Commit Graph

50 Commits

Author SHA1 Message Date
Joe Osborn
5dbdde4316
BSV ergonomics improvements (#14929)
* BSV ergonomics improvements

- Date stamp toggled recordings instead of overwriting or using save
slot number
- Properly stop movie on playback EOF; also pause emulation
- Add recording flag to match playback flag in bsv state enum
- Rename bsv "movie path" to "movie auto path" to clarify role
- Allow stopping movie playback before EOF using record toggle hotkey
---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-01-31 05:34:26 +01:00
neil4
7213aada8d
Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
sonninnos
9bc7bebf51
More hotkey cleanups (#14657) 2022-11-22 14:45:30 +01:00
sonninnos
3377fd55ab
Driver + hotkey list reorder (#14646)
* Reorder driver menu and lists

* Reorder hotkey list
2022-11-20 07:26:34 +01:00
sonninnos
3b921ffbfa
Fix shader toggle and add hotkey + sublabel (#14628) 2022-11-15 22:14:09 +01:00
LibretroAdmin
e62abac647 Add BSV movie flags 2022-10-15 14:32:26 +02:00
Nikos Chantziaras
b094c58081
Add hotkey for toggling sync to exact content framerate (#13725)
* Add hotkey for toggling sync to exact content framerate

* CHANGES.md: add sync to exact content framerate toggle hotkey
2022-03-10 17:21:08 +01:00
Nikos Chantziaras
0357b6c922
Add on-screen statistics toggle hotkey (#13381)
* Add on-screen statistics toggle hotkey

* CHANGES.md: Add technical statistics hotkey
2021-12-21 00:03:35 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
twinaphex
efa16a8fca Revert "(Netplay) Cthulhu88 -"
This reverts commit cb4028fd3d.
2021-11-12 19:00:42 +01:00
twinaphex
cb4028fd3d (Netplay) Cthulhu88 -
* Netplay Chat menu
* Toggleable bind for chat (bound to ~ [tilde] by default)
2021-11-10 02:41:02 +01:00
twinaphex
61ee2274e6 Move more code over to input_driver.c - BSV code in particular but
also input state function callbacks - retroarch.c code size reduced
to 874Kb
2021-10-06 05:57:39 +02:00
Ben Hamilton (Ben Gertzfield)
1970786932
New feature: Use gamepad combo to quit Retroarch (#13017)
* Refactor menu toggle combo button logic to allow quit combo button

* Quit gamepad combo

* Fixes from @jdgleaver
2021-09-24 18:30:46 +02:00
Mark W. Kidd
5f834a8cb3 input_driver refactor 2021-08-19 20:02:39 -04:00
Autechre
ae327a769b
Revert "input refactoring: create input_driver.c" 2021-08-18 18:45:53 +02:00
Mark W. Kidd
5a8920c862 input_driver refactor 2021-08-17 08:56:29 -04:00
Mark W. Kidd
523d7d6ee8 consolidate input defines 2021-07-05 15:18:17 -04:00
jdgleaver
3a82cf980d 'Analog to Digital Type' usability improvements 2021-06-23 14:28:45 +01:00
Ryunam
f3aaf24219 Add Run-Ahead Toggle hotkey with notifications 2020-11-06 21:39:11 +01:00
Tony Jansson
eb5e5b546c Hotkey for Close Content 2020-09-08 22:12:42 +03:00
twinaphex
3f598a0f9c Revert "Get rid of send debug info - if we ever bring this back, needs to be"
This reverts commit c0482ff2ea.
2020-01-25 15:55:11 +01:00
twinaphex
c0482ff2ea Get rid of send debug info - if we ever bring this back, needs to be
reimplemented according to new infra
2020-01-25 14:53:04 +01:00
twinaphex
8bb74d0776 Added new hotkey AI Service and added requested
variables for OCR
2019-06-06 03:41:40 +02:00
Brad Parker
19ced73596 add hotkey to toggle netplay hosting 2019-03-09 17:48:03 -05:00
Brad Parker
4bb81bbb1b add F10 hotkey to send debug info, fix F3 hotkey for FPS toggle when inside menu 2019-03-09 16:03:17 -05:00
Tatsuya79
d52b38eadc Add FPS counter hotkey. 2018-11-29 13:12:11 +01:00
twinaphex
cb8148878c Add hotkeys for 'Toggle Recording' / 'Toggle Streaming' 2018-09-18 08:52:09 +02:00
radius
1c85058e72 [recording] rename bsv recording from movie to input replay 2018-09-15 21:47:23 -05:00
David Walters
b592f254b9 Support for "OEM-102" key (usually '\' on Euro keyboards) 2018-09-02 18:24:51 +01:00
Brad Parker
a1aefc901c Qt WIMP GUI 2018-04-30 14:33:05 -04:00
radius
5efba1c257 remap-redux part2: better wraparound, skip analogs, add RARCH_UNMAPPED 2018-04-08 12:13:46 -05:00
radius
c4754815b6 remap-redux part 2: fix small issue with keymapper 2018-04-08 12:13:43 -05:00
radius
34649d1abf remap-redux part 2: start inverting the gamepad mapper columns 2018-04-08 12:13:42 -05:00
Ryunam
c5775fd73c Implement Slow motion toggle 2018-03-10 18:42:45 +01:00
Gregor Richards
c8ec048459 More netplay flip nonsense to tear out. 2018-01-05 14:27:02 -05:00
David Walters
0d189ae067 Don't limit available input devices to user count. 2017-12-05 21:21:29 +00:00
twinaphex
6c09661a64 Move defines to retro_miscellaneous.h 2017-12-05 10:42:37 +01:00
twinaphex
e94300a581 Get rid of a lot of RARCH_INPUT_STATE_BIT_ macros - replace them
with BIT128_ equivalents instead
2017-12-05 09:22:56 +01:00
twinaphex
3ccce249ea Fixes hotkey issues with MSVC 2017-12-05 08:50:24 +01:00
David Walters
c5bdc02d6f replace uint64_t with retro_bits_t* for pad buttons state 2017-11-28 10:04:34 +00:00
David Walters
dbd9bf3b46 New lightgun binds 2017-11-26 16:59:48 +00:00
twinaphex
486660471e (Android) Buildfix 2017-06-07 03:01:00 +02:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
Gregor Richards
262d77546b Adding game/watch key
Adding a key to toggle between playing and spectating. This key takes
the place of the previous flip key, although player flipping does
continue to work (and must be rebound if you still want it)
2016-12-18 19:28:42 -05:00
Adriano Moura
6b99eeaf88 Implements a hotkey for toggling mouse grabbing, hiding and hotkey blocking. Usefull for playing tyrquake with kb/m. 2016-12-06 03:32:28 -02:00
twinaphex
671f9cc8cc retro_input_t can go now 2016-10-22 17:03:59 +02:00
twinaphex
4b807b482f Create runloop_poll 2016-10-20 02:17:17 +02:00
twinaphex
4571dc33fc header include cleanups 2016-09-05 17:29:19 +02:00
twinaphex
5230aeb9d0 Use retro_common_api.h 2016-06-03 06:02:49 +02:00
twinaphex
811a2d1419 Create input_defines.h 2016-04-17 07:32:08 +02:00