5852 Commits

Author SHA1 Message Date
twinaphex
2d4d9d181e (Android) Add explicit runtime hack for Xperia Play so that
AKEYCODE_BACK behavior is not contingent on AKeyMeta (which
could produce problems on other pads). Hopefully should fix
some issues
2013-03-02 11:27:24 +01:00
twinaphex
dbdb345c78 (Playbook) request 'access to shared files' so that we can read
ROMs from internal storage
2013-03-01 17:29:38 +01:00
Themaister
f11ccfc108 Add simple script to generate rate control tests. 2013-03-01 17:05:13 +01:00
twinaphex
c28ae74d2e (MSVC) Add strncasecmp to msvc_compat.h 2013-03-01 14:01:53 +01:00
twinaphex
c0d8894165 (Griffin) Always include frontend.c unless ANDROID is defined 2013-02-28 17:59:53 +01:00
Themaister
2499cccb1a Add rate control simulation to resampler test. 2013-02-28 17:14:34 +01:00
ToadKing
6778267016 change some logs around
detect menu key from any "controller"
2013-02-28 11:04:11 -05:00
ToadKing
83878b05e7 commit makefile changes 2013-02-28 10:20:29 -05:00
twinaphex
4a0eb19698 (Playbook) Add NEON sinc/audio_utils 2013-02-28 15:25:27 +01:00
ToadKing
d28cb94717 start of RGUI port to Android
currently detects menu button to bring up RGUI, but GL does not draw it
yet and you cannot exit from the (invisible) RGUI menu yet
2013-02-27 20:20:29 -05:00
Themaister
7b389b70bc Use more correct modulation factor in SSE convert.
Use same factor as C.
2013-02-27 20:46:55 +01:00
twinaphex
784ce8ab73 (Playbook) Set to -O3 2013-02-27 18:20:00 +01:00
twinaphex
24cee97a1a (Playbook) Define SINC_LOWER_QUALITY 2013-02-27 09:50:55 +01:00
twinaphex
ba2caaab25 (Playbook) Use clock_gettime - QNX has its own high-resolution
timers - but for now use what is already there
2013-02-27 09:33:16 +01:00
twinaphex
d2207ffc9f (Playbook) Cleanup frontend_bbqnx.c 2013-02-27 08:35:49 +01:00
twinaphex
9b9c280f2b (Playbook) Removing offending piece of code that was causing all
the problems
2013-02-27 08:22:48 +01:00
twinaphex
fbb83564ef (Playbook) Finally displays properly - yay 2013-02-27 08:21:46 +01:00
twinaphex
1a0aaf0e9d (Playbook) Hook up more state management - still attempting to
find the display problem
2013-02-27 08:05:36 +01:00
twinaphex
27d4d7f77f (QNX) More generic QNX define usage 2013-02-27 06:01:02 +01:00
twinaphex
c85a20a0b1 Revert "(Android) show message on ROM load failure/crash"
This reverts commit 41a302de43dc7770639159b39d89c4250e1fb8c9.
2013-02-27 04:29:22 +01:00
twinaphex
a34c93e58f Revert "(Android/Phoenix)expand on ROM load error message"
This reverts commit 232706d66563e6d1edaca1db70570a4e04f0d2cb.
2013-02-27 04:29:22 +01:00
Themaister
7fadee0da3 Let $XDG_CONFIG_HOME fallback to $HOME/.config.
Use the specification more correctly. Keep fallback to
$HOME/.retroarch.cfg.
2013-02-26 18:46:07 +01:00
twinaphex
5b2a5c76b5 (Playbook) Starts showing game image - totally screwed up pitch right now
though
2013-02-26 16:34:10 +01:00
Squarepusher
57084bc3c9 Merge pull request #143 from sparklewind/patch-6
Added 3 titles from ps1.idlst that I looked up
2013-02-26 06:52:11 -08:00
twinaphex
ceb27f14ed (Android) Input autodetection - add initial Tommo NeoGeoX arcade stick binds (WIP) 2013-02-26 15:50:06 +01:00
twinaphex
94379e8ae9 Forgot to commit bbqnx_ctx.c 2013-02-26 14:12:28 +01:00
Themaister
9370ae9dee Should fix OSX.
main() must be hacked by SDL_main.
2013-02-26 08:43:32 +01:00
twinaphex
9aa7f9fff5 (Playbook) Got further - now hangs at 'screen_create_window'
(EGL context)
2013-02-26 01:19:34 +01:00
Themaister
bccfbda890 Remove redundant driver macros. 2013-02-25 19:36:11 +01:00
twinaphex
62f4252393 Rewrite driver_funcs.h 2013-02-25 18:56:23 +01:00
twinaphex
7a8510e52f (Playbook) Gets to 'Cannot open video driver - exiting - fatal error received in
'init_video_input' now with VBA Next core
WARNING - hardcoded mess right now
2013-02-25 17:34:19 +01:00
twinaphex
ef91a44652 (Playbook) Hardcoded libretro path for now - can load the dynamic library -
now issue is with EGL context file
2013-02-25 08:55:47 +01:00
twinaphex
39c42b5975 (Playbook) Add frontend_bbqnx.c 2013-02-25 07:29:09 +01:00
twinaphex
f72a505dbe Split up main() function to frontend/frontend.c 2013-02-25 07:01:16 +01:00
twinaphex
49b0f5c204 Add HAVE_RARCH_MAIN_IMPLEMENTATION define - hook up console ports
differently
2013-02-25 06:47:26 +01:00
twinaphex
1249db4716 (Playbook) Can be deployed now - now to make the 'frontend'... 2013-02-25 03:46:35 +01:00
twinaphex
0a32869998 (Playbook) Seems to compile and link now 2013-02-25 03:43:19 +01:00
twinaphex
4c221d22c0 (Playbook) Link in OpenAL and PNG 2013-02-25 03:12:32 +01:00
twinaphex
f0fe4e9d3d (Playbook)Use gnu99 instead of c99 - gets around the strtok_r issue 2013-02-25 03:01:38 +01:00
twinaphex
6ac16781b6 (Playbook) Down to one compile error 2013-02-25 02:44:56 +01:00
twinaphex
33be616912 (Playbook) Hardcode definition of CLOCK_MONOTONIC (looked at
QNX time.h header)
2013-02-25 02:36:42 +01:00
twinaphex
d8bb2972fb (Playbook) Compile in rpng | gfx/image.c 2013-02-25 01:38:41 +01:00
twinaphex
a331917e5f (Playbook) Add more defines 2013-02-25 01:28:48 +01:00
twinaphex
343a85c6dc (Playbook) Add Playbook ifdefs - cut down on compilation errors 2013-02-25 01:19:12 +01:00
twinaphex
a86792c016 (Playbook) Take out USING_GL11 2013-02-25 00:01:56 +01:00
twinaphex
883f799e74 (BB Playbook) Add initial example 2013-02-24 23:56:17 +01:00
Themaister
5c53c053e2 Plain overlay_next should always go to next. 2013-02-24 12:52:48 +01:00
sparklewind
b1530d981d Added 3 titles from ps1.idlst that I looked up
I decided to include digital-only games too, as I feel that it's better in the long run to label them as such rather than ignore them. If you don't like it I'll remove it.
2013-02-24 03:39:19 +01:00
Themaister
6dd4a9b492 Log which SwapInterval implementation is used. 2013-02-24 02:09:27 +01:00
Themaister
a2f4639ed8 Log which SwapInterval implementation is used. 2013-02-24 02:08:20 +01:00