Commit Graph

10113 Commits

Author SHA1 Message Date
Aaron Kling
57e3ab71d9 android: retro_sleep build fix 2020-12-22 17:29:26 -06:00
twinaphex
7dcfd7a038 retro_sleep buildfix 2020-12-21 21:11:59 +01:00
twinaphex
627b668da8 Another buildfix for retro_sleep 2020-12-21 21:06:54 +01:00
twinaphex
16bb56b7a2 Update 2020-12-21 21:04:31 +01:00
twinaphex
8df5fe2a60 CLeanup 2020-12-20 16:48:52 +01:00
aliaspider
16f997172f (D3D12) allocate rt_view descriptors for feedback render targets too. 2020-12-20 08:08:04 +01:00
aliaspider
bf2adda421 (D3D12) move D3D12SignalCommandQueue to d3d12_gfx_sync. 2020-12-20 07:13:11 +01:00
aliaspider
1681322ffc (D3D12) fix the D3D12GetCompletedValue function wrapper.
- a function wrapper shouldn't contain any NULL checks, and it should
return the original UINT64 value, not a boolean.
2020-12-20 07:08:33 +01:00
twinaphex
870707dbe8 Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead 2020-12-19 15:32:26 +01:00
twinaphex
7d313647ae (D3D11) Add flip model support - fallback to blit model for OSes
where flip model is not supported (windows 7 and earlier). Will add
a menu option later allowing the user to switch inbetween the two
2020-12-17 14:39:58 +01:00
twinaphex
d6a0bdaa30 (D3D12) Increase this to 2048 - avoids D3D12 crash on startup 2020-12-17 09:41:05 +01:00
twinaphex
38ce3927ae (D3D10/11/12) Increase sprite capacity, we need this so that
the hardware rendered menu drivers don't glitch out
2020-12-17 08:31:06 +01:00
twinaphex
2a8024a71b (D3D10) Cleanups - create init_swapchain function 2020-12-15 23:05:58 +01:00
twinaphex
093dc30ffd Refactor d3d11_init_swapchain some more 2020-12-15 22:56:29 +01:00
twinaphex
a1fd1d425c (D3D11) Split init swapchain code up into own function 2020-12-15 08:19:04 +01:00
twinaphex
ad2502b645 (D3D11) Change this back 2020-12-15 08:09:48 +01:00
twinaphex
2d588ca4ef Simplify vulkan_create_texture 2020-12-15 08:00:22 +01:00
twinaphex
d55ca599e0 Replace with macros 2020-12-15 07:28:39 +01:00
twinaphex
cdca5d0afc Turn vulkan_copy_staging_to_dynamic into macro 2020-12-15 07:20:33 +01:00
twinaphex
d70420a12d vulkan_copy_staging_to_dynamic - put sync texture to GPU
outside of the function
2020-12-15 07:01:00 +01:00
twinaphex
6b38a7916a (Vulkan) Simplify code 2020-12-15 06:19:48 +01:00
valadaa48
bbb9c1d248 oga_gfx: implement RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER 2020-12-13 21:16:11 -05:00
jdgleaver
74fff8dc62 (RGUI) Add support for CJK punctuation glyphs 2020-12-13 12:34:53 +00:00
Autechre
71ed4db45a
Merge pull request #11681 from crystalct/master
Fix multipass shaders on PS3 - fix #11673
2020-12-11 20:18:35 +01:00
jdgleaver
f657344d85 (OpenDingux/sdl_dingux_gfx) OSD font clean-up 2020-12-11 17:33:41 +00:00
unknown
96a7db2451 Fix multipass shaders on PS3 2020-12-11 18:22:27 +01:00
jdgleaver
0f0ccbadc0 (RGUI) Add support for CJK fonts 2020-12-10 15:17:26 +00:00
twinaphex
625f0d4fc6 Improve conditional 2020-12-05 04:54:22 +01:00
twinaphex
9688554921 (D3D11) Use SWAP_EFFECT_*_DISCARD from now on fallback PC codepath 2020-12-05 04:48:11 +01:00
HyperspaceMadness
e98a8ce591 Shaders Fix Crash change num shader passes in UI 2020-11-30 19:30:15 -05:00
HyperspaceMadness
06e32982db Shaders_SaveAs_Fix_And_Better_Reference_Handling 2020-11-29 19:16:38 -05:00
Autechre
1cbc26ac9e
Merge pull request #11614 from HyperspaceMadness/Shader_Multi-Level_Referenced_Presets
Shader_Multi-Level_Referenced_Presets
2020-11-25 15:47:31 +01:00
Autechre
debb9c6b0a
Merge pull request #11622 from Jamiras/cheevos_lboard_spacing
(cheevos) calculate leaderboard widget spacing based on video resolution
2020-11-24 20:50:20 +01:00
Jamiras
e6a7961dd5 calculate spacing based on video resolution 2020-11-24 07:42:50 -07:00
Conrad Kreyling
9cfe50ddd3
Fix missing division sign in sunxi_gfx.c
Same fix as 71c031099b for the same problem, just in a different file.
2020-11-23 13:31:16 -05:00
HyperspaceMadness
f0c4343cb9 Removed extra printf left behind 2020-11-22 19:39:34 -05:00
HyperspaceMadness
abb2d06ce9 Shader_Multi-Level_Referenced_Presets 2020-11-22 19:10:08 -05:00
HyperspaceMadness
35b49f3b82 Shader_Increase_Max_Textures_Line 2020-11-22 09:50:24 -05:00
jdgleaver
c2f1b9f336 Add Upscale1.5x video filter 2020-11-20 15:22:09 +00:00
Autechre
fbd04ea76e
Merge pull request #11590 from Cpasjuste/crt_switch_timings
(KMS/DRM) add support for custom hdmi_timings / modes
2020-11-19 13:45:15 +01:00
cpasjuste
e31182b005 (KMS/DRM) cleanup custom video mode loading (crt_switch_timings) 2020-11-19 10:21:18 +01:00
Autechre
3f1d25f1f7
Merge pull request #11576 from HyperspaceMadness/Shader_Preset_Remove_parameters_line
Shader_Preset_Remove_parameters_line
2020-11-19 07:18:49 +01:00
cpasjuste
485513ba61 (KMS/DRM) correctly handle custom modes polarity, implement aspect ratio support from hdmi_timings 2020-11-18 15:21:03 +01:00
cpasjuste
0082806620 (KMS/DRM) add support for custom modes from hdmi timings 2020-11-18 11:34:44 +01:00
aliaspider
c6b77f6c62 (D3D11) get the hwrender texture format from the view desc
the format set in the texture desc isn't necessarily the same as the
view format.
2020-11-15 15:07:53 +01:00
aliaspider
b3134fc05a (D3D11) fix slang shaders 2020-11-15 13:04:24 +01:00
HyperspaceMadness
deb8e2b88c Shader_Preset_Remove_parameters_line 2020-11-14 21:23:18 -05:00
aliaspider
b7d3efc503 (D3D11) rename D3D11SetState to D3D11SetRasterizerState. 2020-11-14 04:29:44 +01:00
Rinnegatamante
c04d9d62db Don't realloc video buffer when unnecessary. 2020-11-13 14:55:40 +01:00
Tony Jansson
f497608055 (WINRAW) Keyboard mods fix 2020-11-13 04:25:07 +02:00