/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef INPUT_OVERLAY_H__ #define INPUT_OVERLAY_H__ #include #include #include #include #include RETRO_BEGIN_DECLS #define BOX_RADIAL 0x18df06d2U #define BOX_RECT 0x7c9d4d93U #define KEY_ANALOG_LEFT 0x56b92e81U #define KEY_ANALOG_RIGHT 0x2e4dc654U /* Overlay driver acts as a medium between input drivers * and video driver. * * Coordinates are fetched from input driver, and an * overlay with pressable actions are displayed on-screen. * * This interface requires that the video driver has support * for the overlay interface. */ typedef struct video_overlay_interface { void (*enable)(void *data, bool state); bool (*load)(void *data, const void *images, unsigned num_images); void (*tex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*vertex_geom)(void *data, unsigned image, float x, float y, float w, float h); void (*full_screen)(void *data, bool enable); void (*set_alpha)(void *data, unsigned image, float mod); } video_overlay_interface_t; enum overlay_hitbox { OVERLAY_HITBOX_RADIAL = 0, OVERLAY_HITBOX_RECT }; enum overlay_type { OVERLAY_TYPE_BUTTONS = 0, OVERLAY_TYPE_ANALOG_LEFT, OVERLAY_TYPE_ANALOG_RIGHT, OVERLAY_TYPE_KEYBOARD }; enum overlay_status { OVERLAY_STATUS_NONE = 0, OVERLAY_STATUS_DEFERRED_LOAD, OVERLAY_STATUS_DEFERRED_LOADING_IMAGE, OVERLAY_STATUS_DEFERRED_LOADING_IMAGE_PROCESS, OVERLAY_STATUS_DEFERRED_LOADING, OVERLAY_STATUS_DEFERRED_LOADING_RESOLVE, OVERLAY_STATUS_DEFERRED_DONE, OVERLAY_STATUS_DEFERRED_ERROR }; enum overlay_image_transfer_status { OVERLAY_IMAGE_TRANSFER_NONE = 0, OVERLAY_IMAGE_TRANSFER_BUSY, OVERLAY_IMAGE_TRANSFER_DONE, OVERLAY_IMAGE_TRANSFER_DESC_IMAGE_ITERATE, OVERLAY_IMAGE_TRANSFER_DESC_ITERATE, OVERLAY_IMAGE_TRANSFER_DESC_DONE, OVERLAY_IMAGE_TRANSFER_ERROR }; struct overlay { struct overlay_desc *descs; size_t size; size_t pos; unsigned pos_increment; struct texture_image image; bool block_scale; float mod_x, mod_y, mod_w, mod_h; float x, y, w, h; float scale; float center_x, center_y; bool full_screen; char name[64]; struct { struct { char key[64]; char path[PATH_MAX_LENGTH]; } paths; struct { char key[64]; } names; struct { char array[256]; char key[64]; } rect; struct { char key[64]; unsigned size; } descs; bool normalized; float alpha_mod; float range_mod; } config; struct texture_image *load_images; unsigned load_images_size; }; struct overlay_desc { float x; float y; enum overlay_hitbox hitbox; float range_x, range_y; float range_x_mod, range_y_mod; float mod_x, mod_y, mod_w, mod_h; float delta_x, delta_y; enum overlay_type type; uint64_t key_mask; float analog_saturate_pct; unsigned next_index; char next_index_name[64]; struct texture_image image; unsigned image_index; float alpha_mod; float range_mod; bool updated; bool movable; }; typedef struct overlay_desc overlay_desc_t; typedef struct input_overlay input_overlay_t; typedef struct { struct overlay *overlays; struct overlay *active; size_t size; } overlay_task_data_t; /** * input_overlay_free: * * Frees overlay handle. **/ void input_overlay_free(void); void input_overlay_free_overlay(struct overlay *overlay); /** * input_overlay_init * * Initializes the overlay system. */ void input_overlay_init(void); /** * input_overlay_set_alpha_mod: * @mod : New modulating factor to apply. * * Sets a modulating factor for alpha channel. Default is 1.0. * The alpha factor is applied for all overlays. **/ void input_overlay_set_alpha_mod(float mod); /** * input_overlay_set_scale_factor: * @scale : Factor of scale to apply. * * Scales the overlay by a factor of scale. **/ void input_overlay_set_scale_factor(input_overlay_t *ol, float scale); /** * input_overlay_next: * * Switch to the next available overlay * screen. **/ void input_overlay_next(float opacity); /* * input_poll_overlay: * @ol : pointer to overlay * * Poll pressed buttons/keys on currently active overlay. **/ void input_poll_overlay(input_overlay_t *ol, float opacity); void input_state_overlay(int16_t *ret, unsigned port, unsigned device, unsigned idx, unsigned id); bool input_overlay_key_pressed(int key); bool input_overlay_is_alive(input_overlay_t *ol); void input_overlay_loaded(void *task_data, void *user_data, const char *err); RETRO_END_DECLS #endif