twinaphex
ba2de00c8d
(XDK) Replace hardcoded 512 values with tex_w/tex_h
2012-11-19 19:57:25 +01:00
twinaphex
05b552e5a4
(Xbox 1) Build fixes
2012-11-19 05:00:38 +01:00
twinaphex
52f52bc253
(360) Build fixes
2012-11-19 04:46:48 +01:00
twinaphex
f0ebecfc32
(RMenu) Remove RMenu context files and use Gfx context files
...
instead
2012-11-19 04:09:16 +01:00
twinaphex
d264085bda
(360) Move most of font rendering code outside of D3D driver
2012-11-18 02:57:42 +01:00
twinaphex
41b1bd3ed0
(GX/XDK) Have console ports use gfx_fps_title instead of gfx_window_title
2012-11-18 02:32:58 +01:00
twinaphex
fdcc5cb569
(XDK - Xbox 1) Improve FPS logging
...
(PS3) Add FPS logging
2012-11-14 21:51:56 +01:00
twinaphex
013f833492
(XDK) Small optimization
2012-11-10 16:04:22 +01:00
twinaphex
35c96b17b9
(XDK) Set up now for 32bit color-capable libretro ports
2012-11-10 16:03:08 +01:00
twinaphex
6bf7c3cb06
Update credits for collaborated files
2012-10-18 06:06:55 +02:00
twinaphex
f52d7f462e
(360) Build fixes
2012-10-15 07:22:20 +02:00
twinaphex
a7a7671ac0
(Xbox 1) Build fixes
2012-10-15 07:00:58 +02:00
twinaphex
174c7d9d98
(RARCH_CONSOLE) g_console struct removed now - console settings
...
now a part of g_extern and also compiled in for PC - will use
this for RMenu
2012-10-15 06:25:12 +02:00
twinaphex
fc17456581
(RMenu / RARCH_CONSOLE) Move more g_console state to g_extern
2012-10-14 20:34:16 +02:00
twinaphex
c6cf258b42
Simplify rarch_config_load
2012-10-04 20:09:23 +02:00
twinaphex
6c5d6515ce
(XDK) 360 and Xbox 1 now both use the same Direct3D driver
2012-10-01 03:35:38 +02:00
twinaphex
4d80a71f7e
(XDK) Refactorings - build fixes
2012-09-30 17:57:32 +02:00
Twinaphex
c09fa1c7af
Revert "(Android) Set up rarch_main_init_wrap so that it can load dynamic" - revisit
...
later
This reverts commit 42f2d068a7
.
2012-09-13 06:45:41 +02:00
Twinaphex
42f2d068a7
(Android) Set up rarch_main_init_wrap so that it can load dynamic
...
libretro cores if supported
2012-09-13 06:28:57 +02:00
Twinaphex
b710babeb2
Move 'set default controls' function call outside 'set default
...
settings' function
2012-09-10 01:48:39 +02:00
Twinaphex
d4754f4c6c
(XDK) Same for Salamander XDK
2012-09-01 06:59:38 +02:00
twinaphex
aba0d0de79
(Salamander XDK) Salamander takes care of setting a
...
config file with a proper libretro_path
2012-08-23 00:15:58 +02:00
Twinaphex
207eea3954
(Salamander/RetroArch) Add default_paths.salamander_file
2012-08-22 19:30:20 +02:00
twinaphex
ef3a84d6e0
(XDK Salamander) Small variable cleanups
2012-08-22 18:52:21 +02:00
twinaphex
51864da249
(360) set_first_file fixed - Salamander is called default.xex now
2012-08-22 18:45:40 +02:00
twinaphex
2abe11cb55
(Xbox 1 Salamander) Set first file fixed
...
(RARCH_CONSOLE) If a config file doesn't exist, it has to
be created before we attempt to save it or else we will run
into an unfortunate 'chicken egg problem' - confirmed problem
on Xbox 1
2012-08-22 17:39:44 +02:00
twinaphex
f921744ab4
(Xbox 1) Free up 8MB of RAM - Street Fighter Alpha 3 and all
...
big CPS2 ROMS work now
2012-08-22 16:22:42 +02:00
twinaphex
2ab41bbbeb
(RMenu Xbox 1) Build fix
2012-08-22 15:54:23 +02:00
twinaphex
077c3a6469
(360) Small change to input D-pad emulation logic
2012-08-22 13:50:07 +02:00
twinaphex
476f5a9fe3
(XDK) Abstracted screenshot code
...
(360) Fixed some XUI menu placements
2012-08-21 20:40:13 +02:00
Toad King
fa643ee56d
(RARCH_CONSOLE) do not set core aspect ratio until ROM is loaded
2012-08-20 22:28:12 -04:00
twinaphex
6d5ed820e0
(Xbox 1/XDK) Screenshot code implemented
2012-08-20 03:30:36 +02:00
Toad King
fda2dff40c
(RARCH_CONSOLE) add core resolution (use aspect ratio provided by the emulation core)
2012-08-19 21:08:50 -04:00
Twinaphex
7c4189cdd5
(RMenu) Split up platform-specific code into Rmenu context files
2012-08-18 22:45:46 +02:00
Twinaphex
c14b560255
(RARCH_CONSOLE) Refactor some console-specific things
2012-08-18 21:50:44 +02:00
twinaphex
6a08c92ada
(Xbox 1) Cut down on some static variables
2012-08-17 17:45:14 +02:00
twinaphex
b3d4044e09
(Xbox 1) Fix Salamander
2012-08-16 10:26:09 +02:00
Toad King
49922e730e
(CONSOLE) port failed rom fix to other platforms
2012-08-09 23:52:51 -04:00
Twinaphex
82b3edfe86
(Xbox 1 Salamander) Fixed Salamander pathname
2012-08-10 05:28:11 +02:00
Toad King
552180f276
(SALAMANDER) fix rarch_manage_libretro_set_first_file so it doesn't select the salamander executable
2012-08-09 22:58:38 -04:00
twinaphex
8dae2d2179
(Xbox1/RMenu) Move Xbox init code to xdk/frontend/main.c
2012-08-06 22:53:57 +02:00
Twinaphex
465c2f9e33
(Salamander) Custom versions of Salamander
2012-08-06 02:07:57 +02:00
twinaphex
848ef3c1e4
(Libretro mgmt) use rarch_configure_libretro_core for
...
Xbox 1 port
2012-08-05 07:51:43 +02:00
twinaphex
6b02f6d21d
(Xbox 1) Have to mess around to get libretro management working
...
properly again
2012-08-05 05:20:12 +02:00
twinaphex
2affce8829
(RMenu) Take out _XBOX1-specific defines - make it more generic
2012-08-05 04:43:21 +02:00
twinaphex
fe62cf91a9
(Xbox 1) Fixes crashes when attempting to go to 'Libretro/paths'
...
dir selection screens - had to do with wrong path setting
2012-08-05 04:30:02 +02:00
twinaphex
15e9860ab9
(Xbox 1/RMenu) Fixes for some of the 'set directory' settings
2012-08-04 05:26:46 +02:00
Twinaphex
275fdb104b
(RMenu) Portable menu code - still WIP
2012-08-03 21:22:43 +02:00
twinaphex
8e71b62748
(PS3/Xbox 1) Menu changes
2012-08-03 18:27:38 +02:00
twinaphex
cdb2a2b4e7
(Xbox 1) Streamline menu code with that of PS3's
2012-08-02 17:09:41 +02:00