/* RetroArch - A frontend for libretro. * Copyright (C) 2011-2016 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #ifdef HAVE_CONFIG_H #include "../../config.h" #endif #include "../menu_display.h" #include "../../retroarch.h" #include "../../gfx/font_driver.h" #include "../../gfx/video_context_driver.h" #include "../../gfx/video_shader_driver.h" #include "../../gfx/common/vita2d_common.h" #include "../../defines/psp_defines.h" static const float vita2d_vertexes[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float vita2d_tex_coords[] = { 0, 0, 1, 0, 0, 1, 1, 1 }; static const float *menu_display_vita2d_get_default_vertices(void) { return &vita2d_vertexes[0]; } static const float *menu_display_vita2d_get_default_tex_coords(void) { return &vita2d_tex_coords[0]; } static void *menu_display_vita2d_get_default_mvp(void) { vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false); if (!vita2d) return NULL; return &vita2d->mvp_no_rot; } #if 0 static SceGxmPrimitiveType menu_display_prim_to_vita2d_enum( enum menu_display_prim_type type) { switch (type) { case MENU_DISPLAY_PRIM_TRIANGLESTRIP: return SCE_GXM_PRIMITIVE_TRIANGLE_STRIP; case MENU_DISPLAY_PRIM_TRIANGLES: return SCE_GXM_PRIMITIVE_TRIANGLES; case MENU_DISPLAY_PRIM_NONE: default: break; } return 0; } #endif static void menu_display_vita2d_blend_begin(void) { } static void menu_display_vita2d_blend_end(void) { } static void menu_display_vita2d_viewport(void *data) { vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!vita2d || !draw) return; #if 0 vita2d_texture_set_wvp(draw->x, draw->y, draw->width, draw->height); #endif } static void menu_display_vita2d_draw(void *data) { #if 0 unsigned i; #endif unsigned int tex_width, tex_height; struct vita2d_texture *texture = NULL; const float *vertex = NULL; const float *tex_coord = NULL; const float *color = NULL; vita_video_t *vita2d = (vita_video_t*)video_driver_get_ptr(false); menu_display_ctx_draw_t *draw = (menu_display_ctx_draw_t*)data; if (!vita2d || !draw) return; texture = (struct vita2d_texture*)draw->texture; vertex = draw->coords->vertex; tex_coord = draw->coords->tex_coord; color = draw->coords->color; if (!vertex) vertex = menu_display_vita2d_get_default_vertices(); if (!tex_coord) tex_coord = menu_display_vita2d_get_default_tex_coords(); if (!draw->coords->lut_tex_coord) draw->coords->lut_tex_coord = menu_display_vita2d_get_default_tex_coords(); if (!texture) return; #if 0 texture = &vk->display.blank_texture;*/ #endif tex_width = vita2d_texture_get_width(texture); tex_height = vita2d_texture_get_height(texture); #if 0 vita2d_texture_set_program(); menu_display_vita2d_viewport(draw); RARCH_LOG("DRAW BG %d %d \n",draw->width,draw->height); vita2d_texture_vertex *pv = (vita2d_texture_vertex *)vita2d_pool_memalign( draw->coords->vertices * sizeof(vita2d_texture_vertex), // 4 vertices sizeof(vita2d_texture_vertex)); for (i = 0; i < draw->coords->vertices; i++) { pv[i].x = *vertex++; pv[i].y = *vertex++; // Y-flip. Vulkan is top-left clip space pv[i].z = +0.5f; pv[i].u = *tex_coord++; pv[i].v = *tex_coord++; snprintf(msg, sizeof(msg), "%.2f %.2f %.2f %.2f %.2f\n",pv[i].x,pv[i].y,pv[i].z,pv[i].u,pv[i].v); RARCH_LOG(msg); RARCH_LOG("%x %x %x %x %x\n",pv[i].x,pv[i].y,pv[i].z,pv[i].u,pv[i].v); } #endif switch (draw->pipeline.id) { default: { int colorR = (int)((*color++)*255.f); int colorG = (int)((*color++)*255.f); int colorB = (int)((*color++)*255.f); int colorA = (int)((*color++)*255.f); #if 0 vita2d_texture_set_tint_color_uniform(RGBA8((int)((*color++)*255.f), (int)((*color++)*255.f), (int)((*color++)*255.f), (int)((*color++)*255.f))); vita2d_texture_set_tint_color_uniform(RGBA8(0xFF, 0xFF, 0xFF, 0xAA)); vita2d_draw_texture_part_generic(texture, menu_display_prim_to_vita2d_enum( draw->prim_type), pv, draw->coords->vertices); #endif vita2d_draw_texture_tint_scale(texture, draw->x, PSP_FB_HEIGHT-draw->y-draw->height, (float)draw->width/(float)tex_width, (float)draw->height/(float)tex_height, RGBA8(colorR,colorG,colorB,colorA)); #if 0 if(texture) vita2d_draw_texture(NULL,0,0); #endif break; } } } static void menu_display_vita2d_draw_pipeline(void *data) { #ifdef HAVE_SHADERPIPELINE #endif } static void menu_display_vita2d_restore_clear_color(void) { vita2d_set_clear_color(RGBA8(0x00, 0x00, 0x00, 0xFF)); } static void menu_display_vita2d_clear_color(menu_display_ctx_clearcolor_t *clearcolor) { if (!clearcolor) return; vita2d_set_clear_color(RGBA8((int)(clearcolor->r*255.f), (int)(clearcolor->g*255.f), (int)(clearcolor->b*255.f), (int)(clearcolor->a*255.f))); vita2d_draw_rectangle(0,0,PSP_FB_WIDTH,PSP_FB_HEIGHT,RGBA8((int)(clearcolor->r*255.f), (int)(clearcolor->g*255.f), (int)(clearcolor->b*255.f), (int)(clearcolor->a*255.f))); } static bool menu_display_vita2d_font_init_first( void **font_handle, void *video_data, const char *font_path, float font_size) { font_data_t **handle = (font_data_t**)font_handle; *handle = font_driver_init_first(video_data, font_path, font_size, true, FONT_DRIVER_RENDER_VITA2D); return *handle; } menu_display_ctx_driver_t menu_display_ctx_vita2d = { menu_display_vita2d_draw, menu_display_vita2d_draw_pipeline, menu_display_vita2d_viewport, menu_display_vita2d_blend_begin, menu_display_vita2d_blend_end, menu_display_vita2d_restore_clear_color, menu_display_vita2d_clear_color, menu_display_vita2d_get_default_mvp, menu_display_vita2d_get_default_vertices, menu_display_vita2d_get_default_tex_coords, menu_display_vita2d_font_init_first, MENU_VIDEO_DRIVER_VITA2D, "menu_display_vita2d", };