Commit Graph

17 Commits

Author SHA1 Message Date
Themaister
b541c27226 FBO seems to work! :D 2011-03-06 19:56:35 +01:00
Themaister
b07827a856 Should fix GLSL issue on OSX. 2011-02-22 23:53:01 +01:00
Themaister
9ad9cbd7de Build fixes for OSX. (PPC) 2011-02-04 13:49:53 +01:00
Themaister
2267c7d048 Update licensing headers. 2011-01-23 20:29:28 +01:00
Themaister
0c10f10edd Add shaders in the mix. Can disable/enable shaders on the fly. 2011-01-23 00:49:09 +01:00
Themaister
c7e6e73bcb Fix a blooper in headers. 2011-01-17 20:54:58 +01:00
Themaister
becfeb57eb Oh dear... I hate this bugs that plague you for days, but are so stupid. 2011-01-13 21:25:52 +01:00
Themaister
7b5969cb55 some common error routine, and more stringent error checking. 2011-01-11 22:13:55 +01:00
Themaister
12ebdacd12 Fix some build problems in MinGW Linux. 2011-01-07 22:33:21 +01:00
Themaister
9df15e8b7d Add error message for failed GLSL compiles. Works on Win32. :) 2011-01-07 21:41:11 +01:00
Themaister
b50d1fa178 Use more "safe" function pointers. 2011-01-07 21:02:46 +01:00
Themaister
24bbaa4857 Add an additional error message when XML fails. 2011-01-07 18:35:44 +01:00
Themaister
5ecc622524 Some additional fixes. Build in libxml2 for shader support. 2011-01-07 18:26:19 +01:00
Themaister
35124dc288 Use the more portable "SDL.h" include convention for SDL. 2011-01-07 18:11:06 +01:00
Themaister
064ab9e7bd Use glX/wgl VSync toggling... Detect default audio driver. 2011-01-06 23:15:49 +01:00
Themaister
4cc3f7aaab Start moving over to SDL rather than GLFW to minimize dependencies. 2011-01-06 18:34:11 +01:00
Themaister
42e7ac70d4 Add XML shader code support. :) 2011-01-05 19:07:12 +01:00