/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * Copyright (C) 2016-2019 - Andrés Suárez * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #ifdef _WIN32 #include #else #include #endif #include #include #include #ifdef HAVE_CONFIG_H #include "../config.h" #endif #include "input_driver.h" #include "input_mapper.h" #ifdef HAVE_OVERLAY #include "input_overlay.h" #endif #include "../configuration.h" void input_mapper_poll(input_mapper_t *handle, void *ol_pointer, void *settings_data, void *input_data, unsigned max_users, bool poll_overlay) { unsigned i, j; #ifdef HAVE_OVERLAY input_overlay_t *overlay_pointer = (input_overlay_t*)ol_pointer; #endif settings_t *settings = (settings_t*)settings_data; input_bits_t *current_inputs = (input_bits_t*)input_data; memset(handle->keys, 0, sizeof(handle->keys)); for (i = 0; i < max_users; i++) { unsigned device = settings->uints.input_libretro_device[i] & RETRO_DEVICE_MASK; input_bits_t current_input = *current_inputs++; switch (device) { /* keyboard to gamepad remapping */ case RETRO_DEVICE_KEYBOARD: for (j = 0; j < RARCH_CUSTOM_BIND_LIST_END; j++) { unsigned remap_button = settings->uints.input_keymapper_ids[i][j]; bool remap_valid = remap_button != RETROK_UNKNOWN; if (remap_valid) { unsigned current_button_value = BIT256_GET(current_input, j); #ifdef HAVE_OVERLAY if (poll_overlay && i == 0) current_button_value |= input_overlay_key_pressed(overlay_pointer, j); #endif if ((current_button_value == 1) && (j != remap_button)) { MAPPER_SET_KEY (handle, remap_button); input_keyboard_event(true, remap_button, 0, 0, RETRO_DEVICE_KEYBOARD); continue; } /* Release keyboard event*/ input_keyboard_event(false, remap_button, 0, 0, RETRO_DEVICE_KEYBOARD); } } break; /* gamepad remapping */ case RETRO_DEVICE_JOYPAD: case RETRO_DEVICE_ANALOG: /* this loop iterates on all users and all buttons, * and checks if a pressed button is assigned to any * other button than the default one, then it sets * the bit on the mapper input bitmap, later on the * original input is cleared in input_state */ BIT256_CLEAR_ALL(handle->buttons[i]); for (j = 0; j < 8; j++) handle->analog_value[i][j] = 0; for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++) { bool remap_valid; unsigned remap_button = settings->uints.input_remap_ids[i][j]; unsigned current_button_value = BIT256_GET(current_input, j); #ifdef HAVE_OVERLAY if (poll_overlay && i == 0) current_button_value |= input_overlay_key_pressed(overlay_pointer, j); #endif remap_valid = (current_button_value == 1) && (j != remap_button) && (remap_button != RARCH_UNMAPPED); if (remap_valid) { if (remap_button < RARCH_FIRST_CUSTOM_BIND) { BIT256_SET(handle->buttons[i], remap_button); } else if (remap_button >= RARCH_FIRST_CUSTOM_BIND) { int invert = 1; if (remap_button % 2 != 0) invert = -1; handle->analog_value[i][ remap_button - RARCH_FIRST_CUSTOM_BIND] = (current_input.analog_buttons[j] ? current_input.analog_buttons[j] : 32767) * invert; } } } for (j = 0; j < 8; j++) { unsigned k = j + RARCH_FIRST_CUSTOM_BIND; int16_t current_axis_value = current_input.analogs[j]; unsigned remap_axis = settings->uints.input_remap_ids[i][k]; if ( (abs(current_axis_value) > 0 && (k != remap_axis) && (remap_axis != RARCH_UNMAPPED) )) { if (remap_axis < RARCH_FIRST_CUSTOM_BIND && abs(current_axis_value) > *input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD) * 32767) { BIT256_SET(handle->buttons[i], remap_axis); } else { unsigned remap_axis_bind = remap_axis - RARCH_FIRST_CUSTOM_BIND; if (remap_axis_bind < sizeof(handle->analog_value[i])) { int invert = 1; if ( (k % 2 == 0 && remap_axis % 2 != 0) || (k % 2 != 0 && remap_axis % 2 == 0) ) invert = -1; handle->analog_value[i][ remap_axis_bind] = current_axis_value * invert; } } } } break; default: break; } } }