Partial update to work with shaders directly
More Edits
More changes
more shader fixes
More Fixes Compiling, reference load still wrong
Added Feedback & things are working
Logging Fixes
Log Fix
More Fixes
Added Feedback Logging
Fixes for file pathing in Linux
Fix GLCore and Crash in QT Saving
Code Cleanup
Removed Unused Function filepath.c
Code Cleanup
This also allows WiFi passwords to be remembered. The underlying
tool (connman) allows to store passswords (that's why it auto connects
whenever you boot a Lakka device), so we expose this so that the user
does not have to re-input the pass when connecting to a saved wifi.
Option to forget a password to come in a future PR, for now a password
is automatically forgotten if the Wifi connect operation fails (we assume
it fails due to password).
Changes the WiFi API to enable these features of course!
This sets the ground for more PRs to come. Clean up how scanning and listing
SSID works, and adds attributes to the newtworks.
Frontend will be able to know which networks are "remembered" and thus
require no password to re-connect.
For now scans are performed every 2 minutes or on demand if no networks found
(either for real or in the "cache").
As some issues indicate (#6195#10471#11008#6861) there's an issue with
the autoincrement save slot feature: slot index will increase and very old
saves won't be deleted.
This commit adds support to delete old save states with a user defined
save state limit (global). Instead of wrapping around the slot counter
it will simply delete the oldest save, since it is simpler.
For now there's a limit of one deletion per save, which ensures a user
cannot delete many saves by accident if they set the limit too low.
when calling the frontend environment get callback - we want to
look at the 'default' directories, and then if they don't yet exist,
auto-create them so we can store files in them.