Themaister
93bfaebcb3
Untested update of Lima font renderer.
2014-06-08 14:08:26 +02:00
Themaister
394429feff
Disable font rendering in VG for now.
...
Needs to be rewritten.
2014-06-08 14:08:26 +02:00
Themaister
28608d337c
Fix Xvideo build.
2014-06-08 14:08:26 +02:00
Themaister
bce1e982d4
Fixup font rendering in SDL-SW.
2014-06-08 14:08:26 +02:00
Themaister
64cc0efefe
Parametrize drop shadows.
2014-06-08 14:08:26 +02:00
Themaister
d129ff3d13
Make font rendering more robust.
...
Dynamically sized buffers, etc.
2014-06-08 14:08:26 +02:00
Themaister
614b866f57
Rewrite bitmapfont to new interface.
2014-06-08 14:08:26 +02:00
Themaister
54c7521bf8
Drop useless win_width/height arguments to font init.
2014-06-08 14:08:26 +02:00
Themaister
8ee747a12d
Blit fonts to full viewport.
2014-06-08 14:08:26 +02:00
Themaister
e545d695ec
Begin big rewrite of GL/raster font rendering path.
2014-06-08 14:08:26 +02:00
Themaister
ddbe5f148d
Fix CXX_BUILD.
2014-06-08 14:08:03 +02:00
twinaphex
327b05d760
(D3D) Cleanup SetTexture
2014-06-08 04:35:58 +02:00
twinaphex
4320efa9a1
(D3D) Move ifndef XBOX functionality to D3D context driver
2014-06-08 04:29:25 +02:00
twinaphex
bf4dbede7a
(XDK) Change DrawVerticeFormat to Vertex
2014-06-08 04:20:49 +02:00
twinaphex
6c50de497f
(D3D) Go through macro for SetStreamSource
2014-06-08 04:05:55 +02:00
twinaphex
c4989fbf6b
(D3D) Renderchain_clear_texture can go into blit_texture
...
function now
2014-06-08 03:02:02 +02:00
twinaphex
dbbc764529
(D3D) Go through macro for D3DDevice_CreateVertexBuffer
2014-06-08 02:45:07 +02:00
twinaphex
16d49cffb8
(Xbox) Implement custom GetFocus for _XBOX so that we can get
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rid of the ifdef
2014-06-07 23:45:52 +02:00
twinaphex
e64775ba7a
(D3D) Create macro for D3DDevice_Present
2014-06-07 07:45:02 +02:00
twinaphex
5d8e4cb358
(D3D) D3DTexture LockRect clear - turned into macro for
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both PC D3D and XDK D3D
2014-06-07 07:29:40 +02:00
twinaphex
346a341cf8
(D3D) Go through macros for D3DDevice member functions - will
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be needed for XDK compatibility later on
2014-06-07 07:03:36 +02:00
twinaphex
4ad1246fc4
(XDK D3D) Changes pt. 2
2014-06-07 06:12:02 +02:00
twinaphex
8b9fc04f2e
(XDK) Changes to bring inline with PC D3D
2014-06-07 05:33:42 +02:00
Themaister
ba40be9099
Use correct arguments if sRGB and GLES3.
2014-06-05 17:41:10 +02:00
Themaister
2094e8fb2f
Auto-enable some extensions if GLES3.
2014-06-05 15:17:29 +02:00
Themaister
e41eb4ab50
Fix unknown hang in Mali fbdev.
2014-06-05 15:05:43 +02:00
Themaister
736c4147e9
Add initial Mali FBdev support.
2014-06-05 12:28:17 +02:00
twinaphex
8e04ac2f12
(PS3 image) Some more safety checks
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(Driver) Safety check before invoking menu_context_destroy
2014-06-02 18:08:08 +02:00
twinaphex
26b62ba42e
Don't abuse g_extern.lifecycle_state for setting RARCH_QUIT_KEY
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anymore
2014-06-02 09:52:30 +02:00
twinaphex
753d78dfd3
(Performance counters) Add performance counters to regular build
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(Menu/Setting) Enable g_extern.perfcnt_enable - turns RetroArch
frontend perfcounters on/off
(Menu) Add menu option 'Performance Counters'
2014-06-01 22:07:39 +02:00
twinaphex
08c8e5fb5f
Reduce amount of includes for rarch_console.h
2014-06-01 03:08:26 +02:00
twinaphex
6ae820eea8
(360) Build fixes - due to same 'cannot convert parameter 1 from
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'void *' to 'gfx_shader *'
2014-06-01 02:38:01 +02:00
twinaphex
d63a23dd06
Header changes
2014-05-31 21:23:53 +02:00
twinaphex
9da9cafd3b
remove extraneous header include in gfx/shader_parse.h
2014-05-31 21:19:28 +02:00
TroggleMonkey
7bc8d79cb1
Give float FBO's priority over sRGB FBO's (half-undo commit 48331e82
).
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sRGB FBO's should be a fallback when both are set to true: sRGB FBO's avoid
banding, but float FBO's also avoid clipping. Users wanting to avoid both
might prefer float FBO's, but they're not supported on as many platforms,
so sRGB FBO's are the next best thing. Also make errors more specific and
indent nearby #ifdef/#endif pairs to make them easier to match visually.
2014-05-31 00:55:08 -04:00
twinaphex
01b826c32f
(D3D PC) Properly implement WM_DESTROY again
2014-05-30 22:46:47 +02:00
twinaphex
ab75946bbc
(MSVC 2010) Build fix
2014-05-30 22:40:57 +02:00
twinaphex
65f5e1c74f
(PS3) libdbgfont - double buffer size in bytes (was getting crashes
...
with a lot of shader parameters )
2014-05-30 22:19:51 +02:00
twinaphex
6307202a6d
(Menu) render_messagebox/render/frame functions from menu_ctx no longer
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get a rgui handle passed to them
2014-05-30 21:51:12 +02:00
twinaphex
a59c3cba6e
(D3D PC) Add quitting variable
2014-05-30 21:17:34 +02:00
Themaister
c5ef4330d1
Remove reset interface from SW SDL and Xvideo.
2014-05-30 18:13:34 +02:00
twinaphex
c020f362b6
Remove hacky restart function in video interface
2014-05-30 17:57:21 +02:00
twinaphex
0217bcfbce
(PC D3D) Update PC D3D driver to make it more inline with XDK D3D
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driver
2014-05-30 08:22:56 +02:00
twinaphex
1eef295450
(XDK) Fixes FPS count
2014-05-30 06:31:53 +02:00
twinaphex
288cf25319
(360 HLSL) Build fix
2014-05-30 03:43:24 +02:00
twinaphex
ffd68d4878
(Xbox) Seems that Xbox D3D does not free up all resources
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for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>
2014-05-30 01:48:55 +02:00
twinaphex
e48123ba30
(XDK) Cleanups
2014-05-29 23:34:26 +02:00
twinaphex
020546f923
(XDK) Take out Xbox-specific destruction code in gfx_ctx_destroy
2014-05-29 22:45:45 +02:00
twinaphex
6e333c966c
(Xbox/D3D) Make two drivers more alike
2014-05-29 17:35:24 +02:00
Themaister
01e0fac94f
Return gl->quitting.
...
Quit state might be set just once depending on the context driver.
2014-05-29 10:33:17 +02:00