Commit Graph

564 Commits

Author SHA1 Message Date
Felipe Tavares
ea81928e39
Fast-Forward Audio Resampling (#15173)
* 🎵 Fast forward audio resampling. Solves #15160.

Previously, we avoided doing any resampling while fastforwarding based
on the assumption it was impossible to make the audio not crackle due to
both flush-to-flush timing fluctuations and timer accuracy.

However, turns out this is not the case. The audio doesn't "crackle" per
se when the timing fluctuates! It's just that the sounds don't make
sense since the time compression and decompression caused by the flush
time fluctuations mess with the audio consistency.

To work around that, we introduce a running average flush delta time
that makes sure the audio is both resampled to approximately the correct
rate and consistent.

This was tested in two settings:

- Limited rate fastforwarding (2x-4x)
- Unlimited fastforwarding

In both cases it seems to work well, but with unlimited fastforwarding
it's just high pitched and annoying, so this is probably the most useful
in the 2x to 4x range.

* Move declartion to support C89

* resampling ratio upper and lower bounds

* Add toggle for speeding up audio
2023-04-20 17:14:47 +02:00
Jamiras
8ea9651d09
(cheevos) expand leaderboard visibility settings (#15201)
* migrate cheevos_leaderboard_enabled setting to cheevos_visibility_lboard_X

* provide translatable strings for leaderboard messages
2023-04-16 19:44:46 +02:00
Joe Osborn
81b3e128ac
Add checkpointing feature for replay recordings. (#15072)
If cores are not deterministic, or if they only have bounded
determinism, we can obtain less drift if replay files also contain
periodic checkpoint states.  These are configured by the new retroarch
stting replay_checkpoint_interval (measured in seconds).  States are
inserted into the replay file in between frames.

This patch also fixes the settings display for the replay
autoincrement max keep setting.
2023-03-09 23:14:02 +01:00
Joe Osborn
2125770236
Replay UI support (#15048)
* Add bsv replay controls (not yet fully implemented), remove toggle

see notes in task_movie.c, make sure command.c calls the right
functions, check retroarch.c and other todos.

bsv files are also now stored with states, not saves.

* Compilation fixes

* Added command impls for play and record replay, and some code in load state to do the right thing there

* Guard some parts of the new code with HAVE_BSV_MOVIE

* wip, menu fixes

* more menu fixes, osd for movie errors, halt recording properly

* Menu and label fixes

* move bsvs to own file suffix series under savestates, fix recording and playback command validity checks

* Fix replay autoincrement

* fix endif placement, whoops

---------

Co-authored-by: Joseph C. Osborn <jcoa2018@pomona.edu>
2023-03-03 00:52:22 +01:00
sonninnos
482c8ccf35
Add dropdown menu for audio device (#14914) 2023-01-28 02:22:08 +01:00
Tatsuya79
940ad64d41
Allow bypassing savestate info files filtering (#14906) 2023-01-26 15:56:33 +01:00
sonninnos
c6dc92fc07
Override bind save + menu manager overhaul (#14895)
* Input bind override conf saving

* Override menu overhaul
2023-01-24 01:42:50 +01:00
zoltanvb
23d54bcec0
Fix warning: embedding a directive within macro arguments is not portable (#14859) 2023-01-17 08:07:15 +01:00
zoltanvb
abb8686010
Improve help texts (#14858)
Context dependent help text for audio and video drivers
Language corrections
2023-01-16 20:28:27 +01:00
neil4
7213aada8d
Add Preemptive Frames to Latency Settings (#14832) 2023-01-10 07:22:14 +01:00
zoltanvb
6412a1d1a1
msg_hash_us.c to Crowdin, phase 2 (with Android fix) (#14825)
* msg_hash_us.c contents to Crowdin, phase 2

Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
  (may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments

* c89 compilation fixes

* Compilation fix for Android builds
2023-01-08 19:33:04 +01:00
libretroadmin
ccfad9dc9d Revert "msg_hash_us.c contents to Crowdin, phase 2 (#14821)"
This reverts commit f550576147.
2023-01-08 17:47:11 +01:00
zoltanvb
f550576147
msg_hash_us.c contents to Crowdin, phase 2 (#14821)
* msg_hash_us.c contents to Crowdin, phase 2

Remaining part of the fixed strings moved to msg_hash_us.h, and some other changes:
- added help text for individual menu drivers
- prepared help labels for video drivers
- prepared help labels for input drivers
- old entries from the now defunct help menu are hidden from compilation
  (may be added back later, when the menu is again visible)
- moved notification color/bgcolor items to sublabels
- language fixes from phase 1 comments
2023-01-08 10:58:26 +01:00
retroNUC
31addc0a61 Achievement Visibility Submenu - Additional changes
- 'Unlocks/Mastery' split into two options
- 'Account/Login Messages' split off from 'Verbose', gated all login success/error messages
- menu_cbs_sublabel.c - Now in same order as menu options
- menu_setting.c - VISIBILITY_UNLOCK default value now uses define
- All suggested text/cleanup changes from Jamiras
2023-01-05 19:51:55 +01:00
retroNUC
6e81098132 Add Achievements Visibility submenu options
- Startup Summary split off from Verbose Mode, added option to hide for games with zero core cheevos
- Some existing options moved into this submenu
- Leaderboard-related options coming in future PR
2023-01-05 19:51:55 +01:00
Gonzalo Peche
9efc1f500d In Android builds, add input_android_physical_keyboard configuration option and its corresponding menu entry to force a device to act as a physical keyboard.
When running on Android, RetroArch considers most devices that emit dpad events as gamepads, even if they also emit other keyboard events; this is usually the right thing to do, but it has the side effect of not letting some actual keyboards (e.g.: Logitech K480) act as such inside RetroArch. This configuration option allows users to manually select a specific input device to act as a physical keyboard instead of a gamepad, which is handy when emulating computers as opposed to consoles.
2023-01-05 04:50:37 +01:00
Skirlez
f84093496f implement scrolling sounds for ozone
using roughly the same implementation for the ok/notice/cancel sounds, but i've made an exclusive function for scrolling since it's going to be called a lot more than those sounds
2023-01-03 19:34:35 +01:00
retroNUC
d24cdbfb15
Allow repositioning of RetroAchievement notifications (#14777)
* Allow repositioning of achievement notifications

* PS4/ORBIS build fix

Would have thought cheevos-related notification code was wrapped in HAVE_CHEEVOS, but guess not.
2022-12-30 16:55:38 +01:00
sonninnos
d5f58fd435
Menu switch icon corrections (#14766) 2022-12-25 18:17:16 +01:00
LibretroAdmin
f836328c56
Append Preset (#14737) (#14757)
WIP version of Append and Prepend preset, Includes UI for Standard Retroarch, but not the QT UI companion

Co-authored-by: HyperspaceMadness <remimcgill@hotmail.com>
2022-12-22 21:36:32 +01:00
sonninnos
5024809c85
Device Index menu refactor (#14691) 2022-12-02 17:47:53 +01:00
sonninnos
d03b77d4cf
Menu icon improvements (#14679) 2022-11-27 19:19:55 +01:00
Ryunam
49b973ac89
(Ozone+XMB) Add option to customize cursor memory (#14605) 2022-11-10 15:46:44 +01:00
sonninnos
68401205f2
Add option for pause on controller disconnect (#14601) 2022-11-08 12:46:09 +01:00
sonninnos
1c7855acc8
Add option for swapping menu scrolling buttons (#14577) 2022-11-01 19:48:28 +01:00
neil4
2de52baf74
Overlays: Add eightway area types (#14565)
- New descriptors: 'dpad_area' and 'abxy_area'
- Each has a diagonal sensitivity setting, 100% being 8-way symmetry
- Buttons can be redefined in the cfg file

E.g. This would create a d-pad area, then redefine it to use analog directions:
overlay0_desc0 = "dpad_area,0.85,0.57,rect,0.166228,0.295516"
overlay0_desc0_up = "r_y_minus"
overlay0_desc0_down = "r_y_plus"
overlay0_desc0_left = "r_x_minus"
overlay0_desc0_right = "r_x_plus"
2022-10-30 06:31:27 +01:00
sonninnos
e902df3b0d
(XMB) Add options for hiding header and horizontal title margin (#14439) 2022-09-26 12:57:20 +02:00
tr12345
8cc866b051
New Menu Items for disabling Info & Search buttons in the menu (#14259)
* New Menu Items Disable Info & Search

Add menu options for disabling Info and   Search buttons

* Update msg_hash_us.h

Update Sublabels

* Update menu_setting.c

Set Advanced flag for new settings
2022-09-12 23:17:24 +02:00
MrHuu
46bafd6e46
(3DS) Add bottom menu options (#14323) 2022-08-17 08:23:07 +02:00
Cthulhu-throwaway
908667d97a
(Netplay) Removal of older unused code (#14312) 2022-08-11 23:17:33 +02:00
Cthulhu-throwaway
c030e1c5dc
(Netplay) Support for customizing chat colors (#14305) 2022-08-08 20:09:06 +02:00
Cthulhu-throwaway
9af17b633e
(Netplay) Host Ban Submenu (#14151) 2022-07-07 16:08:46 +02:00
Cthulhu-throwaway
78bc42de68
(Netplay/Lobby) Add setting for filtering out rooms with non-installed cores (#14124) 2022-07-02 00:24:33 +02:00
sonninnos
0bb65fb39c (D3D11/12) Add waitable swapchains and max frame latency option 2022-06-07 00:25:03 +03:00
Ryunam
d7cfcd3f9b Add option to toggle automatic refresh rate switching 2022-05-16 17:50:11 +02:00
LibretroAdmin
9dd03f6d9f
Merge pull request #13835 from sonninnos/quickmenu-reorder
Reorganize Quick Menu items
2022-05-16 12:06:19 +01:00
Cthulhu-throwaway
81593fda42 (Netplay) Host Kick Submenu
Path: Netplay -> Host -> Kick Client

- Allows the host to kick clients.
- Allows the host to view client information: connected clients (names), status (playing/spectating) and ping.
2022-05-15 04:04:15 -03:00
Cthulhu-throwaway
80a9c16b3f
(Netplay/Lobby) Add a toggleable filter for passworded rooms (#13920)
In addition, move lobby filters into its own submenu for better organization.
2022-05-08 04:24:58 +02:00
Alexander Trufanov
55aceb5356
Allow mitm server selection on OK callback (#13906)
* Allow mitm server selection on OK callback
2022-05-02 19:44:53 +02:00
sonninnos
0b55188969 Reorganize Quick Menu items 2022-04-28 18:57:46 +03:00
jdgleaver
37c56d0d09
Add option to disable automatic saving of input remap files (#13894) 2022-04-27 19:12:53 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
jdgleaver
05b7ac47c3 Add 'Reset Input Mapping' option to 'Manage Remap Files' menu 2022-03-21 15:08:02 +01:00
sonninnos
27a6210f96 (XMB) Add title margin adjustment 2022-03-18 13:24:50 +01:00
jdgleaver
ea77410037 Add 'Manage Remap Files' submenu + automatically save input remaps when closing content 2022-03-16 18:59:49 +01:00
TheRetroPirate
6f90b24f72 added more categories to the explore menu 2022-03-15 05:51:20 +01:00
Nikos Chantziaras
d9bc8fb796
Ozone: Add thumbnail scale option (#13620)
* Ozone: Add thumbnail scale option

* CHANGES.md: Add ozone thumbnail bar scaling option
2022-03-11 15:51:41 +01:00
jdgleaver
c67806dbd7
Enable manual selection of which cores are displayed in the 'Standalone Cores' menu (#13722) 2022-03-09 17:49:16 +01:00
Mats
249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
MrHuu
9ed51bc528
(3DS) Add new3ds speedup toggle (#13718) 2022-03-09 08:20:15 +01:00