Commit Graph

411 Commits

Author SHA1 Message Date
twinaphex
7713754d26 (PS3) Setting FBO mode ON (from initial OFF state) no longer requires
a restart
2013-02-10 23:33:27 +01:00
Themaister
f74467c81b Set alpha default more explicitly. 2013-01-29 21:53:03 +01:00
Themaister
eb979732b4 Add alpha modulation to overlays. 2013-01-29 21:51:15 +01:00
Themaister
61707d2783 Add integer scale options. 2013-01-29 19:28:33 +01:00
Themaister
e92441f5b8 Check aspect lower than 1. 2013-01-25 00:20:55 +01:00
ToadKing
47e950e9d8 (Android) detect portrait orientation by aspect ratio 2013-01-24 18:17:25 -05:00
Themaister
947e49fbe2 Avoid ugly android viewport hack. 2013-01-24 07:31:02 +01:00
ToadKing
1c4f52ce47 (Android) put the viewport at the top of the screen in portrait mode
FIXME: have to fix that ugly hack
2013-01-23 17:05:48 -05:00
twinaphex
04cacb5e30 Upgrade lifecycle_menu_state to 64bit variable lifecycle_mode_state 2013-01-12 03:13:03 +01:00
twinaphex
cc43b84ff2 (RARCH_CONSOLE) Refactor more state variables 2013-01-11 19:44:34 +01:00
Themaister
312980ee30 Add support for full-screen overlays. 2013-01-11 16:23:04 +01:00
twinaphex
ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
Themaister
d9ee3e54ec Fix segfault when set_shader() fails. 2013-01-08 04:36:39 +01:00
Themaister
551a464978 Rework index parameter to set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex
1c39f6f630 (GLSL) Fixes PC build - added TODO note 2013-01-07 23:33:54 +01:00
twinaphex
0120b1e18e Rename bSNES XML shaders to GLSL XML shader in comments 2013-01-07 17:07:21 +01:00
twinaphex
b56b645366 Rename RARCH_SHADER_BSNES to RARCH_SHADER_GLSL 2013-01-07 17:03:10 +01:00
twinaphex
3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex
a6f89670c9 (PS3) No longer needlessly loads RMenu background image three
times in a row
2013-01-06 07:03:17 +01:00
Themaister
bccfd9f013 Only init font rendering in GL if enabled. 2013-01-05 23:58:28 +01:00
twinaphex
caa0cebbbb (GL) Cleanups 2013-01-05 09:06:17 +01:00
Themaister
3f8bfa1484 Enable FBO support for Android.
GLES2 supports FBOs natively.
2013-01-04 20:54:33 +01:00
twinaphex
d6dca4c3d0 (PS3) Should fix resolution switching issues 2013-01-03 04:47:12 +01:00
twinaphex
08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
Themaister
e9cfb95900 Add fallback path for RGBA.
This is necessary for GLES devices which do not support BGRA_EXT.
2013-01-03 01:20:35 +01:00
Themaister
276b588217 Add custom xml parser. Use as fallback. 2013-01-02 15:18:42 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
Themaister
3d9bacd536 Don't log viewport calls. 2012-12-28 00:14:19 +01:00
Themaister
9fbd888566 Handle orientation without explict calls.
Appears to fix some kind of "race condition" in EGL.
2012-12-28 00:12:18 +01:00
Themaister
4786f6dd94 Fix useless code. 2012-12-27 12:33:23 +01:00
Themaister
7458f7888f Set up multitouch querying. 2012-12-27 12:26:13 +01:00
Themaister
d74c49f4cd Style nit. 2012-12-26 09:56:54 +01:00
twinaphex
60f6727034 Fix GL build - gl_set_nonblock_state and gl_focus use a local
pointer to video data in their wrapper macro functions
2012-12-26 09:32:15 +01:00
twinaphex
0c3f9a854a (Android) Remove HAVE_RMENU code from Android EGL context file -
we aren't going to use RMenu after all
2012-12-26 07:20:31 +01:00
notaz
b1e8c84f55 (Android) Enable and fix warnings. 2012-12-26 03:11:33 +02:00
Themaister
4c27922ab7 Don't rotate overlay if game is rotated. 2012-12-24 00:21:42 +01:00
Themaister
35bf5c82c1 Make OVERLAY optional. 2012-12-23 18:39:01 +01:00
Themaister
1250fae7f1 Basic overlay POC works.
Add support for X11.
2012-12-20 12:24:49 +01:00
Themaister
b4cd58afe7 Rework overlays as a video driver interface. 2012-12-20 11:16:22 +01:00
twinaphex
c981cb77f8 Make overlay fullscreen 2012-12-20 04:37:52 +01:00
twinaphex
318078157d Commented out overlay hacks 2012-12-20 03:49:55 +01:00
twinaphex
447fbf1c59 Add quickmenu overlay 2012-12-20 03:44:09 +01:00
Themaister
5eb7432fff Add overlay rendering to GL.
This allows e.g. Android to render a keypad overlay for touch.
2012-12-19 13:26:11 +01:00
twinaphex
34951c121b (PS3) Use g_extern.draw_menu instead of block_swap 2012-12-18 08:20:44 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
a7a901962f (PS3) Works again on PS3 2012-12-15 00:17:43 +01:00
Themaister
beca1c44f3 Move all font stuff to gfx/fonts.
Rename stuff so griffin doesn't break.
2012-12-15 00:27:30 +01:00