/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef VIDEO_SHADER_DRIVER_H__
#define VIDEO_SHADER_DRIVER_H__
#include
#include
#include
#include "video_coord_array.h"
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
#ifndef HAVE_SHADER_MANAGER
#define HAVE_SHADER_MANAGER
#endif
#include "video_shader_parse.h"
#define VIDEO_SHADER_STOCK_BLEND (GFX_MAX_SHADERS - 1)
#define VIDEO_SHADER_MENU (GFX_MAX_SHADERS - 2)
#define VIDEO_SHADER_MENU_SEC (GFX_MAX_SHADERS - 3)
#endif
#if defined(_XBOX360)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_HLSL
#elif defined(__PSL1GHT__) || defined(HAVE_OPENGLES2) || defined(HAVE_GLSL)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_GLSL
#elif defined(__CELLOS_LV2__) || defined(HAVE_CG)
#define DEFAULT_SHADER_TYPE RARCH_SHADER_CG
#else
#define DEFAULT_SHADER_TYPE RARCH_SHADER_NONE
#endif
#include "video_context_driver.h"
RETRO_BEGIN_DECLS
enum shader_uniform_type
{
UNIFORM_1F = 0,
UNIFORM_2F,
UNIFORM_3F,
UNIFORM_4F,
UNIFORM_1FV,
UNIFORM_2FV,
UNIFORM_3FV,
UNIFORM_4FV,
UNIFORM_1I
};
enum shader_program_type
{
SHADER_PROGRAM_VERTEX = 0,
SHADER_PROGRAM_FRAGMENT,
SHADER_PROGRAM_COMBINED
};
struct shader_program_info
{
void *data;
const char *vertex;
const char *fragment;
const char *combined;
unsigned idx;
bool is_file;
};
struct uniform_info
{
unsigned type; /* shader uniform type */
bool enabled;
int32_t location;
int32_t count;
struct
{
enum shader_program_type type;
const char *ident;
uint32_t idx;
bool add_prefix;
bool enable;
} lookup;
struct
{
struct
{
intptr_t v0;
intptr_t v1;
intptr_t v2;
intptr_t v3;
} integer;
intptr_t *integerv;
struct
{
uintptr_t v0;
uintptr_t v1;
uintptr_t v2;
uintptr_t v3;
} unsigned_integer;
uintptr_t *unsigned_integerv;
struct
{
float v0;
float v1;
float v2;
float v3;
} f;
float *floatv;
} result;
};
typedef struct shader_backend
{
void *(*init)(void *data, const char *path);
void (*deinit)(void *data);
/* Set shader parameters. */
void (*set_params)(void *data, void *shader_data,
unsigned width, unsigned height,
unsigned tex_width, unsigned tex_height,
unsigned out_width, unsigned out_height,
unsigned frame_counter,
const void *info,
const void *prev_info,
const void *feedback_info,
const void *fbo_info, unsigned fbo_info_cnt);
void (*set_uniform_parameter)(void *data, struct uniform_info *param,
void *uniform_data);
/* Compile a shader program. */
bool (*compile_program)(void *data, unsigned idx,
void *program_data, struct shader_program_info *program_info);
/* Use a shader program specified by variable 'index'. */
void (*use)(void *data, void *shader_data, unsigned index, bool set_active);
/* Returns the number of currently loaded shaders. */
unsigned (*num_shaders)(void *data);
bool (*filter_type)(void *data, unsigned index, bool *smooth);
enum gfx_wrap_type (*wrap_type)(void *data, unsigned index);
void (*shader_scale)(void *data,
unsigned index, struct gfx_fbo_scale *scale);
bool (*set_coords)(void *handle_data,
void *shader_data, const struct video_coords *coords);
bool (*set_mvp)(void *data, void *shader_data,
const math_matrix_4x4 *mat);
unsigned (*get_prev_textures)(void *data);
bool (*get_feedback_pass)(void *data, unsigned *pass);
bool (*mipmap_input)(void *data, unsigned index);
struct video_shader *(*get_current_shader)(void *data);
enum rarch_shader_type type;
/* Human readable string. */
const char *ident;
} shader_backend_t;
typedef struct video_shader_ctx_init
{
enum rarch_shader_type shader_type;
const shader_backend_t *shader;
struct
{
bool core_context_enabled;
} gl;
void *data;
const char *path;
} video_shader_ctx_init_t;
typedef struct video_shader_ctx_params
{
void *data;
unsigned width;
unsigned height;
unsigned tex_width;
unsigned tex_height;
unsigned out_width;
unsigned out_height;
unsigned frame_counter;
const void *info;
const void *prev_info;
const void *feedback_info;
const void *fbo_info;
unsigned fbo_info_cnt;
} video_shader_ctx_params_t;
typedef struct video_shader_ctx_coords
{
void *handle_data;
const void *data;
} video_shader_ctx_coords_t;
typedef struct video_shader_ctx_scale
{
unsigned idx;
struct gfx_fbo_scale *scale;
} video_shader_ctx_scale_t;
typedef struct video_shader_ctx_info
{
bool set_active;
unsigned num;
unsigned idx;
void *data;
} video_shader_ctx_info_t;
typedef struct video_shader_ctx_mvp
{
void *data;
const math_matrix_4x4 *matrix;
} video_shader_ctx_mvp_t;
typedef struct video_shader_ctx_filter
{
unsigned index;
bool *smooth;
} video_shader_ctx_filter_t;
typedef struct video_shader_ctx_wrap
{
unsigned idx;
enum gfx_wrap_type type;
} video_shader_ctx_wrap_t;
typedef struct video_shader_ctx
{
struct video_shader *data;
} video_shader_ctx_t;
typedef struct video_shader_ctx_ident
{
const char *ident;
} video_shader_ctx_ident_t;
typedef struct video_shader_ctx_texture
{
unsigned id;
} video_shader_ctx_texture_t;
bool video_shader_driver_get_prev_textures(video_shader_ctx_texture_t *texture);
bool video_shader_driver_get_ident(video_shader_ctx_ident_t *ident);
bool video_shader_driver_get_current_shader(video_shader_ctx_t *shader);
bool video_shader_driver_direct_get_current_shader(video_shader_ctx_t *shader);
bool video_shader_driver_deinit(void);
bool video_shader_driver_set_parameter(struct uniform_info *param);
bool video_shader_driver_set_parameters(video_shader_ctx_params_t *params);
bool video_shader_driver_init_first(void);
bool video_shader_driver_init(video_shader_ctx_init_t *init);
bool video_shader_driver_get_feedback_pass(unsigned *data);
bool video_shader_driver_mipmap_input(unsigned *index);
bool video_shader_driver_set_coords(video_shader_ctx_coords_t *coords);
bool video_shader_driver_scale(video_shader_ctx_scale_t *scaler);
bool video_shader_driver_info(video_shader_ctx_info_t *shader_info);
bool video_shader_driver_set_mvp(video_shader_ctx_mvp_t *mvp);
bool video_shader_driver_filter_type(video_shader_ctx_filter_t *filter);
bool video_shader_driver_compile_program(struct shader_program_info *program_info);
bool video_shader_driver_use(video_shader_ctx_info_t *shader_info);
bool video_shader_driver_wrap_type(video_shader_ctx_wrap_t *wrap);
extern const shader_backend_t gl_glsl_backend;
extern const shader_backend_t hlsl_backend;
extern const shader_backend_t gl_cg_backend;
extern const shader_backend_t shader_null_backend;
RETRO_END_DECLS
#endif