Commit Graph

219 Commits

Author SHA1 Message Date
twinaphex
9faae7eb3f (ALSA) Use macro for determing frames from bytes instead of snd_pcm_bytes_to_frames 2017-04-20 11:20:34 +02:00
twinaphex
3fb630c571 Get rid of is_perfcnt_enable for audio_driver_write function 2017-04-20 10:15:11 +02:00
twinaphex
a9492f6a44 Cleanups 2017-04-15 22:27:23 +02:00
Zoran Vuckovic
66f1c42fcc Add sync off support, improve format negotiation 2017-04-15 20:09:14 +02:00
Zoran Vuckovic
05a3f43057 Add sync off support, improve format negotiation 2017-04-15 20:09:08 +02:00
Zoran Vuckovic
90cfb50658 Added settings and non-standard frame rate handling 2017-04-14 03:35:40 +02:00
twinaphex
0341bdcf77 (WASAPI) Get rid of this header include 2017-04-11 00:51:34 +02:00
twinaphex
05496a8b57 (WASAPI) Nits 2017-04-11 00:35:21 +02:00
Zoran Vuckovic
2a594d313c fixed latency and buffer duration calculations 2017-04-11 00:24:43 +02:00
Zoran Vuckovic
129151d5fc add wasapi audio driver 2017-04-11 00:24:37 +02:00
twinaphex
e5370c114b Update logs 2017-03-24 01:46:28 +01:00
twinaphex
1b27c3dec1 Make some log messages more consistent 2017-03-24 00:28:21 +01:00
aliaspider
ffbd1e838a (3DS) build fix. 2017-01-31 03:27:26 +01:00
twinaphex
6cde73d86f (CoreAudio) Add backwards compatibility 2017-01-29 19:55:14 +01:00
twinaphex
74b2fde05a (ALSA) Use non-near version of set_channels - we don't yet support
anything other than stereo
2017-01-28 16:00:57 +01:00
twinaphex
4a5688ffe7 (ALSA) Use near versions of set_rate and set_channels - ALSA
can now set a different sampling rate if the suggested rate is
not available - should make PS4 gamepad audio work
2017-01-28 15:59:36 +01:00
twinaphex
8d863bde3d (ALSA) Call snd_pcm_hw_params_set_rate_resample 2017-01-26 04:42:56 +01:00
twinaphex
d5db559d38 (PS3) Buildfix 2017-01-26 04:26:19 +01:00
twinaphex
020ef3cfa1 (XAudio2) Buildfix 2017-01-26 01:23:44 +01:00
twinaphex
e74853750b (audio driver) Pass is_perfcnt_enable boolean variable to audio
driver write function
2017-01-25 17:30:50 +01:00
twinaphex
6661c0fb94 Rewrite performance counter stop/start/init into macros 2017-01-25 16:53:06 +01:00
twinaphex
c0bcbb2145 (alsathread.c) Cleanup 2017-01-25 03:37:14 +01:00
twinaphex
0de69c149a Cleanup 2017-01-25 03:34:37 +01:00
aliaspider
021b510452 (WiiU) refactors/cleanups. 2017-01-23 16:14:05 +01:00
twinaphex
2aaa3a3a3a Turn to C comments 2017-01-23 01:35:11 +01:00
twinaphex
fd9531268e (wiiu_audio.c) Buildfix 2017-01-23 01:33:41 +01:00
twinaphex
90bc170829 Get rid of runloop_ctl calls inside audio drivers 2017-01-22 18:05:07 +01:00
twinaphex
96c8ca5a09 Header update #1 2017-01-22 13:40:32 +01:00
twinaphex
7931436f5b Apply xerpi diff 2017-01-17 18:12:23 +01:00
Brad Parker
e1f4db8081 Win2000 buildfixes 2017-01-16 20:41:08 -05:00
John Regan
da51c2ebf6 coreaudio: fix getting device name 2017-01-16 10:26:17 -06:00
twinaphex
d7e0a9005b (rsound.c) Update rsound 2017-01-14 09:38:45 +01:00
twinaphex
a8c9cd91d8 (wiiu) Cleanups 2017-01-14 09:35:52 +01:00
twinaphex
fad63aa036 More header include removals 2017-01-13 16:41:08 +01:00
twinaphex
952f5e8d6e Remove some more configuration.h header includes 2017-01-13 16:39:43 +01:00
twinaphex
b20c9d870b Add block_frames member to audio driver init function;
be more prudent with strdup
2017-01-11 07:25:42 +01:00
twinaphex
f3e7fc09d4 Fix pulse.c 2017-01-09 13:10:15 +01:00
twinaphex
83e8aec3d4 Refactor audio driver code - add new_rate variable 2017-01-09 13:09:14 +01:00
twinaphex
8fa011d836 Get rid of some header includes 2017-01-09 12:50:54 +01:00
twinaphex
bcfbf46e5a Comment out underrun log messages for PulseAudio 2016-12-11 22:39:26 +01:00
twinaphex
cc70847aa7 (JACK) Minor style nits 2016-12-06 07:14:34 +01:00
Adriano Moura
4ee1e2bba6 Fixes a bug where jack audio device setting would be clamped down to only one channel. Caused by a misuse of strtok. 2016-12-06 02:32:54 -02:00
Brad Parker
f725b48555 starting to revert unicode changes 2016-12-03 00:15:29 -05:00
Brad Parker
3846ce1837 build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off 2016-12-02 12:54:39 -05:00
FIX94
2481ff3ad3 (WiiU) lower audio latency 2016-12-01 19:46:33 +01:00
FIX94
df956efd43 (WiiU) properly set audio offset before starting playback 2016-11-30 02:37:42 +01:00
FIX94
16fdc70a03 (WiiU) more small audio driver value adjustments 2016-11-23 07:22:34 +01:00
FIX94
ccd3e524a2 (WiiU) more audio driver work, this should hopefully fix any remaining audio crackling 2016-11-22 20:18:21 +01:00
FIX94
7baff176dc small wiiu correction 2016-11-22 07:34:11 +01:00
FIX94
8c8c92589d (WiiU) increased audio buffer size to allow PAL games to be played back properly 2016-11-22 07:07:21 +01:00