twinaphex
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d84dec4c96
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(360) Fix build
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2013-01-11 18:22:18 +01:00 |
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twinaphex
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b67fd69c26
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(RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen
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2013-01-11 18:14:54 +01:00 |
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twinaphex
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ca3be92255
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(RARCH_CONSOLE) Refactor msg_fps variable
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2013-01-11 06:56:05 +01:00 |
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twinaphex
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5bf022fd99
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(RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
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2013-01-11 06:32:35 +01:00 |
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twinaphex
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9bc24151f2
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(XDK D3D) Go through local pointer to render device
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2013-01-11 00:58:08 +01:00 |
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twinaphex
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3c8bb7333e
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(RMenu) Refactor g_extern.draw_menu
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2013-01-10 19:43:00 +01:00 |
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twinaphex
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530fe37373
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(Xbox 1) Move xbox1/image.c to xdk/image.c
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2013-01-10 09:22:33 +01:00 |
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twinaphex
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27a71de056
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(360) Build fix
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2013-01-09 17:59:23 +01:00 |
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twinaphex
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84f7a2f5f8
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Indenting nits
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2013-01-09 07:27:05 +01:00 |
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twinaphex
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f3a74fe44f
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(XDK) Clear to black in xdk_d3d_frame
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2013-01-08 19:16:06 +01:00 |
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twinaphex
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7b63268036
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(XDK) Bind xdk_d3d_set_shader to callback system
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2013-01-08 19:07:06 +01:00 |
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twinaphex
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3fbb716a8e
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(360) Do Clear() at start of xdk_frame - should do menu
rendering properly now
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2013-01-08 19:03:42 +01:00 |
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twinaphex
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4df53478a9
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(Xbox 1) Fixes controls for Xbox 1 too - X/Y buttons inverted
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2013-01-08 18:54:10 +01:00 |
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twinaphex
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686e43b911
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(360) Fixes controls - X and Y button were inverted
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2013-01-08 18:42:24 +01:00 |
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twinaphex
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db6235ab06
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(360) Starts up again - bad sound/controls
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2013-01-08 18:32:28 +01:00 |
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twinaphex
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5192ce4709
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(360) Add some more checks
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2013-01-08 18:24:31 +01:00 |
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twinaphex
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10fd5ea617
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(360) Add more error checking in D3D code
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2013-01-08 17:48:55 +01:00 |
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twinaphex
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59e434ab09
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(360) Stays in MODE_MENU now - still black screen thouh
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2013-01-08 17:15:43 +01:00 |
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twinaphex
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728e88994d
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(Xbox 1) Fixes double swap issue - fixes flickering in
RMenu
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2013-01-08 06:17:20 +01:00 |
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ToadKing
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f33ed73671
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(Consoles) re-add second timer for scroll delays
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2013-01-07 23:58:00 -05:00 |
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Themaister
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d9b640fafe
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(RARCH_CONSOLE) fixups for set_shader().
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2013-01-08 04:08:15 +01:00 |
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twinaphex
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fe62828fb1
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(RARCH_CONSOLE) Refactor timer code
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2013-01-08 00:35:49 +01:00 |
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twinaphex
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46a62a44fc
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(XDK) Build fixes
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2013-01-07 18:44:22 +01:00 |
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twinaphex
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3a5d056b95
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Expand functionality of set_shader callback function
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2013-01-07 16:46:26 +01:00 |
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twinaphex
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466acac261
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(PS3/360) Input changes - make local pointer variable and reuse it
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2013-01-07 00:31:38 +01:00 |
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twinaphex
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6c4da75612
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(RARCH_CONSOLE) Move Salamander files to frontend/salamander
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2013-01-06 05:33:37 +01:00 |
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twinaphex
|
011e740129
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Move all frontend files to new dir 'frontend'
|
2013-01-06 05:22:21 +01:00 |
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twinaphex
|
aaebc0be3d
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(RARCH_CONSOLE) Add #ifdef HAVE_DYNAMIC for libretro dynamic
library argv
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2013-01-06 04:11:24 +01:00 |
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twinaphex
|
66dfceabe1
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(RARCH_CONSOLE) Build fixes + rarch_main_init_wrap needs to be
always compiled in and not ifndef HAVE_RARCH_MAIN_WRAP
|
2013-01-06 03:50:55 +01:00 |
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twinaphex
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3f537518e1
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(RARCH_CONSOLE) Use g_extern.config_path
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2013-01-06 03:09:51 +01:00 |
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twinaphex
|
c0c81bf22b
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(RARCH_CONSOLE) Move rarch_config_save to settings.c - rename to
config_save_file
|
2013-01-05 22:18:59 +01:00 |
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twinaphex
|
2c26f92c7d
|
(RARCH_CONSOLE) Cleanups
|
2013-01-05 21:56:19 +01:00 |
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twinaphex
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08afcbfa3d
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(RARCH_CONSOLE) Use void* for param passing type
|
2013-01-03 03:02:52 +01:00 |
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twinaphex
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d0c4de9635
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(XDK) Build fixes
|
2013-01-02 17:23:31 +01:00 |
|
Themaister
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0b4cf2d053
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Update license headers to 2013.
|
2013-01-01 01:41:15 +01:00 |
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twinaphex
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269698661a
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(Console/Android) Simplify input_key_pressed implementation
|
2012-12-23 14:44:46 +01:00 |
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twinaphex
|
0b1bd6c276
|
(XDK) Use g_extern.draw_menu instead of block_swap mechanism
|
2012-12-18 08:19:57 +01:00 |
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twinaphex
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4076dda011
|
(360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
|
2012-12-15 17:46:57 +01:00 |
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twinaphex
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ffa5d4fa5f
|
Rewrite do-while loops for console ports
|
2012-12-15 16:47:35 +01:00 |
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twinaphex
|
dacab094f0
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(RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame
|
2012-12-15 16:40:02 +01:00 |
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twinaphex
|
3d2d4e4c18
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(XDK D3D) Only update texture if frame is not NULL
|
2012-12-15 07:19:59 +01:00 |
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twinaphex
|
875b6b6f2e
|
(Xbox 1) Font cleanups
|
2012-12-15 07:16:02 +01:00 |
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twinaphex
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799a9c35fb
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gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
|
2012-12-15 07:03:33 +01:00 |
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twinaphex
|
09cb50ddea
|
(XDK) Input refactor
|
2012-12-15 05:23:08 +01:00 |
|
twinaphex
|
0df739b86d
|
(360) Build fix
|
2012-12-15 04:36:19 +01:00 |
|
twinaphex
|
566296068a
|
(Xbox 1) Fix build
|
2012-12-15 03:59:31 +01:00 |
|
twinaphex
|
4864adc7b1
|
(XDK) Rewrote Xbox font code
|
2012-12-15 03:35:04 +01:00 |
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twinaphex
|
8a271d318c
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Frame advance - get rid of unnecessary extern variables now
|
2012-12-15 02:25:48 +01:00 |
|
twinaphex
|
04674fbba7
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(PS3/XDK) Better way to toggle frame advance
|
2012-12-15 02:13:58 +01:00 |
|
twinaphex
|
0261d934f2
|
(RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
|
2012-12-15 01:14:21 +01:00 |
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