twinaphex
f60306b232
Rename read_conf_cgp/write_conf_cgp to
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read_conf_preset/write_conf_preset
2019-06-15 09:00:35 +02:00
LazyBumHorse
b54a360ab8
allow saving and properly loading 0 pass shader presets
2019-06-09 21:34:00 +02:00
LazyBumHorse
2816730b2f
make shader presets use relative paths
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Also change fill_pathname_resolve_relative() to apply path_resolve_realpath() as well
2019-06-07 16:11:06 +02:00
twinaphex
4c5f9ee65b
Cleanups
2019-05-31 17:34:32 +02:00
twinaphex
3e350afe93
video_shader_parse_pass - free pointer earlier
2019-05-11 08:56:41 +02:00
twinaphex
74388d8490
Remove string_concat
2019-05-10 18:05:58 +02:00
twinaphex
39eadbab6f
Use string_concat in more performance critical areas
2019-04-30 21:17:51 +02:00
twinaphex
4c3e0d44b8
Revert "Start using string_is_equal_memcmp and"
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This reverts commit 26d6aee1eb
.
2019-04-29 04:04:33 +02:00
twinaphex
26d6aee1eb
Start using string_is_equal_memcmp and
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string_is_equal_memcmp_fast
2019-04-28 17:23:11 +02:00
twinaphex
2c47d571aa
Use path_is_valid instead of filestream_exists when we only
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need to know if a file exists on the filesystem
2019-04-27 14:01:50 +02:00
twinaphex
643cd1923e
CXX_BUILD / C89_BUILD buildfixes
2019-03-14 14:14:44 +01:00
twinaphex
d744ed4666
Reimplement video_shader_is_supported
2019-03-13 20:39:36 +01:00
twinaphex
57e11a10e7
Reimplement video_shader_get_type_from_ext
2019-03-13 20:32:19 +01:00
Themaister
3029f96511
Add a new "glcore" driver with slang support.
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This driver should sunset the old gl2 driver, but that driver will
likely live on to support really ancient and terrible GL stacks.
All the worst legacy cruft has been ripped out, and it's almost a decent
backend now.
Requirements for slang are GL 3.2+ or GLES3.
Some shaders require features which are not directly compatible with
GLES2 or legacy GL.
This driver shares a lot of concepts from the Vulkan driver.
The slang shader stack and SPIRV-Cross are used to implement the shader
spec, and the menu shaders are also shared with Vulkan.
2019-03-09 12:30:49 +01:00
orbea
088860e499
Silence -Wformat-truncation warnings with DEBUG=1.
2019-01-24 10:59:53 -08:00
twinaphex
3ac631c7a3
(MSVC) Some more static code analysis warning fixes
2019-01-10 22:49:23 +01:00
twinaphex
b9ff2e4de1
Fix some static code analysis warnings from MSVC 2017
2019-01-10 21:47:15 +01:00
Brad Parker
4d09ddde1c
Qt: limit shader preset/pass selection to the appropriate extensions
2018-08-20 20:26:50 -04:00
Brad Parker
e4834250b9
Qt: set shader dialog title to current preset/shader name
2018-08-18 12:39:17 -04:00
Brad Parker
16459bfa91
Qt: add filter/scale to shader window
2018-08-18 00:33:59 -04:00
Brad Parker
341cf63399
Qt: show shader pass in parameters window, reload shader params when shader is reloaded
2018-08-14 21:38:52 -04:00
Brad Parker
560149857b
shaders: track the pass for each parameter
2018-08-14 18:46:32 -04:00
Brad Parker
4a86d29810
shaders: fix memory leak
2018-08-14 18:44:19 -04:00
Stuart Carnie
411bcf8bdd
feat(apple): Metal support for macOS
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* includes rgui
* shader support
This is a work-in-progress and there are some bugs and visual artifacts
still to be fixed.
2018-06-20 21:33:45 -07:00
twinaphex
8848b2837b
Add D3D10 to slang supported checks
2018-04-21 05:11:24 +02:00
twinaphex
3cd2018cc1
Update video_shader_parse.c
2018-03-02 01:41:05 +01:00
twinaphex
df7f47d00a
Create string_is_equal_case_insensitive
2018-03-01 23:16:34 +01:00
twinaphex
2f457af8bf
Buildfix
2018-03-01 22:51:43 +01:00
twinaphex
25b7e54bdb
Fix mistake
2018-03-01 22:44:27 +01:00
twinaphex
7a7902c4ac
string_is_equal_noncase has issues in video_shader_get_type_from_ext
2018-03-01 22:42:03 +01:00
twinaphex
ba0e6bcdea
Get rid of warning that is inaccurate
2018-03-01 18:17:04 +01:00
twinaphex
8b8b08aefd
- Simplify video_shader_parse_type
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- Fix welcome screen
2018-03-01 15:58:06 +01:00
twinaphex
7e8b9135c3
(Cg) If GL context is GLES2/3/Core context, Cg shaders are unavailable
2018-02-26 19:39:42 +01:00
twinaphex
826ca302ca
video_shader_get_type_from_ext - the switch now covers the APIs
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that support the shader type, not the ones that don't
2018-02-26 19:04:01 +01:00
twinaphex
f2e80fd8e8
hide cg and glsl for D3D10/11/12 drivers
2018-02-26 18:36:10 +01:00
twinaphex
a34c066e07
Hide glsl/cg shaders from Vulkan driver
2018-02-26 18:35:16 +01:00
twinaphex
d45189b853
Prevent crashes from occurring if we have the GL video driver
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in use and we try to skip to a slang shader through next/previous
hotkeys
2018-02-26 18:15:38 +01:00
twinaphex
5665e27324
Nits
2018-02-26 15:12:19 +01:00
twinaphex
826a5009b0
Cleanups
2018-02-25 23:54:46 +01:00
twinaphex
d8498d0de7
Cleanups
2018-02-25 23:49:00 +01:00
twinaphex
8dbe653e9f
Cleanup
2018-02-25 23:24:21 +01:00
twinaphex
e75992a66f
Get rid of HAVE_SHADER_MANAGER
2018-02-25 23:03:39 +01:00
twinaphex
74309e6e1c
shader code - Get rid of more hashes
2018-02-25 17:20:22 +01:00
twinaphex
f00d194ae3
Get rid of more hashes
2018-02-25 16:32:54 +01:00
twinaphex
016e24e5a5
(video_shader_parse) Get rid of hashes
2018-02-25 01:07:14 +01:00
aliaspider
37bebb5b65
(D3D12) slang shaders support.
2018-02-11 00:00:20 +01:00
twinaphex
d950794659
(video_shader_parse.c) Be safer with memory allocations
2018-02-05 13:55:04 +01:00
twinaphex
df632814e6
Add appropriate HAVE_SPIRV_CROSS ifdefs
2018-02-03 17:13:36 +01:00
aliaspider
5bc78d3ad5
(D3D11) Implement slang shader specification using Spirv-Cross.
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(incomplete)
2018-01-31 01:08:36 +01:00
Brad Parker
9ef75473e0
fix coverity warnings
2018-01-26 00:14:59 -05:00