/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Krzysztof HaƂadyn * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include "uwp_main.h" #include #include #include #include #include #include #include #include "uwp_func.h" #include using namespace RetroArchUWP; using namespace concurrency; using namespace Windows::ApplicationModel; using namespace Windows::ApplicationModel::Core; using namespace Windows::ApplicationModel::Activation; using namespace Windows::UI::Core; using namespace Windows::UI::Input; using namespace Windows::UI::ViewManagement; using namespace Windows::Devices::Input; using namespace Windows::System; using namespace Windows::System::Profile; using namespace Windows::Foundation; using namespace Windows::Graphics::Display; char uwp_dir_install[PATH_MAX_LENGTH]; char uwp_dir_data[PATH_MAX_LENGTH]; char uwp_device_family[128]; // Some keys are unavailable in the VirtualKey enum (wtf) but the old-style constants work const struct rarch_key_map rarch_key_map_uwp[] = { { (unsigned int)VirtualKey::Back, RETROK_BACKSPACE }, { (unsigned int)VirtualKey::Tab, RETROK_TAB }, { (unsigned int)VirtualKey::Clear, RETROK_CLEAR }, { (unsigned int)VirtualKey::Enter, RETROK_RETURN }, { (unsigned int)VirtualKey::Pause, RETROK_PAUSE }, { (unsigned int)VirtualKey::Escape, RETROK_ESCAPE }, { (unsigned int)VirtualKey::ModeChange, RETROK_MODE }, { (unsigned int)VirtualKey::Space, RETROK_SPACE }, { (unsigned int)VirtualKey::PageUp, RETROK_PAGEUP }, { (unsigned int)VirtualKey::PageDown, RETROK_PAGEDOWN }, { (unsigned int)VirtualKey::End, RETROK_END }, { (unsigned int)VirtualKey::Home, RETROK_HOME }, { (unsigned int)VirtualKey::Left, RETROK_LEFT }, { (unsigned int)VirtualKey::Up, RETROK_UP }, { (unsigned int)VirtualKey::Right, RETROK_RIGHT }, { (unsigned int)VirtualKey::Down, RETROK_DOWN }, { (unsigned int)VirtualKey::Print, RETROK_PRINT }, { (unsigned int)VirtualKey::Insert, RETROK_INSERT }, { (unsigned int)VirtualKey::Delete, RETROK_DELETE }, { (unsigned int)VirtualKey::Help, RETROK_HELP }, { (unsigned int)VirtualKey::Number0, RETROK_0 }, { (unsigned int)VirtualKey::Number1, RETROK_1 }, { (unsigned int)VirtualKey::Number2, RETROK_2 }, { (unsigned int)VirtualKey::Number3, RETROK_3 }, { (unsigned int)VirtualKey::Number4, RETROK_4 }, { (unsigned int)VirtualKey::Number5, RETROK_5 }, { (unsigned int)VirtualKey::Number6, RETROK_6 }, { (unsigned int)VirtualKey::Number7, RETROK_7 }, { (unsigned int)VirtualKey::Number8, RETROK_8 }, { (unsigned int)VirtualKey::Number9, RETROK_9 }, { (unsigned int)VirtualKey::A, RETROK_a }, { (unsigned int)VirtualKey::B, RETROK_b }, { (unsigned int)VirtualKey::C, RETROK_c }, { (unsigned int)VirtualKey::D, RETROK_d }, { (unsigned int)VirtualKey::E, RETROK_e }, { (unsigned int)VirtualKey::F, RETROK_f }, { (unsigned int)VirtualKey::G, RETROK_g }, { (unsigned int)VirtualKey::H, RETROK_h }, { (unsigned int)VirtualKey::I, RETROK_i }, { (unsigned int)VirtualKey::J, RETROK_j }, { (unsigned int)VirtualKey::K, RETROK_k }, { (unsigned int)VirtualKey::L, RETROK_l }, { (unsigned int)VirtualKey::M, RETROK_m }, { (unsigned int)VirtualKey::N, RETROK_n }, { (unsigned int)VirtualKey::O, RETROK_o }, { (unsigned int)VirtualKey::P, RETROK_p }, { (unsigned int)VirtualKey::Q, RETROK_q }, { (unsigned int)VirtualKey::R, RETROK_r }, { (unsigned int)VirtualKey::S, RETROK_s }, { (unsigned int)VirtualKey::T, RETROK_t }, { (unsigned int)VirtualKey::U, RETROK_u }, { (unsigned int)VirtualKey::V, RETROK_v }, { (unsigned int)VirtualKey::W, RETROK_w }, { (unsigned int)VirtualKey::X, RETROK_x }, { (unsigned int)VirtualKey::Y, RETROK_y }, { (unsigned int)VirtualKey::Z, RETROK_z }, { (unsigned int)VirtualKey::LeftWindows, RETROK_LSUPER }, { (unsigned int)VirtualKey::RightWindows, RETROK_RSUPER }, { (unsigned int)VirtualKey::Application, RETROK_MENU }, { (unsigned int)VirtualKey::NumberPad0, RETROK_KP0 }, { (unsigned int)VirtualKey::NumberPad1, RETROK_KP1 }, { (unsigned int)VirtualKey::NumberPad2, RETROK_KP2 }, { (unsigned int)VirtualKey::NumberPad3, RETROK_KP3 }, { (unsigned int)VirtualKey::NumberPad4, RETROK_KP4 }, { (unsigned int)VirtualKey::NumberPad5, RETROK_KP5 }, { (unsigned int)VirtualKey::NumberPad6, RETROK_KP6 }, { (unsigned int)VirtualKey::NumberPad7, RETROK_KP7 }, { (unsigned int)VirtualKey::NumberPad8, RETROK_KP8 }, { (unsigned int)VirtualKey::NumberPad9, RETROK_KP9 }, { (unsigned int)VirtualKey::Multiply, RETROK_KP_MULTIPLY }, { (unsigned int)VirtualKey::Add, RETROK_KP_PLUS }, { (unsigned int)VirtualKey::Subtract, RETROK_KP_MINUS }, { (unsigned int)VirtualKey::Decimal, RETROK_KP_PERIOD }, { (unsigned int)VirtualKey::Divide, RETROK_KP_DIVIDE }, { (unsigned int)VirtualKey::F1, RETROK_F1 }, { (unsigned int)VirtualKey::F2, RETROK_F2 }, { (unsigned int)VirtualKey::F3, RETROK_F3 }, { (unsigned int)VirtualKey::F4, RETROK_F4 }, { (unsigned int)VirtualKey::F5, RETROK_F5 }, { (unsigned int)VirtualKey::F6, RETROK_F6 }, { (unsigned int)VirtualKey::F7, RETROK_F7 }, { (unsigned int)VirtualKey::F8, RETROK_F8 }, { (unsigned int)VirtualKey::F9, RETROK_F9 }, { (unsigned int)VirtualKey::F10, RETROK_F10 }, { (unsigned int)VirtualKey::F11, RETROK_F11 }, { (unsigned int)VirtualKey::F12, RETROK_F12 }, { (unsigned int)VirtualKey::F13, RETROK_F13 }, { (unsigned int)VirtualKey::F14, RETROK_F14 }, { (unsigned int)VirtualKey::F15, RETROK_F15 }, { (unsigned int)VirtualKey::NumberKeyLock, RETROK_NUMLOCK }, { (unsigned int)VirtualKey::Scroll, RETROK_SCROLLOCK }, { (unsigned int)VirtualKey::LeftShift, RETROK_LSHIFT }, { (unsigned int)VirtualKey::RightShift, RETROK_RSHIFT }, { (unsigned int)VirtualKey::LeftControl, RETROK_LCTRL }, { (unsigned int)VirtualKey::RightControl, RETROK_RCTRL }, { (unsigned int)VirtualKey::LeftMenu, RETROK_LALT }, { (unsigned int)VirtualKey::RightMenu, RETROK_RALT }, { VK_RETURN, RETROK_KP_ENTER }, { (unsigned int)VirtualKey::CapitalLock, RETROK_CAPSLOCK }, { VK_OEM_1, RETROK_SEMICOLON }, { VK_OEM_PLUS, RETROK_EQUALS }, { VK_OEM_COMMA, RETROK_COMMA }, { VK_OEM_MINUS, RETROK_MINUS }, { VK_OEM_PERIOD, RETROK_PERIOD }, { VK_OEM_2, RETROK_SLASH }, { VK_OEM_3, RETROK_BACKQUOTE }, { VK_OEM_4, RETROK_LEFTBRACKET }, { VK_OEM_5, RETROK_BACKSLASH }, { VK_OEM_6, RETROK_RIGHTBRACKET }, { VK_OEM_7, RETROK_QUOTE }, { 0, RETROK_UNKNOWN } }; struct uwp_input_state_t { short mouse_screen_x = 0, mouse_screen_y = 0; short mouse_rel_x = 0, mouse_rel_y = 0; bool mouse_left = false, mouse_right = false, mouse_middle = false; bool mouse_button4 = false, mouse_button5 = false; short mouse_wheel_left = 0, mouse_wheel_up = 0; short touch_screen_x = 0, touch_screen_y = 0; short touch_rel_x = 0, touch_rel_y = 0; bool touch_touched = false; }; struct uwp_input_state_t uwp_current_input, uwp_next_input; // The main function is only used to initialize our IFrameworkView class. [Platform::MTAThread] int main(Platform::Array^) { Platform::String^ install_dir = Windows::ApplicationModel::Package::Current->InstalledLocation->Path + L"\\"; wcstombs(uwp_dir_install, install_dir->Data(), PATH_MAX_LENGTH); Platform::String^ data_dir = Windows::Storage::ApplicationData::Current->LocalFolder->Path + L"\\"; wcstombs(uwp_dir_data, data_dir->Data(), PATH_MAX_LENGTH); wcstombs(uwp_device_family, AnalyticsInfo::VersionInfo->DeviceFamily->Data(), 128); RARCH_LOG("Data dir: %ls\n", data_dir->Data()); RARCH_LOG("Install dir: %ls\n", install_dir->Data()); auto direct3DApplicationSource = ref new Direct3DApplicationSource(); CoreApplication::Run(direct3DApplicationSource); return 0; } IFrameworkView^ Direct3DApplicationSource::CreateView() { return ref new App(); } App^ App::m_instance; App::App() : m_initialized(false), m_windowClosed(false), m_windowVisible(true), m_windowFocused(true), m_windowResized(false) { m_instance = this; } // The first method called when the IFrameworkView is being created. void App::Initialize(CoreApplicationView^ applicationView) { // Register event handlers for app lifecycle. This example includes Activated, so that we // can make the CoreWindow active and start rendering on the window. applicationView->Activated += ref new TypedEventHandler(this, &App::OnActivated); CoreApplication::Suspending += ref new EventHandler(this, &App::OnSuspending); CoreApplication::Resuming += ref new EventHandler(this, &App::OnResuming); } // Called when the CoreWindow object is created (or re-created). void App::SetWindow(CoreWindow^ window) { window->SizeChanged += ref new TypedEventHandler(this, &App::OnWindowSizeChanged); window->VisibilityChanged += ref new TypedEventHandler(this, &App::OnVisibilityChanged); window->Activated += ref new TypedEventHandler(this, &App::OnWindowActivated); window->Closed += ref new TypedEventHandler(this, &App::OnWindowClosed); window->KeyDown += ref new TypedEventHandler(this, &App::OnKey); window->KeyUp += ref new TypedEventHandler(this, &App::OnKey); window->PointerPressed += ref new TypedEventHandler(this, &App::OnPointer); window->PointerReleased += ref new TypedEventHandler(this, &App::OnPointer); window->PointerMoved += ref new TypedEventHandler(this, &App::OnPointer); window->PointerWheelChanged += ref new TypedEventHandler(this, &App::OnPointer); DisplayInformation^ currentDisplayInformation = DisplayInformation::GetForCurrentView(); currentDisplayInformation->DpiChanged += ref new TypedEventHandler(this, &App::OnDpiChanged); currentDisplayInformation->OrientationChanged += ref new TypedEventHandler(this, &App::OnOrientationChanged); DisplayInformation::DisplayContentsInvalidated += ref new TypedEventHandler(this, &App::OnDisplayContentsInvalidated); Windows::UI::Core::SystemNavigationManager::GetForCurrentView()->BackRequested += ref new EventHandler(this, &App::OnBackRequested); } // Initializes scene resources, or loads a previously saved app state. void App::Load(Platform::String^ entryPoint) { int ret = rarch_main(NULL, NULL, NULL); if (ret != 0) { RARCH_ERR("Init failed\n"); CoreApplication::Exit(); return; } m_initialized = true; } // This method is called after the window becomes active. void App::Run() { if (!m_initialized) { RARCH_WARN("Initialization failed, so not running\n"); return; } bool x = false; while (true) { CoreWindow::GetForCurrentThread()->Dispatcher->ProcessEvents(CoreProcessEventsOption::ProcessAllIfPresent); unsigned sleep_ms = 0; int ret = runloop_iterate(&sleep_ms); if (ret == 1 && sleep_ms > 0) retro_sleep(sleep_ms); task_queue_check(); if (!x) { /* HACK: I have no idea why is this necessary but it is required to get proper scaling on Xbox * * Perhaps PreferredLaunchViewSize is broken and we need to wait until the app starts to call TryResizeView */ m_windowResized = true; x = true; } if (ret == -1) break; } } // Required for IFrameworkView. // Terminate events do not cause Uninitialize to be called. It will be called if your IFrameworkView // class is torn down while the app is in the foreground. void App::Uninitialize() { main_exit(NULL); } // Application lifecycle event handlers. void App::OnActivated(CoreApplicationView^ applicationView, IActivatedEventArgs^ args) { // Run() won't start until the CoreWindow is activated. CoreWindow::GetForCurrentThread()->Activate(); } void App::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ args) { // Save app state asynchronously after requesting a deferral. Holding a deferral // indicates that the application is busy performing suspending operations. Be // aware that a deferral may not be held indefinitely. After about five seconds, // the app will be forced to exit. SuspendingDeferral^ deferral = args->SuspendingOperation->GetDeferral(); create_task([this, deferral]() { // TODO: Maybe creating a save state here would be a good idea? deferral->Complete(); }); } void App::OnResuming(Platform::Object^ sender, Platform::Object^ args) { // Restore any data or state that was unloaded on suspend. By default, data // and state are persisted when resuming from suspend. Note that this event // does not occur if the app was previously terminated. } void App::OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args) { /* Prevent the B controller button on Xbox One from quitting the app */ args->Handled = true; } // Window event handlers. void App::OnWindowSizeChanged(CoreWindow^ sender, WindowSizeChangedEventArgs^ args) { m_windowResized = true; } void App::OnVisibilityChanged(CoreWindow^ sender, VisibilityChangedEventArgs^ args) { m_windowVisible = args->Visible; } void App::OnWindowActivated(CoreWindow^ sender, WindowActivatedEventArgs^ args) { m_windowFocused = args->WindowActivationState != CoreWindowActivationState::Deactivated; } void App::OnKey(CoreWindow^ sender, KeyEventArgs^ args) { uint16_t mod = 0; if ((sender->GetKeyState(VirtualKey::Shift) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_SHIFT; if ((sender->GetKeyState(VirtualKey::Control) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_CTRL; if ((sender->GetKeyState(VirtualKey::Menu) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_ALT; if ((sender->GetKeyState(VirtualKey::CapitalLock) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_CAPSLOCK; if ((sender->GetKeyState(VirtualKey::Scroll) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_SCROLLOCK; if ((sender->GetKeyState(VirtualKey::LeftWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked || (sender->GetKeyState(VirtualKey::RightWindows) & CoreVirtualKeyStates::Locked) == CoreVirtualKeyStates::Locked) mod |= RETROKMOD_META; unsigned keycode = input_keymaps_translate_keysym_to_rk((unsigned)args->VirtualKey); input_keyboard_event(!args->KeyStatus.IsKeyReleased, keycode, 0, mod, RETRO_DEVICE_KEYBOARD); } void App::OnPointer(CoreWindow^ sender, PointerEventArgs^ args) { if (args->CurrentPoint->PointerDevice->PointerDeviceType == PointerDeviceType::Mouse) { uwp_next_input.mouse_left = args->CurrentPoint->Properties->IsLeftButtonPressed; uwp_next_input.mouse_middle = args->CurrentPoint->Properties->IsMiddleButtonPressed; uwp_next_input.mouse_right = args->CurrentPoint->Properties->IsRightButtonPressed; uwp_next_input.mouse_button4 = args->CurrentPoint->Properties->IsXButton1Pressed; uwp_next_input.mouse_button5 = args->CurrentPoint->Properties->IsXButton2Pressed; uwp_next_input.mouse_screen_x = args->CurrentPoint->Position.X; uwp_next_input.mouse_screen_y = args->CurrentPoint->Position.Y; uwp_next_input.mouse_rel_x = uwp_next_input.mouse_screen_x - uwp_current_input.mouse_screen_x; uwp_next_input.mouse_rel_y = uwp_next_input.mouse_screen_y - uwp_current_input.mouse_screen_y; if (args->CurrentPoint->Properties->IsHorizontalMouseWheel) { uwp_next_input.mouse_wheel_left += args->CurrentPoint->Properties->MouseWheelDelta; } else { uwp_next_input.mouse_wheel_up += args->CurrentPoint->Properties->MouseWheelDelta; } } else { uwp_next_input.touch_touched = args->CurrentPoint->IsInContact; uwp_next_input.touch_screen_x = args->CurrentPoint->Position.X; uwp_next_input.touch_screen_y = args->CurrentPoint->Position.Y; uwp_next_input.touch_rel_x = uwp_next_input.touch_screen_x - uwp_current_input.touch_screen_x; uwp_next_input.touch_rel_y = uwp_next_input.touch_screen_y - uwp_current_input.touch_screen_y; } } void App::OnWindowClosed(CoreWindow^ sender, CoreWindowEventArgs^ args) { m_windowClosed = true; } // DisplayInformation event handlers. void App::OnDpiChanged(DisplayInformation^ sender, Object^ args) { m_windowResized = true; } void App::OnOrientationChanged(DisplayInformation^ sender, Object^ args) { m_windowResized = true; } void App::OnDisplayContentsInvalidated(DisplayInformation^ sender, Object^ args) { // Probably can be ignored? } // Taken from DirectX UWP samples - on Xbox, everything is scaled 200% so getting the DPI calculation correct is crucial static inline float ConvertDipsToPixels(float dips, float dpi) { static const float dipsPerInch = 96.0f; return floorf(dips * dpi / dipsPerInch + 0.5f); } // Implement UWP equivalents of various win32_* functions extern "C" { bool win32_has_focus(void) { return App::GetInstance()->IsWindowFocused(); } bool win32_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { if (App::GetInstance()->IsInitialized()) { if (fullscreen != ApplicationView::GetForCurrentView()->IsFullScreenMode) { if (fullscreen) ApplicationView::GetForCurrentView()->TryEnterFullScreenMode(); else ApplicationView::GetForCurrentView()->ExitFullScreenMode(); } ApplicationView::GetForCurrentView()->TryResizeView(Size(width, height)); } else { /* In case the window is not activated yet, TryResizeView will fail and we have to set the initial parameters instead */ /* Note that these are preserved after restarting the app and used for the UWP splash screen size (!), so they should be set only during init and not changed afterwards */ ApplicationView::PreferredLaunchViewSize = Size(width, height); ApplicationView::PreferredLaunchWindowingMode = fullscreen ? ApplicationViewWindowingMode::FullScreen : ApplicationViewWindowingMode::PreferredLaunchViewSize; } /* Setting the window size may sometimes fail "because UWP" * (i.e. we are on device with no windows, or Windows sandbox decides the window can't be that small) * so in case resizing fails we just send a resized event back to RetroArch with old size * (and report success because otherwise it bails out hard about failing to set video mode) */ App::GetInstance()->SetWindowResized(); return true; } void win32_show_cursor(bool state) { CoreWindow::GetForCurrentThread()->PointerCursor = state ? ref new CoreCursor(CoreCursorType::Arrow, 0) : nullptr; } void win32_check_window(bool *quit, bool *resize, unsigned *width, unsigned *height) { *quit = App::GetInstance()->IsWindowClosed(); *resize = App::GetInstance()->CheckWindowResized(); if (*resize) { float dpi = DisplayInformation::GetForCurrentView()->LogicalDpi; *width = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Width, dpi); *height = ConvertDipsToPixels(CoreWindow::GetForCurrentThread()->Bounds.Height, dpi); } } void* uwp_get_corewindow(void) { return (void*)CoreWindow::GetForCurrentThread(); } void uwp_input_next_frame(void) { uwp_current_input = uwp_next_input; uwp_next_input.mouse_rel_x = 0; uwp_next_input.mouse_rel_y = 0; uwp_next_input.mouse_wheel_up %= WHEEL_DELTA; uwp_next_input.mouse_wheel_left %= WHEEL_DELTA; uwp_next_input.touch_rel_x = 0; uwp_next_input.touch_rel_y = 0; } bool uwp_keyboard_pressed(unsigned key) { unsigned sym = rarch_keysym_lut[(enum retro_key)key]; return (CoreWindow::GetForCurrentThread()->GetKeyState((VirtualKey)sym) & CoreVirtualKeyStates::Down) == CoreVirtualKeyStates::Down; } int16_t uwp_mouse_state(unsigned port, unsigned id, bool screen) { int16_t state = 0; switch (id) { case RETRO_DEVICE_ID_MOUSE_X: return screen ? uwp_current_input.mouse_screen_x : uwp_current_input.mouse_rel_x; case RETRO_DEVICE_ID_MOUSE_Y: return screen ? uwp_current_input.mouse_screen_y : uwp_current_input.mouse_rel_y; case RETRO_DEVICE_ID_MOUSE_LEFT: return uwp_current_input.mouse_left; case RETRO_DEVICE_ID_MOUSE_RIGHT: return uwp_current_input.mouse_right; case RETRO_DEVICE_ID_MOUSE_WHEELUP: return uwp_current_input.mouse_wheel_up > WHEEL_DELTA; case RETRO_DEVICE_ID_MOUSE_WHEELDOWN: return uwp_current_input.mouse_wheel_up < -WHEEL_DELTA; case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP: return uwp_current_input.mouse_wheel_left > WHEEL_DELTA; case RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN: return uwp_current_input.mouse_wheel_left < -WHEEL_DELTA; case RETRO_DEVICE_ID_MOUSE_MIDDLE: return uwp_current_input.mouse_middle; case RETRO_DEVICE_ID_MOUSE_BUTTON_4: return uwp_current_input.mouse_button4; case RETRO_DEVICE_ID_MOUSE_BUTTON_5: return uwp_current_input.mouse_button5; } return 0; } // TODO: I don't have any touch-enabled Windows devices to test if this actually works int16_t uwp_pointer_state(unsigned idx, unsigned id, bool screen) { switch (id) { case RETRO_DEVICE_ID_POINTER_X: return screen ? uwp_current_input.touch_screen_x : uwp_current_input.touch_rel_x; case RETRO_DEVICE_ID_POINTER_Y: return screen ? uwp_current_input.touch_screen_y : uwp_current_input.touch_rel_y; case RETRO_DEVICE_ID_POINTER_PRESSED: return uwp_current_input.touch_touched; default: break; } return 0; } }