twinaphex
|
ea88399281
|
(XDK D3D) Refactor initing code completely - make it more inline
with PC D3D driver
|
2014-03-07 05:31:24 +01:00 |
|
twinaphex
|
c03c980c1e
|
(XDK D3D) Create set_mvp
|
2014-03-06 18:29:54 +01:00 |
|
twinaphex
|
407cced43c
|
(XDK D3D) Move g_extern.frame_count incrementin to swap_buffers
|
2014-03-05 22:24:39 +01:00 |
|
twinaphex
|
fb48a9e356
|
(XDK D3D) refactors
|
2014-03-05 22:10:36 +01:00 |
|
twinaphex
|
f0ff3b4ae7
|
(XDK D3D) Rename win_width/win_height to screen_width/screen_height
|
2014-03-05 06:25:39 +01:00 |
|
twinaphex
|
4cd603197b
|
(XDK D3D) Refactor LPDIRECT3D member to g_pD3D
|
2014-03-05 06:11:39 +01:00 |
|
twinaphex
|
1e37515e2f
|
(XDK D3D) Rename d3d_render_device member to dev
|
2014-03-05 06:05:48 +01:00 |
|
Themaister
|
74735e2b4d
|
Add some more error logging in X/EGL.
|
2014-03-03 23:00:37 +01:00 |
|
twinaphex
|
3f5e3c191e
|
(XDK) Build fixes
|
2014-03-02 02:18:37 +01:00 |
|
twinaphex
|
fd7f4d45cd
|
Move image files to gfx/image/
|
2014-02-25 21:24:15 +01:00 |
|
Hans-Kristian Arntzen
|
2ab94ad8d1
|
[Android]: Use ALPHA_SIZE 8.
Avoids weird 24-bit surfaces ...
|
2014-02-13 12:04:08 +01:00 |
|
Themaister
|
8120198ed8
|
Make C++ compiler happy.
|
2014-02-06 22:52:48 +01:00 |
|
Themaister
|
0b462054ea
|
De-hardcode input drivers in KMS-like drivers.
|
2014-01-24 10:23:48 +01:00 |
|
twinaphex
|
4815f25421
|
Start making xdk_ctx viable for both PC and console
|
2014-01-09 16:18:47 +01:00 |
|
twinaphex
|
3c16814970
|
(XDK) Make generate_pp more generic and more like make_d3dpp from
d3d9_pc.cpp
|
2014-01-09 14:11:08 +01:00 |
|
twinaphex
|
f5c94ed617
|
(D3D XDK) Reimplement PresentationInterval for Xbox
|
2014-01-09 14:00:25 +01:00 |
|
twinaphex
|
f374827ca2
|
(XDK Ctx) Set SwapEffect to 'discard' for both 360 and Xbox 1
|
2014-01-09 13:51:42 +01:00 |
|
twinaphex
|
1341b2e498
|
(XDK D3D) Clean up unneeded extern for Xbox 1
|
2014-01-09 13:41:28 +01:00 |
|
twinaphex
|
64474142dd
|
(XDK) Move xdk_d3d_generate_pp to xdk_ctx.c
|
2014-01-09 13:40:17 +01:00 |
|
twinaphex
|
5c5948b42b
|
(XDK D3D) Clean up XDK D3D context file
|
2014-01-09 13:37:23 +01:00 |
|
Themaister
|
53502bd066
|
Add some FIXMEs.
|
2014-01-03 20:23:35 +01:00 |
|
twinaphex
|
0a15a17d44
|
Update years on all license headers
|
2014-01-01 01:50:59 +01:00 |
|
Themaister
|
8a81ee856c
|
Some Win32 fixes.
|
2013-12-24 14:10:18 +01:00 |
|
Themaister
|
6031590cd3
|
Add OPENGLES3 context support in libretro GL.
|
2013-12-13 14:20:49 +01:00 |
|
Themaister
|
977cec1378
|
Refactor keyboard event callbacks.
Go through input/keyboard_line.c to better hide internal logic
regarding keyboard line input.
|
2013-12-10 19:39:09 +01:00 |
|
Themaister
|
40861aa17d
|
Handle modifiers in Win32 keyboard.
|
2013-12-09 14:35:43 +01:00 |
|
Themaister
|
deadbbc906
|
Add keyboard callback for Windows.
Only tested in Wine, but seems to work fine.
|
2013-12-09 14:22:46 +01:00 |
|
Themaister
|
07e3c7f7fa
|
Use input context in xvideo and xegl.
|
2013-12-08 14:42:03 +01:00 |
|
Themaister
|
205f8ce90d
|
Start implementing UTF-8 keyboard handling for X11.
|
2013-12-08 14:20:05 +01:00 |
|
Themaister
|
b809a59720
|
Fix mod-handling in X11.
|
2013-12-08 01:09:00 +01:00 |
|
Themaister
|
e7ddbf1192
|
Use udev over linuxraw if possible.
|
2013-12-07 14:28:34 +01:00 |
|
Themaister
|
d20b8b1b03
|
Remove debug use of udev.
|
2013-12-07 14:18:01 +01:00 |
|
Themaister
|
c21310b261
|
Start adding udev input driver.
|
2013-12-07 14:13:40 +01:00 |
|
twinaphex
|
8826034a55
|
(PS3) Get rid of CELL_SDK_VERSION macro if conditional
|
2013-11-16 16:31:16 +01:00 |
|
twinaphex
|
54d2e2d321
|
(Xbox 1) Build fixes
|
2013-11-11 03:36:30 +01:00 |
|
twinaphex
|
f8c37fc933
|
(Menu) Simplify menu preprocessor conditionals - there is now
one common catch-all define called HAVE_MENU
|
2013-11-08 04:36:47 +01:00 |
|
twinaphex
|
da8f8b6d63
|
Get rid of lifecycle_mode_state and use g_extern.lifecycle_state
instead
|
2013-11-07 21:44:44 +01:00 |
|
OV2
|
46345b0ddd
|
win32: add win8 pointer support
|
2013-11-05 21:23:32 +01:00 |
|
twinaphex
|
e3ebfbffa9
|
Rename frontend_android.h to platform_android.h
|
2013-11-03 17:02:40 +01:00 |
|
twinaphex
|
5060b5a379
|
(Android EGL) Take out looper snippets
|
2013-11-03 15:26:30 +01:00 |
|
twinaphex
|
a682319eee
|
(XDK1) Fix build - reimplemented input init
|
2013-11-01 17:12:24 +01:00 |
|
twinaphex
|
727dc76db8
|
(Console/Android) Init input driver from context driver/graphics
driver from now on - just like PC - input driver initing can be
hoisted out of global_drivers_init that way
|
2013-11-01 16:33:32 +01:00 |
|
twinaphex
|
3219c5b9f2
|
(PS3/XDK) Set input and input_data pointers to NULL in context files
|
2013-10-30 14:03:21 +01:00 |
|
Themaister
|
7aa8b40759
|
Fixup C89 for loops.
|
2013-10-22 21:37:56 +02:00 |
|
twinaphex
|
849cfb680e
|
Saves 'Show Framerate' setting to config file now too
|
2013-10-11 01:19:54 +02:00 |
|
Themaister
|
ee3b000425
|
Reapply for BB.
|
2013-10-08 12:28:38 +02:00 |
|
Themaister
|
f46f26c42a
|
Revert "(Show FPS) Fix issue with DRM EGL context showing corrupted"
This reverts commit 10baf8456d7e7a2ad44cc5924f7e10e3584ba82d.
|
2013-10-08 12:27:25 +02:00 |
|
twinaphex
|
10baf8456d
|
(Show FPS) Fix issue with DRM EGL context showing corrupted
string - check if buf_fps is not null before pushing string to message
queue - do this for all context files from now on
|
2013-10-08 03:14:34 +02:00 |
|
twinaphex
|
c2b55b9974
|
(XDK) Fix message queue
|
2013-10-07 23:57:55 +02:00 |
|
twinaphex
|
a18c04ef94
|
(XDK) Build fix
|
2013-10-07 23:48:43 +02:00 |
|