Themaister
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700b8cc498
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ARRAY_SIZE fixup.
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2013-10-22 16:11:34 +02:00 |
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twinaphex
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d2c87e3039
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Convert most C99-style for loop initial declarations to C89-compliant
ones
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2013-10-22 15:08:17 +02:00 |
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Themaister
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51b17039d4
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Completely new approach for threaded video.
Allows a good compromise between jitter and avoiding audio stutter.
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2013-08-02 23:54:07 +02:00 |
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Themaister
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0b4cf2d053
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Update license headers to 2013.
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2013-01-01 01:41:15 +01:00 |
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Twinaphex
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c3d40d0f5a
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Snes exorcism
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2012-07-07 17:19:32 +02:00 |
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Themaister
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ce740f8948
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More fixups.
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2012-04-21 23:31:57 +02:00 |
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Themaister
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aab8fb6151
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ssnes_* => rarch_*.
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2012-04-21 23:25:32 +02:00 |
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Themaister
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9ab51ad23a
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SSNES => RetroArch.
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2012-04-21 23:17:43 +02:00 |
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Themaister
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e3a71a8c5b
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Fixup headers.
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2012-04-09 22:05:26 +02:00 |
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Themaister
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62c96ea937
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Change license header.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9698cd7dbd
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Change headers.
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2012-04-09 22:03:57 +02:00 |
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Themaister
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9c861f13be
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Fix additional exclamation marks.
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2012-02-11 21:16:01 +01:00 |
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Themaister
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b4248038fb
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Update license headers.
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2012-01-08 01:12:05 +01:00 |
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Themaister
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d5fca50a2f
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Can build for C++.
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2011-12-24 15:26:01 +01:00 |
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Themaister
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1ee9722e5f
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Start working on custom thread implementation.
Avoids SDL dependency for this to improve portability.
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2011-10-06 20:31:39 +02:00 |
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Themaister
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efe3f943d5
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Only autosave when the data actually changed.
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2011-09-17 10:57:55 +02:00 |
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Themaister
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eafd8d91d7
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Avoid spamming down stderr with autosave messages.
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2011-08-23 21:04:00 +02:00 |
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Themaister
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e482b1bd18
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Fix potential problem. Some cleanup.
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2011-02-18 23:51:51 +01:00 |
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Themaister
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1eea7786bc
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Should fix possible error where game can hang for prolonged time on
exit.
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2011-02-11 19:54:42 +01:00 |
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Themaister
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ad6719426c
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Fix up autosaving a bit.
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2011-02-11 13:44:31 +01:00 |
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Themaister
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719e4942ce
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Add autosave possibility.
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2011-02-10 21:16:59 +01:00 |
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