Commit Graph

64163 Commits

Author SHA1 Message Date
Camden Fullmer
89732bee54
Use the correct case for Xcode. (#17195)
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2024-11-22 01:23:11 -08:00
github-actions
522b607809 Fetch translations from Crowdin
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2024-11-22 00:15:42 +00:00
github-actions
dd24e46ea1 Fetch translations from Crowdin
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2024-11-21 00:15:53 +00:00
Antonio Orefice
b0db968454
Ozone: Add a touch-sensitive "resume" button in the lower-right corner. (#17192)
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This enhancement is particularly useful when using RetroArch with a touchscreen, as it allows you to resume content without needing to navigate back to the quick menu, thereby preserving the current menu screen.
2024-11-20 10:56:35 -08:00
Eric Warmenhoven
aff99e3e10
apple: include holani core in App Store builds (#17190)
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2024-11-19 00:18:24 -08:00
libretroadmin
2809421d4e Revert "static variables are initialized to '0' automatically as per C rules"
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This reverts commit 2a0984b6e4.
2024-11-19 03:03:13 +01:00
libretroadmin
82e4504968 Revert "(pt. 2) static variables are initialized to '0' automatically as per C rules"
This reverts commit 47410df7a3.
2024-11-19 03:03:05 +01:00
libretroadmin
47410df7a3 (pt. 2) static variables are initialized to '0' automatically as per C rules
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2024-11-18 15:59:46 +01:00
libretroadmin
2a0984b6e4 static variables are initialized to '0' automatically as per C rules 2024-11-18 15:33:34 +01:00
libretroadmin
62fd7e105d audio_driver_sample - fix potential crash
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2024-11-18 14:21:18 +01:00
sonninnos
564dac40c8
XMB: Alpha adjustment for default basic icon (#17188) 2024-11-17 15:11:45 -08:00
github-actions
24b6f96ce5 Fetch translations from Crowdin
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2024-11-17 00:16:05 +00:00
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38520faabf Fetch translations from Crowdin 2024-11-16 00:14:19 +00:00
github-actions
3d8c981ac9 Fetch translations from Crowdin 2024-11-15 00:15:36 +00:00
sonninnos
e09039c77f
Disabled menu buildfixes (#17184)
* Disabled menu buildfixes

* Skip thumbnail features with menu disabled
2024-11-14 13:44:50 -08:00
Bernhard Schelling
c039576441
Fix quick shift key presses getting ignored on dinput driver (#17185)
Because shift keys were ignored in the event message  and only issued during polling, a quick key press and release between polling would get ignored.
This change also fixes left alt up key events getting issued (and sent to the core) twice.
2024-11-14 13:44:41 -08:00
github-actions
61357712c1 Fetch translations from Crowdin
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2024-11-14 00:14:39 +00:00
Antonio Orefice
2a56a827e8
Add Frametime Uniforms (#17155)
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* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot

* Add CoreFPS and FrameTimeDelta Uniforms.
_HAS_ORIGINALASPECT_UNIFORMS is (#)defined and can be used to query for them.

* add test shader

* remote test shader

* Wrong paste.

* gx2: use float

* wrong indentation

* resolved merge conflict

* fix indentation

* Fix comment/Formatting

* Change uniform name from CoreFPS to OriginalFPS

* underliyng references: core_fps -> original_fps
2024-11-12 19:50:59 -08:00
github-actions
94525363f0 Fetch translations from Crowdin
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2024-11-13 00:14:49 +00:00
github-actions
76cb1acefd Fetch translations from Crowdin
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2024-11-12 00:14:23 +00:00
github-actions
bb808dfc69 Fetch translations from Crowdin
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2024-11-11 00:15:03 +00:00
sonninnos
8a853d53af
Set CLI content as last start content (#17179) 2024-11-10 15:02:10 -08:00
zoltanvb
2a6de277b1
Extend the sensor/pointer test screen (#17180)
Added extra edge indicators for special -0x8000 coordinates,
added touch press display, and fixed horizontal wheel display.
2024-11-10 15:02:00 -08:00
github-actions
7736237872 Fetch translations from Crowdin
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2024-11-10 00:15:44 +00:00
Eric Warmenhoven
876cc19d49
griffin: include all audio filters (#17177)
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2024-11-09 08:44:39 -08:00
sonninnos
adade1b9da
Remove SD_FLAG_LAKKA_ADVANCED from custom viewport options (#17178) 2024-11-09 08:44:24 -08:00
github-actions
0e8d8c4811 Fetch translations from Crowdin
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2024-11-09 00:13:43 +00:00
github-actions
c752312a19 Fetch translations from Crowdin
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2024-11-08 00:14:27 +00:00
sonninnos
522efc333c
Menu: Trigger scroll home+end on keyup (#17171)
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2024-11-07 07:41:39 -08:00
LibretroAdmin
e45bc853ec
Revert "Pointer confinement support (opt-in) (#17169)" (#17173)
This reverts commit 90ee413a81.
2024-11-07 07:31:47 -08:00
github-actions
b3f3856db2 Fetch translations from Crowdin
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2024-11-07 00:14:45 +00:00
zoltanvb
90ee413a81
Pointer confinement support (opt-in) (#17169)
New environment set call to enable a bit more sensible handling of
absolute pointing devices (pointer and lightgun). With the
confinement enabled, pointing devices will not return neither
-0x8000 nor (0,0), which was anyway dependent on the input driver,
instead they will stay at the extreme edge.
2024-11-06 15:19:08 -08:00
sonninnos
ae202515f6
Integer scale crash fix (#17170) 2024-11-06 14:35:33 -08:00
sonninnos
767be489d9
Custom aspect ratio safeguards (#17168)
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2024-11-06 11:06:21 -08:00
sonninnos
c27075d9d6
Ignore other hotkeys with menu toggle (#17165)
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2024-11-06 00:19:00 -08:00
github-actions
c9fae44b03 Fetch translations from Crowdin
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2024-11-06 00:14:28 +00:00
github-actions
b0da8b1579 Fetch translations from Crowdin
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2024-11-05 00:14:56 +00:00
sonninnos
cd4bca9178
Core info page cleanup and firmware icons (#17153)
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2024-11-03 18:14:53 -06:00
zoltanvb
d5dd3689fc
Support for lightgun in Wayland input driver (#17152) 2024-11-03 18:14:41 -06:00
sonninnos
71ed81dc38
Integer scale Y axis half step tweak (#17154) 2024-11-03 18:14:27 -06:00
zoltanvb
3d221f2c99
Fix autoconf profile saving for devices not in their default port. (#17156)
User slot (player #) and joypad driver port is by default the same, but
it can be changed either manually or automatically (reserved device).
Use the correct index for detecting values associated with the port.
2024-11-03 15:59:30 -08:00
Eric Warmenhoven
7dfc001379
tvOS: bring minimum tvOS version of App Store builds back down to 13.0 (#17158) 2024-11-03 15:59:22 -08:00
Eric Warmenhoven
f66d214b5c
macOS: default to https URLs for cores (#17159) 2024-11-03 15:59:15 -08:00
github-actions
02716844fd Fetch translations from Crowdin
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2024-11-03 00:15:59 +00:00
sonninnos
273178b979
Integer scale X axis corrections (#17151)
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* Integer scale X axis corrections

* Integer scale: Fall back to normal scale when content is larger than viewport
2024-11-02 09:40:11 -07:00
Antonio Orefice
da5ecaa45a
Add OriginalAspect and OriginalAspectRot uniforms (#17123)
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* Initial implementation of CoreAspect uniform

* float -> float_t

* Possibly fix wii_u building

* vulkan: use float instead of float_t;

* slangp: Advertise support of CoreAspect uniform
by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require"

* CoreAspect + glsl fix: use glUniform1f()

* Add CoreAspectRot uniform.
It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg.

* Fixed stupid typo

* Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS)

* Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS

* GLCore: void Pass::build_semantic_float needs glUniform1f.
...how on earth did it worked for UBO !?

* d3d10,11,12, wrong function called by overlook.

* Add test shader, will remove that before PR

* Fix metal rotated aspect reporting

* remove test shader

* Fix C89 Build

* Use OriginalAspectRotated instead of OriginalAspectRot
2024-11-02 04:04:12 -07:00
Eric Warmenhoven
99610f0de6
macOS: fix setting core download url based on rosetta (#17147) 2024-11-02 04:04:02 -07:00
Cathode Ray Dude
e3a0973e30
Added check for filter_exts in compressed file case (#17149) 2024-11-02 04:03:50 -07:00
github-actions
5725e48081 Fetch translations from Crowdin
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2024-11-02 00:13:43 +00:00
Eric Warmenhoven
a51160a155
apple: small changes necessary to get ffmpeg record driver working (#17145)
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2024-10-31 23:42:35 -07:00