/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Krzysztof HaƂadyn * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ /************************************************************************** * * Copyright (c) Microsoft Corporation. All rights reserved. * * File: xaudio2.h * Content: Declarations for the XAudio2 game audio API. * **************************************************************************/ /* Modified slightly to build without requiring the WinRT compiler since that is only available in C++ sources */ #ifdef _MSC_VER #pragma once #endif #ifndef __XAUDIO2_INCLUDED__ #define __XAUDIO2_INCLUDED__ #include #include #if(_WIN32_WINNT < _WIN32_WINNT_WIN8) #error "This version of XAudio2 is available only in Windows 8 or later. Use the XAudio2 headers and libraries from the DirectX SDK with applications that target Windows 7 and earlier versions." #endif /* (_WIN32_WINNT < _WIN32_WINNT_WIN8) */ #include #pragma region Application Family #if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE) /* Current name of the DLL shipped in the same SDK as this header. * The name reflects the current version */ #if(_WIN32_WINNT >= _WIN32_WINNT_WIN10) #define XAUDIO2_DLL_A "xaudio2_9.dll" #define XAUDIO2_DLL_W L"xaudio2_9.dll" #define XAUDIO2D_DLL_A "xaudio2_9d.dll" #define XAUDIO2D_DLL_W L"xaudio2_9d.dll" #else #define XAUDIO2_DLL_A "xaudio2_8.dll" #define XAUDIO2_DLL_W L"xaudio2_8.dll" #define XAUDIO2D_DLL_A "xaudio2_8.dll" #define XAUDIO2D_DLL_W L"xaudio2_8.dll" #endif #ifdef UNICODE #define XAUDIO2_DLL XAUDIO2_DLL_W #define XAUDIO2D_DLL XAUDIO2D_DLL_W #else #define XAUDIO2_DLL XAUDIO2_DLL_A #define XAUDIO2D_DLL XAUDIO2D_DLL_A #endif /************************************************************************** * * XAudio2 COM object class and interface IDs. * **************************************************************************/ #include #if defined(__cplusplus__) && defined(__WINRT__) #if(_WIN32_WINNT >= _WIN32_WINNT_WIN10) /* XAudio 2.9 */ interface __declspec(uuid("2B02E3CF-2E0B-4ec3-BE45-1B2A3FE7210D")) IXAudio2; #else /* XAudio 2.8 */ interface __declspec(uuid("60d8dac8-5aa1-4e8e-b597-2f5e2883d484")) IXAudio2; #endif #else /* Modified for C support */ #define DEFINE_GUID_X(n, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ static const GUID n = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } } #define DEFINE_CLSID_X(className, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID_X(CLSID_##className, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) #define DEFINE_IID_X(interfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \ DEFINE_GUID_X(IID_##interfaceName, 0x##l, 0x##w1, 0x##w2, 0x##b1, 0x##b2, 0x##b3, 0x##b4, 0x##b5, 0x##b6, 0x##b7, 0x##b8) #if(_WIN32_WINNT >= _WIN32_WINNT_WIN10) DEFINE_IID_X(IXAudio2, 2B02E3CF, 2E0B, 4ec3, BE, 45, 1B, 2A, 3F, E7, 21, 0D); #else DEFINE_IID_X(IXAudio2, 60d8dac8, 5aa1, 4e8e, b5, 97, 2f, 5e, 28, 83, d4, 84); #endif #endif /* Ignore the rest of this header if only the GUID definitions were requested */ #ifndef GUID_DEFS_ONLY #include /* Windows COM declarations */ #include /* Markers for documenting API semantics */ #include /* Basic data types and constants for audio work */ #include /* For AUDIO_STREAM_CATEGORY */ /* All structures defined in this file use tight field packing */ #pragma pack(push, 1) /************************************************************************** * * XAudio2 constants, flags and error codes. * **************************************************************************/ /* Numeric boundary values */ #define XAUDIO2_MAX_BUFFER_BYTES 0x80000000 /* Maximum bytes allowed in a source buffer */ #define XAUDIO2_MAX_QUEUED_BUFFERS 64 /* Maximum buffers allowed in a voice queue */ #define XAUDIO2_MAX_BUFFERS_SYSTEM 2 /* Maximum buffers allowed for system threads (Xbox 360 only) */ #define XAUDIO2_MAX_AUDIO_CHANNELS 64 /* Maximum channels in an audio stream */ #define XAUDIO2_MIN_SAMPLE_RATE 1000 /* Minimum audio sample rate supported */ #define XAUDIO2_MAX_SAMPLE_RATE 200000 /* Maximum audio sample rate supported */ #define XAUDIO2_MAX_VOLUME_LEVEL 16777216.0f /* Maximum acceptable volume level (2^24) */ #define XAUDIO2_MIN_FREQ_RATIO (1/1024.0f) /* Minimum SetFrequencyRatio argument */ #define XAUDIO2_MAX_FREQ_RATIO 1024.0f /* Maximum MaxFrequencyRatio argument */ #define XAUDIO2_DEFAULT_FREQ_RATIO 2.0f /* Default MaxFrequencyRatio argument */ #define XAUDIO2_MAX_FILTER_ONEOVERQ 1.5f /* Maximum XAUDIO2_FILTER_PARAMETERS.OneOverQ */ #define XAUDIO2_MAX_FILTER_FREQUENCY 1.0f /* Maximum XAUDIO2_FILTER_PARAMETERS.Frequency */ #define XAUDIO2_MAX_LOOP_COUNT 254 /* Maximum non-infinite XAUDIO2_BUFFER.LoopCount */ #define XAUDIO2_MAX_INSTANCES 8 /* Maximum simultaneous XAudio2 objects on Xbox 360 */ /* For XMA voices on Xbox 360 there is an additional restriction on the MaxFrequencyRatio * argument and the voice's sample rate: the product of these numbers cannot exceed 600000 * for one-channel voices or 300000 for voices with more than one channel. */ #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MONO 600000 #define XAUDIO2_MAX_RATIO_TIMES_RATE_XMA_MULTICHANNEL 300000 /* Numeric values with special meanings */ #define XAUDIO2_COMMIT_NOW 0 /* Used as an OperationSet argument */ #define XAUDIO2_COMMIT_ALL 0 /* Used in IXAudio2::CommitChanges */ #define XAUDIO2_INVALID_OPSET (UINT32)(-1) /* Not allowed for OperationSet arguments */ #define XAUDIO2_NO_LOOP_REGION 0 /* Used in XAUDIO2_BUFFER.LoopCount */ #define XAUDIO2_LOOP_INFINITE 255 /* Used in XAUDIO2_BUFFER.LoopCount */ #define XAUDIO2_DEFAULT_CHANNELS 0 /* Used in CreateMasteringVoice */ #define XAUDIO2_DEFAULT_SAMPLERATE 0 /* Used in CreateMasteringVoice */ /* Flags */ #define XAUDIO2_DEBUG_ENGINE 0x0001 /* Used in XAudio2Create */ #define XAUDIO2_VOICE_NOPITCH 0x0002 /* Used in IXAudio2::CreateSourceVoice */ #define XAUDIO2_VOICE_NOSRC 0x0004 /* Used in IXAudio2::CreateSourceVoice */ #define XAUDIO2_VOICE_USEFILTER 0x0008 /* Used in IXAudio2::CreateSource/SubmixVoice */ #define XAUDIO2_PLAY_TAILS 0x0020 /* Used in IXAudio2SourceVoice::Stop */ #define XAUDIO2_END_OF_STREAM 0x0040 /* Used in XAUDIO2_BUFFER.Flags */ #define XAUDIO2_SEND_USEFILTER 0x0080 /* Used in XAUDIO2_SEND_DESCRIPTOR.Flags */ #define XAUDIO2_VOICE_NOSAMPLESPLAYED 0x0100 /* Used in IXAudio2SourceVoice::GetState */ #define XAUDIO2_STOP_ENGINE_WHEN_IDLE 0x2000 /* Used in XAudio2Create to force the engine to Stop when no source voices are Started, and Start when a voice is Started */ #define XAUDIO2_1024_QUANTUM 0x8000 /* Used in XAudio2Create to specify nondefault processing quantum of 21.33 ms (1024 samples at 48KHz) */ #define XAUDIO2_NO_VIRTUAL_AUDIO_CLIENT 0x10000 /* Used in CreateMasteringVoice to create a virtual audio client */ /* Default parameters for the built-in filter */ #define XAUDIO2_DEFAULT_FILTER_TYPE LowPassFilter #define XAUDIO2_DEFAULT_FILTER_FREQUENCY XAUDIO2_MAX_FILTER_FREQUENCY #define XAUDIO2_DEFAULT_FILTER_ONEOVERQ 1.0f /* Internal XAudio2 constants */ /* The audio frame quantum can be calculated by reducing the fraction: * SamplesPerAudioFrame / SamplesPerSecond */ #define XAUDIO2_QUANTUM_NUMERATOR 1 /* On Windows, XAudio2 processes audio */ #define XAUDIO2_QUANTUM_DENOMINATOR 100 /* in 10ms chunks (= 1/100 seconds) */ #define XAUDIO2_QUANTUM_MS (1000.0f * XAUDIO2_QUANTUM_NUMERATOR / XAUDIO2_QUANTUM_DENOMINATOR) /* XAudio2 error codes */ #define FACILITY_XAUDIO2 0x896 #define XAUDIO2_E_INVALID_CALL 0x88960001 /* An API call or one of its arguments was illegal */ #define XAUDIO2_E_XMA_DECODER_ERROR 0x88960002 /* The XMA hardware suffered an unrecoverable error */ #define XAUDIO2_E_XAPO_CREATION_FAILED 0x88960003 /* XAudio2 failed to initialize an XAPO effect */ #define XAUDIO2_E_DEVICE_INVALIDATED 0x88960004 /* An audio device became unusable (unplugged, etc) */ /************************************************************************** * * Forward declarations for the XAudio2 interfaces. * **************************************************************************/ #ifdef __cplusplus #define FWD_DECLARE(x) interface x #else #define FWD_DECLARE(x) typedef interface x x #endif FWD_DECLARE(IXAudio2); FWD_DECLARE(IXAudio2Voice); FWD_DECLARE(IXAudio2SourceVoice); FWD_DECLARE(IXAudio2SubmixVoice); FWD_DECLARE(IXAudio2MasteringVoice); FWD_DECLARE(IXAudio2EngineCallback); FWD_DECLARE(IXAudio2VoiceCallback); /************************************************************************** * * XAudio2 structures and enumerations. * **************************************************************************/ /* Used in XAudio2Create, specifies which CPU(s) to use. */ typedef UINT32 XAUDIO2_PROCESSOR; #define Processor1 0x00000001 #define Processor2 0x00000002 #define Processor3 0x00000004 #define Processor4 0x00000008 #define Processor5 0x00000010 #define Processor6 0x00000020 #define Processor7 0x00000040 #define Processor8 0x00000080 #define Processor9 0x00000100 #define Processor10 0x00000200 #define Processor11 0x00000400 #define Processor12 0x00000800 #define Processor13 0x00001000 #define Processor14 0x00002000 #define Processor15 0x00004000 #define Processor16 0x00008000 #define Processor17 0x00010000 #define Processor18 0x00020000 #define Processor19 0x00040000 #define Processor20 0x00080000 #define Processor21 0x00100000 #define Processor22 0x00200000 #define Processor23 0x00400000 #define Processor24 0x00800000 #define Processor25 0x01000000 #define Processor26 0x02000000 #define Processor27 0x04000000 #define Processor28 0x08000000 #define Processor29 0x10000000 #define Processor30 0x20000000 #define Processor31 0x40000000 #define Processor32 0x80000000 #define XAUDIO2_ANY_PROCESSOR 0xffffffff #define XAUDIO2_DEFAULT_PROCESSOR Processor1 /* Returned by IXAudio2Voice::GetVoiceDetails */ typedef struct XAUDIO2_VOICE_DETAILS { UINT32 CreationFlags; /* Flags the voice was created with. */ UINT32 ActiveFlags; /* Flags currently active. */ UINT32 InputChannels; /* Channels in the voice's input audio. */ UINT32 InputSampleRate; /* Sample rate of the voice's input audio. */ } XAUDIO2_VOICE_DETAILS; /* Used in XAUDIO2_VOICE_SENDS below */ typedef struct XAUDIO2_SEND_DESCRIPTOR { UINT32 Flags; /* Either 0 or XAUDIO2_SEND_USEFILTER. */ IXAudio2Voice* pOutputVoice; /* This send's destination voice. */ } XAUDIO2_SEND_DESCRIPTOR; /* Used in the voice creation functions and in IXAudio2Voice::SetOutputVoices */ typedef struct XAUDIO2_VOICE_SENDS { UINT32 SendCount; /* Number of sends from this voice. */ XAUDIO2_SEND_DESCRIPTOR* pSends; /* Array of SendCount send descriptors. */ } XAUDIO2_VOICE_SENDS; /* Used in XAUDIO2_EFFECT_CHAIN below */ typedef struct XAUDIO2_EFFECT_DESCRIPTOR { IUnknown* pEffect; /* Pointer to the effect object's IUnknown interface. */ BOOL InitialState; /* TRUE if the effect should begin in the enabled state. */ UINT32 OutputChannels; /* How many output channels the effect should produce. */ } XAUDIO2_EFFECT_DESCRIPTOR; /* Used in the voice creation functions and in IXAudio2Voice::SetEffectChain */ typedef struct XAUDIO2_EFFECT_CHAIN { UINT32 EffectCount; /* Number of effects in this voice's effect chain. */ XAUDIO2_EFFECT_DESCRIPTOR* pEffectDescriptors; /* Array of effect descriptors. */ } XAUDIO2_EFFECT_CHAIN; /* Used in XAUDIO2_FILTER_PARAMETERS below */ typedef enum XAUDIO2_FILTER_TYPE { LowPassFilter, /* Attenuates frequencies above the cutoff frequency (state-variable filter). */ BandPassFilter, /* Attenuates frequencies outside a given range (state-variable filter). */ HighPassFilter, /* Attenuates frequencies below the cutoff frequency (state-variable filter). */ NotchFilter, /* Attenuates frequencies inside a given range (state-variable filter). */ LowPassOnePoleFilter, /* Attenuates frequencies above the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect) */ HighPassOnePoleFilter /* Attenuates frequencies below the cutoff frequency (one-pole filter, XAUDIO2_FILTER_PARAMETERS.OneOverQ has no effect) */ } XAUDIO2_FILTER_TYPE; /* Used in IXAudio2Voice::Set/GetFilterParameters and Set/GetOutputFilterParameters */ typedef struct XAUDIO2_FILTER_PARAMETERS { XAUDIO2_FILTER_TYPE Type; /* Filter type. */ float Frequency; /* Filter coefficient. */ /* must be >= 0 and <= XAUDIO2_MAX_FILTER_FREQUENCY */ /* See XAudio2CutoffFrequencyToRadians() for state-variable filter types and */ /* XAudio2CutoffFrequencyToOnePoleCoefficient() for one-pole filter types. */ float OneOverQ; /* Reciprocal of the filter's quality factor Q; */ /* must be > 0 and <= XAUDIO2_MAX_FILTER_ONEOVERQ. */ /* Has no effect for one-pole filters. */ } XAUDIO2_FILTER_PARAMETERS; /* Used in IXAudio2SourceVoice::SubmitSourceBuffer */ typedef struct XAUDIO2_BUFFER { UINT32 Flags; /* Either 0 or XAUDIO2_END_OF_STREAM. */ UINT32 AudioBytes; /* Size of the audio data buffer in bytes. */ const BYTE* pAudioData; /* Pointer to the audio data buffer. */ UINT32 PlayBegin; /* First sample in this buffer to be played. */ UINT32 PlayLength; /* Length of the region to be played in samples, */ /* or 0 to play the whole buffer. */ UINT32 LoopBegin; /* First sample of the region to be looped. */ UINT32 LoopLength; /* Length of the desired loop region in samples, */ /* or 0 to loop the entire buffer. */ UINT32 LoopCount; /* Number of times to repeat the loop region, */ /* or XAUDIO2_LOOP_INFINITE to loop forever. */ void* pContext; /* Context value to be passed back in callbacks. */ } XAUDIO2_BUFFER; /* Used in IXAudio2SourceVoice::SubmitSourceBuffer when submitting XWMA data. * NOTE: If an XWMA sound is submitted in more than one buffer, each buffer's * pDecodedPacketCumulativeBytes[PacketCount-1] value must be subtracted from * all the entries in the next buffer's pDecodedPacketCumulativeBytes array. * And whether a sound is submitted in more than one buffer or not, the final * buffer of the sound should use the XAUDIO2_END_OF_STREAM flag, or else the * client must call IXAudio2SourceVoice::Discontinuity after submitting it. */ typedef struct XAUDIO2_BUFFER_WMA { const UINT32* pDecodedPacketCumulativeBytes; /* Decoded packet's cumulative size array. * Each element is the number of bytes accumulated * when the corresponding XWMA packet is decoded in * order. The array must have PacketCount elements. */ UINT32 PacketCount; /* Number of XWMA packets submitted. Must be >= 1 and */ /* divide evenly into XAUDIO2_BUFFER.AudioBytes. */ } XAUDIO2_BUFFER_WMA; /* Returned by IXAudio2SourceVoice::GetState */ typedef struct XAUDIO2_VOICE_STATE { void* pCurrentBufferContext; /* The pContext value provided in the XAUDIO2_BUFFER */ /* that is currently being processed, or NULL if */ /* there are no buffers in the queue. */ UINT32 BuffersQueued; /* Number of buffers currently queued on the voice */ /* (including the one that is being processed). */ UINT64 SamplesPlayed; /* Total number of samples produced by the voice since * it began processing the current audio stream. * If XAUDIO2_VOICE_NOSAMPLESPLAYED is specified * in the call to IXAudio2SourceVoice::GetState, * this member will not be calculated, saving CPU. */ } XAUDIO2_VOICE_STATE; /* Returned by IXAudio2::GetPerformanceData */ typedef struct XAUDIO2_PERFORMANCE_DATA { /* CPU usage information */ UINT64 AudioCyclesSinceLastQuery; /* CPU cycles spent on audio processing since the * last call to StartEngine or GetPerformanceData. */ UINT64 TotalCyclesSinceLastQuery; /* Total CPU cycles elapsed since the last call * (only counts the CPU XAudio2 is running on). */ UINT32 MinimumCyclesPerQuantum; /* Fewest CPU cycles spent processing any one * audio quantum since the last call. */ UINT32 MaximumCyclesPerQuantum; /* Most CPU cycles spent processing any one * audio quantum since the last call. */ /* Memory usage information */ UINT32 MemoryUsageInBytes; /* Total heap space currently in use. */ /* Audio latency and glitching information */ UINT32 CurrentLatencyInSamples; /* Minimum delay from when a sample is read from a */ /* source buffer to when it reaches the speakers. */ UINT32 GlitchesSinceEngineStarted; /* Audio dropouts since the engine was started. */ /* Data about XAudio2's current workload */ UINT32 ActiveSourceVoiceCount; /* Source voices currently playing. */ UINT32 TotalSourceVoiceCount; /* Source voices currently existing. */ UINT32 ActiveSubmixVoiceCount; /* Submix voices currently playing/existing. */ UINT32 ActiveResamplerCount; /* Resample xAPOs currently active. */ UINT32 ActiveMatrixMixCount; /* MatrixMix xAPOs currently active. */ /* Usage of the hardware XMA decoder (Xbox 360 only) */ UINT32 ActiveXmaSourceVoices; /* Number of source voices decoding XMA data. */ UINT32 ActiveXmaStreams; /* A voice can use more than one XMA stream. */ } XAUDIO2_PERFORMANCE_DATA; /* Used in IXAudio2::SetDebugConfiguration */ typedef struct XAUDIO2_DEBUG_CONFIGURATION { UINT32 TraceMask; /* Bitmap of enabled debug message types. */ UINT32 BreakMask; /* Message types that will break into the debugger. */ BOOL LogThreadID; /* Whether to log the thread ID with each message. */ BOOL LogFileline; /* Whether to log the source file and line number. */ BOOL LogFunctionName; /* Whether to log the function name. */ BOOL LogTiming; /* Whether to log message timestamps. */ } XAUDIO2_DEBUG_CONFIGURATION; /************************************************************************** * * IXAudio2: Top-level XAudio2 COM interface. * **************************************************************************/ /* Use default arguments if compiling as C++ */ #ifdef __cplusplus #define X2DEFAULT(x) =x #else #define X2DEFAULT(x) #endif #undef INTERFACE #define INTERFACE IXAudio2 DECLARE_INTERFACE_(IXAudio2, IUnknown) { STDMETHOD(QueryInterface) (THIS_ REFIID riid, _Outptr_ void** ppvInterface) PURE; STDMETHOD_(ULONG, AddRef) (THIS) PURE; STDMETHOD_(ULONG, Release) (THIS) PURE; STDMETHOD(RegisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE; STDMETHOD_(void, UnregisterForCallbacks) (_In_ IXAudio2EngineCallback* pCallback) PURE; STDMETHOD(CreateSourceVoice) (THIS_ _Outptr_ IXAudio2SourceVoice** ppSourceVoice, _In_ const WAVEFORMATEX* pSourceFormat, UINT32 Flags X2DEFAULT(0), float MaxFrequencyRatio X2DEFAULT(XAUDIO2_DEFAULT_FREQ_RATIO), _In_opt_ IXAudio2VoiceCallback* pCallback X2DEFAULT(NULL), _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; STDMETHOD(CreateSubmixVoice) (THIS_ _Outptr_ IXAudio2SubmixVoice** ppSubmixVoice, UINT32 InputChannels, UINT32 InputSampleRate, UINT32 Flags X2DEFAULT(0), UINT32 ProcessingStage X2DEFAULT(0), _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList X2DEFAULT(NULL), _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL)) PURE; STDMETHOD(CreateMasteringVoice) (THIS_ _Outptr_ IXAudio2MasteringVoice** ppMasteringVoice, UINT32 InputChannels X2DEFAULT(XAUDIO2_DEFAULT_CHANNELS), UINT32 InputSampleRate X2DEFAULT(XAUDIO2_DEFAULT_SAMPLERATE), UINT32 Flags X2DEFAULT(0), _In_opt_z_ LPCWSTR szDeviceId X2DEFAULT(NULL), _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain X2DEFAULT(NULL), _In_ AUDIO_STREAM_CATEGORY StreamCategory X2DEFAULT(AudioCategory_GameEffects)) PURE; STDMETHOD(StartEngine) (THIS) PURE; STDMETHOD_(void, StopEngine) (THIS) PURE; STDMETHOD(CommitChanges) (THIS_ UINT32 OperationSet) PURE; STDMETHOD_(void, GetPerformanceData) (THIS_ _Out_ XAUDIO2_PERFORMANCE_DATA* pPerfData) PURE; STDMETHOD_(void, SetDebugConfiguration) (THIS_ _In_opt_ const XAUDIO2_DEBUG_CONFIGURATION* pDebugConfiguration, _Reserved_ void* pReserved X2DEFAULT(NULL)) PURE; }; /************************************************************************** * * IXAudio2Voice: Base voice management interface. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2Voice DECLARE_INTERFACE(IXAudio2Voice) { #define Declare_IXAudio2Voice_Methods() \ STDMETHOD_(void, GetVoiceDetails) (THIS_ _Out_ XAUDIO2_VOICE_DETAILS* pVoiceDetails) PURE; \ STDMETHOD(SetOutputVoices) (THIS_ _In_opt_ const XAUDIO2_VOICE_SENDS* pSendList) PURE; \ STDMETHOD(SetEffectChain) (THIS_ _In_opt_ const XAUDIO2_EFFECT_CHAIN* pEffectChain) PURE; \ STDMETHOD(EnableEffect) (THIS_ UINT32 EffectIndex, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD(DisableEffect) (THIS_ UINT32 EffectIndex, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetEffectState) (THIS_ UINT32 EffectIndex, _Out_ BOOL* pEnabled) PURE; \ STDMETHOD(SetEffectParameters) (THIS_ UINT32 EffectIndex, \ _In_reads_bytes_(ParametersByteSize) const void* pParameters, \ UINT32 ParametersByteSize, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD(GetEffectParameters) (THIS_ UINT32 EffectIndex, \ _Out_writes_bytes_(ParametersByteSize) void* pParameters, \ UINT32 ParametersByteSize) PURE; \ STDMETHOD(SetFilterParameters) (THIS_ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetFilterParameters) (THIS_ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ STDMETHOD(SetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \ _In_ const XAUDIO2_FILTER_PARAMETERS* pParameters, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetOutputFilterParameters) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \ _Out_ XAUDIO2_FILTER_PARAMETERS* pParameters) PURE; \ STDMETHOD(SetVolume) (THIS_ float Volume, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetVolume) (THIS_ _Out_ float* pVolume) PURE; \ STDMETHOD(SetChannelVolumes) (THIS_ UINT32 Channels, _In_reads_(Channels) const float* pVolumes, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetChannelVolumes) (THIS_ UINT32 Channels, _Out_writes_(Channels) float* pVolumes) PURE; \ STDMETHOD(SetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \ UINT32 SourceChannels, UINT32 DestinationChannels, \ _In_reads_(SourceChannels * DestinationChannels) const float* pLevelMatrix, \ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; \ STDMETHOD_(void, GetOutputMatrix) (THIS_ _In_opt_ IXAudio2Voice* pDestinationVoice, \ UINT32 SourceChannels, UINT32 DestinationChannels, \ _Out_writes_(SourceChannels * DestinationChannels) float* pLevelMatrix) PURE; \ STDMETHOD_(void, DestroyVoice) (THIS) PURE Declare_IXAudio2Voice_Methods(); }; /************************************************************************** * * IXAudio2SourceVoice: Source voice management interface. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2SourceVoice DECLARE_INTERFACE_(IXAudio2SourceVoice, IXAudio2Voice) { Declare_IXAudio2Voice_Methods(); STDMETHOD(Start) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD(Stop) (THIS_ UINT32 Flags X2DEFAULT(0), UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD(SubmitSourceBuffer) (THIS_ _In_ const XAUDIO2_BUFFER* pBuffer, _In_opt_ const XAUDIO2_BUFFER_WMA* pBufferWMA X2DEFAULT(NULL)) PURE; STDMETHOD(FlushSourceBuffers) (THIS) PURE; STDMETHOD(Discontinuity) (THIS) PURE; STDMETHOD(ExitLoop) (THIS_ UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD_(void, GetState) (THIS_ _Out_ XAUDIO2_VOICE_STATE* pVoiceState, UINT32 Flags X2DEFAULT(0)) PURE; STDMETHOD(SetFrequencyRatio) (THIS_ float Ratio, UINT32 OperationSet X2DEFAULT(XAUDIO2_COMMIT_NOW)) PURE; STDMETHOD_(void, GetFrequencyRatio) (THIS_ _Out_ float* pRatio) PURE; STDMETHOD(SetSourceSampleRate) (THIS_ UINT32 NewSourceSampleRate) PURE; }; /************************************************************************** * * IXAudio2SubmixVoice: Submixing voice management interface. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2SubmixVoice DECLARE_INTERFACE_(IXAudio2SubmixVoice, IXAudio2Voice) { Declare_IXAudio2Voice_Methods(); }; /************************************************************************** * * IXAudio2MasteringVoice: Mastering voice management interface. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2MasteringVoice DECLARE_INTERFACE_(IXAudio2MasteringVoice, IXAudio2Voice) { Declare_IXAudio2Voice_Methods(); STDMETHOD(GetChannelMask) (THIS_ _Out_ DWORD* pChannelmask) PURE; }; /************************************************************************** * * IXAudio2EngineCallback: Client notification interface for engine events. * * REMARKS: Contains methods to notify the client when certain events happen * in the XAudio2 engine. This interface should be implemented by * the client. XAudio2 will call these methods via the interface * pointer provided by the client when it calls * IXAudio2::RegisterForCallbacks. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2EngineCallback DECLARE_INTERFACE(IXAudio2EngineCallback) { STDMETHOD_(void, OnProcessingPassStart) (THIS) PURE; STDMETHOD_(void, OnProcessingPassEnd) (THIS) PURE; STDMETHOD_(void, OnCriticalError) (THIS_ HRESULT Error) PURE; }; /************************************************************************** * * IXAudio2VoiceCallback: Client notification interface for voice events. * * REMARKS: Contains methods to notify the client when certain events happen * in an XAudio2 voice. This interface should be implemented by the * client. XAudio2 will call these methods via an interface pointer * provided by the client in the IXAudio2::CreateSourceVoice call. * **************************************************************************/ #undef INTERFACE #define INTERFACE IXAudio2VoiceCallback DECLARE_INTERFACE(IXAudio2VoiceCallback) { STDMETHOD_(void, OnVoiceProcessingPassStart) (THIS_ UINT32 BytesRequired) PURE; STDMETHOD_(void, OnVoiceProcessingPassEnd) (THIS) PURE; STDMETHOD_(void, OnStreamEnd) (THIS) PURE; STDMETHOD_(void, OnBufferStart) (THIS_ void* pBufferContext) PURE; STDMETHOD_(void, OnBufferEnd) (THIS_ void* pBufferContext) PURE; STDMETHOD_(void, OnLoopEnd) (THIS_ void* pBufferContext) PURE; STDMETHOD_(void, OnVoiceError) (THIS_ void* pBufferContext, HRESULT Error) PURE; }; /************************************************************************** * * Macros to make it easier to use the XAudio2 COM interfaces in C code. * **************************************************************************/ #ifndef __cplusplus /* IXAudio2 */ #define IXAudio2_QueryInterface(This,riid,ppvInterface) ((This)->lpVtbl->QueryInterface(This,riid,ppvInterface)) #define IXAudio2_AddRef(This) ((This)->lpVtbl->AddRef(This)) #define IXAudio2_Release(This) ((This)->lpVtbl->Release(This)) #define IXAudio2_CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain) ((This)->lpVtbl->CreateSourceVoice(This,ppSourceVoice,pSourceFormat,Flags,MaxFrequencyRatio,pCallback,pSendList,pEffectChain)) #define IXAudio2_CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain) ((This)->lpVtbl->CreateSubmixVoice(This,ppSubmixVoice,InputChannels,InputSampleRate,Flags,ProcessingStage,pSendList,pEffectChain)) #define IXAudio2_CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory) ((This)->lpVtbl->CreateMasteringVoice(This,ppMasteringVoice,InputChannels,InputSampleRate,Flags,DeviceId,pEffectChain,StreamCategory)) #define IXAudio2_StartEngine(This) ((This)->lpVtbl->StartEngine(This)) #define IXAudio2_StopEngine(This) ((This)->lpVtbl->StopEngine(This)) #define IXAudio2_CommitChanges(This,OperationSet) ((This)->lpVtbl->CommitChanges(This,OperationSet)) #define IXAudio2_GetPerformanceData(This,pPerfData) ((This)->lpVtbl->GetPerformanceData(This,pPerfData)) #define IXAudio2_SetDebugConfiguration(This,pDebugConfiguration,pReserved) ((This)->lpVtbl->SetDebugConfiguration(This,pDebugConfiguration,pReserved)) /* IXAudio2Voice */ #define IXAudio2Voice_GetVoiceDetails(This,pVoiceDetails) ((This)->lpVtbl->GetVoiceDetails(This,pVoiceDetails)) #define IXAudio2Voice_SetOutputVoices(This,pSendList) ((This)->lpVtbl->SetOutputVoices(This,pSendList)) #define IXAudio2Voice_SetEffectChain(This,pEffectChain) ((This)->lpVtbl->SetEffectChain(This,pEffectChain)) #define IXAudio2Voice_EnableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->EnableEffect(This,EffectIndex,OperationSet)) #define IXAudio2Voice_DisableEffect(This,EffectIndex,OperationSet) ((This)->lpVtbl->DisableEffect(This,EffectIndex,OperationSet)) #define IXAudio2Voice_GetEffectState(This,EffectIndex,pEnabled) ((This)->lpVtbl->GetEffectState(This,EffectIndex,pEnabled)) #define IXAudio2Voice_SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize, OperationSet) ((This)->lpVtbl->SetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize,OperationSet)) #define IXAudio2Voice_GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize) ((This)->lpVtbl->GetEffectParameters(This,EffectIndex,pParameters,ParametersByteSize)) #define IXAudio2Voice_SetFilterParameters(This,pParameters,OperationSet) ((This)->lpVtbl->SetFilterParameters(This,pParameters,OperationSet)) #define IXAudio2Voice_GetFilterParameters(This,pParameters) ((This)->lpVtbl->GetFilterParameters(This,pParameters)) #define IXAudio2Voice_SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet) ((This)->lpVtbl->SetOutputFilterParameters(This,pDestinationVoice,pParameters,OperationSet)) #define IXAudio2Voice_GetOutputFilterParameters(This,pDestinationVoice,pParameters) ((This)->lpVtbl->GetOutputFilterParameters(This,pDestinationVoice,pParameters)) #define IXAudio2Voice_SetVolume(This,Volume,OperationSet) ((This)->lpVtbl->SetVolume(This,Volume,OperationSet)) #define IXAudio2Voice_GetVolume(This,pVolume) ((This)->lpVtbl->GetVolume(This,pVolume)) #define IXAudio2Voice_SetChannelVolumes(This,Channels,pVolumes,OperationSet) ((This)->lpVtbl->SetChannelVolumes(This,Channels,pVolumes,OperationSet)) #define IXAudio2Voice_GetChannelVolumes(This,Channels,pVolumes) ((This)->lpVtbl->GetChannelVolumes(This,Channels,pVolumes)) #define IXAudio2Voice_SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet) ((This)->lpVtbl->SetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix,OperationSet)) #define IXAudio2Voice_GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix) ((This)->lpVtbl->GetOutputMatrix(This,pDestinationVoice,SourceChannels,DestinationChannels,pLevelMatrix)) #define IXAudio2Voice_DestroyVoice(This) ((This)->lpVtbl->DestroyVoice(This)) /* IXAudio2SourceVoice */ #define IXAudio2SourceVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails #define IXAudio2SourceVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices #define IXAudio2SourceVoice_SetEffectChain IXAudio2Voice_SetEffectChain #define IXAudio2SourceVoice_EnableEffect IXAudio2Voice_EnableEffect #define IXAudio2SourceVoice_DisableEffect IXAudio2Voice_DisableEffect #define IXAudio2SourceVoice_GetEffectState IXAudio2Voice_GetEffectState #define IXAudio2SourceVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters #define IXAudio2SourceVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters #define IXAudio2SourceVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters #define IXAudio2SourceVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters #define IXAudio2SourceVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters #define IXAudio2SourceVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters #define IXAudio2SourceVoice_SetVolume IXAudio2Voice_SetVolume #define IXAudio2SourceVoice_GetVolume IXAudio2Voice_GetVolume #define IXAudio2SourceVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes #define IXAudio2SourceVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes #define IXAudio2SourceVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix #define IXAudio2SourceVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix #define IXAudio2SourceVoice_DestroyVoice IXAudio2Voice_DestroyVoice #define IXAudio2SourceVoice_Start(This,Flags,OperationSet) ((This)->lpVtbl->Start(This,Flags,OperationSet)) #define IXAudio2SourceVoice_Stop(This,Flags,OperationSet) ((This)->lpVtbl->Stop(This,Flags,OperationSet)) #define IXAudio2SourceVoice_SubmitSourceBuffer(This,pBuffer,pBufferWMA) ((This)->lpVtbl->SubmitSourceBuffer(This,pBuffer,pBufferWMA)) #define IXAudio2SourceVoice_FlushSourceBuffers(This) ((This)->lpVtbl->FlushSourceBuffers(This)) #define IXAudio2SourceVoice_Discontinuity(This) ((This)->lpVtbl->Discontinuity(This)) #define IXAudio2SourceVoice_ExitLoop(This,OperationSet) ((This)->lpVtbl->ExitLoop(This,OperationSet)) #define IXAudio2SourceVoice_GetState(This,pVoiceState,Flags) ((This)->lpVtbl->GetState(This,pVoiceState,Flags)) #define IXAudio2SourceVoice_SetFrequencyRatio(This,Ratio,OperationSet) ((This)->lpVtbl->SetFrequencyRatio(This,Ratio,OperationSet)) #define IXAudio2SourceVoice_GetFrequencyRatio(This,pRatio) ((This)->lpVtbl->GetFrequencyRatio(This,pRatio)) #define IXAudio2SourceVoice_SetSourceSampleRate(This,NewSourceSampleRate) ((This)->lpVtbl->SetSourceSampleRate(This,NewSourceSampleRate)) /* IXAudio2SubmixVoice */ #define IXAudio2SubmixVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails #define IXAudio2SubmixVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices #define IXAudio2SubmixVoice_SetEffectChain IXAudio2Voice_SetEffectChain #define IXAudio2SubmixVoice_EnableEffect IXAudio2Voice_EnableEffect #define IXAudio2SubmixVoice_DisableEffect IXAudio2Voice_DisableEffect #define IXAudio2SubmixVoice_GetEffectState IXAudio2Voice_GetEffectState #define IXAudio2SubmixVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters #define IXAudio2SubmixVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters #define IXAudio2SubmixVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters #define IXAudio2SubmixVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters #define IXAudio2SubmixVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters #define IXAudio2SubmixVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters #define IXAudio2SubmixVoice_SetVolume IXAudio2Voice_SetVolume #define IXAudio2SubmixVoice_GetVolume IXAudio2Voice_GetVolume #define IXAudio2SubmixVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes #define IXAudio2SubmixVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes #define IXAudio2SubmixVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix #define IXAudio2SubmixVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix #define IXAudio2SubmixVoice_DestroyVoice IXAudio2Voice_DestroyVoice /* IXAudio2MasteringVoice */ #define IXAudio2MasteringVoice_GetVoiceDetails IXAudio2Voice_GetVoiceDetails #define IXAudio2MasteringVoice_SetOutputVoices IXAudio2Voice_SetOutputVoices #define IXAudio2MasteringVoice_SetEffectChain IXAudio2Voice_SetEffectChain #define IXAudio2MasteringVoice_EnableEffect IXAudio2Voice_EnableEffect #define IXAudio2MasteringVoice_DisableEffect IXAudio2Voice_DisableEffect #define IXAudio2MasteringVoice_GetEffectState IXAudio2Voice_GetEffectState #define IXAudio2MasteringVoice_SetEffectParameters IXAudio2Voice_SetEffectParameters #define IXAudio2MasteringVoice_GetEffectParameters IXAudio2Voice_GetEffectParameters #define IXAudio2MasteringVoice_SetFilterParameters IXAudio2Voice_SetFilterParameters #define IXAudio2MasteringVoice_GetFilterParameters IXAudio2Voice_GetFilterParameters #define IXAudio2MasteringVoice_SetOutputFilterParameters IXAudio2Voice_SetOutputFilterParameters #define IXAudio2MasteringVoice_GetOutputFilterParameters IXAudio2Voice_GetOutputFilterParameters #define IXAudio2MasteringVoice_SetVolume IXAudio2Voice_SetVolume #define IXAudio2MasteringVoice_GetVolume IXAudio2Voice_GetVolume #define IXAudio2MasteringVoice_SetChannelVolumes IXAudio2Voice_SetChannelVolumes #define IXAudio2MasteringVoice_GetChannelVolumes IXAudio2Voice_GetChannelVolumes #define IXAudio2MasteringVoice_SetOutputMatrix IXAudio2Voice_SetOutputMatrix #define IXAudio2MasteringVoice_GetOutputMatrix IXAudio2Voice_GetOutputMatrix #define IXAudio2MasteringVoice_DestroyVoice IXAudio2Voice_DestroyVoice #define IXAudio2MasteringVoice_GetChannelMask(This,pChannelMask) ((This)->lpVtbl->GetChannelMask(This,pChannelMask)) #endif /* #ifndef __cplusplus */ /************************************************************************** * * XAudio2Create: Top-level function that creates an XAudio2 instance. * * ARGUMENTS: * * Flags - Flags specifying the XAudio2 object's behavior. * * XAudio2Processor - An XAUDIO2_PROCESSOR value that specifies the * hardware threads (Xbox) or processors (Windows) that XAudio2 * will use. Note that XAudio2 supports concurrent processing on * multiple threads, using any combination of XAUDIO2_PROCESSOR * flags. The values are platform-specific; platform-independent * code can use XAUDIO2_DEFAULT_PROCESSOR to use the default on * each platform. * **************************************************************************/ #ifdef __cplusplus__ /* We're an xaudio2 client */ #define XAUDIO2_STDAPI extern "C" __declspec(dllimport) HRESULT __stdcall #else /* Modified for C support */ /* We're an xaudio2 client */ #define XAUDIO2_STDAPI __declspec(dllimport) HRESULT __stdcall #endif #if (NTDDI_VERSION >= NTDDI_WIN10_RS5) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) XAUDIO2_STDAPI XAudio2CreateWithVersionInfo(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR), DWORD ntddiVersion X2DEFAULT(NTDDI_VERSION)); static INLINE HRESULT XAudio2Create(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)) { /* When compiled for RS5 or later, try to invoke XAudio2CreateWithVersionInfo. * Need to use LoadLibrary in case the app is running on an older OS. */ typedef HRESULT(__stdcall *XAudio2CreateWithVersionInfoFunc)(_Outptr_ IXAudio2**, UINT32, XAUDIO2_PROCESSOR, DWORD); typedef HRESULT(__stdcall *XAudio2CreateInfoFunc)(_Outptr_ IXAudio2**, UINT32, XAUDIO2_PROCESSOR); static XAudio2CreateWithVersionInfoFunc s_pfnAudio2CreateWithVersion = NULL; static XAudio2CreateInfoFunc s_pfnAudio2Create = NULL; static HMODULE s_dllInstance = NULL; if (!s_dllInstance) { if (!(s_dllInstance = LoadLibraryEx(XAUDIO2_DLL, NULL, LOAD_LIBRARY_SEARCH_SYSTEM32))) return HRESULT_FROM_WIN32(GetLastError()); if (!(s_pfnAudio2CreateWithVersion = (XAudio2CreateWithVersionInfoFunc)(void*)GetProcAddress(s_dllInstance, "XAudio2CreateWithVersionInfo"))) { if (!(s_pfnAudio2Create = (XAudio2CreateInfoFunc)(void*)GetProcAddress(s_dllInstance, "XAudio2Create"))) return HRESULT_FROM_WIN32(GetLastError()); } } if (s_pfnAudio2CreateWithVersion) return (*s_pfnAudio2CreateWithVersion)(ppXAudio2, Flags, XAudio2Processor, NTDDI_VERSION); return (*s_pfnAudio2Create)(ppXAudio2, Flags, XAudio2Processor); } #else /* RS4 or older, or not a desktop app */ XAUDIO2_STDAPI XAudio2Create(_Outptr_ IXAudio2** ppXAudio2, UINT32 Flags X2DEFAULT(0), XAUDIO2_PROCESSOR XAudio2Processor X2DEFAULT(XAUDIO2_DEFAULT_PROCESSOR)); #endif /* Undo the #pragma pack(push, 1) directive at the top of this file */ #pragma pack(pop) #endif /* #ifndef GUID_DEFS_ONLY */ #endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_TV_APP | WINAPI_PARTITION_TV_TITLE) */ #pragma endregion #endif /* #ifndef __XAUDIO2_INCLUDED__ */