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89732bee54
64163 Commits
Author | SHA1 | Message | Date | |
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Camden Fullmer
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89732bee54
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Use the correct case for Xcode. (#17195)
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522b607809 |
Fetch translations from Crowdin
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dd24e46ea1 |
Fetch translations from Crowdin
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Antonio Orefice
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b0db968454
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Ozone: Add a touch-sensitive "resume" button in the lower-right corner. (#17192)
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This enhancement is particularly useful when using RetroArch with a touchscreen, as it allows you to resume content without needing to navigate back to the quick menu, thereby preserving the current menu screen. |
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Eric Warmenhoven
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aff99e3e10
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apple: include holani core in App Store builds (#17190)
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libretroadmin
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2809421d4e |
Revert "static variables are initialized to '0' automatically as per C rules"
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This reverts commit
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libretroadmin
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82e4504968 |
Revert "(pt. 2) static variables are initialized to '0' automatically as per C rules"
This reverts commit
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libretroadmin
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47410df7a3 |
(pt. 2) static variables are initialized to '0' automatically as per C rules
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libretroadmin
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2a0984b6e4 | static variables are initialized to '0' automatically as per C rules | ||
libretroadmin
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62fd7e105d |
audio_driver_sample - fix potential crash
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sonninnos
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564dac40c8
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XMB: Alpha adjustment for default basic icon (#17188) | ||
github-actions
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24b6f96ce5 |
Fetch translations from Crowdin
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github-actions
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38520faabf | Fetch translations from Crowdin | ||
github-actions
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3d8c981ac9 | Fetch translations from Crowdin | ||
sonninnos
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e09039c77f
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Disabled menu buildfixes (#17184)
* Disabled menu buildfixes * Skip thumbnail features with menu disabled |
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Bernhard Schelling
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c039576441
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Fix quick shift key presses getting ignored on dinput driver (#17185)
Because shift keys were ignored in the event message and only issued during polling, a quick key press and release between polling would get ignored. This change also fixes left alt up key events getting issued (and sent to the core) twice. |
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github-actions
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61357712c1 |
Fetch translations from Crowdin
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Antonio Orefice
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2a56a827e8
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Add Frametime Uniforms (#17155)
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* Initial implementation of CoreAspect uniform * float -> float_t * Possibly fix wii_u building * vulkan: use float instead of float_t; * slangp: Advertise support of CoreAspect uniform by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require" * CoreAspect + glsl fix: use glUniform1f() * Add CoreAspectRot uniform. It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg. * Fixed stupid typo * Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS) * Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS * GLCore: void Pass::build_semantic_float needs glUniform1f. ...how on earth did it worked for UBO !? * d3d10,11,12, wrong function called by overlook. * Add test shader, will remove that before PR * Fix metal rotated aspect reporting * remove test shader * Fix C89 Build * Use OriginalAspectRotated instead of OriginalAspectRot * Add CoreFPS and FrameTimeDelta Uniforms. _HAS_ORIGINALASPECT_UNIFORMS is (#)defined and can be used to query for them. * add test shader * remote test shader * Wrong paste. * gx2: use float * wrong indentation * resolved merge conflict * fix indentation * Fix comment/Formatting * Change uniform name from CoreFPS to OriginalFPS * underliyng references: core_fps -> original_fps |
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94525363f0 |
Fetch translations from Crowdin
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76cb1acefd |
Fetch translations from Crowdin
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bb808dfc69 |
Fetch translations from Crowdin
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||
sonninnos
|
8a853d53af
|
Set CLI content as last start content (#17179) | ||
zoltanvb
|
2a6de277b1
|
Extend the sensor/pointer test screen (#17180)
Added extra edge indicators for special -0x8000 coordinates, added touch press display, and fixed horizontal wheel display. |
||
github-actions
|
7736237872 |
Fetch translations from Crowdin
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||
Eric Warmenhoven
|
876cc19d49
|
griffin: include all audio filters (#17177)
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sonninnos
|
adade1b9da
|
Remove SD_FLAG_LAKKA_ADVANCED from custom viewport options (#17178) | ||
github-actions
|
0e8d8c4811 |
Fetch translations from Crowdin
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||
github-actions
|
c752312a19 |
Fetch translations from Crowdin
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||
sonninnos
|
522efc333c
|
Menu: Trigger scroll home+end on keyup (#17171)
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||
LibretroAdmin
|
e45bc853ec
|
Revert "Pointer confinement support (opt-in) (#17169)" (#17173)
This reverts commit
|
||
github-actions
|
b3f3856db2 |
Fetch translations from Crowdin
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|
||
zoltanvb
|
90ee413a81
|
Pointer confinement support (opt-in) (#17169)
New environment set call to enable a bit more sensible handling of absolute pointing devices (pointer and lightgun). With the confinement enabled, pointing devices will not return neither -0x8000 nor (0,0), which was anyway dependent on the input driver, instead they will stay at the extreme edge. |
||
sonninnos
|
ae202515f6
|
Integer scale crash fix (#17170) | ||
sonninnos
|
767be489d9
|
Custom aspect ratio safeguards (#17168)
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||
sonninnos
|
c27075d9d6
|
Ignore other hotkeys with menu toggle (#17165)
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||
github-actions
|
c9fae44b03 |
Fetch translations from Crowdin
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||
github-actions
|
b0da8b1579 |
Fetch translations from Crowdin
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||
sonninnos
|
cd4bca9178
|
Core info page cleanup and firmware icons (#17153)
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||
zoltanvb
|
d5dd3689fc
|
Support for lightgun in Wayland input driver (#17152) | ||
sonninnos
|
71ed81dc38
|
Integer scale Y axis half step tweak (#17154) | ||
zoltanvb
|
3d221f2c99
|
Fix autoconf profile saving for devices not in their default port. (#17156)
User slot (player #) and joypad driver port is by default the same, but it can be changed either manually or automatically (reserved device). Use the correct index for detecting values associated with the port. |
||
Eric Warmenhoven
|
7dfc001379
|
tvOS: bring minimum tvOS version of App Store builds back down to 13.0 (#17158) | ||
Eric Warmenhoven
|
f66d214b5c
|
macOS: default to https URLs for cores (#17159) | ||
github-actions
|
02716844fd |
Fetch translations from Crowdin
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||
sonninnos
|
273178b979
|
Integer scale X axis corrections (#17151)
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* Integer scale X axis corrections * Integer scale: Fall back to normal scale when content is larger than viewport |
||
Antonio Orefice
|
da5ecaa45a
|
Add OriginalAspect and OriginalAspectRot uniforms (#17123)
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* Initial implementation of CoreAspect uniform * float -> float_t * Possibly fix wii_u building * vulkan: use float instead of float_t; * slangp: Advertise support of CoreAspect uniform by defining _RARCH_HAS_COREASPECT_UNIFORM early in the shader source, just after "#extension GL_GOOGLE_cpp_style_line_directive : require" * CoreAspect + glsl fix: use glUniform1f() * Add CoreAspectRot uniform. It reports CoreAspect value or 1/CoreAspect when the content is rotated by 90 or 270 deg. * Fixed stupid typo * Just use _HAS_COREASPECT_UNIFORMS to check for CoreAspect uniforms support (was _RARCH_HAS_COREASPECT_UNIFORMS) * Rename CoreAspect, CoreAspectRot, _HAS_COREASPECT_UNIFORMS to OriginalAspect, OriginlAspectRot, _HAS_ORIGINALASPECT_UNIFORMS * GLCore: void Pass::build_semantic_float needs glUniform1f. ...how on earth did it worked for UBO !? * d3d10,11,12, wrong function called by overlook. * Add test shader, will remove that before PR * Fix metal rotated aspect reporting * remove test shader * Fix C89 Build * Use OriginalAspectRotated instead of OriginalAspectRot |
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Eric Warmenhoven
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99610f0de6
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macOS: fix setting core download url based on rosetta (#17147) | ||
Cathode Ray Dude
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e3a0973e30
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Added check for filter_exts in compressed file case (#17149) | ||
github-actions
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5725e48081 |
Fetch translations from Crowdin
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Eric Warmenhoven
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a51160a155
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apple: small changes necessary to get ffmpeg record driver working (#17145)
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