/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #if defined(_MSC_VER) && !defined(_XBOX) #pragma comment(lib, "ws2_32") #endif #include "netplay_compat.h" #include "netplay.h" #include "general.h" #include "autosave.h" #include "dynamic.h" #include #include #include struct delta_frame { void *state; uint16_t real_input_state; uint16_t simulated_input_state; uint16_t self_state; bool is_simulated; bool used_real; }; #define UDP_FRAME_PACKETS 16 #define MAX_SPECTATORS 16 #define NETPLAY_CMD_ACK 0 #define NETPLAY_CMD_NAK 1 #define NETPLAY_CMD_FLIP_PLAYERS 2 #define PREV_PTR(x) ((x) == 0 ? netplay->buffer_size - 1 : (x) - 1) #define NEXT_PTR(x) ((x + 1) % netplay->buffer_size) struct netplay { char nick[32]; char other_nick[32]; struct sockaddr_storage other_addr; struct retro_callbacks cbs; /* TCP connection for state sending, etc. Also used for commands */ int fd; /* UDP connection for game state updates. */ int udp_fd; /* Which port is governed by netplay (other user)? */ unsigned port; bool has_connection; struct delta_frame *buffer; size_t buffer_size; /* Pointer where we are now. */ size_t self_ptr; /* Points to the last reliable state that self ever had. */ size_t other_ptr; /* Pointer to where we are reading. * Generally, other_ptr <= read_ptr <= self_ptr. */ size_t read_ptr; /* A temporary pointer used on replay. */ size_t tmp_ptr; size_t state_size; /* Are we replaying old frames? */ bool is_replay; /* We don't want to poll several times on a frame. */ bool can_poll; /* To compat UDP packet loss we also send * old data along with the packets. */ uint32_t packet_buffer[UDP_FRAME_PACKETS * 2]; uint32_t frame_count; uint32_t read_frame_count; uint32_t other_frame_count; uint32_t tmp_frame_count; struct addrinfo *addr; struct sockaddr_storage their_addr; bool has_client_addr; unsigned timeout_cnt; /* Spectating. */ bool spectate; bool spectate_client; int spectate_fds[MAX_SPECTATORS]; uint16_t *spectate_input; size_t spectate_input_ptr; size_t spectate_input_size; /* User flipping * Flipping state. If ptr >= flip_frame, we apply the flip. * If not, we apply the opposite, effectively creating a trigger point. * To avoid collition we need to make sure our client/host is synced up * well after flip_frame before allowing another flip. */ bool flip; uint32_t flip_frame; }; /** * warn_hangup: * * Warns that netplay has disconnected. **/ static void warn_hangup(void) { RARCH_WARN("Netplay has disconnected. Will continue without connection ...\n"); if (g_extern.msg_queue) msg_queue_push(g_extern.msg_queue, "Netplay has disconnected. Will continue without connection.", 0, 480); } /** * netplay_should_skip: * @netplay : pointer to netplay object * * If we're fast-forward replaying to resync, check if we * should actually show frame. * * Returns: bool (1) if we should skip this frame, otherwise * false (0). **/ static bool netplay_should_skip(netplay_t *netplay) { if (!netplay) return false; return netplay->is_replay && netplay->has_connection; } static bool netplay_can_poll(netplay_t *netplay) { if (!netplay) return false; return netplay->can_poll; } static bool send_chunk(netplay_t *netplay) { const struct sockaddr *addr = NULL; if (netplay->addr) addr = netplay->addr->ai_addr; else if (netplay->has_client_addr) addr = (const struct sockaddr*)&netplay->their_addr; if (addr) { if (sendto(netplay->udp_fd, (const char*)netplay->packet_buffer, sizeof(netplay->packet_buffer), 0, addr, sizeof(struct sockaddr)) != sizeof(netplay->packet_buffer)) { warn_hangup(); netplay->has_connection = false; return false; } } return true; } /** * get_self_input_state: * @netplay : pointer to netplay object * * Grab our own input state and send this over the network. * * Returns: true (1) if successful, otherwise false (0). **/ static bool get_self_input_state(netplay_t *netplay) { unsigned i; struct delta_frame *ptr = &netplay->buffer[netplay->self_ptr]; uint32_t state = 0; if (!driver.block_libretro_input && netplay->frame_count > 0) { /* First frame we always give zero input since relying on * input from first frame screws up when we use -F 0. */ retro_input_state_t cb = netplay->cbs.state_cb; for (i = 0; i < RARCH_FIRST_META_KEY; i++) { int16_t tmp = cb(g_settings.input.netplay_client_swap_input ? 0 : !netplay->port, RETRO_DEVICE_JOYPAD, 0, i); state |= tmp ? 1 << i : 0; } } memmove(netplay->packet_buffer, netplay->packet_buffer + 2, sizeof (netplay->packet_buffer) - 2 * sizeof(uint32_t)); netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2] = htonl(netplay->frame_count); netplay->packet_buffer[(UDP_FRAME_PACKETS - 1) * 2 + 1] = htonl(state); if (!send_chunk(netplay)) { warn_hangup(); netplay->has_connection = false; return false; } ptr->self_state = state; netplay->self_ptr = NEXT_PTR(netplay->self_ptr); return true; } static bool netplay_cmd_ack(netplay_t *netplay) { uint32_t cmd = htonl(NETPLAY_CMD_ACK); return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd)); } static bool netplay_cmd_nak(netplay_t *netplay) { uint32_t cmd = htonl(NETPLAY_CMD_NAK); return socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd)); } static bool netplay_get_response(netplay_t *netplay) { uint32_t response; if (!socket_receive_all_blocking(netplay->fd, &response, sizeof(response))) return false; return ntohl(response) == NETPLAY_CMD_ACK; } static bool netplay_get_cmd(netplay_t *netplay) { uint32_t cmd, flip_frame; size_t cmd_size; if (!socket_receive_all_blocking(netplay->fd, &cmd, sizeof(cmd))) return false; cmd = ntohl(cmd); cmd_size = cmd & 0xffff; cmd = cmd >> 16; switch (cmd) { case NETPLAY_CMD_FLIP_PLAYERS: if (cmd_size != sizeof(uint32_t)) { RARCH_ERR("CMD_FLIP_PLAYERS has unexpected command size.\n"); return netplay_cmd_nak(netplay); } if (!socket_receive_all_blocking(netplay->fd, &flip_frame, sizeof(flip_frame))) { RARCH_ERR("Failed to receive CMD_FLIP_PLAYERS argument.\n"); return netplay_cmd_nak(netplay); } flip_frame = ntohl(flip_frame); if (flip_frame < netplay->flip_frame) { RARCH_ERR("Host asked us to flip users in the past. Not possible ...\n"); return netplay_cmd_nak(netplay); } netplay->flip ^= true; netplay->flip_frame = flip_frame; RARCH_LOG("Netplay users are flipped.\n"); msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180); return netplay_cmd_ack(netplay); default: break; } RARCH_ERR("Unknown netplay command received.\n"); return netplay_cmd_nak(netplay); } #define MAX_RETRIES 16 #define RETRY_MS 500 static int poll_input(netplay_t *netplay, bool block) { int max_fd = (netplay->fd > netplay->udp_fd ? netplay->fd : netplay->udp_fd) + 1; struct timeval tv = {0}; tv.tv_sec = 0; tv.tv_usec = block ? (RETRY_MS * 1000) : 0; do { fd_set fds; /* select() does not take pointer to const struct timeval. * Technically possible for select() to modify tmp_tv, so * we go paranoia mode. */ struct timeval tmp_tv = tv; netplay->timeout_cnt++; FD_ZERO(&fds); FD_SET(netplay->udp_fd, &fds); FD_SET(netplay->fd, &fds); if (socket_select(max_fd, &fds, NULL, NULL, &tmp_tv) < 0) return -1; /* Somewhat hacky, * but we aren't using the TCP connection for anything useful atm. */ if (FD_ISSET(netplay->fd, &fds) && !netplay_get_cmd(netplay)) return -1; if (FD_ISSET(netplay->udp_fd, &fds)) return 1; if (!block) continue; if (!send_chunk(netplay)) { warn_hangup(); netplay->has_connection = false; return -1; } RARCH_LOG("Network is stalling, resending packet... Count %u of %d ...\n", netplay->timeout_cnt, MAX_RETRIES); } while ((netplay->timeout_cnt < MAX_RETRIES) && block); if (block) return -1; return 0; } static bool receive_data(netplay_t *netplay, uint32_t *buffer, size_t size) { socklen_t addrlen = sizeof(netplay->their_addr); if (recvfrom(netplay->udp_fd, (char*)buffer, size, 0, (struct sockaddr*)&netplay->their_addr, &addrlen) != (ssize_t)size) return false; netplay->has_client_addr = true; return true; } static void parse_packet(netplay_t *netplay, uint32_t *buffer, unsigned size) { unsigned i; for (i = 0; i < size * 2; i++) buffer[i] = ntohl(buffer[i]); for (i = 0; i < size && netplay->read_frame_count <= netplay->frame_count; i++) { uint32_t frame = buffer[2 * i + 0]; uint32_t state = buffer[2 * i + 1]; if (frame != netplay->read_frame_count) continue; netplay->buffer[netplay->read_ptr].is_simulated = false; netplay->buffer[netplay->read_ptr].real_input_state = state; netplay->read_ptr = NEXT_PTR(netplay->read_ptr); netplay->read_frame_count++; netplay->timeout_cnt = 0; } } /* TODO: Somewhat better prediction. :P */ static void simulate_input(netplay_t *netplay) { size_t ptr = PREV_PTR(netplay->self_ptr); size_t prev = PREV_PTR(netplay->read_ptr); netplay->buffer[ptr].simulated_input_state = netplay->buffer[prev].real_input_state; netplay->buffer[ptr].is_simulated = true; netplay->buffer[ptr].used_real = false; } /** * netplay_poll: * @netplay : pointer to netplay object * * Polls network to see if we have anything new. If our * network buffer is full, we simply have to block * for new input data. * * Returns: true (1) if successful, otherwise false (0). **/ static bool netplay_poll(netplay_t *netplay) { int res; if (!netplay->has_connection) return false; netplay->can_poll = false; if (!get_self_input_state(netplay)) return false; /* We skip reading the first frame so the host has a chance to grab * our host info so we don't block forever :') */ if (netplay->frame_count == 0) { netplay->buffer[0].used_real = true; netplay->buffer[0].is_simulated = false; netplay->buffer[0].real_input_state = 0; netplay->read_ptr = NEXT_PTR(netplay->read_ptr); netplay->read_frame_count++; return true; } /* We might have reached the end of the buffer, where we * simply have to block. */ res = poll_input(netplay, netplay->other_ptr == netplay->self_ptr); if (res == -1) { netplay->has_connection = false; warn_hangup(); return false; } if (res == 1) { uint32_t first_read = netplay->read_frame_count; do { uint32_t buffer[UDP_FRAME_PACKETS * 2]; if (!receive_data(netplay, buffer, sizeof(buffer))) { warn_hangup(); netplay->has_connection = false; return false; } parse_packet(netplay, buffer, UDP_FRAME_PACKETS); } while ((netplay->read_frame_count <= netplay->frame_count) && poll_input(netplay, (netplay->other_ptr == netplay->self_ptr) && (first_read == netplay->read_frame_count)) == 1); } else { /* Cannot allow this. Should not happen though. */ if (netplay->self_ptr == netplay->other_ptr) { warn_hangup(); return false; } } if (netplay->read_ptr != netplay->self_ptr) simulate_input(netplay); else netplay->buffer[PREV_PTR(netplay->self_ptr)].used_real = true; return true; } void input_poll_net(void) { netplay_t *netplay = (netplay_t*)driver.netplay_data; if (!netplay_should_skip(netplay) && netplay_can_poll(netplay)) netplay_poll(netplay); } void video_frame_net(const void *data, unsigned width, unsigned height, size_t pitch) { netplay_t *netplay = (netplay_t*)driver.netplay_data; if (!netplay_should_skip(netplay)) netplay->cbs.frame_cb(data, width, height, pitch); } void audio_sample_net(int16_t left, int16_t right) { netplay_t *netplay = (netplay_t*)driver.netplay_data; if (!netplay_should_skip(netplay)) netplay->cbs.sample_cb(left, right); } size_t audio_sample_batch_net(const int16_t *data, size_t frames) { netplay_t *netplay = (netplay_t*)driver.netplay_data; if (!netplay_should_skip(netplay)) return netplay->cbs.sample_batch_cb(data, frames); return frames; } /** * netplay_is_alive: * @netplay : pointer to netplay object * * Checks if input port/index is controlled by netplay or not. * * Returns: true (1) if alive, otherwise false (0). **/ static bool netplay_is_alive(netplay_t *netplay) { if (!netplay) return false; return netplay->has_connection; } static bool netplay_flip_port(netplay_t *netplay, bool port) { size_t frame = netplay->frame_count; if (netplay->flip_frame == 0) return port; if (netplay->is_replay) frame = netplay->tmp_frame_count; return port ^ netplay->flip ^ (frame < netplay->flip_frame); } static int16_t netplay_input_state(netplay_t *netplay, bool port, unsigned device, unsigned idx, unsigned id) { size_t ptr = netplay->is_replay ? netplay->tmp_ptr : PREV_PTR(netplay->self_ptr); uint16_t curr_input_state = netplay->buffer[ptr].self_state; if (netplay->port == (netplay_flip_port(netplay, port) ? 1 : 0)) { if (netplay->buffer[ptr].is_simulated) curr_input_state = netplay->buffer[ptr].simulated_input_state; else curr_input_state = netplay->buffer[ptr].real_input_state; } return ((1 << id) & curr_input_state) ? 1 : 0; } int16_t input_state_net(unsigned port, unsigned device, unsigned idx, unsigned id) { netplay_t *netplay = (netplay_t*)driver.netplay_data; if (netplay_is_alive(netplay)) return netplay_input_state(netplay, port, device, idx, id); return netplay->cbs.state_cb(port, device, idx, id); } #ifndef HAVE_SOCKET_LEGACY /* Custom inet_ntop. Win32 doesn't seem to support this ... */ static void log_connection(const struct sockaddr_storage *their_addr, unsigned slot, const char *nick) { union { const struct sockaddr_storage *storage; const struct sockaddr_in *v4; const struct sockaddr_in6 *v6; } u; const char *str = NULL; char buf_v4[INET_ADDRSTRLEN] = {0}; char buf_v6[INET6_ADDRSTRLEN] = {0}; u.storage = their_addr; if (their_addr->ss_family == AF_INET) { struct sockaddr_in in; str = buf_v4; memset(&in, 0, sizeof(in)); in.sin_family = AF_INET; memcpy(&in.sin_addr, &u.v4->sin_addr, sizeof(struct in_addr)); getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in), buf_v4, sizeof(buf_v4), NULL, 0, NI_NUMERICHOST); } else if (their_addr->ss_family == AF_INET6) { struct sockaddr_in6 in; str = buf_v6; memset(&in, 0, sizeof(in)); in.sin6_family = AF_INET6; memcpy(&in.sin6_addr, &u.v6->sin6_addr, sizeof(struct in6_addr)); getnameinfo((struct sockaddr*)&in, sizeof(struct sockaddr_in6), buf_v6, sizeof(buf_v6), NULL, 0, NI_NUMERICHOST); } if (str) { char msg[512]; snprintf(msg, sizeof(msg), "Got connection from: \"%s (%s)\" (#%u)", nick, str, slot); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); } } #endif static int init_tcp_connection(const struct addrinfo *res, bool server, bool spectate, struct sockaddr *other_addr, socklen_t addr_size) { bool ret = true; int fd = socket(res->ai_family, res->ai_socktype, res->ai_protocol); if (fd < 0) { ret = false; goto end; } if (server) { if (connect(fd, res->ai_addr, res->ai_addrlen) < 0) { ret = false; goto end; } } else { int yes = 1; setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, (const char*)&yes, sizeof(int)); if (bind(fd, res->ai_addr, res->ai_addrlen) < 0 || listen(fd, spectate ? MAX_SPECTATORS : 1) < 0) { ret = false; goto end; } if (!spectate) { int new_fd = accept(fd, other_addr, &addr_size); if (new_fd < 0) { ret = false; goto end; } socket_close(fd); fd = new_fd; } } end: if (!ret && fd >= 0) { socket_close(fd); fd = -1; } return fd; } static bool init_tcp_socket(netplay_t *netplay, const char *server, uint16_t port, bool spectate) { char port_buf[16]; bool ret = false; const struct addrinfo *tmp_info = NULL; struct addrinfo hints, *res = NULL; memset(&hints, 0, sizeof(hints)); #if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY) hints.ai_family = AF_INET; #else hints.ai_family = AF_UNSPEC; #endif hints.ai_socktype = SOCK_STREAM; if (!server) hints.ai_flags = AI_PASSIVE; snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port); if (getaddrinfo_rarch(server, port_buf, &hints, &res) < 0) return false; if (!res) return false; /* If "localhost" is used, it is important to check every possible * address for IPv4/IPv6. */ tmp_info = res; while (tmp_info) { int fd; if ((fd = init_tcp_connection(tmp_info, server, netplay->spectate, (struct sockaddr*)&netplay->other_addr, sizeof(netplay->other_addr))) >= 0) { ret = true; netplay->fd = fd; break; } tmp_info = tmp_info->ai_next; } if (res) freeaddrinfo_rarch(res); if (!ret) RARCH_ERR("Failed to set up netplay sockets.\n"); return ret; } static bool init_udp_socket(netplay_t *netplay, const char *server, uint16_t port) { char port_buf[16]; struct addrinfo hints; memset(&hints, 0, sizeof(hints)); #if defined(_WIN32) || defined(HAVE_SOCKET_LEGACY) hints.ai_family = AF_INET; #else hints.ai_family = AF_UNSPEC; #endif hints.ai_socktype = SOCK_DGRAM; if (!server) hints.ai_flags = AI_PASSIVE; snprintf(port_buf, sizeof(port_buf), "%hu", (unsigned short)port); if (getaddrinfo_rarch(server, port_buf, &hints, &netplay->addr) < 0) return false; if (!netplay->addr) return false; netplay->udp_fd = socket(netplay->addr->ai_family, netplay->addr->ai_socktype, netplay->addr->ai_protocol); if (netplay->udp_fd < 0) { RARCH_ERR("Failed to initialize socket.\n"); return false; } if (!server) { /* Not sure if we have to do this for UDP, but hey :) */ int yes = 1; setsockopt(netplay->udp_fd, SOL_SOCKET, SO_REUSEADDR, (const char*)&yes, sizeof(int)); if (bind(netplay->udp_fd, netplay->addr->ai_addr, netplay->addr->ai_addrlen) < 0) { RARCH_ERR("Failed to bind socket.\n"); socket_close(netplay->udp_fd); netplay->udp_fd = -1; } freeaddrinfo_rarch(netplay->addr); netplay->addr = NULL; } return true; } /** * network_init: * * Platform specific socket library initialization. * * Returns: true (1) if successful, otherwise false (0). **/ bool network_init(void) { #ifdef _WIN32 WSADATA wsaData; #endif static bool inited = false; if (inited) return true; #if defined(_WIN32) if (WSAStartup(MAKEWORD(2, 2), &wsaData) != 0) { network_deinit(); return false; } RARCH_LOG("WSA Initialized.\n"); #elif defined(__CELLOS_LV2__) && !defined(__PSL1GHT__) cellSysmoduleLoadModule(CELL_SYSMODULE_NET); sys_net_initialize_network(); #else signal(SIGPIPE, SIG_IGN); /* Do not like SIGPIPE killing our app. */ #endif inited = true; return true; } /** * network_deinit: * * Deinitialize platform specific socket libraries. **/ void network_deinit(void) { #if defined(_WIN32) WSACleanup(); #elif defined(__CELLOS_LV2__) && !defined(__PSL1GHT__) sys_net_finalize_network(); cellSysmoduleUnloadModule(CELL_SYSMODULE_NET); #endif } static bool init_socket(netplay_t *netplay, const char *server, uint16_t port) { if (!network_init()) return false; if (!init_tcp_socket(netplay, server, port, netplay->spectate)) return false; if (!netplay->spectate && !init_udp_socket(netplay, server, port)) return false; return true; } /** * implementation_magic_value: * * Not really a hash, but should be enough to differentiate * implementations from each other. * * Subtle differences in the implementation will not be possible to spot. * The alternative would have been checking serialization sizes, but it * was troublesome for cross platform compat. **/ static uint32_t implementation_magic_value(void) { size_t i, len; uint32_t res = 0; const char *lib = g_extern.system.info.library_name; const char *ver = PACKAGE_VERSION; unsigned api = pretro_api_version(); res |= api; len = strlen(lib); for (i = 0; i < len; i++) res ^= lib[i] << (i & 0xf); lib = g_extern.system.info.library_version; len = strlen(lib); for (i = 0; i < len; i++) res ^= lib[i] << (i & 0xf); len = strlen(ver); for (i = 0; i < len; i++) res ^= ver[i] << ((i & 0xf) + 16); return res; } static bool send_nickname(netplay_t *netplay, int fd) { uint8_t nick_size = strlen(netplay->nick); if (!socket_send_all_blocking(fd, &nick_size, sizeof(nick_size))) { RARCH_ERR("Failed to send nick size.\n"); return false; } if (!socket_send_all_blocking(fd, netplay->nick, nick_size)) { RARCH_ERR("Failed to send nick.\n"); return false; } return true; } static bool get_nickname(netplay_t *netplay, int fd) { uint8_t nick_size; if (!socket_receive_all_blocking(fd, &nick_size, sizeof(nick_size))) { RARCH_ERR("Failed to receive nick size from host.\n"); return false; } if (nick_size >= sizeof(netplay->other_nick)) { RARCH_ERR("Invalid nick size.\n"); return false; } if (!socket_receive_all_blocking(fd, netplay->other_nick, nick_size)) { RARCH_ERR("Failed to receive nick.\n"); return false; } return true; } static bool send_info(netplay_t *netplay) { unsigned sram_size; char msg[512]; void *sram = NULL; uint32_t header[3] = { htonl(g_extern.content_crc), htonl(implementation_magic_value()), htonl(pretro_get_memory_size(RETRO_MEMORY_SAVE_RAM)) }; if (!socket_send_all_blocking(netplay->fd, header, sizeof(header))) return false; if (!send_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to send nick to host.\n"); return false; } /* Get SRAM data from User 1. */ sram = pretro_get_memory_data(RETRO_MEMORY_SAVE_RAM); sram_size = pretro_get_memory_size(RETRO_MEMORY_SAVE_RAM); if (!socket_receive_all_blocking(netplay->fd, sram, sram_size)) { RARCH_ERR("Failed to receive SRAM data from host.\n"); return false; } if (!get_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to receive nick from host.\n"); return false; } snprintf(msg, sizeof(msg), "Connected to: \"%s\"", netplay->other_nick); RARCH_LOG("%s\n", msg); msg_queue_push(g_extern.msg_queue, msg, 1, 180); return true; } static bool get_info(netplay_t *netplay) { const void *sram; unsigned sram_size; uint32_t header[3]; if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header))) { RARCH_ERR("Failed to receive header from client.\n"); return false; } if (g_extern.content_crc != ntohl(header[0])) { RARCH_ERR("Content CRC32s differ. Cannot use different games.\n"); return false; } if (implementation_magic_value() != ntohl(header[1])) { RARCH_ERR("Implementations differ, make sure you're using exact same libretro implementations and RetroArch version.\n"); return false; } if (pretro_get_memory_size(RETRO_MEMORY_SAVE_RAM) != ntohl(header[2])) { RARCH_ERR("Content SRAM sizes do not correspond.\n"); return false; } if (!get_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to get nickname from client.\n"); return false; } /* Send SRAM data to our User 2. */ sram = pretro_get_memory_data(RETRO_MEMORY_SAVE_RAM); sram_size = pretro_get_memory_size(RETRO_MEMORY_SAVE_RAM); if (!socket_send_all_blocking(netplay->fd, sram, sram_size)) { RARCH_ERR("Failed to send SRAM data to client.\n"); return false; } if (!send_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to send nickname to client.\n"); return false; } #ifndef HAVE_SOCKET_LEGACY log_connection(&netplay->other_addr, 0, netplay->other_nick); #endif return true; } static uint32_t *bsv_header_generate(size_t *size, uint32_t magic) { uint32_t *header, bsv_header[4] = {0}; size_t serialize_size = pretro_serialize_size(); size_t header_size = sizeof(bsv_header) + serialize_size; *size = header_size; header = (uint32_t*)malloc(header_size); if (!header) return NULL; bsv_header[MAGIC_INDEX] = swap_if_little32(BSV_MAGIC); bsv_header[SERIALIZER_INDEX] = swap_if_big32(magic); bsv_header[CRC_INDEX] = swap_if_big32(g_extern.content_crc); bsv_header[STATE_SIZE_INDEX] = swap_if_big32(serialize_size); if (serialize_size && !pretro_serialize(header + 4, serialize_size)) { free(header); return NULL; } memcpy(header, bsv_header, sizeof(bsv_header)); return header; } static bool bsv_parse_header(const uint32_t *header, uint32_t magic) { uint32_t in_crc, in_magic, in_state_size; uint32_t in_bsv = swap_if_little32(header[MAGIC_INDEX]); if (in_bsv != BSV_MAGIC) { RARCH_ERR("BSV magic mismatch, got 0x%x, expected 0x%x.\n", in_bsv, BSV_MAGIC); return false; } in_magic = swap_if_big32(header[SERIALIZER_INDEX]); if (in_magic != magic) { RARCH_ERR("Magic mismatch, got 0x%x, expected 0x%x.\n", in_magic, magic); return false; } in_crc = swap_if_big32(header[CRC_INDEX]); if (in_crc != g_extern.content_crc) { RARCH_ERR("CRC32 mismatch, got 0x%x, expected 0x%x.\n", in_crc, g_extern.content_crc); return false; } in_state_size = swap_if_big32(header[STATE_SIZE_INDEX]); if (in_state_size != pretro_serialize_size()) { RARCH_ERR("Serialization size mismatch, got 0x%x, expected 0x%x.\n", (unsigned)in_state_size, (unsigned)pretro_serialize_size()); return false; } return true; } static bool get_info_spectate(netplay_t *netplay) { void *buf; size_t save_state_size, size; uint32_t header[4]; char msg[512]; bool ret = true; if (!send_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to send nickname to host.\n"); return false; } if (!get_nickname(netplay, netplay->fd)) { RARCH_ERR("Failed to receive nickname from host.\n"); return false; } snprintf(msg, sizeof(msg), "Connected to \"%s\"", netplay->other_nick); msg_queue_push(g_extern.msg_queue, msg, 1, 180); RARCH_LOG("%s\n", msg); if (!socket_receive_all_blocking(netplay->fd, header, sizeof(header))) { RARCH_ERR("Cannot get header from host.\n"); return false; } save_state_size = pretro_serialize_size(); if (!bsv_parse_header(header, implementation_magic_value())) { RARCH_ERR("Received invalid BSV header from host.\n"); return false; } buf = malloc(save_state_size); if (!buf) return false; size = save_state_size; if (!socket_receive_all_blocking(netplay->fd, buf, size)) { RARCH_ERR("Failed to receive save state from host.\n"); free(buf); return false; } if (save_state_size) ret = pretro_unserialize(buf, save_state_size); free(buf); return ret; } static bool init_buffers(netplay_t *netplay) { unsigned i; if (!netplay) return false; netplay->buffer = (struct delta_frame*)calloc(netplay->buffer_size, sizeof(*netplay->buffer)); if (!netplay->buffer) return false; netplay->state_size = pretro_serialize_size(); for (i = 0; i < netplay->buffer_size; i++) { netplay->buffer[i].state = malloc(netplay->state_size); if (!netplay->buffer[i].state) return false; netplay->buffer[i].is_simulated = true; } return true; } /** * netplay_new: * @server : IP address of server. * @port : Port of server. * @frames : Amount of lag frames. * @cb : Libretro callbacks. * @spectate : If true, enable spectator mode. * @nick : Nickname of user. * * Creates a new netplay handle. A NULL host means we're * hosting (user 1). * * Returns: new netplay handle. **/ netplay_t *netplay_new(const char *server, uint16_t port, unsigned frames, const struct retro_callbacks *cb, bool spectate, const char *nick) { unsigned i; netplay_t *netplay = NULL; if (frames > UDP_FRAME_PACKETS) frames = UDP_FRAME_PACKETS; netplay = (netplay_t*)calloc(1, sizeof(*netplay)); if (!netplay) return NULL; netplay->fd = -1; netplay->udp_fd = -1; netplay->cbs = *cb; netplay->port = server ? 0 : 1; netplay->spectate = spectate; netplay->spectate_client = server != NULL; strlcpy(netplay->nick, nick, sizeof(netplay->nick)); if (!init_socket(netplay, server, port)) { free(netplay); return NULL; } if (spectate) { if (server) { if (!get_info_spectate(netplay)) goto error; } for (i = 0; i < MAX_SPECTATORS; i++) netplay->spectate_fds[i] = -1; } else { if (server) { if (!send_info(netplay)) goto error; } else { if (!get_info(netplay)) goto error; } netplay->buffer_size = frames + 1; if (!init_buffers(netplay)) goto error; netplay->has_connection = true; } return netplay; error: if (netplay->fd >= 0) socket_close(netplay->fd); if (netplay->udp_fd >= 0) socket_close(netplay->udp_fd); free(netplay); return NULL; } static bool netplay_send_cmd(netplay_t *netplay, uint32_t cmd, const void *data, size_t size) { cmd = (cmd << 16) | (size & 0xffff); cmd = htonl(cmd); if (!socket_send_all_blocking(netplay->fd, &cmd, sizeof(cmd))) return false; if (!socket_send_all_blocking(netplay->fd, data, size)) return false; return true; } /** * netplay_flip_users: * @netplay : pointer to netplay object * * On regular netplay, flip who controls user 1 and 2. **/ void netplay_flip_users(netplay_t *netplay) { uint32_t flip_frame = netplay->frame_count + 2 * UDP_FRAME_PACKETS; uint32_t flip_frame_net = htonl(flip_frame); const char *msg = NULL; if (netplay->spectate) { msg = "Cannot flip users in spectate mode."; goto error; } if (netplay->port == 0) { msg = "Cannot flip users if you're not the host."; goto error; } /* Make sure both clients are definitely synced up. */ if (netplay->frame_count < (netplay->flip_frame + 2 * UDP_FRAME_PACKETS)) { msg = "Cannot flip users yet. Wait a second or two before attempting flip."; goto error; } if (netplay_send_cmd(netplay, NETPLAY_CMD_FLIP_PLAYERS, &flip_frame_net, sizeof(flip_frame_net)) && netplay_get_response(netplay)) { RARCH_LOG("Netplay users are flipped.\n"); msg_queue_push(g_extern.msg_queue, "Netplay users are flipped.", 1, 180); /* Queue up a flip well enough in the future. */ netplay->flip ^= true; netplay->flip_frame = flip_frame; } else { msg = "Failed to flip users."; goto error; } return; error: RARCH_WARN("%s\n", msg); msg_queue_push(g_extern.msg_queue, msg, 1, 180); } /** * netplay_free: * @netplay : pointer to netplay object * * Frees netplay handle. **/ void netplay_free(netplay_t *netplay) { unsigned i; socket_close(netplay->fd); if (netplay->spectate) { for (i = 0; i < MAX_SPECTATORS; i++) if (netplay->spectate_fds[i] >= 0) socket_close(netplay->spectate_fds[i]); free(netplay->spectate_input); } else { socket_close(netplay->udp_fd); for (i = 0; i < netplay->buffer_size; i++) free(netplay->buffer[i].state); free(netplay->buffer); } if (netplay->addr) freeaddrinfo_rarch(netplay->addr); free(netplay); } /** * netplay_pre_frame_net: * @netplay : pointer to netplay object * * Pre-frame for Netplay (normal version). **/ static void netplay_pre_frame_net(netplay_t *netplay) { pretro_serialize(netplay->buffer[netplay->self_ptr].state, netplay->state_size); netplay->can_poll = true; input_poll_net(); } static void netplay_set_spectate_input(netplay_t *netplay, int16_t input) { if (netplay->spectate_input_ptr >= netplay->spectate_input_size) { netplay->spectate_input_size++; netplay->spectate_input_size *= 2; netplay->spectate_input = (uint16_t*)realloc(netplay->spectate_input, netplay->spectate_input_size * sizeof(uint16_t)); } netplay->spectate_input[netplay->spectate_input_ptr++] = swap_if_big16(input); } int16_t input_state_spectate(unsigned port, unsigned device, unsigned idx, unsigned id) { netplay_t *netplay = (netplay_t*)driver.netplay_data; int16_t res = netplay->cbs.state_cb(port, device, idx, id); netplay_set_spectate_input(netplay, res); return res; } static int16_t netplay_get_spectate_input(netplay_t *netplay, bool port, unsigned device, unsigned idx, unsigned id) { int16_t inp; if (socket_receive_all_blocking(netplay->fd, (char*)&inp, sizeof(inp))) return swap_if_big16(inp); RARCH_ERR("Connection with host was cut.\n"); msg_queue_clear(g_extern.msg_queue); msg_queue_push(g_extern.msg_queue, "Connection with host was cut.", 1, 180); pretro_set_input_state(netplay->cbs.state_cb); return netplay->cbs.state_cb(port, device, idx, id); } int16_t input_state_spectate_client(unsigned port, unsigned device, unsigned idx, unsigned id) { return netplay_get_spectate_input((netplay_t*)driver.netplay_data, port, device, idx, id); } /** * netplay_pre_frame_spectate: * @netplay : pointer to netplay object * * Pre-frame for Netplay (spectate mode version). **/ static void netplay_pre_frame_spectate(netplay_t *netplay) { unsigned i; uint32_t *header; int new_fd, idx, bufsize; size_t header_size; struct sockaddr_storage their_addr; socklen_t addr_size; fd_set fds; struct timeval tmp_tv = {0}; if (netplay->spectate_client) return; FD_ZERO(&fds); FD_SET(netplay->fd, &fds); if (socket_select(netplay->fd + 1, &fds, NULL, NULL, &tmp_tv) <= 0) return; if (!FD_ISSET(netplay->fd, &fds)) return; addr_size = sizeof(their_addr); new_fd = accept(netplay->fd, (struct sockaddr*)&their_addr, &addr_size); if (new_fd < 0) { RARCH_ERR("Failed to accept incoming spectator.\n"); return; } idx = -1; for (i = 0; i < MAX_SPECTATORS; i++) { if (netplay->spectate_fds[i] == -1) { idx = i; break; } } /* No vacant client streams :( */ if (idx == -1) { socket_close(new_fd); return; } if (!get_nickname(netplay, new_fd)) { RARCH_ERR("Failed to get nickname from client.\n"); socket_close(new_fd); return; } if (!send_nickname(netplay, new_fd)) { RARCH_ERR("Failed to send nickname to client.\n"); socket_close(new_fd); return; } header = bsv_header_generate(&header_size, implementation_magic_value()); if (!header) { RARCH_ERR("Failed to generate BSV header.\n"); socket_close(new_fd); return; } bufsize = header_size; setsockopt(new_fd, SOL_SOCKET, SO_SNDBUF, (const char*)&bufsize, sizeof(int)); if (!socket_send_all_blocking(new_fd, header, header_size)) { RARCH_ERR("Failed to send header to client.\n"); socket_close(new_fd); free(header); return; } free(header); netplay->spectate_fds[idx] = new_fd; #ifndef HAVE_SOCKET_LEGACY log_connection(&their_addr, idx, netplay->other_nick); #endif } /** * netplay_pre_frame: * @netplay : pointer to netplay object * * Pre-frame for Netplay. * Call this before running retro_run(). **/ void netplay_pre_frame(netplay_t *netplay) { if (netplay->spectate) netplay_pre_frame_spectate(netplay); else netplay_pre_frame_net(netplay); } /** * netplay_post_frame_net: * @netplay : pointer to netplay object * * Post-frame for Netplay (normal version). * We check if we have new input and replay from recorded input. **/ static void netplay_post_frame_net(netplay_t *netplay) { netplay->frame_count++; /* Nothing to do... */ if (netplay->other_frame_count == netplay->read_frame_count) return; /* Skip ahead if we predicted correctly. * Skip until our simulation failed. */ while (netplay->other_frame_count < netplay->read_frame_count) { const struct delta_frame *ptr = &netplay->buffer[netplay->other_ptr]; if ((ptr->simulated_input_state != ptr->real_input_state) && !ptr->used_real) break; netplay->other_ptr = NEXT_PTR(netplay->other_ptr); netplay->other_frame_count++; } if (netplay->other_frame_count < netplay->read_frame_count) { bool first = true; /* Replay frames. */ netplay->is_replay = true; netplay->tmp_ptr = netplay->other_ptr; netplay->tmp_frame_count = netplay->other_frame_count; pretro_unserialize(netplay->buffer[netplay->other_ptr].state, netplay->state_size); while (first || (netplay->tmp_ptr != netplay->self_ptr)) { pretro_serialize(netplay->buffer[netplay->tmp_ptr].state, netplay->state_size); #if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE) lock_autosave(); #endif pretro_run(); #if defined(HAVE_THREADS) && !defined(RARCH_CONSOLE) unlock_autosave(); #endif netplay->tmp_ptr = NEXT_PTR(netplay->tmp_ptr); netplay->tmp_frame_count++; first = false; } netplay->other_ptr = netplay->read_ptr; netplay->other_frame_count = netplay->read_frame_count; netplay->is_replay = false; } } /** * netplay_post_frame_spectate: * @netplay : pointer to netplay object * * Post-frame for Netplay (spectate mode version). * We check if we have new input and replay from recorded input. **/ static void netplay_post_frame_spectate(netplay_t *netplay) { unsigned i; if (netplay->spectate_client) return; for (i = 0; i < MAX_SPECTATORS; i++) { char msg[PATH_MAX_LENGTH]; if (netplay->spectate_fds[i] == -1) continue; if (socket_send_all_blocking(netplay->spectate_fds[i], netplay->spectate_input, netplay->spectate_input_ptr * sizeof(int16_t))) continue; RARCH_LOG("Client (#%u) disconnected ...\n", i); snprintf(msg, sizeof(msg), "Client (#%u) disconnected.", i); msg_queue_push(g_extern.msg_queue, msg, 1, 180); socket_close(netplay->spectate_fds[i]); netplay->spectate_fds[i] = -1; break; } netplay->spectate_input_ptr = 0; } /** * netplay_post_frame: * @netplay : pointer to netplay object * * Post-frame for Netplay. * We check if we have new input and replay from recorded input. * Call this after running retro_run(). **/ void netplay_post_frame(netplay_t *netplay) { if (netplay->spectate) netplay_post_frame_spectate(netplay); else netplay_post_frame_net(netplay); } #ifdef HAVE_SOCKET_LEGACY #undef sockaddr_storage #undef addrinfo #include #include #include #define addrinfo addrinfo_rarch__ #ifdef _XBOX /* TODO - implement h_length and h_addrtype */ struct hostent { int h_addrtype; /* host address type */ int h_length; /* length of addresses */ char **h_addr_list; /* list of addresses */ }; static struct hostent *gethostbyname(const char *name) { WSAEVENT event; static struct hostent he; static struct in_addr addr; static char *addr_ptr; XNDNS *dns = NULL; he.h_addr_list = &addr_ptr; addr_ptr = (char*)&addr; if (!name) return NULL; event = WSACreateEvent(); XNetDnsLookup(name, event, &dns); if (!dns) goto error; WaitForSingleObject((HANDLE)event, INFINITE); if (dns->iStatus) goto error; memcpy(&addr, dns->aina, sizeof(addr)); WSACloseEvent(event); XNetDnsRelease(dns); return &he; error: if (event) WSACloseEvent(event); return NULL; } #endif #endif