/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "menu_driver.h" #include "menu_shader.h" #include "../file_path_special.h" #include "../configuration.h" #include "../paths.h" #include "../verbosity.h" #ifdef HAVE_SHADER_MANAGER /* Menu shader */ static char default_glslp[PATH_MAX_LENGTH]; static char default_cgp[PATH_MAX_LENGTH]; static char default_slangp[PATH_MAX_LENGTH]; static struct video_shader *menu_driver_shader = NULL; struct video_shader *menu_shader_get(void) { return menu_driver_shader; } struct video_shader_parameter *menu_shader_manager_get_parameters(unsigned i) { struct video_shader *shader = menu_shader_get(); if (!shader) return NULL; return &shader->parameters[i]; } struct video_shader_pass *menu_shader_manager_get_pass(unsigned i) { struct video_shader *shader = menu_shader_get(); if (!shader) return NULL; return &shader->pass[i]; } unsigned menu_shader_manager_get_amount_passes(void) { struct video_shader *shader = menu_shader_get(); if (!shader) return 0; return shader->passes; } void menu_shader_manager_decrement_amount_passes(void) { struct video_shader *shader = menu_shader_get(); if (!shader) return; shader->passes--; } void menu_shader_manager_increment_amount_passes(void) { struct video_shader *shader = menu_shader_get(); if (!shader) return; shader->passes++; } void menu_shader_manager_free(void) { if (menu_driver_shader) free(menu_driver_shader); menu_driver_shader = NULL; } #else struct video_shader *menu_shader_get(void) { return NULL; } struct video_shader_parameter *menu_shader_manager_get_parameters(unsigned i) { return NULL; } struct video_shader_pass *menu_shader_manager_get_pass(unsigned i) { return NULL; } unsigned menu_shader_manager_get_amount_passes(void) { return 0; } void menu_shader_manager_free(void) { } #endif /** * menu_shader_manager_init: * * Initializes shader manager. **/ bool menu_shader_manager_init(void) { #ifdef HAVE_SHADER_MANAGER config_file_t *conf = NULL; settings_t *settings = config_get_ptr(); const char *config_path = path_get(RARCH_PATH_CONFIG); /* menu shader already initialized */ if (menu_driver_shader) return true; menu_driver_shader = (struct video_shader*) calloc(1, sizeof(struct video_shader)); if (!menu_driver_shader) return false; /* In a multi-config setting, we can't have * conflicts on menu.cgp/menu.glslp. */ if (config_path) { fill_pathname_base_ext(default_glslp, config_path, file_path_str(FILE_PATH_GLSLP_EXTENSION), sizeof(default_glslp)); fill_pathname_base_ext(default_cgp, config_path, file_path_str(FILE_PATH_CGP_EXTENSION), sizeof(default_cgp)); fill_pathname_base_ext(default_slangp, config_path, file_path_str(FILE_PATH_SLANGP_EXTENSION), sizeof(default_slangp)); } else { strlcpy(default_glslp, "menu.glslp", sizeof(default_glslp)); strlcpy(default_cgp, "menu.cgp", sizeof(default_cgp)); strlcpy(default_slangp, "menu.slangp", sizeof(default_slangp)); } switch (msg_hash_to_file_type(msg_hash_calculate( path_get_extension(settings->path.shader)))) { case FILE_TYPE_SHADER_PRESET_GLSLP: case FILE_TYPE_SHADER_PRESET_CGP: case FILE_TYPE_SHADER_PRESET_SLANGP: conf = config_file_new(settings->path.shader); if (conf) { if (video_shader_read_conf_cgp(conf, menu_driver_shader)) { video_shader_resolve_relative(menu_driver_shader, settings->path.shader); video_shader_resolve_parameters(conf, menu_driver_shader); } config_file_free(conf); } break; case FILE_TYPE_SHADER_GLSL: case FILE_TYPE_SHADER_CG: case FILE_TYPE_SHADER_SLANG: strlcpy(menu_driver_shader->pass[0].source.path, settings->path.shader, sizeof(menu_driver_shader->pass[0].source.path)); menu_driver_shader->passes = 1; break; default: { char preset_path[PATH_MAX_LENGTH]; const char *shader_dir = *settings->directory.video_shader ? settings->directory.video_shader : settings->directory.system; preset_path[0] = '\0'; fill_pathname_join(preset_path, shader_dir, "menu.glslp", sizeof(preset_path)); conf = config_file_new(preset_path); if (!conf) { fill_pathname_join(preset_path, shader_dir, "menu.cgp", sizeof(preset_path)); conf = config_file_new(preset_path); } if (!conf) { fill_pathname_join(preset_path, shader_dir, "menu.slangp", sizeof(preset_path)); conf = config_file_new(preset_path); } if (conf) { if (video_shader_read_conf_cgp(conf, menu_driver_shader)) { video_shader_resolve_relative(menu_driver_shader, preset_path); video_shader_resolve_parameters(conf, menu_driver_shader); } config_file_free(conf); } } break; } #endif return true; } /** * menu_shader_manager_set_preset: * @shader : Shader handle. * @type : Type of shader. * @preset_path : Preset path to load from. * * Sets shader preset. **/ void menu_shader_manager_set_preset(void *data, unsigned type, const char *preset_path) { #ifdef HAVE_SHADER_MANAGER struct video_shader *shader = (struct video_shader*)data; config_file_t *conf = NULL; bool refresh = false; settings_t *settings = config_get_ptr(); settings->video.shader_enable = false; if (!video_driver_set_shader((enum rarch_shader_type)type, preset_path)) return; /* Makes sure that we use Menu Preset shader on driver reinit. * Only do this when the cgp actually works to avoid potential errors. */ strlcpy(settings->path.shader, preset_path ? preset_path : "", sizeof(settings->path.shader)); settings->video.shader_enable = true; if (!preset_path || !shader) return; /* Load stored Preset into menu on success. * Used when a preset is directly loaded. * No point in updating when the Preset was * created from the menu itself. */ conf = config_file_new(preset_path); if (!conf) return; RARCH_LOG("Setting Menu shader: %s.\n", preset_path); if (video_shader_read_conf_cgp(conf, shader)) { video_shader_resolve_relative(shader, preset_path); video_shader_resolve_parameters(conf, shader); } config_file_free(conf); menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh); #endif } /** * menu_shader_manager_save_preset: * @basename : basename of preset * @apply : immediately set preset after saving * * Save a shader preset to disk. **/ bool menu_shader_manager_save_preset( const char *basename, bool apply, bool fullpath) { #ifdef HAVE_SHADER_MANAGER char buffer[PATH_MAX_LENGTH]; char config_directory[PATH_MAX_LENGTH]; char preset_path[PATH_MAX_LENGTH]; unsigned d, type = RARCH_SHADER_NONE; const char *dirs[3] = {0}; config_file_t *conf = NULL; bool ret = false; struct video_shader *shader = menu_shader_get(); buffer[0] = config_directory[0] = '\0'; preset_path[0] = '\0'; if (!shader) return false; type = menu_shader_manager_get_type(shader); if (type == RARCH_SHADER_NONE) return false; *config_directory = '\0'; if (basename) { strlcpy(buffer, basename, sizeof(buffer)); /* Append extension automatically as appropriate. */ if ( !strstr(basename, file_path_str(FILE_PATH_CGP_EXTENSION)) && !strstr(basename, file_path_str(FILE_PATH_GLSLP_EXTENSION)) && !strstr(basename, file_path_str(FILE_PATH_SLANGP_EXTENSION))) { switch (type) { case RARCH_SHADER_GLSL: strlcat(buffer, file_path_str(FILE_PATH_GLSLP_EXTENSION), sizeof(buffer)); break; case RARCH_SHADER_SLANG: strlcat(buffer, file_path_str(FILE_PATH_SLANGP_EXTENSION), sizeof(buffer)); break; case RARCH_SHADER_CG: strlcat(buffer, file_path_str(FILE_PATH_CGP_EXTENSION), sizeof(buffer)); break; } } } else { const char *conf_path = NULL; switch (type) { case RARCH_SHADER_GLSL: conf_path = default_glslp; break; case RARCH_SHADER_SLANG: conf_path = default_slangp; break; default: case RARCH_SHADER_CG: conf_path = default_cgp; break; } if (!string_is_empty(conf_path)) strlcpy(buffer, conf_path, sizeof(buffer)); } if (!path_is_empty(RARCH_PATH_CONFIG)) fill_pathname_basedir( config_directory, path_get(RARCH_PATH_CONFIG), sizeof(config_directory)); if (!fullpath) { settings_t *settings = config_get_ptr(); dirs[0] = settings->directory.video_shader; dirs[1] = settings->directory.menu_config; dirs[2] = config_directory; } conf = (config_file_t*)config_file_new(NULL); if (!conf) return false; video_shader_write_conf_cgp(conf, shader); if (fullpath) { if (!string_is_empty(basename)) strlcpy(preset_path, buffer, sizeof(preset_path)); if (config_file_write(conf, preset_path)) { RARCH_LOG("Saved shader preset to %s.\n", preset_path); if (apply) menu_shader_manager_set_preset(NULL, type, preset_path); ret = true; } else RARCH_LOG("Failed writing shader preset to %s.\n", preset_path); } else { for (d = 0; d < ARRAY_SIZE(dirs); d++) { if (!*dirs[d]) continue; fill_pathname_join(preset_path, dirs[d], buffer, sizeof(preset_path)); if (config_file_write(conf, preset_path)) { RARCH_LOG("Saved shader preset to %s.\n", preset_path); if (apply) menu_shader_manager_set_preset(NULL, type, preset_path); ret = true; break; } else RARCH_LOG("Failed writing shader preset to %s.\n", preset_path); } } config_file_free(conf); if (ret) return true; RARCH_ERR("Failed to save shader preset. Make sure config directory" " and/or shader dir are writable.\n"); #endif return false; } int menu_shader_manager_clear_num_passes(void) { #ifdef HAVE_SHADER_MANAGER bool refresh = false; struct video_shader *shader = menu_shader_get(); if (shader->passes) shader->passes = 0; menu_entries_ctl(MENU_ENTRIES_CTL_SET_REFRESH, &refresh); video_shader_resolve_parameters(NULL, shader); #endif return 0; } int menu_shader_manager_clear_parameter(unsigned i) { #ifdef HAVE_SHADER_MANAGER struct video_shader_parameter *param = menu_shader_manager_get_parameters(i); if (!param) return 0; param->current = param->initial; param->current = MIN(MAX(param->minimum, param->current), param->maximum); #endif return 0; } int menu_shader_manager_clear_pass_filter(unsigned i) { #ifdef HAVE_SHADER_MANAGER struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i); if (!shader_pass) return -1; shader_pass->filter = RARCH_FILTER_UNSPEC; return 0; #else return -1; #endif } void menu_shader_manager_clear_pass_scale(unsigned i) { #ifdef HAVE_SHADER_MANAGER struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i); if (!shader_pass) return; shader_pass->fbo.scale_x = 0; shader_pass->fbo.scale_y = 0; shader_pass->fbo.valid = false; #endif } void menu_shader_manager_clear_pass_path(unsigned i) { #ifdef HAVE_SHADER_MANAGER struct video_shader_pass *shader_pass = menu_shader_manager_get_pass(i); if (shader_pass) *shader_pass->source.path = '\0'; #endif } /** * menu_shader_manager_get_type: * @shader : shader handle * * Gets type of shader. * * Returns: type of shader. **/ unsigned menu_shader_manager_get_type(const void *data) { unsigned type = RARCH_SHADER_NONE; #ifdef HAVE_SHADER_MANAGER const struct video_shader *shader = (const struct video_shader*)data; /* All shader types must be the same, or we cannot use it. */ unsigned i = 0; if (!shader) return RARCH_SHADER_NONE; for (i = 0; i < shader->passes; i++) { enum rarch_shader_type pass_type = video_shader_parse_type(shader->pass[i].source.path, RARCH_SHADER_NONE); switch (pass_type) { case RARCH_SHADER_CG: case RARCH_SHADER_GLSL: case RARCH_SHADER_SLANG: if (type == RARCH_SHADER_NONE) type = pass_type; else if (type != pass_type) return RARCH_SHADER_NONE; break; default: break; } } #endif return type; } /** * menu_shader_manager_apply_changes: * * Apply shader state changes. **/ void menu_shader_manager_apply_changes(void) { #ifdef HAVE_SHADER_MANAGER unsigned shader_type; struct video_shader *shader = menu_shader_get(); if (!shader) return; shader_type = menu_shader_manager_get_type(shader); if (shader->passes && shader_type != RARCH_SHADER_NONE) { menu_shader_manager_save_preset(NULL, true, false); return; } /* Fall-back */ #if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL) shader_type = video_shader_parse_type("", DEFAULT_SHADER_TYPE); #endif if (shader_type == RARCH_SHADER_NONE) { #if defined(HAVE_GLSL) shader_type = RARCH_SHADER_GLSL; #elif defined(HAVE_CG) || defined(HAVE_HLSL) shader_type = RARCH_SHADER_CG; #elif defined(HAVE_VULKAN) shader_type = RARCH_SHADER_SLANG; #endif } menu_shader_manager_set_preset(NULL, shader_type, NULL); #endif }