Commit Graph

22 Commits

Author SHA1 Message Date
orbea
e062b98088 Remove trailing blank lines.
find . -type f -exec sed -i '${/^[[:space:]]*$/d;}' {} \+
2019-01-17 19:39:38 -08:00
twinaphex
ddbb1a4d43 Update 2019-01-08 21:43:40 +01:00
orbea
bfc366decc Squeeze extra blank lines with cat(1).
Example:

find . -type f -iname '*.c' | while read -r i; do
  cat -s "$i" > "$i.new"
  mv "$i.new" "$i"
done
2019-01-08 11:04:58 -08:00
Yarsan Hoessain
99c074e275
Change Retroarch to RetroArch once again for the 3ds 2018-05-27 20:21:41 +02:00
meepingsnesroms
f3bad8b3e2 Fix salamander for 3dsx build 2018-05-19 11:42:08 -07:00
meepingsnesroms
6c1e865d28 Make build system match core format 2018-05-19 09:59:47 -07:00
meepingsnesroms
5f234f0dd1 Start using proper 3ds executable formats (doesnt work properly yet) 2018-05-09 15:55:48 -07:00
meepingsnesroms
69bb95c49b Remove -a from uname 2018-01-05 09:58:10 -08:00
meepingsnesroms
2e0eb4df8e Allow using custom bannertool and makerom for 3ds, for wav format not found error
You can compile the latest version of bannertool for your system and have retroarch build with that instead of the builtin one that fails on windows.
2018-01-04 11:40:03 -08:00
meepingsnesroms
417be6e497 Use relative path names better for devkitARM 2017-12-26 15:32:56 -08:00
meepingsnesroms
5a4bd619ba Revert "Merge branch 'master' into master"
This reverts commit 4b68a21a7e, reversing
changes made to 5e0f78e8a0.
2017-12-25 18:27:59 -08:00
meepingsnesroms
0e22aec947 Bugfixes
Fix multiple line ending tipes in changed files, use DEVKITARM variable when referencing that directory, add 3ds .lst file to gitignore
2017-12-16 20:47:08 -08:00
twinaphex
f6937e27f2 Add vfs_implementation to Salamander builds 2017-12-14 15:18:48 +01:00
Unknown
7f2f90de24 Fix name issue with nekop2, use ${DEVKITPRO} for smdhtool, got devkitarm setup, compiles and works 2017-11-25 18:35:05 -08:00
meepingsnesroms
03f2a325fb Add 3ds assets, move assets from ctr to pkg/ctr
NOTE: I do not have the 3ds version of devkitARM installed so I could
not test it if moving the assets to pkg/ctr broke compiling but I did
change the assets paths in Makefile.ctr and Makefile.ctr.salimander so
it should compile.
2017-11-24 09:28:47 -08:00
twinaphex
360a3686a0 Update include dirs 2017-11-06 05:23:53 +01:00
twinaphex
e52e70aa5a Add encoding_utf to Salamander 2017-08-06 13:58:17 +02:00
twinaphex
e6a1afdb22 Update Makefiles 2017-06-16 15:38:20 +02:00
twinaphex
69abe6dbb9 Move deps/zlib to deps/libz 2017-03-25 10:05:33 +01:00
twinaphex
2f5d2d4b9f Add compat_strcasestr to Salamander builds 2016-12-17 19:35:51 +01:00
aliaspider
e4992bc6d0 (3DS) salamander build fix. 2016-10-08 02:35:54 +01:00
aliaspider
77e8cf8bb7 (3DS) implement core loading / salamander 2016-10-08 01:47:15 +01:00