/* RetroArch - A frontend for libretro.
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#ifdef HAVE_CONFIG_H
#include "../../config.h"
#endif
#include "../menu_display.h"
#include "../../retroarch.h"
#include "../../gfx/font_driver.h"
#include "../../gfx/video_context_driver.h"
#include "../../gfx/video_shader_driver.h"
#include "../../gfx/common/vita2d_common.h"
#include "../../defines/psp_defines.h"
static const float vita2d_vertexes[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float vita2d_tex_coords[] = {
0, 0,
1, 0,
0, 1,
1, 1
};
static const float *menu_display_vita2d_get_default_vertices(void)
{
return &vita2d_vertexes[0];
}
static const float *menu_display_vita2d_get_default_tex_coords(void)
{
return &vita2d_tex_coords[0];
}
static void *menu_display_vita2d_get_default_mvp(void)
{
vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false);
if (!vita2d)
return NULL;
return &vita2d->mvp_no_rot;
}
#if 0
static SceGxmPrimitiveType menu_display_prim_to_vita2d_enum(
enum menu_display_prim_type type)
{
switch (type)
{
case MENU_DISPLAY_PRIM_TRIANGLESTRIP:
return SCE_GXM_PRIMITIVE_TRIANGLE_STRIP;
case MENU_DISPLAY_PRIM_TRIANGLES:
return SCE_GXM_PRIMITIVE_TRIANGLES;
case MENU_DISPLAY_PRIM_NONE:
default:
break;
}
return 0;
}
#endif
static void menu_display_vita2d_blend_begin(void)
{
}
static void menu_display_vita2d_blend_end(void)
{
}
static void menu_display_vita2d_viewport(void *data)
{
vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!vita2d || !draw)
return;
#if 0
vita2d_texture_set_wvp(draw->x, draw->y, draw->width, draw->height);
#endif
}
static void menu_display_vita2d_draw(void *data)
{
#if 0
unsigned i;
#endif
unsigned int tex_width, tex_height;
struct vita2d_texture *texture = NULL;
const float *vertex = NULL;
const float *tex_coord = NULL;
const float *color = NULL;
vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false);
menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data;
if (!vita2d || !draw)
return;
texture = (struct vita2d_texture*)draw->texture;
vertex = draw->coords->vertex;
tex_coord = draw->coords->tex_coord;
color = draw->coords->color;
if (!vertex)
vertex = menu_display_vita2d_get_default_vertices();
if (!tex_coord)
tex_coord = menu_display_vita2d_get_default_tex_coords();
if (!draw->coords->lut_tex_coord)
draw->coords->lut_tex_coord = menu_display_vita2d_get_default_tex_coords();
if (!texture)
return;
#if 0
texture = &vk->display.blank_texture;*/
#endif
tex_width = vita2d_texture_get_width(texture);
tex_height = vita2d_texture_get_height(texture);
#if 0
vita2d_texture_set_program();
menu_display_vita2d_viewport(draw);
RARCH_LOG("DRAW BG %d %d \n",draw->width,draw->height);
vita2d_texture_vertex *pv = (vita2d_texture_vertex *)vita2d_pool_memalign(
draw->coords->vertices * sizeof(vita2d_texture_vertex), // 4 vertices
sizeof(vita2d_texture_vertex));
for (i = 0; i < draw->coords->vertices; i++)
{
pv[i].x = *vertex++;
pv[i].y = *vertex++; // Y-flip. Vulkan is top-left clip space
pv[i].z = +0.5f;
pv[i].u = *tex_coord++;
pv[i].v = *tex_coord++;
snprintf(msg, sizeof(msg), "%.2f %.2f %.2f %.2f %.2f\n",pv[i].x,pv[i].y,pv[i].z,pv[i].u,pv[i].v);
RARCH_LOG(msg);
RARCH_LOG("%x %x %x %x %x\n",pv[i].x,pv[i].y,pv[i].z,pv[i].u,pv[i].v);
}
#endif
switch (draw->pipeline.id)
{
default:
{
int colorR = (int)((*color++)*255.f);
int colorG = (int)((*color++)*255.f);
int colorB = (int)((*color++)*255.f);
int colorA = (int)((*color++)*255.f);
#if 0
vita2d_texture_set_tint_color_uniform(RGBA8((int)((*color++)*255.f), (int)((*color++)*255.f), (int)((*color++)*255.f), (int)((*color++)*255.f)));
vita2d_texture_set_tint_color_uniform(RGBA8(0xFF, 0xFF, 0xFF, 0xAA));
vita2d_draw_texture_part_generic(texture, menu_display_prim_to_vita2d_enum(
draw->prim_type), pv, draw->coords->vertices);
#endif
vita2d_draw_texture_tint_scale(texture, draw->x,
PSP_FB_HEIGHT-draw->y-draw->height,
(float)draw->width/(float)tex_width,
(float)draw->height/(float)tex_height,
RGBA8(colorR,colorG,colorB,colorA));
#if 0
if(texture)
vita2d_draw_texture(NULL,0,0);
#endif
break;
}
}
}
static void menu_display_vita2d_draw_pipeline(void *data)
{
#ifdef HAVE_SHADERPIPELINE
#endif
}
static void menu_display_vita2d_restore_clear_color(void)
{
vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF));
}
static void menu_display_vita2d_clear_color(menu_display_ctx_clearcolor_t *clearcolor)
{
if (!clearcolor)
return;
vita2d_set_clear_color(RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,RGBA8((int)(clearcolor->r*255.f),
(int)(clearcolor->g*255.f),
(int)(clearcolor->b*255.f),
(int)(clearcolor->a*255.f)));
}
static bool menu_display_vita2d_font_init_first(
void **font_handle, void *video_data,
const char *font_path, float font_size)
{
font_data_t **handle = (font_data_t**)font_handle;
*handle = font_driver_init_first(video_data,
font_path, font_size, true, FONT_DRIVER_RENDER_VITA2D);
return *handle;
}
menu_display_ctx_driver_t menu_display_ctx_vita2d = {
menu_display_vita2d_draw,
menu_display_vita2d_draw_pipeline,
menu_display_vita2d_viewport,
menu_display_vita2d_blend_begin,
menu_display_vita2d_blend_end,
menu_display_vita2d_restore_clear_color,
menu_display_vita2d_clear_color,
menu_display_vita2d_get_default_mvp,
menu_display_vita2d_get_default_vertices,
menu_display_vita2d_get_default_tex_coords,
menu_display_vita2d_font_init_first,
MENU_VIDEO_DRIVER_VITA2D,
"menu_display_vita2d",
};