ToadKing
4782522dbd
(WII) fix RGUI controls
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(CONSOLES) fix logging
2013-04-12 09:19:02 -04:00
twinaphex
5a9194a95c
(360) Cleanup shader_hlsl.c
2013-04-12 15:14:34 +02:00
twinaphex
0ef62f24c4
(360 RMenu XUI) Cleanups
2013-04-12 15:03:31 +02:00
twinaphex
d53d92967c
(360 RMenu XUI) Works now with refactored filebrowser
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code
2013-04-12 14:23:25 +02:00
twinaphex
26c765a559
(XDK1) Strip platform_xdk.h
2013-04-12 13:41:07 +02:00
twinaphex
3b4ee38245
(XDK1) Remove some unused XDK1 I/O code
2013-04-12 13:27:10 +02:00
twinaphex
2b3334fc23
(RMenu) use memcpy/memset to copy over/flush from one struct to another
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(for pop_menu_stack/push_menu_stack purposes)
2013-04-12 12:41:49 +02:00
twinaphex
f8a040e286
(Filebrowser) Refactor filebrowser - get rid of second filebrowser
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instance in rmenu.c
2013-04-12 12:25:36 +02:00
twinaphex
345a9c77e8
(Filebrowser) Don't expose filebrowser_get_current_path function
2013-04-12 10:33:55 +02:00
twinaphex
54ec513e7e
(Filebrowser) Cleanup to directory_parse
2013-04-12 10:07:47 +02:00
twinaphex
8d8abcbdc5
(RMenu XUI) Move to new filebrowser dir popping logic
2013-04-12 09:58:16 +02:00
twinaphex
4e188a0e00
(Wii/RGUI) Take out QUIT_KEY button combo shortcuts - current
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RGUI works such that it goes directly into the ingame menu
after pressing menu toggle and you can quit from there.
2013-04-12 09:28:12 +02:00
Themaister
97095852f0
Should fix Wii and shader manager.
2013-04-12 09:08:07 +02:00
ToadKing
ded105746c
fix RGUI file browser
2013-04-11 21:00:13 -04:00
twinaphex
e75ed86fde
(Filebrowser) Cleanups
2013-04-12 00:27:00 +02:00
twinaphex
459a371982
(RMenu) Slimmer filebrowser dir popping
2013-04-12 00:16:23 +02:00
twinaphex
9d53311e33
(Filebrowser) Get rid of unnecessary filebrowser_init
2013-04-11 23:00:01 +02:00
twinaphex
63020f42d7
(Android) Some leftover Android garbage that was never expanded upon - scrub
2013-04-11 17:31:46 +02:00
twinaphex
30e190bdae
Remove superfluous wcstombs / mbstowcs wrappers
2013-04-11 17:18:23 +02:00
twinaphex
74edbf7339
(RMenu XUI / 360) Made RMenu XUI independent of MODE_MENU_DRAW - MODE_MENU_DRAW
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removed
2013-04-11 16:38:41 +02:00
Themaister
91c8fea8e9
Fix crash in shader browser.
2013-04-11 16:15:09 +02:00
Themaister
aebb2cb52e
Add initial GLSL loading in RGUI.
2013-04-11 16:15:09 +02:00
twinaphex
a49fe27d21
(GX) Make Wii/Gamecube gx_video no longer depend on MODE_MENU_DRAW
2013-04-11 16:10:09 +02:00
twinaphex
7bb9f0d288
(RMenu) No longer rely on MODE_MENU_DRAW
2013-04-11 15:29:43 +02:00
twinaphex
ea969282f4
(XDK1 RMenu) Don't call texture_image_render for panel anymore in rmenu.c
2013-04-11 15:05:42 +02:00
twinaphex
0f60833cac
(RMenu) Do video rendering in RMenu after input - same as RGUI - will also
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avoid having to 'skip' video swap when doing the render cached
frame call
2013-04-11 15:00:58 +02:00
twinaphex
8c777110f7
(RMenu) Run glClear or equivalent function at start of driver_frame function
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so that we can use rarch_render_cached_frame for menu purposes at
all times (instead of doing explicit clearing in our menu loops
beforehand for low-RAM modes where no menu texture is being drawn
but we don't want ghosting in the picture)
2013-04-11 13:42:02 +02:00
twinaphex
1171b7576a
Get rid of set_blend callback - the rgui draw texture function is
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now in charge of making sure texture is properly blended - note
to OV2/maister - test if this breaks D3D9 PC driver and if so
fix accordingly
2013-04-11 13:13:37 +02:00
CatalystG
a54c377e6f
(BlackBerry) Fix BB10 this time. Previous change didn't work on both.
2013-04-10 21:25:38 -04:00
CatalystG
fdcc6e2087
(BlackBerry) Fix PlayBook crash after selecting a game from RGUI
2013-04-10 20:27:49 -04:00
Themaister
acd3b481be
Let RGUI CGP be used across driver reinit.
2013-04-10 21:04:28 +02:00
twinaphex
2c29884d7d
(RMenu) Don't break menu stack when shortcut exiting from screenshot mode
2013-04-10 19:12:25 +02:00
twinaphex
37b90574ac
(PS3 RMenu) Fullblown shader manager support - still unsure whether
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I'm setting FBO values right though - maister - please code review
the FBO scaling incrementing/decrementing logic
2013-04-10 15:57:36 +02:00
twinaphex
adbfa4af90
(RMenu) Get rid of checks for main_is_init (for load/save CGP)
2013-04-10 13:24:56 +02:00
twinaphex
872c0a8133
(RMenu XDK1) Build fix
2013-04-10 13:24:27 +02:00
twinaphex
ad31643b51
(PS3 RMenu) Add initial options to Shader Manager - Load CGP function
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works
2013-04-10 13:17:01 +02:00
twinaphex
c52530d03e
(RMenu) Stub Shader Manager menu in - now to fill it in
2013-04-10 11:20:28 +02:00
twinaphex
4c0da898ae
(RMenu) Simplify some more lengthy strings that won't fit on 640x480
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screen
2013-04-10 10:20:27 +02:00
twinaphex
65bc6850d5
(RMenu) shorter descriptions so that they fit on Xbox 1 resolution
2013-04-10 10:15:03 +02:00
twinaphex
a871b6da54
(XDK) Remove texture_image_free - will have to manually do freeing
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memory management without a public function for Xbox
2013-04-10 09:59:29 +02:00
twinaphex
de31ccef3e
Revert "(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well"
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This reverts commit 4fa02a1952
.
2013-04-10 09:57:13 +02:00
twinaphex
4fa02a1952
(XDK1 RMenu) Free up tmpBrowser for every switch between game and menu as well
2013-04-10 09:49:04 +02:00
twinaphex
c0f9c0dc6f
(RMenu) Get casts working for C99 as well - argh
2013-04-10 09:48:56 +02:00
twinaphex
9cabedca58
(RMenu) C++98 compatibility casts
2013-04-10 09:46:52 +02:00
twinaphex
5f24e5daf4
(RMenu) Put menu_texture and menu_panel textures on heap - free
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them for Xbox 1 after going out of the menu and into the game
2013-04-10 09:34:46 +02:00
twinaphex
22ce22ca14
(360) Take out obsolete resampler type option
2013-04-10 07:55:59 +02:00
twinaphex
87d0843b13
(360) RMenu XUI now goes through the same RGUI functions for
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rendering
2013-04-10 07:47:11 +02:00
twinaphex
9d6f4590e8
(RMenu XDK1) Updated RMenu for Xbox 1 to use new
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RGUI/RMenu rendering funtions
2013-04-10 06:54:16 +02:00
twinaphex
d313e9b8f9
(PS3 RMenu) RMenu now renders background texture the same way
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as RGUI
2013-04-10 06:22:37 +02:00
twinaphex
7cf75e5eb4
SETTING_EMU_SKIN action was mistakenly inside a HAVE_SHADER_MANAGER
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ifdef
2013-04-10 04:57:49 +02:00