Commit Graph

41975 Commits

Author SHA1 Message Date
orbea
cc26f4a88c qb: Don't overwrite defaults
Haiku really should use the configure flags provided, that is why they exists.

In this case.

./configure \
  --global-config-dir=$PREFIX/settings
  --with-assets_dir=$PREFIX/data
  --with-mand_dir=$PREFIX/documentation/man

Changing the defaults just makes the script more complicated for no good reason.
2018-01-20 09:27:02 -08:00
orbea
6ce57ffe18 Makefile: Fix make install.
Partially reverts b9585df325
2018-01-20 08:26:55 -08:00
twinaphex
e1ec0e578c (XUI) Use new d3d format function too 2018-01-20 16:47:59 +01:00
twinaphex
4a5de7ed6a Use D3D common format functions 2018-01-20 16:45:45 +01:00
twinaphex
2cb8b50cef D3DXCompileShader - D3D9 only 2018-01-20 16:40:26 +01:00
twinaphex
fe72bc3ab6 (d3d_common.c) Get rid of Xbox 360-specific ifdefs 2018-01-20 16:38:10 +01:00
twinaphex
cc1a828c87 d3d_get_color_format_backbuffer - cleanups 2018-01-20 16:35:59 +01:00
Twinaphex
4ba100f660
Update CHANGES.md 2018-01-20 09:32:55 +01:00
Twinaphex
29ce197d16
Update CHANGES.md 2018-01-20 09:31:01 +01:00
Twinaphex
5c7778519b
Merge pull request #6140 from kwyxz/master
Update Haiku port to allow it to build again
2018-01-20 09:27:27 +01:00
kwyxz
b9585df325 Update Haiku port to allow it to build again 2018-01-20 00:19:01 -08:00
Twinaphex
214c2fe273
Merge pull request #6138 from gblues/master
A handful of fixes & cleanups
2018-01-20 07:31:06 +01:00
twinaphex
5fc2f3db51 Add HAVE_D3DX ifdefs 2018-01-20 07:04:21 +01:00
twinaphex
9f7d0d59c5 (Xbox 1) Fix texture U/V 2018-01-20 07:00:03 +01:00
gblues
51c01df815 Turn off WIIU_HID on master 2018-01-19 21:58:22 -08:00
twinaphex
1d9ea0297e Move this lower in priority 2018-01-20 06:50:25 +01:00
twinaphex
b640e1cbe9 (Xbox OG) Add HAVE_MATERIALUI / HAVE_XMB 2018-01-20 06:48:44 +01:00
twinaphex
47164a550d Dont'default to XMB for now for Xbox 2018-01-20 06:47:46 +01:00
twinaphex
c106783e85 (XDK1) Now renders RGUI and game frame properly 2018-01-20 06:25:02 +01:00
gblues
f4685447cc Merge github:libretro/RetroArch 2018-01-19 20:54:33 -08:00
twinaphex
e6f637ea6b Set autoconfig binds for Xbox 2018-01-20 03:14:17 +01:00
Brad Parker
9172765252 update JP translation 2018-01-19 21:04:11 -05:00
twinaphex
4bd4692cf2 Get rid of another _XBOX ifdef 2018-01-20 02:09:51 +01:00
twinaphex
6f73bdf287 (Emscripten) Cleanups 2018-01-20 02:05:37 +01:00
twinaphex
f97d6ec909 (VC EGL) Cleanups 2018-01-20 02:03:49 +01:00
twinaphex
fb257eb21e (GL/Raspberry Pi) Should fix the regression with GL cores on
Raspberry Pi
2018-01-19 22:45:04 +01:00
twinaphex
a3b593f27b (D3D) Take this out for Xbox 2018-01-19 22:41:58 +01:00
twinaphex
273d94e549 Remove this 2018-01-19 22:09:58 +01:00
twinaphex
d01b9c4a09 Cleanups 2018-01-19 21:25:35 +01:00
twinaphex
82f721145c (XDK) Refactor xdk_joypad.c 2018-01-19 21:24:28 +01:00
twinaphex
58e87387d5 Try to prevent more null pointer dereferences; more general cleanups 2018-01-19 19:15:05 +01:00
twinaphex
f03180c31a Cleanups - do some early returns in case we get a NULL pointer
dereference
2018-01-19 18:42:50 +01:00
twinaphex
92a18e411c (cheevos) Get rid of a lot of macros - make it more understandable 2018-01-19 18:25:54 +01:00
twinaphex
4f16ff8c2e Remove macros CORO_LEAVE/CORO_ENTER/CORO_SUB 2018-01-19 16:54:44 +01:00
twinaphex
bd883ad4d5 (cheevos) Get rid of some of these macros 2018-01-19 16:45:53 +01:00
twinaphex
b4b5ed1630 Rely on xbox input subsystem to attach/detach gamepads 2018-01-19 07:02:47 +01:00
twinaphex
0731a79a4f Pass this to XInputOpen 2018-01-19 06:56:44 +01:00
twinaphex
f71bbeae9f (XDK) Try to autodetect all pads at startup 2018-01-19 06:49:52 +01:00
Twinaphex
29fa91dcd0
Merge pull request #6136 from ToadKing/emscripten-phone
Fix web template on phone browsers
2018-01-19 06:19:11 +01:00
Toad King
a634994809 no longer compile with SDL support by default 2018-01-18 22:57:46 -06:00
Toad King
bd9e70f70e fix top bar not appearing in phone browsers 2018-01-18 22:57:46 -06:00
twinaphex
cdcca43233 remove _XBOX1 ifdefs 2018-01-19 05:42:54 +01:00
twinaphex
cb475f7815 Take out _XBOX1 codepath 2018-01-19 05:22:25 +01:00
twinaphex
d8e9e3383d Revert "(Xbox) Swizzled formats on Xbox need to be POW2"
This reverts commit f608b5ed52.
2018-01-19 05:06:46 +01:00
twinaphex
7484e01034 Revert "This one complains too"
This reverts commit 1a3a88a62e.
2018-01-19 05:06:24 +01:00
twinaphex
1a3a88a62e This one complains too 2018-01-19 05:04:11 +01:00
twinaphex
f608b5ed52 (Xbox) Swizzled formats on Xbox need to be POW2 2018-01-19 05:00:50 +01:00
gblues
86ac651edf Fix disabled HID code, add defensive programming
== DETAILS

1. Noticed that the HID driver wasn't loading after setting WIIU_HID=1. Found
   that the HID driver init was ifdef'd out. Removed that.

2. Current theory around "System Memory Error 160-2203" is in-memory
   corruption. So, to try to identify it:

   - Created a routine that does a hex dump of the RPX over the logger. (I
     have a python3 script that can extract the hex dump back into a binary
     file). If a SME occurs with this routine enabled, we can see if the
     corruption is happening at read-time, or somewhere between when we send
     the RPX to the loader and try to execute it.

   - I noticed that we allocate slightly more memory than the RPX actually
     needs, and we don't zero the memory, which means there's a handful of
     bytes at the end that could be anything. I added a call to memset() to
     zero out the memory prior to loading the RPX off the SD card.

And, of course, after adding those, I haven't been able to reproduce the
System Memory Error, so maybe the uninitialized memory was the problem?

Here's hoping.
2018-01-18 19:57:19 -08:00
twinaphex
47f6ff7435 Silence warning 2018-01-19 04:56:10 +01:00
twinaphex
dc81998c0b (Xbox OG) Buildfixes 2018-01-19 04:55:34 +01:00