* Massive reduction in heap space allocation, going from settings struct
264kb to 119Kb
* Use NAME_MAX_LENGTH for base paths/names, etc
* Use DIR_MAX_LENGTH for directory sizes
* iOS/tvOS: bundle cores as frameworks as opposed to dylibs
* iOS/tvOS: update plist to indicate controller support
* iOS/tvOS: living within the sandbox
* iOS/tvOS: import content through share sheet
* iOS/tvOS: default audio sync off due to crash on background
* iOS/tvOS: don't try altkit if there's no reason to
* iOS/tvOS: enumerate cores for appstore distribution
* Add grab_mouse interface for Android
Makes mouse grabbing and 'Game Focus' work on Android with a real mouse
Properly handle relative mouse motion events on Android (SDK 28 and newer)
* Enable workflow_dispatch on CI Android
* Update android_mouse_calculate_deltas callsites
* Add RETRO_DEVICE_MOUSE to android_input_get_capabilities
* Use Handler to trigger UI events (toggle mouse, immersive mode) with 300ms delay
* Enable input_auto_mouse_grab by default for Android
* Handle RARCH_DEVICE_MOUSE_SCREEN in Android input driver
* Add android.hardware.type.pc to manifest
* Don't attempt to set pointer speed via scaling in android_mouse_calculate_deltas
* Keep x/y values within viewport resolution for screen mouse
* Use video_driver_get_size to get width/height
---------
Co-authored-by: Bernhard Schelling <14200249+schellingb@users.noreply.github.com>
- Make sure logs are written before frontend deinit
- Add memory stats
- Add process_args to frontend to fix some cases when salamander cfg was not filled
- Add a missing include in case someone wants to compile for PS2 with HAVE_THREADS
* Increase emscripten stack size and decrease path size to fix emscripten builds broken since de45fc2
* use modularize flags for better-behaved javascript output
* makefile and loader changes
* use specialHTMLTargets to support modular access to canvas
* bind key events to canvas, not document
This way focus means focus and we can have multiple RA instances in
one page.
* Work around an emscripten bug in strict mode
* (Emscripten) Use console.error() for error messages
* increase asyncify stack size
* Fix `-lm` flag-related compile warnings in emscripten
---------
Co-authored-by: Rob Loach <robloach@gmail.com>
* AI service rework
* File missing
* Fixed C89 build
* Fixed usage of inline for C89 build
* Fixed an overlay unloading bug
Made sure to unload the overlay on release and when the server returns empty values in automatic modes.
* Fixed forward decl (c89)
* Fixed OpenGL texture loading
Moved image display to the main thread for now
* Changed some formatting slightly
* Fixed struct variable order and put brackets on newlines
* Moved pointer, fixed retroarch.cfg, and replaced strlcat with strlcpy
* Fixed catenation issue
* Fixed a few other catenation issues
* Fixed one more concatenation issue
* Fixed concatenation issue
* Fixed a few other concatenation issues
* Fixed one more concatenation issue
* potential fix for parsing issue
---------
Co-authored-by: Xunkar <329857+xunkar@users.noreply.github.com>
* Lakka: Switch: Decouple From LibNX builds.
* Lakka: Always show Power Management Settings menu
* Lakka: Switch: Add Nintendo Switch Options Menu, and First Option
* Lakka: Switch: Add CEC Toggle
* Lakka: Switch: Add Bluetooth ERTM Toggle
* Retroarch: unix platform: Always display battery meter even when the device reports it as unknown
This is useful for most arm devices that have unknown battery status until charger state changes
* Retroarch: Lakka: Remove Gamemode stuff from build
Lakka will never include this, as it only runs base system, and retroarch.
Add keyboard overlay preset, keyboard submenu, and osk_toggle hotkey. Use overlay caching for osk_toggle.
For now, keyboard menu has only preset path, auto-scale toggle, and opacity.
Related fixes:
- input_keyboard_event: Don't check hotkey binds when device is RETRO_DEVICE_POINTER
- Add input_keymaps_translate_rk_to_ascii() for correct character input to input_keyboard_event
- input_overlay_poll: Delay clearing INPUT_OVERLAY_BLOCKED flag until there is no overlay input (Avoids stray input after osk_toggle)
- Send keyboard events for modifiers before other keys (for correct modifier+key input if hitboxes overlap)
assignments for strings longer than 2 chars
- Use strlcpy concatenation instead of strlcat
- Make sure that what remains of iteration of the '_len' variable
for manual char assignment
is done in a safer way so mistakes are less possible