Commit Graph

616 Commits

Author SHA1 Message Date
Themaister
69b104f9e4 Comment about BGRA8888. 2014-01-01 21:58:02 +01:00
Themaister
08ba1ad14e Use GL_RGB565 internal format when available.
This is a feature from ES2_compat extension.
It fixes the speed issue associated with using 16-bit textures on
desktop GL. Improves performance a bit as well as there's less bandwidth
usage during shading.

On my HD3000 laptop, performance improved with ~10%.
2014-01-01 21:58:02 +01:00
twinaphex
0a15a17d44 Update years on all license headers 2014-01-01 01:50:59 +01:00
Themaister
132c3c46f7 Use struct texture_image instead of video_overlay_image. 2013-12-31 19:05:16 +01:00
Themaister
77a62573a2 Fix crash in GLSL when overlays with many textures are used.
Have to call shader->use() for each set_coords or we overflow
the attribs array cached buffer.
2013-12-26 23:34:40 +01:00
Themaister
1c9895611b Rework performance interface.
Avoids super-ugly macros and retroarch-ifdefs.
2013-12-18 19:21:56 +01:00
twinaphex
9852c5dc4c Rewrite perf interface - exposes callbacks now for RETRO_PERFORMANCE_INIT/RETRO_PERFORMANCE_START/RETRO_PERFORMANCE_STOP calls without messy, hardcoded preprocessor-dependent variables in macros - will update cores accordingly too 2013-12-18 19:03:08 +01:00
twinaphex
69a67b3df2 Change RARCH_PERFORMANCE_ macro calls to RETRO_PERFORMANCE 2013-12-17 19:14:57 +01:00
Themaister
6031590cd3 Add OPENGLES3 context support in libretro GL. 2013-12-13 14:20:49 +01:00
Themaister
46c3dd6d20 Clean up float FBO handling a bit.
Fallback to UNORM if not supported.
2013-12-04 12:55:51 +01:00
twinaphex
6f5b28cd60 (PS3) Get rid of warnings in gl.c 2013-11-29 03:06:04 +01:00
twinaphex
1372df61de (PS3 RGL) Should add float FBO support 2013-11-19 05:18:46 +01:00
Themaister
6d6e964672 Fixup CXX_BUILD.
Cleans lots of sign-related warnings as well.
2013-11-16 17:31:49 +01:00
twinaphex
223448d943 (Apple) Build fix for platforms where we have ARC
enabled - can't use NSAutoreleasePool directly it seems
2013-11-09 01:37:34 +01:00
twinaphex
f8c37fc933 (Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
2013-11-08 04:36:47 +01:00
twinaphex
e3ebfbffa9 Rename frontend_android.h to platform_android.h 2013-11-03 17:02:40 +01:00
twinaphex
9a738278ce (PS3) Expand conditionals of HAVE_LIBDBGFONT 2013-11-02 23:07:27 +01:00
twinaphex
c9dc5e62d2 (RGL PS3) Reimplement glpixelStorei 2013-11-02 22:46:56 +01:00
Themaister
a61f0dfd61 Fix potential uninitialized variable. 2013-11-02 17:54:52 +01:00
twinaphex
f149c387b9 Remove 'start' from video interface 2013-11-01 21:18:38 +01:00
twinaphex
71a23ac18e Slim down global_init_drivers - we can now get rid of the 'start'
function
2013-11-01 21:10:42 +01:00
Themaister
dab40b16c0 Pass window width/height to gl_init_font_first. 2013-11-01 17:02:55 +01:00
twinaphex
727dc76db8 (Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
2013-11-01 16:33:32 +01:00
twinaphex
aaa8fc1f37 (GLES2 GL) Query GL_EXT_unpack_subimage and if it's there, use it -
Tegra 4 should support it etc.
2013-10-29 23:21:15 +01:00
Themaister
7aa8b40759 Fixup C89 for loops. 2013-10-22 21:37:56 +02:00
twinaphex
d2c87e3039 Convert most C99-style for loop initial declarations to C89-compliant
ones
2013-10-22 15:08:17 +02:00
Themaister
76c92bb0b4 Rework overlay driver interface.
Takes multiple images, each with individual positions, textures, etc.
2013-10-15 16:06:59 +02:00
twinaphex
e63639388d (gl.c) Change define to !define(RARCH_CONSOLE) 2013-09-28 21:57:27 +02:00
twinaphex
4f54fd28a0 (PS3) Forcibly disable float FBO textures for now - was creating
all sorts of crashes
2013-09-27 23:04:19 +02:00
Themaister
3e7f101137 Make sure we're reading from backbuffer. 2013-09-12 22:40:11 +02:00
Themaister
178dc692c7 Do proper rounding in set_viewport.
Avoids edge cases where viewport sizes are miscalculated with -1 pixel
due to rounding errors.
2013-09-12 22:23:56 +02:00
Themaister
46c214f964 Small cleanup. 2013-09-07 15:23:09 +02:00
Themaister
870ef37258 Fix libretro GL state bug on frame dupe.
Need to force backbuffer and viewport on duped frames.
2013-09-07 15:04:40 +02:00
Themaister
98c9da9dda Set swap interval correctly in gl_init(). 2013-09-02 09:20:51 +02:00
Themaister
b2bf3c12de Add swap_interval support.
Again, mostly useful for 120Hz monitors, and/or playing content which is
a fraction of monitor refresh rate.
2013-09-01 13:20:10 +02:00
Themaister
62c34c7871 Add black_frame_insertion support for 120 Hz monitors. 2013-08-30 09:35:13 +02:00
meancoot
a4dfd35ab7 (Apple) Improvements:
Add core gl context support on OSX
	Add support for multiple game pads on OSX
 	Remove block on analog input for Player 2-4's game pads
2013-08-16 13:25:35 -04:00
Themaister
8ebd81edbf Log GL version as well. 2013-08-16 10:18:58 +02:00
Themaister
551fd27204 Add support for wrapping modes.
Not terribly useful atm due to POT, but at least it's there.
Has some use mostly with LUTs ... NPOT + REPEAT requires extension on
GLES2 at least.
2013-08-16 00:30:54 +02:00
Themaister
7236e51af0 Clear out GL error on driver init for robustness.
In case we used cached GL context, we'd error out
if a single GL error has been generated.
2013-08-14 14:58:12 +02:00
Themaister
3b1e65ba08 Add GL_DEBUG ifdef which forces full GL debugging. 2013-08-14 14:13:28 +02:00
Themaister
1389a1e37c Fix compile when GLSL isn't compiled in. 2013-08-11 15:25:04 +02:00
Themaister
7d942adaa3 Should fix build on PS3. 2013-08-11 15:06:42 +02:00
Themaister
c19bdc7c2c Kill some stale code. 2013-08-11 01:24:48 +02:00
Themaister
2b28050c15 Build fixups. 2013-08-11 01:16:08 +02:00
Themaister
70de036440 Revert "Add GL sync support to GLES2."
This reverts commit c1bbb6bf89.
2013-08-11 01:09:10 +02:00
Themaister
47c4428d8e Add GL sync support to GLES2. 2013-08-11 01:09:10 +02:00
Themaister
27399deed9 Log vendor/renderer in GL. 2013-08-11 00:57:24 +02:00
Themaister
26d74be8b8 Disable blending per frame with HW render. 2013-08-11 00:56:53 +02:00
Themaister
6b4924c844 Be more conservative about texture memory usage. 2013-08-11 00:56:53 +02:00