/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef __FONT_DRIVER_H__
#define __FONT_DRIVER_H__
#include
#include
#include
#include "video_driver.h"
RETRO_BEGIN_DECLS
enum font_driver_render_api
{
FONT_DRIVER_RENDER_DONT_CARE,
FONT_DRIVER_RENDER_OPENGL_API,
FONT_DRIVER_RENDER_D3D8_API,
FONT_DRIVER_RENDER_D3D9_API,
FONT_DRIVER_RENDER_D3D11_API,
FONT_DRIVER_RENDER_D3D12_API,
FONT_DRIVER_RENDER_VITA2D,
FONT_DRIVER_RENDER_CTR,
FONT_DRIVER_RENDER_WIIU,
FONT_DRIVER_RENDER_VULKAN_API,
FONT_DRIVER_RENDER_CACA,
FONT_DRIVER_RENDER_GDI,
FONT_DRIVER_RENDER_VGA
};
enum text_alignment
{
TEXT_ALIGN_LEFT = 0,
TEXT_ALIGN_RIGHT,
TEXT_ALIGN_CENTER
};
/* All coordinates and offsets are top-left oriented.
*
* This is a texture-atlas approach which allows text to
* be drawn in a single draw call.
*
* It is up to the code using this interface to actually
* generate proper vertex buffers and upload the atlas texture to GPU. */
struct font_glyph
{
unsigned width;
unsigned height;
/* Texel coordinate offset for top-left pixel of this glyph. */
unsigned atlas_offset_x;
unsigned atlas_offset_y;
/* When drawing this glyph, apply an offset to
* current X/Y draw coordinate. */
int draw_offset_x;
int draw_offset_y;
/* Advance X/Y draw coordinates after drawing this glyph. */
int advance_x;
int advance_y;
};
struct font_atlas
{
uint8_t *buffer; /* Alpha channel. */
unsigned width;
unsigned height;
bool dirty;
};
struct font_params
{
float x;
float y;
float scale;
/* Drop shadow color multiplier. */
float drop_mod;
/* Drop shadow offset.
* If both are 0, no drop shadow will be rendered. */
int drop_x, drop_y;
/* Drop shadow alpha */
float drop_alpha;
/* ABGR. Use the macros. */
uint32_t color;
bool full_screen;
enum text_alignment text_align;
};
typedef struct font_renderer
{
void *(*init)(void *data, const char *font_path,
float font_size, bool is_threaded);
void (*free)(void *data, bool is_threaded);
void (*render_msg)(
video_frame_info_t *video_info,
void *data, const char *msg,
const void *params);
const char *ident;
const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
void (*bind_block)(void *data, void *block);
void (*flush)(unsigned width, unsigned height, void *data,
video_frame_info_t *video_info);
int (*get_message_width)(void *data, const char *msg, unsigned msg_len_full, float scale);
} font_renderer_t;
typedef struct font_renderer_driver
{
void *(*init)(const char *font_path, float font_size);
struct font_atlas *(*get_atlas)(void *data);
/* Returns NULL if no glyph for this code is found. */
const struct font_glyph *(*get_glyph)(void *data, uint32_t code);
void (*free)(void *data);
const char *(*get_default_font)(void);
const char *ident;
int (*get_line_height)(void* data);
} font_renderer_driver_t;
typedef struct
{
const font_renderer_t *renderer;
void *renderer_data;
float size;
} font_data_t;
/* font_path can be NULL for default font. */
int font_renderer_create_default(const void **driver,
void **handle, const char *font_path, unsigned font_size);
void font_driver_render_msg(video_frame_info_t *video_info,
void *font_data, const char *msg, const void *params);
void font_driver_bind_block(void *font_data, void *block);
int font_driver_get_message_width(void *font_data, const char *msg, unsigned len, float scale);
void font_driver_flush(unsigned width, unsigned height, void *font_data,
video_frame_info_t *video_info);
void font_driver_free(void *font_data);
font_data_t *font_driver_init_first(
void *video_data,
const char *font_path,
float font_size,
bool threading_hint,
bool is_threaded,
enum font_driver_render_api api);
void font_driver_init_osd(
void *video_data,
bool threading_hint,
bool is_threaded,
enum font_driver_render_api api);
void font_driver_free_osd(void);
extern font_renderer_t gl_raster_font;
extern font_renderer_t libdbg_font;
extern font_renderer_t d3d_xbox360_font;
extern font_renderer_t d3d_xdk1_font;
extern font_renderer_t d3d_win32_font;
extern font_renderer_t vita2d_vita_font;
extern font_renderer_t ctr_font;
extern font_renderer_t wiiu_font;
extern font_renderer_t vulkan_raster_font;
extern font_renderer_t d3d11_font;
extern font_renderer_t d3d12_font;
extern font_renderer_t caca_font;
extern font_renderer_t gdi_font;
extern font_renderer_t vga_font;
extern font_renderer_driver_t stb_font_renderer;
extern font_renderer_driver_t stb_unicode_font_renderer;
extern font_renderer_driver_t freetype_font_renderer;
extern font_renderer_driver_t coretext_font_renderer;
extern font_renderer_driver_t bitmap_font_renderer;
RETRO_END_DECLS
#endif