/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef __RARCH_CONFIGURATION_H__ #define __RARCH_CONFIGURATION_H__ #include #include #include "driver.h" #ifndef MAX_USERS #define MAX_USERS 16 #endif #ifdef __cplusplus extern "C" { #endif /* All config related settings go here. */ typedef struct settings { video_viewport_t video_viewport_custom; char playlist_names[PATH_MAX_LENGTH]; char playlist_cores[PATH_MAX_LENGTH]; struct { char driver[32]; char context_driver[32]; float scale; bool fullscreen; bool windowed_fullscreen; unsigned monitor_index; unsigned fullscreen_x; unsigned fullscreen_y; bool vsync; bool hard_sync; bool black_frame_insertion; unsigned swap_interval; unsigned hard_sync_frames; unsigned frame_delay; #ifdef GEKKO unsigned viwidth; bool vfilter; #endif bool smooth; bool force_aspect; bool crop_overscan; float aspect_ratio; bool aspect_ratio_auto; bool scale_integer; unsigned aspect_ratio_idx; unsigned rotation; char shader_path[PATH_MAX_LENGTH]; bool shader_enable; char softfilter_plugin[PATH_MAX_LENGTH]; float refresh_rate; bool threaded; char filter_dir[PATH_MAX_LENGTH]; char shader_dir[PATH_MAX_LENGTH]; char font_path[PATH_MAX_LENGTH]; float font_size; bool font_enable; float msg_pos_x; float msg_pos_y; float msg_color_r; float msg_color_g; float msg_color_b; bool disable_composition; bool post_filter_record; bool gpu_record; bool gpu_screenshot; bool allow_rotate; bool shared_context; bool force_srgb_disable; } video; struct { char driver[32]; } record; struct { bool menubar_enable; bool suspend_screensaver_enable; bool companion_start_on_boot; } ui; #ifdef HAVE_MENU struct { char driver[32]; bool pause_libretro; bool timedate_enable; bool core_enable; bool dynamic_wallpaper_enable; bool boxart_enable; bool throttle; char wallpaper[PATH_MAX_LENGTH]; struct { bool enable; } mouse; struct { bool enable; } pointer; struct { struct { bool enable; bool setting_enable; } wraparound; struct { struct { bool supported_extensions_enable; } filter; } browser; } navigation; struct { bool override_enable; unsigned override_value; } dpi; bool show_advanced_settings; unsigned entry_normal_color; unsigned entry_hover_color; unsigned title_color; } menu; #endif #ifdef HAVE_THREADS bool threaded_data_runloop_enable; #endif struct { char driver[32]; char device[PATH_MAX_LENGTH]; bool allow; unsigned width; unsigned height; } camera; struct { char driver[32]; bool allow; int update_interval_ms; int update_interval_distance; } location; struct { char driver[32]; bool enable; bool mute_enable; unsigned out_rate; unsigned block_frames; char device[PATH_MAX_LENGTH]; unsigned latency; bool sync; char dsp_plugin[PATH_MAX_LENGTH]; char filter_dir[PATH_MAX_LENGTH]; bool rate_control; float rate_control_delta; float max_timing_skew; float volume; /* dB scale. */ char resampler[32]; } audio; struct { char driver[32]; char joypad_driver[32]; char keyboard_layout[64]; unsigned remap_ids[MAX_USERS][RARCH_BIND_LIST_END]; struct retro_keybind binds[MAX_USERS][RARCH_BIND_LIST_END]; struct retro_keybind autoconf_binds[MAX_USERS][RARCH_BIND_LIST_END]; unsigned max_users; /* Set by autoconfiguration in joypad_autoconfig_dir. * Does not override main binds. */ bool autoconfigured[MAX_USERS]; int vid[MAX_USERS]; int pid[MAX_USERS]; unsigned libretro_device[MAX_USERS]; unsigned analog_dpad_mode[MAX_USERS]; bool remap_binds_enable; float axis_threshold; unsigned joypad_map[MAX_USERS]; unsigned device[MAX_USERS]; char device_names[MAX_USERS][64]; unsigned device_name_index[MAX_USERS]; bool autodetect_enable; bool netplay_client_swap_input; unsigned turbo_period; unsigned turbo_duty_cycle; bool overlay_enable; bool overlay_enable_autopreferred; bool overlay_hide_in_menu; char overlay[PATH_MAX_LENGTH]; float overlay_opacity; float overlay_scale; char autoconfig_dir[PATH_MAX_LENGTH]; bool input_descriptor_label_show; bool input_descriptor_hide_unbound; char remapping_path[PATH_MAX_LENGTH]; unsigned menu_toggle_gamepad_combo; bool back_as_menu_toggle_enable; #if TARGET_OS_IPHONE bool small_keyboard_enable; #endif bool keyboard_gamepad_enable; unsigned keyboard_gamepad_mapping_type; } input; struct { bool enable; char overlay[PATH_MAX_LENGTH]; float opacity; float scale; } osk; struct { unsigned mode; } archive; struct { char buildbot_url[PATH_MAX_LENGTH]; char buildbot_assets_url[PATH_MAX_LENGTH]; bool buildbot_auto_extract_archive; } network; struct { bool set_supports_no_game_enable; } core; struct { bool builtin_mediaplayer_enable; bool builtin_imageviewer_enable; } multimedia; #ifdef HAVE_CHEEVOS struct { bool enable; bool test_unofficial; char username[32]; char password[32]; } cheevos; #endif int state_slot; bool bundle_assets_extract_enable; unsigned bundle_assets_extract_version_current; unsigned bundle_assets_extract_last_version; char bundle_assets_src_path[PATH_MAX_LENGTH]; char bundle_assets_dst_path[PATH_MAX_LENGTH]; char core_options_path[PATH_MAX_LENGTH]; char content_history_path[PATH_MAX_LENGTH]; char content_history_directory[PATH_MAX_LENGTH]; unsigned content_history_size; char libretro[PATH_MAX_LENGTH]; char libretro_directory[PATH_MAX_LENGTH]; unsigned libretro_log_level; char libretro_info_path[PATH_MAX_LENGTH]; char content_database[PATH_MAX_LENGTH]; char cheat_database[PATH_MAX_LENGTH]; char cursor_directory[PATH_MAX_LENGTH]; char cheat_settings_path[PATH_MAX_LENGTH]; char input_remapping_directory[PATH_MAX_LENGTH]; char overlay_directory[PATH_MAX_LENGTH]; char resampler_directory[PATH_MAX_LENGTH]; char screenshot_directory[PATH_MAX_LENGTH]; char system_directory[PATH_MAX_LENGTH]; char cache_directory[PATH_MAX_LENGTH]; char playlist_directory[PATH_MAX_LENGTH]; bool history_list_enable; bool rewind_enable; size_t rewind_buffer_size; unsigned rewind_granularity; float slowmotion_ratio; float fastforward_ratio; bool pause_nonactive; unsigned autosave_interval; bool block_sram_overwrite; bool savestate_auto_index; bool savestate_auto_save; bool savestate_auto_load; bool network_cmd_enable; unsigned network_cmd_port; bool stdin_cmd_enable; bool network_remote_enable; bool network_remote_enable_user[MAX_USERS]; unsigned network_remote_base_port; bool debug_panel_enable; char core_assets_directory[PATH_MAX_LENGTH]; char assets_directory[PATH_MAX_LENGTH]; char dynamic_wallpapers_directory[PATH_MAX_LENGTH]; char boxarts_directory[PATH_MAX_LENGTH]; char menu_config_directory[PATH_MAX_LENGTH]; #if defined(HAVE_MENU) char menu_content_directory[PATH_MAX_LENGTH]; bool menu_show_start_screen; #endif bool fps_show; bool load_dummy_on_core_shutdown; bool core_specific_config; bool game_specific_options; bool auto_overrides_enable; bool auto_remaps_enable; bool sort_savefiles_enable; bool sort_savestates_enable; unsigned menu_ok_btn; unsigned menu_cancel_btn; unsigned menu_search_btn; unsigned menu_default_btn; unsigned menu_info_btn; unsigned menu_scroll_down_btn; unsigned menu_scroll_up_btn; char username[32]; unsigned int user_language; bool config_save_on_exit; } settings_t; /** * config_get_default_camera: * * Gets default camera driver. * * Returns: Default camera driver. **/ const char *config_get_default_camera(void); /** * config_get_default_location: * * Gets default location driver. * * Returns: Default location driver. **/ const char *config_get_default_location(void); /** * config_get_default_osk: * * Gets default OSK driver. * * Returns: Default OSK driver. **/ const char *config_get_default_osk(void); /** * config_get_default_video: * * Gets default video driver. * * Returns: Default video driver. **/ const char *config_get_default_video(void); /** * config_get_default_audio: * * Gets default audio driver. * * Returns: Default audio driver. **/ const char *config_get_default_audio(void); /** * config_get_default_audio_resampler: * * Gets default audio resampler driver. * * Returns: Default audio resampler driver. **/ const char *config_get_default_audio_resampler(void); /** * config_get_default_input: * * Gets default input driver. * * Returns: Default input driver. **/ const char *config_get_default_input(void); /** * config_get_default_joypad: * * Gets default input joypad driver. * * Returns: Default input joypad driver. **/ const char *config_get_default_joypad(void); #ifdef HAVE_MENU /** * config_get_default_menu: * * Gets default menu driver. * * Returns: Default menu driver. **/ const char *config_get_default_menu(void); #endif const char *config_get_default_record(void); /** * config_load: * * Loads a config file and reads all the values into memory. * */ void config_load(void); /** * config_load_override: * * Tries to append game-specific and core-specific configuration. * These settings will always have precedence, thus this feature * can be used to enforce overrides. * * Returns: false if there was an error or no action was performed. * */ bool config_load_override(void); /** * config_unload_override: * * Unloads configuration overrides if overrides are active. * * * Returns: false if there was an error. */ bool config_unload_override(void); /** * config_load_remap: * * Tries to append game-specific and core-specific remap files. * * Returns: false if there was an error or no action was performed. * */ bool config_load_remap(void); /** * config_save_keybinds_file: * @path : Path that shall be written to. * * Writes a keybinds config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_keybinds_file(const char *path); /** * config_save_autoconf_profile: * @path : Path that shall be written to. * @user : Controller number to save * Writes a controller autoconf file to disk. **/ bool config_save_autoconf_profile(const char *path, unsigned user); /** * config_save_file: * @path : Path that shall be written to. * * Writes a config file to disk. * * Returns: true (1) on success, otherwise returns false (0). **/ bool config_save_file(const char *path); settings_t *config_init(void); void config_free(void); settings_t *config_get_ptr(void); #ifdef __cplusplus } #endif #endif