Commit Graph

2162 Commits

Author SHA1 Message Date
Cthulhu-throwaway
c1e8925f87
(Netplay) Find content task refactor (#14089) 2022-06-23 14:48:57 +02:00
Cthulhu-throwaway
dabd9cb996
(Netplay/LAN Discovery) Task refactor (#14070) 2022-06-19 03:41:04 +02:00
libretroadmin
60161982b2 (task_database) Simplify code - put logging behind DEBUG ifdef 2022-06-18 19:19:18 +02:00
libretroadmin
8bad1559f9 (task_database_cue.c) strlen returns value of size_t type, change variables
(task_database_cue.c) Comment out log and put it behind DEBUG ifdef
2022-06-18 19:12:03 +02:00
libretroadmin
9c34a83aa7 task_push_load_contentless_from_menu - prevent warning when
compiling without HAVE_DYNAMIC defined
2022-06-10 14:40:06 +02:00
Cthulhu-throwaway
e4f8b531d5 (Netplay) Some refactoring and cleaning 2022-05-27 17:21:34 -03:00
Cthulhu-throwaway
61610bd7d3 (Netplay/UPnP) Stability Issue 2022-05-25 12:30:17 -03:00
Cthulhu-throwaway
f0baf977fa (Network) Move natt files to "network" 2022-05-18 23:23:40 -03:00
Cthulhu-throwaway
796bc15837
C89 buildfix (#13923)
* C89 buildfix

* More buildfixes
2022-05-10 07:37:33 +02:00
Cthulhu-throwaway
1f879b0472
(Netplay/Content Find Task) Ensure CRC32 is 8 characters long (#13887)
Ensure CRC32 is 8 hexadecimal characters long when comparing CRCs with loaded content.
2022-04-25 18:36:59 +02:00
Autechre
f42591305d
Revert "Fix crc32 comparision (#13884)" (#13886)
This reverts commit f377c0d041.
2022-04-25 18:06:04 +02:00
Alexander Trufanov
f377c0d041
Fix crc32 comparision (#13884)
As state->content_crc has "|crc" suffix.
2022-04-25 15:40:25 +02:00
twinaphex
95fad4d32c Cleanups 2022-04-13 15:08:22 +02:00
jdgleaver
1e7265e7aa
Static Platforms: Populate all history list metadata when launching content from playlists (#13822) 2022-04-04 16:33:44 +02:00
Romeo
686628b8ad
(Database) Serial scanning for Wii now includes WBFS (#13816)
* Update task_database.c
2022-04-03 04:08:30 +02:00
Mats
4a1a1e2fa7
(steam) Introduce Steam Rich Presence (#13798) 2022-04-02 08:07:40 +01:00
Autechre
4c3a4d66df
Cxx buildfixes (#13803)
* CXX_BUILD buildfixes
* (D3D11) Buildfixes for CXX_BUILD
* (Linux/qb) Disable KMS for Linux when building for C89, headers use inline which is not
available for C89
2022-03-30 17:30:20 +02:00
twinaphex
a7569b5712 More CXX_BUILD buildfixes 2022-03-30 15:45:48 +02:00
Mats
d675276e28
(steam) Thread safety and style fixes (#13739) 2022-03-13 18:14:20 +01:00
Mats
249241d7cd
(steam) Initial integration with Steam API w/ mist (#13710) 2022-03-09 15:05:07 +01:00
twinaphex
9bcee062ff Cleanups/warnings 2022-03-07 19:32:01 +01:00
twinaphex
460f5e745d Silence some MSVC 2019 code analysis warnings 2022-03-05 14:39:56 +01:00
jdgleaver
9b0cb0fc92
Add 'Standalone Cores' menu (#13655) 2022-02-22 19:23:48 +01:00
Michael Burgardt
7df18ec59d
Improve some texts (#13645) 2022-02-21 20:11:25 +01:00
jdgleaver
42e03cae83
Disable save states based on save state support level defined in core info files (#13562) 2022-02-02 16:49:53 +01:00
Cthulhu-throwaway
c50087efdc
(UPnP) Minor refactor (#13510)
Don't clear up the request at natt_close_port.
2022-01-18 13:03:32 +01:00
Cthulhu-throwaway
1a7e8e6628
(UPnP) Refactor (#13503)
COMMON: The common library can now be used independently by any number of features.
COMMON: The common library no longer restricts HAVE_SOCKET_LEGACY.
Netplay Task: Network interface scoring changed from byte-level to bit-level.
2022-01-17 13:46:03 +01:00
Cthulhu-throwaway
fb2d600837
(Netplay/UPnP) Smart interface selection (#13470)
Find the most suitable address for UPnP by scoring interfaces on how close their address is to the device's address.
2022-01-10 15:52:15 +01:00
Cthulhu-throwaway
c2df109874
(Netplay) LAN addresses only for UPnP (#13461)
Some router devices might accept non-LAN addresses without raising an error.
2022-01-08 10:45:41 +01:00
pkos
a192064403 (Database) Serial scanning for Gamecube/MegaCD/SegaCD/Saturn/PSX/PSP/Dreamcast/Wii 2021-12-31 21:35:16 -05:00
tunip3
fb6bf6023a
Move roms copied to localstate to a dedicated dir and clear on start up [XBOX/UWP] (#13392)
* make roms copy to a specific cache dir in the localstate folder when its copied

* auto delete vfs cache dir on start up

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-22 12:55:33 +01:00
Cthulhu-throwaway
cda66d09c3
Netplay Stuff - Addendum (#13378)
Prevents long-term pausing from clients dishonoring allow pausing.

Missing crediting.
2021-12-19 20:43:59 +01:00
Cthulhu-throwaway
690c802921
Netplay Stuff (#13375)
* Netplay Stuff

## PROTOCOL FALLBACK
In order to support older clients a protocol fallback system was introduced.
The host will no longer send its header automatically after a TCP connection is established, instead, it awaits for the client to send his before determining which protocol this connection is going to operate on.
Netplay has now two protocols, a low protocol and a high protocol; the low protocol is the minimum protocol it supports, while the high protocol is the highest protocol it can operate on.
To fully support older clients, a hack was necessary: sending the high protocol in the unused client's header salt field, while keeping the protocol field to the low protocol. Without this hack we would only be able to support older clients if a newer client was the host.
Any future system can make use of this system by checking connection->netplay_protocol, which is available for both the client and host.

## NETPLAY CHAT
Starting with protocol 6, netplay chat is available through the new NETPLAY_CMD_PLAYER_CHAT command.
Limitations of the command code, which causes a disconnection on unknown commands, makes this system not possible on protocol 5.
Protocol 5 connections can neither send nor receive chat, but other netplay operations are unaffected.
Clients send chat as a string to the server, and it's the server's sole responsability to relay chat messages.
As of now, sending chat uses RetroArch's input menu, while the display of on-screen chat uses a widget overlay and RetroArch's notifications as a fallback.
If a new overlay and/or input system is desired, no backwards compatibility changes need to be made.
Only clients in playing mode (as opposed to spectating mode) can send and receive chat.

## SETTINGS SHARING
Some settings are better used when both host and clients share the same configuration.
As of protocol 6, the following settings will be shared from host to clients (without altering a client's configuration file): input latency frames and allow pausing.

## NETPLAY TUNNEL/MITM
With the current MITM system being defunct (at least as of 1.9.X), a new system was in order to solve most if not all of the problems with the current system.
This new system uses a tunneling approach, which is similar to most VPN and tunneling services around.

Tunnel commands:
RATS[unique id] (RetroArch Tunnel Session) - 16 bytes -> When this command is sent with a zeroed unique id, the tunnel server interprets this as a netplay host wanting to create a new session, in this case, the same command is returned to the host, but now with its unique session id. When a client needs to connect to a host, this command is sent with the unique session id of the host, causing the tunnel server to send a RATL command to the host.
RATL[unique id] (RetroArch Tunnel Link) - 16 bytes -> The tunnel server sends this command to the host when a client wants to connect to the host. Once the host receives this command, it establishes a new connection to the tunnel server, sending this command together with the client's unique id through this new connection, causing the tunnel server to link this connection to the connection of the client.
RATP (RetroArch Tunnel Ping) - 4 bytes -> The tunnel server sends this command to verify that the host, whom the session belongs to, is still around. The host replies with the same command. A session is closed if the tunnel server can not verify that the host is alive.

Operations:
Host -> Instead of listening and accepting connections, it connects to the tunnel server, requests a new session and then monitor this connection for new linking requests. Once a request is received, it establishes a new connection to the tunnel server for linking with a client. The tunnel server's address and port are obtained by querying the lobby server. The host will publish its session id together with the rest of its info to the lobby server.
Client -> It connects to the tunnel server and then sends the session id of the host it wants to connect to. A host's session id is obtained from the json data sent by the lobby server.

Improvements (from current MITM system):
No longer a risk of TCP port exhaustion; we only use one port now at the tunnel server.
Very little cpu usage. About 95% net I/O bound now.
Future backwards compatible with any and all changes to netplay as it no longer runs any netplay logic at MITM servers.
No longer operates the host in client mode, which was a source of many of the current problems.
Cleaner and more maintainable system and code.

Notable functions:
netplay_mitm_query -> Grabs the tunnel's address and port from the lobby server.
init_tcp_socket -> Handles the creation and operation mode of the TCP socket based on whether it's host, host+MITM or client.
handle_mitm_connection -> Creates and completes linking connections and replies to ping commands (only 1 of each per call to not affect performance).

## MISC
Ping Limiter: If a client's estimated latency to the server is higher than this value, connection will be dropped just before finishing the netplay handshake.
Ping Counter: A ping counter (similar to the FPS one) can be shown in the bottom right corner of the screen, if you are connected to a host.
LAN Discovery: Refactored and moved to its own "Refresh Netplay LAN List" button.

## FIXES
Many minor fixes to the current netplay implementation are also included.

* Remove NETPLAY_TEST_BUILD
2021-12-19 16:58:01 +01:00
tunip3
6c123dd078
Mitigate need for vfs cores on ntfs drives [UWP/XBOX] (#13368)
* make check for standard io by access rather than the just assuming based on path string

* add code to auto permissions so files can be accessed by non vfs cores
(no exfat or fat32 support yet)

* remove commit from macro because apparently it causes issues

Co-authored-by: Tunip3 <tunip3@users.noreply.github.com>
2021-12-17 13:46:04 +01:00
Tilman M. Jaeschke
682bbab233
[New Feature] Load save states from command-line or playlist (#13354)
* load save states from command-line or playlist

* load save states from command-line or playlist

* removed some brackets
2021-12-14 14:08:06 +01:00
tunip3
62528a483f
Fix roms over 4gb (approx) failing to load, improve copy times, fix scanning for playlists [UWP/XBOX] (#13348)
* Fix scanning for playlists

* Fix issues where games over 4gb (approx) would fail to load and also speed up loading times
2021-12-12 17:29:57 +01:00
Autechre
3b1a1ac8da
Remove miniupnpc dependency (#13340)
* use custom libretro-common UPNP

* Remove miniupnpc
2021-12-09 05:52:42 +01:00
Autechre
fbbe351f7d
UPnP cleanups and refactorings (#13325) 2021-12-04 21:16:34 +01:00
Autechre
a44f5bbf78
Fix UPNP port mapping failed error - switch to a permanent lease time, (#13324)
but request it to be removed when we do netplay_free
2021-12-04 15:45:29 +01:00
Tony
09880e92d2
Logging cleanups (#13320) 2021-12-04 14:21:12 +01:00
twinaphex
bc6433e0f9 Move menu_content_environment_get to task_content.c 2021-11-23 17:10:52 +01:00
Autechre
5bb4df3a42
Move translation task code to tasks/task_translation.c (#13274) 2021-11-22 15:19:20 +01:00
Autechre
71b30d7846
Split up wifi networking code - move it into separate file (#13262) 2021-11-21 12:37:39 +01:00
twinaphex
86f899c844 Revert "Shorten character arrays that are passed to fill_pathname_base_noext"
This reverts commit 318108ac82.
2021-11-10 08:22:19 +01:00
twinaphex
318108ac82 Shorten character arrays that are passed to fill_pathname_base_noext 2021-11-10 00:09:33 +01:00
twinaphex
619398bbe4 Backport parts of 73c0760236 2021-11-09 23:12:57 +01:00
twinaphex
f671ce4f8c Move global->name to runloop_st 2021-11-09 06:03:00 +01:00
twinaphex
1f4123ba54 Don't include netplay.h header unless we have HAVE_NETWORKING
defined
2021-11-05 19:50:02 +01:00
twinaphex
67c010394d Remove netplay_discovery.h - hopefully fixes other build issues 2021-11-05 19:12:55 +01:00
twinaphex
121174c9af (Discord) Remove stray discord_is_inited global - put it in
discord_state_t instead
2021-11-05 13:45:00 +01:00
twinaphex
d3fd72ba63 Fix header include - should have been relative 2021-11-05 00:09:45 +01:00
Jamiras
088aa7dcb9
add github action for c89 build (#13186)
* add retroarch.yml

* fix c89 errors

* attempt to add dependencies

* update comments
2021-11-05 00:05:13 +01:00
twinaphex
aaad65538c Move rarch_patch_blocked to runloop_state, and get rid of
RARCH_CTL_IS_PATCH_BLOCKED
2021-10-30 11:15:45 +02:00
twinaphex
5477e34815 Move stray globals subsystem_data and subsystem_current_count to
runloop_state
2021-10-29 17:41:31 +02:00
jdgleaver
c67c7c944d
Initialise 'Explore' menu on a background thread (#13162) 2021-10-27 17:51:22 +02:00
twinaphex
9b4636ff62 Fixes --disable-menu 2021-10-15 14:32:07 +02:00
twinaphex
40aa7dad10 Move code to menu_driver.c and rename retroarch_ function to runloop_
function
2021-10-15 02:14:43 +02:00
jdgleaver
40925baacd Enable SRAM for contentless cores 2021-10-14 13:59:23 +01:00
Autechre
e7f182811a
Split up audio code into new file audio/audio_driver.c (#13097)
* Split up audio code into new file audio/audio_driver.c

* Fix build issues #1

* Small cleanup

* Fix typo
2021-10-11 18:01:37 +02:00
twinaphex
6a4a5ae27c Put scaler_ctx back in screenshot_state 2021-10-02 04:19:46 +02:00
twinaphex
49fbed2423 Get rid of input_mouse_grabbed - move retroarch types to
retroarch_types.h
2021-09-30 23:22:50 +02:00
twinaphex
5ba8843354 Move dispwidget_get_ptr over to gfx_widgets.c 2021-09-30 04:40:15 +02:00
twinaphex
0e9b2179af move scaler object out of screenshot_task_state 2021-09-30 02:19:16 +02:00
twinaphex
e886e908d5 Create consistent naming conventions - use retroarch_ instead
of rarch_ for some functions for all functions coming from retroarch.h
2021-09-28 12:56:10 +02:00
Nathan Strong
fb86ca6e33 Fix the snprintf warnings for everyone this time
== DETAILS
So, basically this back-and-forth is because we used fixed-size
data types (i.e. `uint32_t`) which maps to different primitive data
types on different platforms. So `uint32_t` might be a `long` on some
platforms (e.g. Wii U), while it's just a plain integer on others (PC).
And the format specifier works off primitive data type, not data type
size.

So, to resolve this, we:

- keep `%lx` as the format specifier
- cast the parameter to printf to unsigned long

This is better than the alternatives that could cause problems trying to
cast a long down to an int.
2021-09-25 15:08:34 -07:00
Nathan Strong
9b2d4236ad WIIU: Clean up a bunch of compiler warnings
== DETAILS
These changes fall into a few broad categories:

1. Explicitly undefine things we want to re-define due to conflicts with
   the version of devkitpro we're using
2. Clean up hex format specifiers to use `%lx` or `%lX` when working with
   long integers
3. Move variables inside the ifdef they're used in to squelch "unused variable"
   messages
4. Add parenthesis to make Wii U shader declarations stop complaining

And then there's a weird "misleading indent" warning that I fixed by just
rewriting a block of code to use a switch statement instead of if-then-else.

These changes work fine on Wii U, but we'll need to keep an eye on CI/CD to see
if other platform builds break.
2021-09-25 13:25:39 -07:00
twinaphex
83ce4259a0 Have only one getter for runloop_state 2021-09-21 19:08:26 +02:00
twinaphex
f21641d898 Get rid of another 'getter' function 2021-09-21 18:30:56 +02:00
twinaphex
7c8c53fb2d Get rid of menu_driver_get_ptr - we are going to be using only one
getter for each component state instead of several getters
2021-09-21 07:14:27 +02:00
Michael Burgardt
d8db234df0
Concatinate some previously truncated strings for easier translation (#12120) 2021-09-16 19:00:14 +02:00
jdgleaver
6da778b934 (Playlist Manager) Add 'Refresh Playlist' option 2021-09-09 16:18:26 +01:00
bulzipke
8018be5c9b
Fix ram states to file when core deinit (#12956)
* Fix ram states to file when core deinit

* Fix unterminated state_path
Call CMD_EVENT_RAM_STATE_TO_FILE when CMD_EVENT_UNLOAD_CORE too
2021-09-08 18:01:07 +02:00
bulzipke
8adc24ecbc
(3DS) Add bottom screen menu (#12470)
* (3DS) Add bottom screen menu
 -> User can save/load state on botom screen with thumbnail.
 -> Call a save_state_to_file() when RAM state has data to write a disk.
 -> If the bottom screen needs updating, swap the bottom framebuffers.

Add: SAVE/LODE STATE TO RAM
 -> This is useful for devices with slow I/O
 -> 3DS bottom save state use CMD_EVENT_SAVE_STATE_TO_RAM
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE when RAM state has no data
 -> 3DS bottom load state use CMD_EVENT_LOAD_STATE_FROM_RAM when RAM sate has data

* Rewrite path_get_state to retroarch_get_current_savestate_path

* Fix unterminated state_path
2021-09-03 18:14:03 +02:00
twinaphex
d07e0da412 Improve HAVE_NETWORKING and HAVE_NETPLAYDISCOVERY ifdefs; remove
unused netplay lan scan rooms function
2021-08-12 16:44:07 +02:00
twinaphex
13a2d2419f (PSL1GHT) Fix function prototype for 'button' pad driver
(Task save) Fix warning in platform port
2021-08-09 20:25:27 +02:00
Jamiras
5ac432026a add helper function for accessing connection method 2021-07-27 21:02:14 -06:00
Jamiras
c9ca0489ed allow concurrent POST requests to same URL 2021-07-23 22:04:42 -06:00
Ash Logan
a35323ace9 (task_http.c) Use 100% as maximum, not minimum
With previous logic, any normal percentage would get MAX'd to 100% 
(max(70, 100) == 100). Correct math to use here is min
2021-07-18 14:47:25 +10:00
Mark W. Kidd
d4fb27a7a9 implement natt fix from void() 2021-07-08 22:52:19 -04:00
Mark W. Kidd
b17dd28ff2 consolidate and comment input_remapping.h 2021-07-06 16:13:43 -04:00
jdgleaver
f7f007519c (Playlist) Optimise scanning of large rom sets 2021-06-29 14:50:19 +01:00
jdgleaver
55c855267e Add API extension for setting 'need_fullpath' based on content file extension and to request persistent frontend content data buffers 2021-06-01 15:28:39 +01:00
twinaphex
24389bbcd5 Small cleanups to task_content.c 2021-05-21 16:30:02 +02:00
twinaphex
2e50b57643 task_content_disc.c - header include cleanups 2021-05-21 14:10:44 +02:00
jdgleaver
334a43a7c5 Prevent unnecessary extraction (to disk) of compressed content files + task_content.c clean-ups 2021-05-20 17:08:51 +01:00
twinaphex
8291b18771 Small cleanup to cheevos content loading part 2021-05-19 16:05:42 +02:00
twinaphex
181824eb00 (Tasks/content) Split up CDROM code into tasks/task_content_disc.c 2021-05-19 15:53:38 +02:00
Autechre
84ab14cb83
Merge pull request #12281 from eadmaster/multi_patch
added multi-softpatching support + OSD messages for patches (#9947)
2021-04-30 16:00:43 +02:00
eadmaster
019130298a added multi-softpatching support + OSD messages for patches (#9947)
fixed Travis error
2021-04-30 14:12:47 +02:00
jdgleaver
f4511f6fa4 (core_info) Performance optimisations + code clean-ups/refactors 2021-04-26 14:30:31 +01:00
twinaphex
d07043fe26 Reduce size of local char variables 2021-04-11 19:28:59 +02:00
twinaphex
2f0f724813 Use more path_basename_nocompression where we don't have to deal with
archive files
2021-04-11 18:46:50 +02:00
twinaphex
544a17926b Use path_basename_nocompression where we are sure we are not
dealing with a filename with a compressed archive hash
2021-04-11 17:44:41 +02:00
twinaphex
ed6dd6d6d1 Fix get_thumbnail_paths 2021-03-29 17:42:32 +02:00
twinaphex
cc8160d044 task_pl_thumbnail_download.c - put char string of 8192 length
on heap for all platforms
2021-03-29 09:28:26 +02:00
Autechre
ba7900a3fb
Merge pull request #12173 from crystalct/master
Some PSL1GHT fixes
2021-03-29 09:26:24 +02:00
CrystalCT
b9ff6cb1d9 Some PSL1GHT fixes 2021-03-29 09:01:03 +02:00
twinaphex
b5d4c5b041 Silence -Wsizeof-pointer-memaccess warnings pointed out here -
https://travis-ci.org/github/libretro/RetroArch/jobs/764003625
2021-03-22 23:43:11 +01:00
twinaphex
55ba377153 (task_database.c) Don't call path_contains_compressed_file multiple
times
2021-03-22 20:14:58 +01:00
twinaphex
f22b077887 (task_database.c) Optimizations:
- strlen was being called on path for each loop iteration, when
path is not subject to change - do it once outside
- String copying was being performed even when the string would
equal a string not subject to change
2021-03-22 19:24:14 +01:00
twinaphex
81e768435b CXX_BUILD buildfix 2021-03-22 15:01:57 +01:00
twinaphex
6cc51fa5f5 task_load_handler - small cleanups 2021-03-17 10:40:47 +01:00
twinaphex
7e2113b405 (task_save.c) Allocate the string on heap instead of putting it on stack 2021-03-17 10:12:04 +01:00
Autechre
be7dd98939
Merge pull request #12167 from crystalct/master
Add some PSL1GHT ifdefs
2021-03-17 09:53:57 +01:00
CrystalCT
9ac61f9cc5 Add some PSL1GHT ifdefs 2021-03-17 08:46:02 +01:00
Autechre
e62aabea95
Merge pull request #12157 from Jamiras/task_http_cleanup
have http tasks clean up after themselves
2021-03-16 09:06:58 +01:00
Jamiras
501fe45a9f have http tasks clean up after themselves 2021-03-15 19:42:25 -06:00
Jamiras
ba1d48fb6a ensure hardcore remains disabled through load process 2021-02-28 13:07:24 -07:00
Jamiras
1e39de800c
fix undo load state (#12062) 2021-02-21 22:50:27 +01:00
Jamiras
2280d126f3 address feedback 2021-02-18 07:44:52 -07:00
Jamiras
2d841715cb include achievement runtime state in save states 2021-02-17 19:44:39 -07:00
twinaphex
68027c606e Silence some warnings 2021-02-09 16:43:40 +01:00
twinaphex
da17588f0c CXX_BUILD build fixes 2021-02-08 09:35:57 +01:00
sonninnos
90485b5586 Savestate logging cleanup 2021-02-03 13:29:32 +02:00
Jamiras
015576b2ba
improve error handling for achievement unlocks (#11916) 2021-01-21 04:07:48 +01:00
Autechre
47784c66f0
MSVC Buildfix - (#11913)
* Declare variables at the top of a function in C code
2021-01-21 02:59:14 +01:00
twinaphex
357b7d68f6 (libretro-common) Rename rhash to lrc_hash
(rcheevos) Rename rhash to rc_hash
2020-12-28 19:55:54 +01:00
twinaphex
870707dbe8 Remove obsolete __CELLOS_LV2__ references - use PSL1GHT instead 2020-12-19 15:32:26 +01:00
David Guillen Fandos
8b88f705b8 Fix minor issues and a memleak 2020-12-10 19:24:34 +01:00
David Guillen Fandos
ed7b3aa415 Add a proper WiFi menu, with Enable/Disable & Disconnect options
This also allows WiFi passwords to be remembered. The underlying
tool (connman) allows to store passswords (that's why it auto connects
whenever you boot a Lakka device), so we expose this so that the user
does not have to re-input the pass when connecting to a saved wifi.

Option to forget a password to come in a future PR, for now a password
is automatically forgotten if the Wifi connect operation fails (we assume
it fails due to password).

Changes the WiFi API to enable these features of course!
2020-12-09 20:20:48 +01:00
twinaphex
9ee1e33e09 Only attempt to call dir_check_defaults once per runtime session
when calling the frontend environment get callback - we want to
look at the 'default' directories, and then if they don't yet exist,
auto-create them so we can store files in them.
2020-11-19 07:10:22 +01:00
twinaphex
c8f92d2247 Revert "(UWP/Small stack size platforms) UWP is short on stack size, these"
This reverts commit 0a3306a7b4.
2020-11-18 16:48:31 +01:00
twinaphex
0a3306a7b4 (UWP/Small stack size platforms) UWP is short on stack size, these
big local char array variables were causing crashes - put them on
heap
2020-11-17 07:17:32 +01:00
jdgleaver
54ce950591 Fix database scans 2020-11-09 14:31:53 +00:00
twinaphex
e58cb34970 Remove ifdef and make this the default for now - and add TODO/FIXME note 2020-11-08 18:31:12 +01:00
unknown
be6d1841d5 fix segmentation fault on PS3 when scan directory 2020-11-08 16:06:00 +01:00
unknown
26559d635e fix segmentation faulf on PS3 when Load State 2020-11-07 01:42:58 +01:00
twinaphex
44b7234756 Move cheat_manager and state_manager to root folder 2020-10-15 05:29:20 +02:00
Tony Jansson
6918b4b5cb Savestate logging cleanup 2020-10-15 03:54:53 +03:00
twinaphex
81fc3a1361 Cleanups 2020-10-10 18:10:22 +02:00
twinaphex
cb45f08db8 Cleanups 2020-10-10 18:02:02 +02:00
twinaphex
e16dd186b7 Cleanups 2020-10-10 17:58:32 +02:00
twinaphex
be47a72af5 Cleanups 2020-10-10 17:55:06 +02:00
twinaphex
c744baeb89 Add ctype variants to stdstring and use it in RA 2020-09-27 22:15:32 +02:00
twinaphex
8ff4134a76 Cleanup 2020-09-20 00:17:11 +02:00
jdgleaver
8a5ebbf24d Add option to scale overlays automatically (with aspect ratio correction) 2020-09-17 17:23:07 +01:00
Justin Weiss
fb9aa961b7 [3DS] Increase file buffer size and savestate chunk size 2020-09-09 18:29:47 -07:00
jdgleaver
b8ea4fd54e Overlay configuration improvements 2020-09-08 13:37:51 +01:00
twinaphex
400df12c1e Start using error_enum 2020-09-03 04:10:37 +02:00
Autechre
b7fff53d16
Merge pull request #11272 from jdgleaver/play-feature-delivery-switch
(Android/Play Store Builds) Add option to switch all installed cores to Play Store versions
2020-09-03 01:55:39 +02:00
twinaphex
e09f1d65b5 Cleanups 2020-09-03 00:44:22 +02:00
twinaphex
e2bd3d75bc Cleanup 2020-09-03 00:38:19 +02:00
jdgleaver
bd80f02f11 (Android/Play Store Builds) Add option to switch all installed cores to Play Store versions 2020-09-02 17:13:03 +01:00
Autechre
6fe1f97fc8
Merge pull request #11255 from jdgleaver/play-feature-delivery
(Android/Play Store) Add frontend support for core installation via Play Feature Delivery
2020-08-29 04:31:20 +02:00
twinaphex
fa63ada1d3 Cleanup 2020-08-29 02:52:55 +02:00
twinaphex
c2565cf87f Cleanups 2020-08-29 02:42:13 +02:00
twinaphex
cae5328294 (task_autodetect_blissbox) Cleanups 2020-08-29 02:37:05 +02:00
jdgleaver
4799d2d955 (Android/Play Store) Add frontend support for core installation via Play Feature Delivery 2020-08-28 16:30:54 +01:00
twinaphex
3f19af45cd Put back early return 2020-08-27 17:29:39 +02:00
twinaphex
8b1338dbb2 (task_autodetect.c) Cleanups 2020-08-27 16:36:34 +02:00
twinaphex
5e60556f97 Use config_get_entry instead of config_get_array to prevent
unnecessary string copying
2020-08-27 16:28:19 +02:00
Autechre
df245d4917
Merge pull request #11239 from jdgleaver/overlay-gamepad-hide
Add option to hide overlays when a gamepad is connected (Note: Restricted functionality on Android)
2020-08-26 20:23:47 +02:00
twinaphex
143224e09a (task_database_cue) Don't use malloc 2020-08-26 19:46:13 +02:00
twinaphex
fe5307c4ac Use string_split_noalloc instead of string_split 2020-08-26 12:54:51 +02:00
jdgleaver
cc2e098dab Add option to hide overlays when a gamepad is connected (Note: Restricted functionality on Android) 2020-08-25 11:12:37 +01:00
twinaphex
27b7b3dcfe Cleanup 2020-08-24 14:35:25 +02:00
twinaphex
cd6e1cf3fa (libretro-common) string_list - add string_list_initialize
and string_list_deinitialize - takes a pointer to initialize
and deinitialize a string list, but importantly does not
implicitly allocate and deallocate the string list pointer
itself. This way, string lists can be put on the stack instead
of always implicitly being put on heap - the struct itself is
small enough to fit on stack
2020-08-24 00:43:55 +02:00
Jamiras
2f69d2d4ed eliminate exposed variables for tracking hardcore 2020-08-22 12:18:12 -06:00
twinaphex
4ec216dc0b Get rid of file_path_str 2020-08-22 01:06:10 +02:00
Nargash
b8990d601a Add configuration options to sort save files, save states, and screenshots into folders named after the content directory folder. 2020-08-20 19:29:00 -05:00
twinaphex
624a70f062 More strings being moved from heap to stack 2020-08-18 14:47:57 +02:00
twinaphex
216190b826 Clean up more string variables on heap - move to stack 2020-08-18 14:26:15 +02:00
twinaphex
ad7db2e2b8 Move path variables off heap size; prevent potential memory
fragmentation
2020-08-18 12:44:14 +02:00
twinaphex
fe28f17eeb Cleanup 2020-08-18 10:57:42 +02:00
twinaphex
d29e0a9969 (Task content) Don't put string variables on heap 2020-08-18 10:56:54 +02:00
twinaphex
a8646a2610 Reorder structs, alignment 2020-08-15 00:44:35 +02:00
twinaphex
e399a2f78e reorder structs, alignment 2020-08-15 00:35:15 +02:00
twinaphex
87c0fb6323 Struct reordering 2020-08-14 18:58:09 +02:00
twinaphex
1aceac6edb Struct reorders 2020-08-14 18:51:50 +02:00
twinaphex
8a3ef513a3 Struct reordering 2020-08-14 18:43:11 +02:00
twinaphex
b6228729b6 More struct alignment 2020-08-14 17:11:18 +02:00
jdgleaver
e76f5a212a (core_updater_list) Replace static entries array with dynamic array via RBUF library 2020-08-14 12:33:49 +01:00
jdgleaver
b19eb64329 (m3u_file) Replace static entries array with dynamic array via RBUF library 2020-08-13 17:25:45 +01:00
twinaphex
d3b234f404 Buildfix 2020-08-11 09:03:59 +02:00
twinaphex
ac083e69ba Cleanups 2020-08-11 06:46:45 +02:00
jdgleaver
535d73cf37 Ensure correct directory is used when saving autoconfig profiles 2020-08-03 13:10:00 +01:00
twinaphex
4ee45304b0 More warning fixes 2020-08-01 18:14:48 +02:00
twinaphex
f162875583 (PSP scanning) Add more PSP serials 2020-07-29 15:41:05 +02:00
twinaphex
784e1187e1 (PSP scanning) Regression fix - should scan games with serial ULU again 2020-07-29 15:29:51 +02:00
francescotintori
9744fcb76a Adds base content directory support in playlists. If playlist base content directory does not match configuration parameter 'rgui_browser_directory', all entries paths are automatically fixed to match parameter 'rgui_browser_directory'.
Functionality is enabled if new parameter 'playlist_autofix_paths' is enabled.
2020-07-27 20:59:56 +02:00
twinaphex
d72b118a2d Make char array big enough 2020-07-23 05:21:32 +02:00
jdgleaver
8e2901d23a Minor optimisations 2020-07-20 13:24:18 +01:00
jdgleaver
9b1edc5eee Input autoconfig fixes/improvements 2020-07-20 12:34:29 +01:00
twinaphex
6be4adffdf Silence warning with --disable-menu 2020-07-20 02:04:43 +02:00
twinaphex
36a76d1248 Take out my own implementation in favor of Ryunam's 2020-07-20 00:50:40 +02:00
Autechre
8861416b32
Merge pull request #11046 from Ryunam/screenshot-notification
Add options to control visibility, duration and flashing effect of Screenshot Notifications
2020-07-20 00:27:02 +02:00
Ryunam
5014f90e4d Add options to customize Screenshot notifications 2020-07-19 23:42:16 +02:00
twinaphex
ccd9b8ead4 (Widgets) onscreen Notifications -> Add setting to enable/disable 'take
screenshot' widget individually
2020-07-19 23:26:14 +02:00
jdgleaver
75b3b5350c Add 'Notification Visibility' menu 2020-07-16 16:32:01 +01:00
twinaphex
324eb4f098 (UWP) Buildfix 2020-07-16 11:49:15 +02:00
jdgleaver
84a71ea133 Rewrite 'task_autodetect.c': Ensure thread safety + clean-ups/rationalisation 2020-07-14 17:46:58 +01:00
Autechre
84ca79fcc1
Merge pull request #11006 from Jamiras/save_task_wait
only wait for save task to complete
2020-07-12 19:14:04 +02:00
twinaphex
5cdda30d5a Do away with HAVE_MENU ifdef 2020-07-12 15:48:21 +02:00
twinaphex
6248b1f30a (task_content.c) Cut down on some code duplication 2020-07-12 15:45:44 +02:00
twinaphex
2f8f783d5c Small cleanup in content_load 2020-07-11 16:35:12 +02:00
twinaphex
2dd5ea66a1 Simplify content_file_init_subsystem 2020-07-11 16:24:10 +02:00
twinaphex
40cf0e13e7 (Load content) Don't try to log every single argument by default 2020-07-11 16:11:52 +02:00
twinaphex
8436b7fc6a Cleanup command_evnt_cmd_exec 2020-07-11 16:00:42 +02:00
Jamiras
9aa42c9d5e only wait for save task to complete 2020-07-10 20:18:03 -06:00
jdgleaver
506aa0a36c Add optional widget-based 'load content' launch feedback animation 2020-07-09 13:05:28 +01:00