Aaron Kling
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57e3ab71d9
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android: retro_sleep build fix
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2020-12-22 17:29:26 -06:00 |
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twinaphex
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7dcfd7a038
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retro_sleep buildfix
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2020-12-21 21:11:59 +01:00 |
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twinaphex
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627b668da8
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Another buildfix for retro_sleep
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2020-12-21 21:06:54 +01:00 |
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twinaphex
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16bb56b7a2
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Update
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2020-12-21 21:04:31 +01:00 |
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twinaphex
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8df5fe2a60
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CLeanup
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2020-12-20 16:48:52 +01:00 |
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aliaspider
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16f997172f
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(D3D12) allocate rt_view descriptors for feedback render targets too.
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2020-12-20 08:08:04 +01:00 |
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aliaspider
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bf2adda421
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(D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync.
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2020-12-20 07:13:11 +01:00 |
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aliaspider
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1681322ffc
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(D3D12) fix the D3D12GetCompletedValue function wrapper.
- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
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2020-12-20 07:08:33 +01:00 |
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twinaphex
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870707dbe8
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Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead
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2020-12-19 15:32:26 +01:00 |
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twinaphex
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7d313647ae
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(D3D11) Add flip model support - fallback to blit model for OSes
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
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2020-12-17 14:39:58 +01:00 |
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twinaphex
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d6a0bdaa30
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(D3D12) Increase this to 2048 - avoids D3D12 crash on startup
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2020-12-17 09:41:05 +01:00 |
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twinaphex
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38ce3927ae
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(D3D10/11/12) Increase sprite capacity, we need this so that
the hardware rendered menu drivers don't glitch out
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2020-12-17 08:31:06 +01:00 |
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twinaphex
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2a8024a71b
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(D3D10) Cleanups - create init_swapchain function
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2020-12-15 23:05:58 +01:00 |
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twinaphex
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093dc30ffd
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Refactor d3d11_init_swapchain some more
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2020-12-15 22:56:29 +01:00 |
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twinaphex
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a1fd1d425c
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(D3D11) Split init swapchain code up into own function
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2020-12-15 08:19:04 +01:00 |
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twinaphex
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ad2502b645
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(D3D11) Change this back
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2020-12-15 08:09:48 +01:00 |
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twinaphex
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2d588ca4ef
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Simplify vulkan_create_texture
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2020-12-15 08:00:22 +01:00 |
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twinaphex
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d55ca599e0
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Replace with macros
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2020-12-15 07:28:39 +01:00 |
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twinaphex
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cdca5d0afc
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Turn vulkan_copy_staging_to_dynamic into macro
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2020-12-15 07:20:33 +01:00 |
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twinaphex
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d70420a12d
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vulkan_copy_staging_to_dynamic - put sync texture to GPU
outside of the function
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2020-12-15 07:01:00 +01:00 |
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twinaphex
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6b38a7916a
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(Vulkan) Simplify code
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2020-12-15 06:19:48 +01:00 |
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valadaa48
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bbb9c1d248
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oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER
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2020-12-13 21:16:11 -05:00 |
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jdgleaver
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74fff8dc62
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(RGUI) Add support for CJK punctuation glyphs
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2020-12-13 12:34:53 +00:00 |
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Autechre
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71ed4db45a
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Merge pull request #11681 from crystalct/master
Fix multipass shaders on PS3 - fix #11673
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2020-12-11 20:18:35 +01:00 |
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jdgleaver
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f657344d85
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(OpenDingux/sdl_dingux_gfx) OSD font clean-up
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2020-12-11 17:33:41 +00:00 |
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unknown
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96a7db2451
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Fix multipass shaders on PS3
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2020-12-11 18:22:27 +01:00 |
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jdgleaver
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0f0ccbadc0
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(RGUI) Add support for CJK fonts
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2020-12-10 15:17:26 +00:00 |
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twinaphex
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625f0d4fc6
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Improve conditional
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2020-12-05 04:54:22 +01:00 |
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twinaphex
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9688554921
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(D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath
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2020-12-05 04:48:11 +01:00 |
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HyperspaceMadness
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e98a8ce591
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Shaders Fix Crash change num shader passes in UI
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2020-11-30 19:30:15 -05:00 |
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HyperspaceMadness
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06e32982db
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Shaders_SaveAs_Fix_And_Better_Reference_Handling
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2020-11-29 19:16:38 -05:00 |
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Autechre
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1cbc26ac9e
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Merge pull request #11614 from HyperspaceMadness/Shader_Multi-Level_Referenced_Presets
Shader_Multi-Level_Referenced_Presets
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2020-11-25 15:47:31 +01:00 |
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Autechre
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debb9c6b0a
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Merge pull request #11622 from Jamiras/cheevos_lboard_spacing
(cheevos) calculate leaderboard widget spacing based on video resolution
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2020-11-24 20:50:20 +01:00 |
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Jamiras
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e6a7961dd5
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calculate spacing based on video resolution
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2020-11-24 07:42:50 -07:00 |
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Conrad Kreyling
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9cfe50ddd3
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Fix missing division sign in sunxi_gfx.c
Same fix as 71c031099b for the same problem, just in a different file.
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2020-11-23 13:31:16 -05:00 |
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HyperspaceMadness
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f0c4343cb9
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Removed extra printf left behind
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2020-11-22 19:39:34 -05:00 |
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HyperspaceMadness
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abb2d06ce9
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Shader_Multi-Level_Referenced_Presets
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2020-11-22 19:10:08 -05:00 |
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HyperspaceMadness
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35b49f3b82
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Shader_Increase_Max_Textures_Line
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2020-11-22 09:50:24 -05:00 |
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jdgleaver
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c2f1b9f336
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Add Upscale1.5x video filter
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2020-11-20 15:22:09 +00:00 |
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Autechre
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fbd04ea76e
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Merge pull request #11590 from Cpasjuste/crt_switch_timings
(KMS/DRM) add support for custom hdmi_timings / modes
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2020-11-19 13:45:15 +01:00 |
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cpasjuste
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e31182b005
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(KMS/DRM) cleanup custom video mode loading (crt_switch_timings)
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2020-11-19 10:21:18 +01:00 |
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Autechre
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3f1d25f1f7
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Merge pull request #11576 from HyperspaceMadness/Shader_Preset_Remove_parameters_line
Shader_Preset_Remove_parameters_line
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2020-11-19 07:18:49 +01:00 |
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cpasjuste
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485513ba61
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(KMS/DRM) correctly handle custom modes polarity, implement aspect ratio support from hdmi_timings
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2020-11-18 15:21:03 +01:00 |
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cpasjuste
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0082806620
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(KMS/DRM) add support for custom modes from hdmi timings
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2020-11-18 11:34:44 +01:00 |
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aliaspider
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c6b77f6c62
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(D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the
view format.
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2020-11-15 15:07:53 +01:00 |
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aliaspider
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b3134fc05a
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(D3D11) fix slang shaders
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2020-11-15 13:04:24 +01:00 |
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HyperspaceMadness
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deb8e2b88c
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Shader_Preset_Remove_parameters_line
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2020-11-14 21:23:18 -05:00 |
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aliaspider
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b7d3efc503
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(D3D11) rename D3D11SetState to D3D11SetRasterizerState.
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2020-11-14 04:29:44 +01:00 |
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Rinnegatamante
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c04d9d62db
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Don't realloc video buffer when unnecessary.
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2020-11-13 14:55:40 +01:00 |
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Tony Jansson
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f497608055
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(WINRAW) Keyboard mods fix
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2020-11-13 04:25:07 +02:00 |
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