* iOS/tvOS: bundle cores as frameworks as opposed to dylibs
* iOS/tvOS: update plist to indicate controller support
* iOS/tvOS: living within the sandbox
* iOS/tvOS: import content through share sheet
* iOS/tvOS: default audio sync off due to crash on background
* iOS/tvOS: don't try altkit if there's no reason to
* iOS/tvOS: enumerate cores for appstore distribution
ever implemented for OpenGL2 driver, lots of code debt, best to
instead just keep improving the overlay system instead which is
already available for most video drivers
one - if you set the last parameter to a valid 'rarch_setting_t' pointer
and enum_msg to MSG_UNKNOWN, you will get the previous menu_entries_append
behavior
* Renamed remaining function to menu_entries_append so that we have one
consistent way of adding menu entries instead of two
Reduces some code duplication significantly
Reasons:
1 - Just a macro for strcpy
1.2 - doesn't have a return type unlike strlcpy, can't be used
for string concatenation
1.3 - unsafe compared to strlcpy
Do either manual string assignment per character or strlcpy, no
inbetween by resorting to strcpy
as deprecated.
* Use fill_pathname_join_special in the vast majority of cases where
we can ensure out_path is a new empty string
* Get rid of some extension concatenation with strlcat where encountered
* Some general cleanups with NULL termination of strings that get immediately
passed to strlcpy/strlcpy-adjacent functions
* Fix old osx condition
Current code assumes that osx < 10.12 is equivalent to ppc osx. It's not
true as Leopard x86 is still < 10.12 but not ppc. As xcode compiles fat
binaries it includes osx x86 and compilation fails.
* Disable crtswitchres when no c++11 is available
Crtswitchres altually needs c++11. Since it's not that important to make
it compatible with lower c++, just disable if no c++11 is available
* Don't use firstObject on old Mac OS X.
It was introduced in 10.6, so on old ones just implement it ourselves
* Compile osx-ppc frontend
* osx-ppc: Build a fat binary
On 10.6 i386 xcode apparently refuses to build a pure ppc.
Settle for a fat binary.
This can fix a lot of performance issues, like audio crackling and frame
time spikes. This requires the GameMode package to be installed. See:
https://github.com/FeralInteractive/gamemode
This commit adds a "Game Mode" bool option to the "Power
Management" and "Latency" settings sections, and it can be toggled
on/off without restarting RA.
The actual toggling of game mode happens in a new frontend platform
interface function. Perhaps this will become useful for other platforms
that provide some equivalent of Linux GameMode.
Since the GameMode ABI is fixed, and the API comes as a single,
header-only file with no actual deps, we simply bundle the header
(deps/feralgamemode/gamemode_client.h.) That way, all Linux builds will
have support for GameMode regardless of whether the GameMode development
package is installed or not.