 2012-12-09 18:30:04 +02:00
twinaphex
242d2d0d65 (Android) Fixes crippled performance on 4.1 (Jelly Bean) - I thought
4.1 - Jelly Bean - had a fast SL mixer? How to get lower latency with
this then?
2012-12-08 18:10:08 +01:00
twinaphex
3a3953aef3 (Android) Add back PHOENIX_LEGACY hack because new Phoenix frontend
doesn't work yet for me
2012-12-08 12:58:16 +01:00
twinaphex
ecc2376e6f (Phoenix Legacy) Adding back phoenix legacy for now 2012-12-08 12:37:00 +01:00
Themaister
4adf390486 Actually align samples to 8. 2012-12-05 23:17:07 +01:00
Themaister
eba6cfa3eb Fix build for NEON. 2012-12-05 23:04:44 +01:00
Themaister
36c595335b NEON optimized s16->float->s16. 2012-12-05 22:45:29 +01:00
twinaphex
2c2328d8a0 (NEON) Change WANT_NEON define back to HAVE_NEON 2012-12-04 07:57:31 +01:00
twinaphex
6a7e03aadb (Android) Fix sound - don't fix samplerate at 44Khz 2012-12-03 03:21:10 +01:00
twinaphex
7403faa608 HAVE_NEON define seems to give problems - WANT_NEON seems to work
- so quick-fix hack for now
2012-12-03 00:20:21 +01:00
twinaphex
63cf9247f1 (Hermite) Add log 2012-12-02 23:53:08 +01:00
twinaphex
1c9dec56a8 (NEON/Android) Some fixes 2012-12-02 23:50:32 +01:00
Themaister
2b04e1ece6 Start adding NEON sinc. 2012-12-03 00:22:51 +01:00
Themaister
511995311f Fix very stupid SINC bug.
Note to self: Don't write code when you're
an emotional wreck.
2012-12-02 16:57:04 +01:00
Themaister
92616a66a7 Fix variable shadowing in hermite. 2012-12-02 10:51:28 +01:00
twinaphex
a2b0f9afb6 (Android) Set audio_out rate to 44100 2012-12-02 09:09:33 +01:00
twinaphex
623822126a (Android) Set buffer count to 4 instead of 8 for Jelly Bean and
higher - test experimental lower latency for fast OpenSL mixer
2012-12-02 07:32:28 +01:00
Themaister
78d0edc4aa Don't use a crazy large phase LUT. 2012-11-29 17:27:21 +01:00
Themaister
c1a00fac4d Improve ratio accuracy in SINC. 2012-11-29 11:49:57 +01:00
Themaister
f2e02bde1e Guard against high frequency aliasing a bit. 2012-11-25 14:54:07 +01:00
Themaister
ccd1449aa8 Fix hermite cracking when ratio < 1.0. 2012-11-25 12:32:24 +01:00
twinaphex
aae3b10169 Move baked-in dependencies to 'deps' directory 2012-11-20 03:34:45 +01:00
twinaphex
1d99cb62a2 (Xbox 1) Build fixes - don't compile in pragma comments for
XBOX
2012-11-15 14:24:56 +01:00
Themaister
0e729bcaa0 Style nits. 2012-11-15 09:40:31 +01:00
OV2
54d39dff74 win32: make d3d9 compile in msvc, add linker pragmas to source files 2012-11-14 21:07:06 +01:00
Themaister
752b7608e7 Fix audio test. 2012-11-07 23:42:23 +01:00
Themaister
6421fe248b Optimize SINC resampler.
Trade memory for performance. Avoid using linear interpolation
between phases.
2012-11-07 23:27:31 +01:00
Themaister
bebe0d78a7 Optimize sinc for AVX as well.
Disable it for now however, as it's slightly slower
than SSE1 for the few taps we're using.

From testing, it's 10-20% faster when number of taps are increased.
The AVX path might need some more tuning, but it's fair to
assume the algorithm is memory bound.
2012-11-06 18:52:09 +01:00
Themaister
330e724f34 Use vec_madd instead of vec_mul.
vec_mul was apparently a POWER7 instruction.
2012-11-06 09:26:28 +01:00
twinaphex
876bf69a80 (PS3) Hack around vec_mul not being supported for PS3 VMX/Altivec
for now
2012-11-06 03:33:00 +01:00
Themaister
61a5b42ee7 Purge some more fixed point cruft. 2012-11-03 23:03:57 +01:00
Themaister
aaefdbf27e Remove lingering HAVE_FIXED_POINT define. 2012-11-03 23:02:27 +01:00
Themaister
91edc8ff49 Add volume control.
It imposes no performance loss as it is performed
during s16->float conversion.

It is however grouped together with check_mute.
2012-11-03 14:15:03 +01:00
twinaphex
34f5d0ceb6 Revert "(OpenSL/Android) Reduce latency by going from 8 to 6 buffers"
This reverts commit 26d6d18a02.
2012-11-01 21:08:04 +01:00
twinaphex
26d6d18a02 (OpenSL/Android) Reduce latency by going from 8 to 6 buffers 2012-11-01 20:21:07 +01:00
Themaister
50d6080af5 Print more sensible output for SNR. 2012-10-31 00:03:15 +01:00
Themaister
ff9167f56b Remove obsolete fixed-point test. 2012-10-30 23:54:30 +01:00
twinaphex
670289839f (Android/OpenSL) Improved latency - still not good enough though 2012-10-30 17:33:33 +01:00
twinaphex
fb25f31598 (Android/OpenSL) Bigger audio buffers - bigger latency/longer
delay in audio, but no audio breakup - also applied -O3 and -funroll-loops
for Android Makefile - seems to help
2012-10-30 05:25:14 +01:00
twinaphex
033e94acfd (Android) Force audio input control rate in OpenSL ES driver 2012-10-30 03:50:18 +01:00
twinaphex
492bbc7d78 (OpenSL) Fix derp 2012-10-30 00:48:16 +01:00