Commit Graph

155 Commits

Author SHA1 Message Date
twinaphex
d84dec4c96 (360) Fix build 2013-01-11 18:22:18 +01:00
twinaphex
b67fd69c26 (RARCH_CONSOLE) Refactored out rmenu_hd/rmenu_widescreen 2013-01-11 18:14:54 +01:00
twinaphex
ca3be92255 (RARCH_CONSOLE) Refactor msg_fps variable 2013-01-11 06:56:05 +01:00
twinaphex
5bf022fd99 (RARCH_CONSOLE) Use local variable copy of g_extern.lifecycle_menu_state in frame
functions - more state functionality will be moved here (for console ports)
2013-01-11 06:32:35 +01:00
twinaphex
9bc24151f2 (XDK D3D) Go through local pointer to render device 2013-01-11 00:58:08 +01:00
twinaphex
3c8bb7333e (RMenu) Refactor g_extern.draw_menu 2013-01-10 19:43:00 +01:00
twinaphex
530fe37373 (Xbox 1) Move xbox1/image.c to xdk/image.c 2013-01-10 09:22:33 +01:00
twinaphex
27a71de056 (360) Build fix 2013-01-09 17:59:23 +01:00
twinaphex
84f7a2f5f8 Indenting nits 2013-01-09 07:27:05 +01:00
twinaphex
f3a74fe44f (XDK) Clear to black in xdk_d3d_frame 2013-01-08 19:16:06 +01:00
twinaphex
7b63268036 (XDK) Bind xdk_d3d_set_shader to callback system 2013-01-08 19:07:06 +01:00
twinaphex
3fbb716a8e (360) Do Clear() at start of xdk_frame - should do menu
rendering properly now
2013-01-08 19:03:42 +01:00
twinaphex
4df53478a9 (Xbox 1) Fixes controls for Xbox 1 too - X/Y buttons inverted 2013-01-08 18:54:10 +01:00
twinaphex
686e43b911 (360) Fixes controls - X and Y button were inverted 2013-01-08 18:42:24 +01:00
twinaphex
db6235ab06 (360) Starts up again - bad sound/controls 2013-01-08 18:32:28 +01:00
twinaphex
5192ce4709 (360) Add some more checks 2013-01-08 18:24:31 +01:00
twinaphex
10fd5ea617 (360) Add more error checking in D3D code 2013-01-08 17:48:55 +01:00
twinaphex
59e434ab09 (360) Stays in MODE_MENU now - still black screen thouh 2013-01-08 17:15:43 +01:00
twinaphex
728e88994d (Xbox 1) Fixes double swap issue - fixes flickering in
RMenu
2013-01-08 06:17:20 +01:00
ToadKing
f33ed73671 (Consoles) re-add second timer for scroll delays 2013-01-07 23:58:00 -05:00
Themaister
d9b640fafe (RARCH_CONSOLE) fixups for set_shader(). 2013-01-08 04:08:15 +01:00
twinaphex
fe62828fb1 (RARCH_CONSOLE) Refactor timer code 2013-01-08 00:35:49 +01:00
twinaphex
46a62a44fc (XDK) Build fixes 2013-01-07 18:44:22 +01:00
twinaphex
3a5d056b95 Expand functionality of set_shader callback function 2013-01-07 16:46:26 +01:00
twinaphex
466acac261 (PS3/360) Input changes - make local pointer variable and reuse it 2013-01-07 00:31:38 +01:00
twinaphex
6c4da75612 (RARCH_CONSOLE) Move Salamander files to frontend/salamander 2013-01-06 05:33:37 +01:00
twinaphex
011e740129 Move all frontend files to new dir 'frontend' 2013-01-06 05:22:21 +01:00
twinaphex
aaebc0be3d (RARCH_CONSOLE) Add #ifdef HAVE_DYNAMIC for libretro dynamic
library argv
2013-01-06 04:11:24 +01:00
twinaphex
66dfceabe1 (RARCH_CONSOLE) Build fixes + rarch_main_init_wrap needs to be
always compiled in and not ifndef HAVE_RARCH_MAIN_WRAP
2013-01-06 03:50:55 +01:00
twinaphex
3f537518e1 (RARCH_CONSOLE) Use g_extern.config_path 2013-01-06 03:09:51 +01:00
twinaphex
c0c81bf22b (RARCH_CONSOLE) Move rarch_config_save to settings.c - rename to
config_save_file
2013-01-05 22:18:59 +01:00
twinaphex
2c26f92c7d (RARCH_CONSOLE) Cleanups 2013-01-05 21:56:19 +01:00
twinaphex
08afcbfa3d (RARCH_CONSOLE) Use void* for param passing type 2013-01-03 03:02:52 +01:00
twinaphex
d0c4de9635 (XDK) Build fixes 2013-01-02 17:23:31 +01:00
Themaister
0b4cf2d053 Update license headers to 2013. 2013-01-01 01:41:15 +01:00
twinaphex
269698661a (Console/Android) Simplify input_key_pressed implementation 2012-12-23 14:44:46 +01:00
twinaphex
0b1bd6c276 (XDK) Use g_extern.draw_menu instead of block_swap mechanism 2012-12-18 08:19:57 +01:00
twinaphex
4076dda011 (360) Have xdk_d3d_frame decide to draw XUI instead of
it being done in rmenu_iterate
2012-12-15 17:46:57 +01:00
twinaphex
ffa5d4fa5f Rewrite do-while loops for console ports 2012-12-15 16:47:35 +01:00
twinaphex
dacab094f0 (RMenu) menu_loop renamed into rmenu_iterate - iterates menu code for one frame 2012-12-15 16:40:02 +01:00
twinaphex
3d2d4e4c18 (XDK D3D) Only update texture if frame is not NULL 2012-12-15 07:19:59 +01:00
twinaphex
875b6b6f2e (Xbox 1) Font cleanups 2012-12-15 07:16:02 +01:00
twinaphex
799a9c35fb gfx_common.c - make gfx_get_fps into the main public function -
and remove the two public wrapper functions
2012-12-15 07:03:33 +01:00
twinaphex
09cb50ddea (XDK) Input refactor 2012-12-15 05:23:08 +01:00
twinaphex
0df739b86d (360) Build fix 2012-12-15 04:36:19 +01:00
twinaphex
566296068a (Xbox 1) Fix build 2012-12-15 03:59:31 +01:00
twinaphex
4864adc7b1 (XDK) Rewrote Xbox font code 2012-12-15 03:35:04 +01:00
twinaphex
8a271d318c Frame advance - get rid of unnecessary extern variables now 2012-12-15 02:25:48 +01:00
twinaphex
04674fbba7 (PS3/XDK) Better way to toggle frame advance 2012-12-15 02:13:58 +01:00
twinaphex
0261d934f2 (RARCH_CONSOLE) Rework how we do RARCH_QUIT_KEY - right now used
for ports that define HAVE_RMENU - made compiling in the RMenu
GUI separate from the HAVE_RMENU logic
2012-12-15 01:14:21 +01:00