Commit Graph

62241 Commits

Author SHA1 Message Date
Joe Osborn
4d81f70f00
Replay nomenclature (#15054)
* change bsv file suffix to replay, update strings

* Fix bsv cli args

* Fix help whitespace

* Fix another message

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 23:16:48 +01:00
sonninnos
a256a504a8
Fix auto savestate path (#15055) 2023-03-03 23:16:20 +01:00
libretroadmin
f60b3ec7a1 Fix MSVC error 2023-03-03 20:07:40 +01:00
andymcca
989359479c
Fix no on-screen notifications (#15052)
This was broken in commit 083b14b85c - my bad, as I forgot to re-add the call to sdl_render_msg when reorganising sdl_gfx_frame!
2023-03-03 17:51:29 +01:00
sonninnos
84691edd3f
(Win32) Limit minimum window size (#15053) 2023-03-03 17:50:30 +01:00
Gabriel Morazán
34148dab49
(UWP) Add ANGLE DLL files (#15051) 2023-03-03 10:55:24 +01:00
github-actions
7777be2ec1 Fetch translations from Crowdin 2023-03-03 01:52:38 +00:00
warmenhoven
f5a2d1598a
Make sure to call steam_poll. (#15050) 2023-03-03 01:53:16 +01:00
Joe Osborn
2125770236
Replay UI support (#15048)
* Add bsv replay controls (not yet fully implemented), remove toggle

see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.

bsv files are also now stored with states, not saves.

* Compilation fixes

* Added command impls for play and record replay, and some code in load state to do the right thing there

* Guard some parts of the new code with HAVE_BSV_MOVIE

* wip, menu fixes

* more menu fixes, osd for movie errors, halt recording properly

* Menu and label fixes

* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks

* Fix replay autoincrement

* fix endif placement, whoops

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 00:52:22 +01:00
Manuel Alfayate Corchete
6e27b6f571
[Vulkan] Don't clamp the number of requested images. (#15047) 2023-03-03 00:49:02 +01:00
warmenhoven
a49cf1e7e3
Break Steam mac build out into separate scheme, to avoid certain flags (#15046) 2023-03-02 20:09:36 +01:00
Jesse Talavera-Greenberg
152867d14f
Revert "Fix #15039 (#15042)" (#15043)
This reverts commit c3a5a25d43.
2023-03-02 02:08:56 +01:00
github-actions
2809a1f28f Fetch translations from Crowdin 2023-03-02 00:13:14 +00:00
Gabriel Morazán
9b2a4e6c88
(UWP/Xbox) Major Build Overhaul (#15040)
* (UWP) Major Build Overhaul

* (UWP) Add Back Assets

GitHub Desktop is stupid and ignored these files

* (UWP) Fix D3D12 Regression
2023-03-01 14:13:24 +01:00
Jesse Talavera-Greenberg
c3a5a25d43
Fix #15039 (#15042)
- Move the uninit_libretro_symbols call to the end
- The drivers may need access to the core for deinitialization
2023-03-01 13:34:10 +01:00
warmenhoven
8f70da6b0c
OSX: Make sure to use the file system path name, not the URL name (#15038) 2023-03-01 02:01:46 +01:00
github-actions
ec42d76035 Fetch translations from Crowdin 2023-03-01 00:14:45 +00:00
warmenhoven
bf5739b735
More changes for Steam on Mac (#15036)
* Additional Steam build cleanups

* Fix Mac directories for Steam
2023-02-28 21:28:59 +01:00
libretroadmin
0422dfb5b5 Cleanups 2023-02-28 18:32:11 +01:00
github-actions
e8d88f1b78 Fetch translations from Crowdin 2023-02-28 00:12:26 +00:00
sonninnos
9d8aee53fa
(Win32) Fix restart if path has spaces (#15034) 2023-02-27 22:24:41 +01:00
Joe Osborn
a1903eee15
Emscripten pthread tweaks (#15033)
* add more documentation to emscripten, pthread support, and flag to not show asset warnings

* typo in docs

---------

Co-authored-by: thelamer <ryankuba@gmail.com>
2023-02-27 19:56:12 +01:00
warmenhoven
67372e0f38
Use xcodebuild -exportArchive rather than assuming archive structure (#15032) 2023-02-27 19:09:45 +01:00
warmenhoven
c226392358
Another try at creating a steam build for the mac (#15031) 2023-02-27 18:09:50 +01:00
sonninnos
85fb7f9257
Add recordings to video history playlist (#15027) 2023-02-26 21:50:35 +01:00
HyperspaceMadness
e4a11cff59
Shader Preset - Wildcard Replacement in Paths on Load (#15023)
When a simple preset loads, wildcards which are found in paths inside the presets will 
be replaced with values coming from the current RetroArch context.  This will operate
on both texture paths and reference paths.

This would allow you to do things like have one preset which could be used with the entire list of images from the Bezel Project

E.G. 
    "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 
would be replaced with
   "/shaders/MyBackground_glcore_YabaSanshiro.png"
If  no file found at that path, the path will revert to the original path, so operates as a fallback
   "/shaders/MyBackground_$VID-DRV$ _$CORE$.png" 

  * Possible wildcards/tokens to be replaced:
 * 
 *   $CONTENT-DIR$ -> Content Directory of the game rom
 * 
 *   $CORE$       -> Core name
 * 
 *   $GAME$       -> Game ROM's name
 * 
 *   $VID-DRV$   -> Video Driver: Currently active driver, possible replacement values:
 *       glcore
 *       gl
 *       vulkan
 *       d3d11
 *       d3d9_hlsl
 *       "N/A"
 * 
 *   $VID-DRV-SHADER-EXT$   -> Video Driver Shader File Extension: The extension of shaders type supported by the current video driver:
 *       cg
 *       glsl
 *       slang
 * 
 *   $VID-DRV-PRESET-EXT$   -> Video Driver Preset File Extension: The extension of shaders type supported by the current video driver:
 *       cgp
 *       glslp
 *       slangp
 * 
 *   $CORE-REQ-ROT$   -> Core Requested Rotation: Rotation the core is requesting, possible replacement values:
 *       CORE-REQ-ROT-0
 *       CORE-REQ-ROT-90
 *       CORE-REQ-ROT-180
 *       CORE-REQ-ROT-270
 * 
 *   $VID-ALLOW-CORE-ROT$   -> Video Allow Core Rotation: Reflects Retroarch's setting allowing the core requested rotation to affect the final rotation:
 *       VID-ALLOW-CORE-ROT-OFF
 *       VID-ALLOW-CORE-ROT-ON
 * 
 *   $VID-USER-ROT$   -> Video User Rotation: Rotation the core is requesting, possible replacement values, does not affect the UI:
 *       VID-USER-ROT-0
 *       VID-USER-ROT-90
 *       VID-USER-ROT-180
 *       VID-USER-ROT-270
 * 
 *   $VID-FINAL-ROT$   -> Video Final Rotation: Rotation which is the sum of the user rotation and the core rotation if it has been allowed, does not affect the UI:
 *       VID-FINAL-ROT-0
 *       VID-FINAL-ROT-90
 *       VID-FINAL-ROT-180
 *       VID-FINAL-ROT-270
 * 
 *   $SCREEN-ORIENT$   -> Screen Orientation: User adjusted screen orientation, will change windows from landscape to portrait, including the Retroarch UI:
 *       SCREEN-ORIENT-0
 *       SCREEN-ORIENT-90
 *       SCREEN-ORIENT-180
 *       SCREEN-ORIENT-270
 * 
 *   $VIEW-ASPECT-ORIENT$   -> Viewport Aspect Orientation: Orientation of the aspect ratio of the RetroArch viewport
 *       VIEW-ASPECT-ORIENT-HORZ
 *       VIEW-ASPECT-ORIENT-VERT
 * 
 *   $CORE-ASPECT-ORIENT$   -> Core Aspect Orientation: Orientation of the aspect ratio requested by the core
 *       CORE-ASPECT-ORIENT-HORZ
 *       CORE-ASPECT-ORIENT-VERT
 * 
 *   $PRESET_DIR$  -> Preset directory's name
 * 
 *   $PRESET$     -> Preset's name
 * 
 * If no wildcards are found within the path, or the path 
 * after replacing the wildcards does not exist on disk,
 * the path returned will be unaffected.
2023-02-26 19:06:57 +01:00
LibretroAdmin
a2f34a6836
Update shader_glsl.c 2023-02-26 19:03:05 +01:00
Nicolas Adenis-Lamarre
7e2e87ad4a
fix udev guns input when id_mouse is not id_joystick (#15026)
the commit cfe9d60f51
introduces an issues on guns inputs for drivers udev, dinput, winraw and x11.
A local variable called "port" is redefining the function argument variable and
is causing bad calls in subsequent function calls.

In short, functionnally, if you have only 1 gun and 1 pad on your system, all works.
As soon as you use several pads or several guns, you may have issues,
because subsequent calls use the joystick port instead of the device port as argument.

IMPORTANT NOTE : this fix was done originally for the batocera project which uses only the udev driver,
this is why it is focused on udev only.
The same thing must be done and tested for dinput, winraw and x11.
I've not the ability to test them.

Signed-off-by: Nicolas Adenis-Lamarre <nicolas.adenis.lamarre@gmail.com>
2023-02-26 15:52:20 +01:00
libretroadmin
3f485de88c i(dinput/winraw/x11) Fix issue pointed out in PR #15026 2023-02-26 15:51:37 +01:00
sonninnos
6622cbb69d
(D3D11/12) Cleanups (#15025) 2023-02-26 13:27:05 +01:00
github-actions
e34168e44c Fetch translations from Crowdin 2023-02-26 00:12:35 +00:00
libretroadmin
1314d9479b (Griffin) Add HAVE_MIST files
(Command.c) Remove some unused variables
2023-02-25 17:51:16 +01:00
LibretroAdmin
9192abb608
Revert "steam support for mac (#15018)" (#15022)
This reverts commit 3fa1e32bc6.
2023-02-25 17:26:34 +01:00
LibretroAdmin
ceaef8240d
Revert "Probable build fix for xcode 12 (#15020)" (#15021)
This reverts commit 43e6877e5d.
2023-02-25 17:25:43 +01:00
warmenhoven
43e6877e5d
Probable build fix for xcode 12 (#15020) 2023-02-25 16:41:30 +01:00
warmenhoven
3fa1e32bc6
steam support for mac (#15018) 2023-02-25 09:21:15 +01:00
github-actions
823be06452 Fetch translations from Crowdin 2023-02-25 00:12:12 +00:00
libretroadmin
f8b119031d Buildfix 2023-02-24 23:16:30 +01:00
libretroadmin
9f4439958b Turn function static 2023-02-24 23:08:44 +01:00
Joe Osborn
d0ca2384c5
Add LOAD_STATE_SLOT N command to stdin/network protocol (#15010)
* Add LOAD_STATE_SLOT N command to stdin/network protocol

* Style fixes

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-24 23:04:39 +01:00
Joe Osborn
e1afca5392
add command and stdin_cmd features to emscripten RA. update libretro.js to show how commands could be sent over emscripten stdin. (#15017)
Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-02-24 22:06:04 +01:00
libretroadmin
d4677790eb Hopefully fixes Dingux issues with ScummVM 2023-02-24 19:13:30 +01:00
github-actions
431092fc57 Fetch translations from Crowdin 2023-02-24 00:12:11 +00:00
libretroadmin
3adcbea501 Silence some implicit conversion warnings 2023-02-23 21:59:02 +01:00
libretroadmin
4811568c78 Silence -Wunused-const-variable warnings 2023-02-23 21:49:46 +01:00
libretroadmin
51d238875e Get rid of obsolete HAVE_VIDEO_LAYOUT - obsolete spec, was only
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
2023-02-23 21:03:41 +01:00
libretroadmin
c7f2e6e163 Buildfix 2023-02-23 19:06:55 +01:00
libretroadmin
8507c4ba20 (input/connect) Cleanups 2023-02-23 18:53:17 +01:00
libretroadmin
3cad8ac834 (Apple/Makefile/Qb) HAVE_METAL being defined does not bake out OpenGL,
bake out Switchres (Linux/windows only)
2023-02-23 17:53:03 +01:00
libretroadmin
5e05f76e78 Some buildfixes for compiling macOS with plain make 2023-02-23 17:44:23 +01:00