(Console) Better way to 'restart' instead of using the function
'restart' - call rarch_set_fullscreen instead. 'Restart' function
in driver interface can go now
(Menu) Menu now gets properly deinited/reinited when - say -
rarch_set_fullscreen is toggled or some other state change like this.
If init_assets function of menu_ctx_driver is implemented, this should
ensure all GL/D3D assets get 'cleaned up' prior to teardown of the video
driver, and properly reinited after the video driver is brought up again
work for a usecase now -
on Xbox, full teardown/re-initing of D3D context seems to be
error-prone - so by flagging driver.video_data_own to true inside
of the video_init function, we signal later on to the uninit_drivers
function that we DO NOT want to call the free function of this driver
and clean up the handle.
Instead, this driver should properly retain the handle by returning
the pre-existing handle when (for example) driver.video_data is
not NULL. You can see an example of this in xdk/xdk_d3d.cpp.
Overall still a quite clean solution and we will only use this in
extraordinary conditions (like this Xbox one I suppose) - full
teardown/setup will be the goal for all other platforms where we
can be certain that the state can be brought down and up entirely
during runtime without any problems.
for some reason and that they didn't anticipate full teardown/setup.
Not sure if I can confirm, but it has been hell so far trying to get
this to work. So, instead, implement a butt-ugly hack that forces
ownership over video/input lifetime state. Will properly refactor
the driver.*_data_own variables later so that this hack is less
ugly. Ideally we'd solve the teardown/setup problem but given this
is esoteric D3D gibberish - good luck debugging >_>