twinaphex
|
7713754d26
|
(PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
|
2013-02-10 23:33:27 +01:00 |
|
Themaister
|
f74467c81b
|
Set alpha default more explicitly.
|
2013-01-29 21:53:03 +01:00 |
|
Themaister
|
eb979732b4
|
Add alpha modulation to overlays.
|
2013-01-29 21:51:15 +01:00 |
|
Themaister
|
61707d2783
|
Add integer scale options.
|
2013-01-29 19:28:33 +01:00 |
|
Themaister
|
e92441f5b8
|
Check aspect lower than 1.
|
2013-01-25 00:20:55 +01:00 |
|
ToadKing
|
47e950e9d8
|
(Android) detect portrait orientation by aspect ratio
|
2013-01-24 18:17:25 -05:00 |
|
Themaister
|
947e49fbe2
|
Avoid ugly android viewport hack.
|
2013-01-24 07:31:02 +01:00 |
|
ToadKing
|
1c4f52ce47
|
(Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
|
2013-01-23 17:05:48 -05:00 |
|
twinaphex
|
04cacb5e30
|
Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state
|
2013-01-12 03:13:03 +01:00 |
|
twinaphex
|
cc43b84ff2
|
(RARCH_CONSOLE) Refactor more state variables
|
2013-01-11 19:44:34 +01:00 |
|
Themaister
|
312980ee30
|
Add support for full-screen overlays.
|
2013-01-11 16:23:04 +01:00 |
|
twinaphex
|
ca3be92255
|
(RARCH_CONSOLE) Refactor msg_fps variable
|
2013-01-11 06:56:05 +01:00 |
|
twinaphex
|
5bf022fd99
|
(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
|
2013-01-11 06:32:35 +01:00 |
|
twinaphex
|
3c8bb7333e
|
(RMenu) Refactor g_extern.draw_menu
|
2013-01-10 19:43:00 +01:00 |
|
Themaister
|
d9ee3e54ec
|
Fix segfault when set_shader() fails.
|
2013-01-08 04:36:39 +01:00 |
|
Themaister
|
551a464978
|
Rework index parameter to set_shader().
|
2013-01-08 04:08:15 +01:00 |
|
twinaphex
|
1c39f6f630
|
(GLSL) Fixes PC build - added TODO note
|
2013-01-07 23:33:54 +01:00 |
|
twinaphex
|
0120b1e18e
|
Rename bSNES XML shaders to GLSL XML shader in comments
|
2013-01-07 17:07:21 +01:00 |
|
twinaphex
|
b56b645366
|
Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL
|
2013-01-07 17:03:10 +01:00 |
|
twinaphex
|
3a5d056b95
|
Expand functionality of set_shader callback function
|
2013-01-07 16:46:26 +01:00 |
|
twinaphex
|
a6f89670c9
|
(PS3) No longer needlessly loads RMenu background image three
times in a row
|
2013-01-06 07:03:17 +01:00 |
|
Themaister
|
bccfd9f013
|
Only init font rendering in GL if enabled.
|
2013-01-05 23:58:28 +01:00 |
|
twinaphex
|
caa0cebbbb
|
(GL) Cleanups
|
2013-01-05 09:06:17 +01:00 |
|
Themaister
|
3f8bfa1484
|
Enable FBO support for Android.
GLES2 supports FBOs natively.
|
2013-01-04 20:54:33 +01:00 |
|
twinaphex
|
d6dca4c3d0
|
(PS3) Should fix resolution switching issues
|
2013-01-03 04:47:12 +01:00 |
|
twinaphex
|
08afcbfa3d
|
(RARCH_CONSOLE) Use void* for param passing type
|
2013-01-03 03:02:52 +01:00 |
|
Themaister
|
e9cfb95900
|
Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
|
2013-01-03 01:20:35 +01:00 |
|
Themaister
|
276b588217
|
Add custom xml parser. Use as fallback.
|
2013-01-02 15:18:42 +01:00 |
|
Themaister
|
0b4cf2d053
|
Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
|
Themaister
|
3d9bacd536
|
Don't log viewport calls.
|
2012-12-28 00:14:19 +01:00 |
|
Themaister
|
9fbd888566
|
Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
|
2012-12-28 00:12:18 +01:00 |
|
Themaister
|
4786f6dd94
|
Fix useless code.
|
2012-12-27 12:33:23 +01:00 |
|
Themaister
|
7458f7888f
|
Set up multitouch querying.
|
2012-12-27 12:26:13 +01:00 |
|
Themaister
|
d74c49f4cd
|
Style nit.
|
2012-12-26 09:56:54 +01:00 |
|
twinaphex
|
60f6727034
|
Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
|
2012-12-26 09:32:15 +01:00 |
|
twinaphex
|
0c3f9a854a
|
(Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
|
2012-12-26 07:20:31 +01:00 |
|
notaz
|
b1e8c84f55
|
(Android) Enable and fix warnings.
|
2012-12-26 03:11:33 +02:00 |
|
Themaister
|
4c27922ab7
|
Don't rotate overlay if game is rotated.
|
2012-12-24 00:21:42 +01:00 |
|
Themaister
|
35bf5c82c1
|
Make OVERLAY optional.
|
2012-12-23 18:39:01 +01:00 |
|
Themaister
|
1250fae7f1
|
Basic overlay POC works.
Add support for X11.
|
2012-12-20 12:24:49 +01:00 |
|
Themaister
|
b4cd58afe7
|
Rework overlays as a video driver interface.
|
2012-12-20 11:16:22 +01:00 |
|
twinaphex
|
c981cb77f8
|
Make overlay fullscreen
|
2012-12-20 04:37:52 +01:00 |
|
twinaphex
|
318078157d
|
Commented out overlay hacks
|
2012-12-20 03:49:55 +01:00 |
|
twinaphex
|
447fbf1c59
|
Add quickmenu overlay
|
2012-12-20 03:44:09 +01:00 |
|
Themaister
|
5eb7432fff
|
Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
|
2012-12-19 13:26:11 +01:00 |
|
twinaphex
|
34951c121b
|
(PS3) Use g_extern.draw_menu instead of block_swap
|
2012-12-18 08:20:44 +01:00 |
|
twinaphex
|
dacab094f0
|
(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
|
twinaphex
|
799a9c35fb
|
gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
|
2012-12-15 07:03:33 +01:00 |
|
twinaphex
|
a7a901962f
|
(PS3) Works again on PS3
|
2012-12-15 00:17:43 +01:00 |
|
Themaister
|
beca1c44f3
|
Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
|
2012-12-15 00:27:30 +01:00 |
|