/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
* Copyright (C) 2016-2019 - Andrés Suárez
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#ifdef _WIN32
#include
#else
#include
#endif
#include
#include
#include
#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif
#include "input_driver.h"
#include "input_mapper.h"
#ifdef HAVE_OVERLAY
#include "input_overlay.h"
#endif
#include "../configuration.h"
void input_mapper_poll(input_mapper_t *handle,
void *ol_pointer,
void *settings_data,
void *input_data,
unsigned max_users,
bool poll_overlay)
{
unsigned i, j;
#ifdef HAVE_OVERLAY
input_overlay_t *overlay_pointer = (input_overlay_t*)ol_pointer;
#endif
settings_t *settings = (settings_t*)settings_data;
input_bits_t *current_inputs = (input_bits_t*)input_data;
memset(handle->keys, 0, sizeof(handle->keys));
for (i = 0; i < max_users; i++)
{
unsigned device = settings->uints.input_libretro_device[i]
& RETRO_DEVICE_MASK;
input_bits_t current_input = *current_inputs++;
switch (device)
{
/* keyboard to gamepad remapping */
case RETRO_DEVICE_KEYBOARD:
for (j = 0; j < RARCH_CUSTOM_BIND_LIST_END; j++)
{
unsigned remap_button =
settings->uints.input_keymapper_ids[i][j];
bool remap_valid = remap_button != RETROK_UNKNOWN;
if (remap_valid)
{
unsigned current_button_value = BIT256_GET(current_input, j);
#ifdef HAVE_OVERLAY
if (poll_overlay && i == 0)
current_button_value |= input_overlay_key_pressed(overlay_pointer, j);
#endif
if ((current_button_value == 1) && (j != remap_button))
{
MAPPER_SET_KEY (handle,
remap_button);
input_keyboard_event(true,
remap_button,
0, 0, RETRO_DEVICE_KEYBOARD);
continue;
}
/* Release keyboard event*/
input_keyboard_event(false,
remap_button,
0, 0, RETRO_DEVICE_KEYBOARD);
}
}
break;
/* gamepad remapping */
case RETRO_DEVICE_JOYPAD:
case RETRO_DEVICE_ANALOG:
/* this loop iterates on all users and all buttons,
* and checks if a pressed button is assigned to any
* other button than the default one, then it sets
* the bit on the mapper input bitmap, later on the
* original input is cleared in input_state */
BIT256_CLEAR_ALL(handle->buttons[i]);
for (j = 0; j < 8; j++)
handle->analog_value[i][j] = 0;
for (j = 0; j < RARCH_FIRST_CUSTOM_BIND; j++)
{
bool remap_valid;
unsigned remap_button =
settings->uints.input_remap_ids[i][j];
unsigned current_button_value = BIT256_GET(current_input, j);
#ifdef HAVE_OVERLAY
if (poll_overlay && i == 0)
current_button_value |= input_overlay_key_pressed(overlay_pointer, j);
#endif
remap_valid = (current_button_value == 1) &&
(j != remap_button) && (remap_button != RARCH_UNMAPPED);
if (remap_valid)
{
if (remap_button < RARCH_FIRST_CUSTOM_BIND)
{
BIT256_SET(handle->buttons[i], remap_button);
}
else if (remap_button >= RARCH_FIRST_CUSTOM_BIND)
{
int invert = 1;
if (remap_button % 2 != 0)
invert = -1;
handle->analog_value[i][
remap_button - RARCH_FIRST_CUSTOM_BIND] =
(current_input.analog_buttons[j] ? current_input.analog_buttons[j] : 32767) * invert;
}
}
}
for (j = 0; j < 8; j++)
{
unsigned k = j + RARCH_FIRST_CUSTOM_BIND;
int16_t current_axis_value = current_input.analogs[j];
unsigned remap_axis =
settings->uints.input_remap_ids[i][k];
if (
(abs(current_axis_value) > 0 &&
(k != remap_axis) &&
(remap_axis != RARCH_UNMAPPED)
))
{
if (remap_axis < RARCH_FIRST_CUSTOM_BIND &&
abs(current_axis_value) > *input_driver_get_float(INPUT_ACTION_AXIS_THRESHOLD) * 32767)
{
BIT256_SET(handle->buttons[i], remap_axis);
}
else
{
unsigned remap_axis_bind = remap_axis - RARCH_FIRST_CUSTOM_BIND;
if (remap_axis_bind < sizeof(handle->analog_value[i]))
{
int invert = 1;
if ( (k % 2 == 0 && remap_axis % 2 != 0) ||
(k % 2 != 0 && remap_axis % 2 == 0)
)
invert = -1;
handle->analog_value[i][
remap_axis_bind] =
current_axis_value * invert;
}
}
}
}
break;
default:
break;
}
}
}