orbea
cc26f4a88c
qb: Don't overwrite defaults
...
Haiku really should use the configure flags provided, that is why they exists.
In this case.
./configure \
--global-config-dir=$PREFIX/settings
--with-assets_dir=$PREFIX/data
--with-mand_dir=$PREFIX/documentation/man
Changing the defaults just makes the script more complicated for no good reason.
2018-01-20 09:27:02 -08:00
orbea
6ce57ffe18
Makefile: Fix make install.
...
Partially reverts b9585df325
2018-01-20 08:26:55 -08:00
twinaphex
e1ec0e578c
(XUI) Use new d3d format function too
2018-01-20 16:47:59 +01:00
twinaphex
4a5de7ed6a
Use D3D common format functions
2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef
D3DXCompileShader - D3D9 only
2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6
(d3d_common.c) Get rid of Xbox 360-specific ifdefs
2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87
d3d_get_color_format_backbuffer - cleanups
2018-01-20 16:35:59 +01:00
Twinaphex
4ba100f660
Update CHANGES.md
2018-01-20 09:32:55 +01:00
Twinaphex
29ce197d16
Update CHANGES.md
2018-01-20 09:31:01 +01:00
Twinaphex
5c7778519b
Merge pull request #6140 from kwyxz/master
...
Update Haiku port to allow it to build again
2018-01-20 09:27:27 +01:00
kwyxz
b9585df325
Update Haiku port to allow it to build again
2018-01-20 00:19:01 -08:00
Twinaphex
214c2fe273
Merge pull request #6138 from gblues/master
...
A handful of fixes & cleanups
2018-01-20 07:31:06 +01:00
twinaphex
5fc2f3db51
Add HAVE_D3DX ifdefs
2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5
(Xbox 1) Fix texture U/V
2018-01-20 07:00:03 +01:00
gblues
51c01df815
Turn off WIIU_HID on master
2018-01-19 21:58:22 -08:00
twinaphex
1d9ea0297e
Move this lower in priority
2018-01-20 06:50:25 +01:00
twinaphex
b640e1cbe9
(Xbox OG) Add HAVE_MATERIALUI / HAVE_XMB
2018-01-20 06:48:44 +01:00
twinaphex
47164a550d
Dont'default to XMB for now for Xbox
2018-01-20 06:47:46 +01:00
twinaphex
c106783e85
(XDK1) Now renders RGUI and game frame properly
2018-01-20 06:25:02 +01:00
gblues
f4685447cc
Merge github:libretro/RetroArch
2018-01-19 20:54:33 -08:00
twinaphex
e6f637ea6b
Set autoconfig binds for Xbox
2018-01-20 03:14:17 +01:00
Brad Parker
9172765252
update JP translation
2018-01-19 21:04:11 -05:00
twinaphex
4bd4692cf2
Get rid of another _XBOX ifdef
2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287
(Emscripten) Cleanups
2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909
(VC EGL) Cleanups
2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e
(GL/Raspberry Pi) Should fix the regression with GL cores on
...
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b
(D3D) Take this out for Xbox
2018-01-19 22:41:58 +01:00
twinaphex
273d94e549
Remove this
2018-01-19 22:09:58 +01:00
twinaphex
d01b9c4a09
Cleanups
2018-01-19 21:25:35 +01:00
twinaphex
82f721145c
(XDK) Refactor xdk_joypad.c
2018-01-19 21:24:28 +01:00
twinaphex
58e87387d5
Try to prevent more null pointer dereferences; more general cleanups
2018-01-19 19:15:05 +01:00
twinaphex
f03180c31a
Cleanups - do some early returns in case we get a NULL pointer
...
dereference
2018-01-19 18:42:50 +01:00
twinaphex
92a18e411c
(cheevos) Get rid of a lot of macros - make it more understandable
2018-01-19 18:25:54 +01:00
twinaphex
4f16ff8c2e
Remove macros CORO_LEAVE/CORO_ENTER/CORO_SUB
2018-01-19 16:54:44 +01:00
twinaphex
bd883ad4d5
(cheevos) Get rid of some of these macros
2018-01-19 16:45:53 +01:00
twinaphex
b4b5ed1630
Rely on xbox input subsystem to attach/detach gamepads
2018-01-19 07:02:47 +01:00
twinaphex
0731a79a4f
Pass this to XInputOpen
2018-01-19 06:56:44 +01:00
twinaphex
f71bbeae9f
(XDK) Try to autodetect all pads at startup
2018-01-19 06:49:52 +01:00
Twinaphex
29fa91dcd0
Merge pull request #6136 from ToadKing/emscripten-phone
...
Fix web template on phone browsers
2018-01-19 06:19:11 +01:00
Toad King
a634994809
no longer compile with SDL support by default
2018-01-18 22:57:46 -06:00
Toad King
bd9e70f70e
fix top bar not appearing in phone browsers
2018-01-18 22:57:46 -06:00
twinaphex
cdcca43233
remove _XBOX1 ifdefs
2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815
Take out _XBOX1 codepath
2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d
Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
...
This reverts commit f608b5ed52
.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034
Revert "This one complains too"
...
This reverts commit 1a3a88a62e
.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e
This one complains too
2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52
(Xbox) Swizzled formats on Xbox need to be POW2
2018-01-19 05:00:50 +01:00
gblues
86ac651edf
Fix disabled HID code, add defensive programming
...
== DETAILS
1. Noticed that the HID driver wasn't loading after setting WIIU_HID=1. Found
that the HID driver init was ifdef'd out. Removed that.
2. Current theory around "System Memory Error 160-2203" is in-memory
corruption. So, to try to identify it:
- Created a routine that does a hex dump of the RPX over the logger. (I
have a python3 script that can extract the hex dump back into a binary
file). If a SME occurs with this routine enabled, we can see if the
corruption is happening at read-time, or somewhere between when we send
the RPX to the loader and try to execute it.
- I noticed that we allocate slightly more memory than the RPX actually
needs, and we don't zero the memory, which means there's a handful of
bytes at the end that could be anything. I added a call to memset() to
zero out the memory prior to loading the RPX off the SD card.
And, of course, after adding those, I haven't been able to reproduce the
System Memory Error, so maybe the uninitialized memory was the problem?
Here's hoping.
2018-01-18 19:57:19 -08:00
twinaphex
47f6ff7435
Silence warning
2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b
(Xbox OG) Buildfixes
2018-01-19 04:55:34 +01:00