twinaphex
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9faae7eb3f
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(ALSA) Use macro for determing frames from bytes instead of snd_pcm_bytes_to_frames
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2017-04-20 11:20:34 +02:00 |
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twinaphex
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3fb630c571
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Get rid of is_perfcnt_enable for audio_driver_write function
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2017-04-20 10:15:11 +02:00 |
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twinaphex
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a9492f6a44
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Cleanups
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2017-04-15 22:27:23 +02:00 |
|
Zoran Vuckovic
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66f1c42fcc
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Add sync off support, improve format negotiation
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2017-04-15 20:09:14 +02:00 |
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Zoran Vuckovic
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05a3f43057
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Add sync off support, improve format negotiation
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2017-04-15 20:09:08 +02:00 |
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Zoran Vuckovic
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90cfb50658
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Added settings and non-standard frame rate handling
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2017-04-14 03:35:40 +02:00 |
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twinaphex
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0341bdcf77
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(WASAPI) Get rid of this header include
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2017-04-11 00:51:34 +02:00 |
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twinaphex
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05496a8b57
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(WASAPI) Nits
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2017-04-11 00:35:21 +02:00 |
|
Zoran Vuckovic
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2a594d313c
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fixed latency and buffer duration calculations
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2017-04-11 00:24:43 +02:00 |
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Zoran Vuckovic
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129151d5fc
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add wasapi audio driver
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2017-04-11 00:24:37 +02:00 |
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twinaphex
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e5370c114b
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Update logs
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2017-03-24 01:46:28 +01:00 |
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twinaphex
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1b27c3dec1
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Make some log messages more consistent
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2017-03-24 00:28:21 +01:00 |
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aliaspider
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ffbd1e838a
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(3DS) build fix.
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2017-01-31 03:27:26 +01:00 |
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twinaphex
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6cde73d86f
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(CoreAudio) Add backwards compatibility
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2017-01-29 19:55:14 +01:00 |
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twinaphex
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74b2fde05a
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(ALSA) Use non-near version of set_channels - we don't yet support
anything other than stereo
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2017-01-28 16:00:57 +01:00 |
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twinaphex
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4a5688ffe7
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(ALSA) Use near versions of set_rate and set_channels - ALSA
can now set a different sampling rate if the suggested rate is
not available - should make PS4 gamepad audio work
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2017-01-28 15:59:36 +01:00 |
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twinaphex
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8d863bde3d
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(ALSA) Call snd_pcm_hw_params_set_rate_resample
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2017-01-26 04:42:56 +01:00 |
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twinaphex
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d5db559d38
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(PS3) Buildfix
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2017-01-26 04:26:19 +01:00 |
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twinaphex
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020ef3cfa1
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(XAudio2) Buildfix
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2017-01-26 01:23:44 +01:00 |
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twinaphex
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e74853750b
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(audio driver) Pass is_perfcnt_enable boolean variable to audio
driver write function
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2017-01-25 17:30:50 +01:00 |
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twinaphex
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6661c0fb94
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Rewrite performance counter stop/start/init into macros
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2017-01-25 16:53:06 +01:00 |
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twinaphex
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c0bcbb2145
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(alsathread.c) Cleanup
|
2017-01-25 03:37:14 +01:00 |
|
twinaphex
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0de69c149a
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Cleanup
|
2017-01-25 03:34:37 +01:00 |
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aliaspider
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021b510452
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(WiiU) refactors/cleanups.
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2017-01-23 16:14:05 +01:00 |
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twinaphex
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2aaa3a3a3a
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Turn to C comments
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2017-01-23 01:35:11 +01:00 |
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twinaphex
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fd9531268e
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(wiiu_audio.c) Buildfix
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2017-01-23 01:33:41 +01:00 |
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twinaphex
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90bc170829
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Get rid of runloop_ctl calls inside audio drivers
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2017-01-22 18:05:07 +01:00 |
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twinaphex
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96c8ca5a09
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Header update #1
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2017-01-22 13:40:32 +01:00 |
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twinaphex
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7931436f5b
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Apply xerpi diff
|
2017-01-17 18:12:23 +01:00 |
|
Brad Parker
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e1f4db8081
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Win2000 buildfixes
|
2017-01-16 20:41:08 -05:00 |
|
John Regan
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da51c2ebf6
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coreaudio: fix getting device name
|
2017-01-16 10:26:17 -06:00 |
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twinaphex
|
d7e0a9005b
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(rsound.c) Update rsound
|
2017-01-14 09:38:45 +01:00 |
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twinaphex
|
a8c9cd91d8
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(wiiu) Cleanups
|
2017-01-14 09:35:52 +01:00 |
|
twinaphex
|
fad63aa036
|
More header include removals
|
2017-01-13 16:41:08 +01:00 |
|
twinaphex
|
952f5e8d6e
|
Remove some more configuration.h header includes
|
2017-01-13 16:39:43 +01:00 |
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twinaphex
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b20c9d870b
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Add block_frames member to audio driver init function;
be more prudent with strdup
|
2017-01-11 07:25:42 +01:00 |
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twinaphex
|
f3e7fc09d4
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Fix pulse.c
|
2017-01-09 13:10:15 +01:00 |
|
twinaphex
|
83e8aec3d4
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Refactor audio driver code - add new_rate variable
|
2017-01-09 13:09:14 +01:00 |
|
twinaphex
|
8fa011d836
|
Get rid of some header includes
|
2017-01-09 12:50:54 +01:00 |
|
twinaphex
|
bcfbf46e5a
|
Comment out underrun log messages for PulseAudio
|
2016-12-11 22:39:26 +01:00 |
|
twinaphex
|
cc70847aa7
|
(JACK) Minor style nits
|
2016-12-06 07:14:34 +01:00 |
|
Adriano Moura
|
4ee1e2bba6
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Fixes a bug where jack audio device setting would be clamped down to only one channel. Caused by a misuse of strtok.
|
2016-12-06 02:32:54 -02:00 |
|
Brad Parker
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f725b48555
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starting to revert unicode changes
|
2016-12-03 00:15:29 -05:00 |
|
Brad Parker
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3846ce1837
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build fixes for MSVC, start moving back to TCHAR usage so we can switch unicode on and off
|
2016-12-02 12:54:39 -05:00 |
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FIX94
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2481ff3ad3
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(WiiU) lower audio latency
|
2016-12-01 19:46:33 +01:00 |
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FIX94
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df956efd43
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(WiiU) properly set audio offset before starting playback
|
2016-11-30 02:37:42 +01:00 |
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FIX94
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16fdc70a03
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(WiiU) more small audio driver value adjustments
|
2016-11-23 07:22:34 +01:00 |
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FIX94
|
ccd3e524a2
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(WiiU) more audio driver work, this should hopefully fix any remaining audio crackling
|
2016-11-22 20:18:21 +01:00 |
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FIX94
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7baff176dc
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small wiiu correction
|
2016-11-22 07:34:11 +01:00 |
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FIX94
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8c8c92589d
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(WiiU) increased audio buffer size to allow PAL games to be played back properly
|
2016-11-22 07:07:21 +01:00 |
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