/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * Copyright (C) 2013-2014 - CatalystG * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include #include "../../general.h" #include "../../driver.h" #include "../input_autodetect.h" #define MAX_PADS 8 #ifdef HAVE_BB10 #define MAX_TOUCH 16 #else #define MAX_TOUCH 4 #endif typedef struct { bool blocked; #ifdef HAVE_BB10 screen_device_t handle; #endif int type; int analogCount; int buttonCount; char id[64]; char vid[64]; char pid[64]; int device; int port; int index; /* Current state. */ int buttons; int analog0[3]; int analog1[3]; } qnx_input_device_t; struct input_pointer { int16_t x, y; int16_t full_x, full_y; int contact_id; int map; }; typedef struct qnx_input { unsigned pads_connected; struct input_pointer pointer[MAX_TOUCH]; unsigned pointer_count; int touch_map[MAX_TOUCH]; /* * The first pointer_count indices of touch_map will be a valid, * active index in pointer array. * Saves us from searching through pointer array when polling state. */ qnx_input_device_t *port_device[MAX_PADS]; qnx_input_device_t devices[MAX_PADS]; const input_device_driver_t *joypad; int16_t analog_state[MAX_PADS][2][2]; uint64_t pad_state[MAX_PADS]; uint64_t lifecycle_state; } qnx_input_t; extern screen_context_t screen_ctx; static void qnx_init_controller(qnx_input_t *qnx, qnx_input_device_t* controller) { if (!qnx) return; /* Initialize controller values. */ #ifdef HAVE_BB10 controller->handle = 0; #endif controller->type = 0; controller->analogCount = 0; controller->buttonCount = 0; controller->buttons = 0; controller->analog0[0] = 0; controller->analog0[1] = 0; controller->analog0[2] = 0; controller->analog1[0] = 0; controller->analog1[1] = 0; controller->analog1[2] = 0; controller->port = -1; controller->device = -1; controller->index = -1; memset(controller->id, 0, sizeof(controller->id)); } #ifdef HAVE_BB10 static void qnx_process_gamepad_event( qnx_input_t *qnx, screen_event_t screen_event, int type) { int i; screen_device_t device; qnx_input_device_t* controller = NULL; settings_t *settings = config_get_ptr(); uint64_t *state_cur = NULL; (void)type; screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device); for (i = 0; i < MAX_PADS; ++i) { if (device == qnx->devices[i].handle) { controller = (qnx_input_device_t*)&qnx->devices[i]; break; } } if (!controller) return; /* Store the controller's new state. */ screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_BUTTONS, &controller->buttons); state_cur = (uint64_t*)&qnx->pad_state[controller->port]; *state_cur = 0; for (i = 0; i < 20; i++) *state_cur |= (controller->buttons & (1 << i) ? (1 << i) : 0); if (controller->analogCount > 0) screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG0, controller->analog0); if (controller->analogCount == 2) screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ANALOG1, controller->analog1); /* Only user 1 * TODO: Am I missing something? Is there a better way? */ if((controller->port == 0) && (controller->buttons & settings->input.binds[0][RARCH_MENU_TOGGLE].joykey)) qnx->lifecycle_state ^= (UINT64_C(1) << RARCH_MENU_TOGGLE); } static void qnx_input_autodetect_gamepad(qnx_input_t *qnx, qnx_input_device_t* controller, int port) { char name_buf[256] = {0}; settings_t *settings = config_get_ptr(); if (!qnx) return; name_buf[0] = '\0'; /* ID: A-BBBB-CCCC-D.D * A is the device's index in the array * returned by screen_get_context_property_pv() * BBBB is the device's Vendor ID (in hexadecimal) * CCCC is the device's Product ID (also in hexadecimal) * D.D is the device's version number */ if (controller) { #ifdef HAVE_BB10 if (strstr(controller->id, "057E-0306")) strlcpy(name_buf, "Wiimote", sizeof(name_buf)); else #endif if (strstr(controller->id, "0A5C-8502")) strlcpy(name_buf, "BlackBerry BT Keyboard", sizeof(name_buf)); #ifdef HAVE_BB10 else if (strstr(controller->id, "qwerty:bb35")) strlcpy(name_buf, "BlackBerry Q10 Keypad", sizeof(name_buf)); #endif } if (name_buf[0] != '\0') { autoconfig_params_t params = {{0}}; strlcpy(settings->input.device_names[port], name_buf, sizeof(settings->input.device_names[port])); params.idx = port; strlcpy(params.name, name_buf, sizeof(params.name)); params.vid = controller->vid; params.pid = controller->pid; strlcpy(params.driver, qnx->joypad, sizeof(params.driver)); input_config_autoconfigure_joypad(¶ms); controller->port = port; qnx->port_device[port] = controller; qnx->pads_connected++; } } static void qnx_handle_device(qnx_input_t *qnx, qnx_input_device_t* controller) { if (!qnx) return; /* Query libscreen for information about this device. */ screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_TYPE, &controller->type); screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_ID_STRING, sizeof(controller->id), controller->id); screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_VENDOR, sizeof(controller->id), controller->vid); screen_get_device_property_cv(controller->handle, SCREEN_PROPERTY_PRODUCT, sizeof(controller->id), controller->pid); if (controller->type == SCREEN_EVENT_GAMEPAD || controller->type == SCREEN_EVENT_JOYSTICK) { screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_BUTTON_COUNT, &controller->buttonCount); /* Check for the existence of analog sticks. */ if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG0, controller->analog0)) ++controller->analogCount; if (!screen_get_device_property_iv(controller->handle, SCREEN_PROPERTY_ANALOG1, controller->analog1)) ++controller->analogCount; } /* Screen service will map supported controllers, * we still might need to adjust. */ qnx_input_autodetect_gamepad(qnx, controller, controller->port); if (controller->type == SCREEN_EVENT_GAMEPAD) RARCH_LOG("Gamepad Device Connected:\n"); else if (controller->type == SCREEN_EVENT_JOYSTICK) RARCH_LOG("Joystick Device Connected:\n"); else if (controller->type == SCREEN_EVENT_KEYBOARD) RARCH_LOG("Keyboard Device Connected:\n"); RARCH_LOG("\tID: %s\n", controller->id); RARCH_LOG("\tVendor ID: %s\n", controller->vid); RARCH_LOG("\tProduct ID: %s\n", controller->pid); RARCH_LOG("\tButton Count: %d\n", controller->buttonCount); RARCH_LOG("\tAnalog Count: %d\n", controller->analogCount); } /* Find currently connected gamepads. */ static void qnx_discover_controllers(qnx_input_t *qnx) { /* Get an array of all available devices. */ int deviceCount; unsigned i; screen_get_context_property_iv(screen_ctx, SCREEN_PROPERTY_DEVICE_COUNT, &deviceCount); screen_device_t* devices_found = (screen_device_t*) calloc(deviceCount, sizeof(screen_device_t)); screen_get_context_property_pv(screen_ctx, SCREEN_PROPERTY_DEVICES, (void**)devices_found); /* Scan the list for gamepad and joystick devices. */ for(i = 0; i < qnx->pads_connected; ++i) qnx_init_controller(qnx, &qnx->devices[i]); qnx->pads_connected = 0; for (i = 0; i < deviceCount; i++) { int type; screen_get_device_property_iv( devices_found[i], SCREEN_PROPERTY_TYPE, &type); if ( type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD) { qnx->devices[qnx->pads_connected].handle = devices_found[i]; qnx->devices[qnx->pads_connected].index = qnx->pads_connected; qnx_handle_device(qnx, &qnx->devices[qnx->pads_connected]); if (qnx->pads_connected == MAX_PADS) break; } } free(devices_found); } #endif static void qnx_process_keyboard_event( qnx_input_t *qnx, screen_event_t event, int type) { qnx_input_device_t* controller = NULL; settings_t *settings = config_get_ptr(); int i = 0; int sym = 0; int modifiers = 0; int flags = 0; int scan = 0; int cap = 0; uint64_t *state_cur = NULL; /* Get Keyboard state. */ screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SYM, &sym); screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_MODIFIERS, &modifiers); screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_FLAGS, &flags); screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_SCAN, &scan); screen_get_event_property_iv(event, SCREEN_PROPERTY_KEY_CAP, &cap); #ifdef HAVE_BB10 /* Find device that pressed the key. */ screen_device_t device; screen_get_event_property_pv(event, SCREEN_PROPERTY_DEVICE, (void**)&device); for (i = 0; i < MAX_PADS; ++i) { if (device == qnx->devices[i].handle) { controller = (qnx_input_device_t*)&qnx->devices[i]; break; } } if (!controller) return; #else controller = (qnx_input_device_t*)&qnx->devices[0]; #endif if(controller->port == -1) return; state_cur = &qnx->pad_state[controller->port]; *state_cur = 0; for (b = 0; b < RARCH_FIRST_CUSTOM_BIND; ++b) { if ((unsigned int) settings->input.binds[controller->port][b].joykey == (unsigned int)(sym & 0xFF)) { if (flags & KEY_DOWN) { controller->buttons |= 1 << b; *state_cur |= 1 << b; } else controller->buttons &= ~(1<port == 0) && ((unsigned int) settings->input.binds[0][RARCH_MENU_TOGGLE].joykey == (unsigned int)(sym&0xFF))) { if (flags & KEY_DOWN) qnx->lifecycle_state ^= (UINT64_C(1) << RARCH_MENU_TOGGLE); } } static void qnx_process_touch_event( qnx_input_t *qnx, screen_event_t event, int type) { int contact_id, pos[2]; unsigned i, j; screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, (int*)&contact_id); screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, pos); switch(type) { case SCREEN_EVENT_MTOUCH_TOUCH: /* Find a free touch struct. */ for(i = 0; i < MAX_TOUCH; ++i) { if(qnx->pointer[i].contact_id == -1) { qnx->pointer[i].contact_id = contact_id; input_translate_coord_viewport(pos[0], pos[1], &qnx->pointer[i].x, &qnx->pointer[i].y, &qnx->pointer[i].full_x, &qnx->pointer[i].full_y); /* Add this pointer to the map to signal it's valid. */ qnx->pointer[i].map = qnx->pointer_count; qnx->touch_map[qnx->pointer_count] = i; qnx->pointer_count++; break; } } #if 0 printf("New Touch: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id); fflush(stdout); printf("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1], qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4], qnx->touch_map[5]); fflush(stdout); #endif break; case SCREEN_EVENT_MTOUCH_RELEASE: for(i = 0; i < MAX_TOUCH; ++i) { if(qnx->pointer[i].contact_id == contact_id) { /* Invalidate the finger. */ qnx->pointer[i].contact_id = -1; /* Remove pointer from map and shift * remaining valid ones to the front. */ qnx->touch_map[qnx->pointer[i].map] = -1; for(j = qnx->pointer[i].map; j < qnx->pointer_count; ++j) { qnx->touch_map[j] = qnx->touch_map[j+1]; qnx->pointer[qnx->touch_map[j+1]].map = j; qnx->touch_map[j+1] = -1; } qnx->pointer_count--; break; } } #if 0 printf("Release: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id); fflush(stdout); printf("Map: %d %d %d %d %d %d\n", qnx->touch_map[0], qnx->touch_map[1], qnx->touch_map[2], qnx->touch_map[3], qnx->touch_map[4], qnx->touch_map[5]); fflush(stdout); #endif break; case SCREEN_EVENT_MTOUCH_MOVE: /* Find the finger we're tracking and update. */ for(i = 0; i < qnx->pointer_count; ++i) { if(qnx->pointer[i].contact_id == contact_id) { gl_t *gl = (gl_t*)driver.video_data; /*During a move, we can go ~30 pixel into the * bezel which gives negative numbers or * numbers larger than the screen resolution. * * Normalize. */ if(pos[0] < 0) pos[0] = 0; if(pos[0] > gl->full_x) pos[0] = gl->full_x; if(pos[1] < 0) pos[1] = 0; if(pos[1] > gl->full_y) pos[1] = gl->full_y; input_translate_coord_viewport(pos[0], pos[1], &qnx->pointer[i].x, &qnx->pointer[i].y, &qnx->pointer[i].full_x, &qnx->pointer[i].full_y); #if 0 printf("Move: x:%d, y:%d, id:%d\n", pos[0], pos[1], contact_id); fflush(stdout); #endif break; } } break; } } static void qnx_handle_screen_event(qnx_input_t *qnx, bps_event_t *event) { int type; screen_event_t screen_event = screen_event_get_event(event); screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &type); switch(type) { case SCREEN_EVENT_MTOUCH_TOUCH: case SCREEN_EVENT_MTOUCH_RELEASE: case SCREEN_EVENT_MTOUCH_MOVE: qnx_process_touch_event(qnx, screen_event, type); break; case SCREEN_EVENT_KEYBOARD: qnx_process_keyboard_event(qnx, screen_event, type); break; #ifdef HAVE_BB10 case SCREEN_EVENT_GAMEPAD: case SCREEN_EVENT_JOYSTICK: qnx_process_gamepad_event(qnx, screen_event, type); break; case SCREEN_EVENT_DEVICE: { /* A device was attached or removed. */ screen_device_t device; int attached, type, i; screen_get_event_property_pv(screen_event, SCREEN_PROPERTY_DEVICE, (void**)&device); screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_ATTACHED, &attached); if (attached) screen_get_device_property_iv(device, SCREEN_PROPERTY_TYPE, &type); if (attached && ( type == SCREEN_EVENT_GAMEPAD || type == SCREEN_EVENT_JOYSTICK || type == SCREEN_EVENT_KEYBOARD) ) { for (i = 0; i < MAX_PADS; ++i) { if (!qnx->devices[i].handle) { qnx->devices[i].handle = device; qnx_handle_device(qnx, &qnx->devices[i]); break; } } } else { for (i = 0; i < MAX_PADS; ++i) { if (device == qnx->devices[i].handle) { RARCH_LOG("Device %s: Disconnected.\n", qnx->devices[i].id); qnx_init_controller(qnx, &qnx->devices[i]); break; } } } } break; #endif default: break; } } static void qnx_handle_navigator_event( qnx_input_t *qnx, bps_event_t *event) { int rc; navigator_window_state_t state; bps_event_t *event_pause = NULL; rarch_system_info_t *system = rarch_system_info_get_ptr(); (void)rc; switch (bps_event_get_code(event)) { case NAVIGATOR_SWIPE_DOWN: qnx->lifecycle_state ^= (UINT64_C(1) << RARCH_MENU_TOGGLE); break; case NAVIGATOR_EXIT: /* Catch this in thumbnail loop. */ break; case NAVIGATOR_WINDOW_STATE: state = navigator_event_get_window_state(event); switch(state) { case NAVIGATOR_WINDOW_THUMBNAIL: for(;;) { /* Block until we get a resume or exit event. */ rc = bps_get_event(&event_pause, -1); if(bps_event_get_code(event_pause) == NAVIGATOR_WINDOW_STATE) { state = navigator_event_get_window_state(event_pause); if(state == NAVIGATOR_WINDOW_FULLSCREEN) break; } else if (bps_event_get_code(event_pause) == NAVIGATOR_EXIT) { system->shutdown = true; break; } } break; case NAVIGATOR_WINDOW_FULLSCREEN: break; case NAVIGATOR_WINDOW_INVISIBLE: break; } break; default: break; } } static void *qnx_input_init(void) { int i; settings_t *settings = config_get_ptr(); qnx_input_t *qnx = (qnx_input_t*)calloc(1, sizeof(*qnx)); if (!qnx) return NULL; for (i = 0; i < MAX_TOUCH; ++i) { qnx->pointer[i].contact_id = -1; qnx->touch_map[i] = -1; } qnx->joypad = input_joypad_init_driver( settings->input.joypad_driver, qnx); for (i = 0; i < MAX_PADS; ++i) { qnx_init_controller(qnx, &qnx->devices[i]); qnx->port_device[i] = 0; } #ifdef HAVE_BB10 qnx_discover_controllers(qnx); #else /* Initialize Playbook keyboard. */ strlcpy(qnx->devices[0].id, "0A5C-8502", sizeof(qnx->devices[0].id)); qnx_input_autodetect_gamepad(qnx, &qnx->devices[0], 0); qnx->pads_connected = 1; #endif return qnx; } static void qnx_input_poll(void *data) { qnx_input_t *qnx = (qnx_input_t*)data; /* Request and process all available BPS events. */ while(true) { bps_event_t *event = NULL; int rc = bps_get_event(&event, 0); if(rc == BPS_SUCCESS) { int domain; if (!event) break; domain = bps_event_get_domain(event); if (domain == navigator_get_domain()) qnx_handle_navigator_event(qnx, event); else if (domain == screen_get_domain()) qnx_handle_screen_event(qnx, event); } } } /* Need to return [-0x8000, 0x7fff]. * Gamepad API gives us [-128, 127] with (0,0) center * Untested */ static int16_t qnx_analog_input_state(qnx_input_t *qnx, unsigned port, unsigned idx, unsigned id) { #ifdef HAVE_BB10 if(qnx->port_device[port]) { switch ((idx << 1) | id) { case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_X: return qnx->port_device[port]->analog0[0] * 256; case (RETRO_DEVICE_INDEX_ANALOG_LEFT << 1) | RETRO_DEVICE_ID_ANALOG_Y: return qnx->port_device[port]->analog0[1] * 256; case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_X: return qnx->port_device[port]->analog1[0] * 256; case (RETRO_DEVICE_INDEX_ANALOG_RIGHT << 1) | RETRO_DEVICE_ID_ANALOG_Y: return qnx->port_device[port]->analog1[1] * 256; } } #endif return 0; } static int16_t qnx_pointer_screen_input_state(qnx_input_t *qnx, unsigned idx, unsigned id) { switch (id) { case RETRO_DEVICE_ID_POINTER_X: return qnx->pointer[qnx->touch_map[idx]].full_x; case RETRO_DEVICE_ID_POINTER_Y: return qnx->pointer[qnx->touch_map[idx]].full_y; case RETRO_DEVICE_ID_POINTER_PRESSED: return ( idx < qnx->pointer_count) && (qnx->pointer[idx].full_x != -0x8000) && (qnx->pointer[idx].full_y != -0x8000); } return 0; } static int16_t qnx_pointer_input_state(qnx_input_t *qnx, unsigned idx, unsigned id) { switch (id) { case RETRO_DEVICE_ID_POINTER_X: return qnx->pointer[qnx->touch_map[idx]].x; case RETRO_DEVICE_ID_POINTER_Y: return qnx->pointer[qnx->touch_map[idx]].y; case RETRO_DEVICE_ID_POINTER_PRESSED: return ( idx < qnx->pointer_count) && (qnx->pointer[idx].x != -0x8000) && (qnx->pointer[idx].y != -0x8000); } return 0; } static int16_t qnx_input_state(void *data, const struct retro_keybind **retro_keybinds, unsigned port, unsigned device, unsigned idx, unsigned id) { qnx_input_t *qnx = (qnx_input_t*)data; settings_t *settings = config_get_ptr(); switch (device) { case RETRO_DEVICE_JOYPAD: return input_joypad_pressed(qnx->joypad, port, (unsigned int)settings->input.binds[port], id); case RETRO_DEVICE_ANALOG: return qnx_analog_input_state(qnx, port, idx, id); case RARCH_DEVICE_POINTER_SCREEN: return qnx_pointer_screen_input_state(qnx, idx, id); case RETRO_DEVICE_POINTER: return qnx_pointer_input_state(qnx, idx, id); } return 0; } static bool qnx_input_key_pressed(void *data, int key) { qnx_input_t *qnx = (qnx_input_t*)data; settings_t *settings = config_get_ptr(); return input_joypad_pressed(qnx->joypad, 0, settings->input.binds[0], key); } static bool qnx_input_meta_key_pressed(void *data, int key) { return false; } static void qnx_input_free_input(void *data) { if (data) free(data); } static uint64_t qnx_input_get_capabilities(void *data) { uint64_t caps = 0; (void)data; caps |= (1 << RETRO_DEVICE_JOYPAD); caps |= (1 << RETRO_DEVICE_POINTER); #ifdef HAVE_BB10 caps |= (1 << RETRO_DEVICE_ANALOG); #endif return caps; } static const input_device_driver_t *qnx_input_get_joypad_driver(void *data) { qnx_input_t *qnx = (qnx_input_t*)data; return qnx->joypad; } static void qnx_input_grab_mouse(void *data, bool state) { (void)data; (void)state; } static bool qnx_input_set_rumble(void *data, unsigned port, enum retro_rumble_effect effect, uint16_t strength) { (void)data; (void)port; (void)effect; (void)strength; return false; } static bool qnx_input_keyboard_mapping_is_blocked(void *data) { qnx_input_t *qnx = (qnx_input_t*)data; if (!qnx) return false; return qnx->blocked; } static void qnx_input_keyboard_mapping_set_block(void *data, bool value) { qnx_input_t *qnx = (qnx_input_t*)data; if (!qnx) return; qnx->blocked = value; } input_driver_t input_qnx = { qnx_input_init, qnx_input_poll, qnx_input_state, qnx_input_key_pressed, NULL, qnx_input_free_input, NULL, NULL, qnx_input_get_capabilities, "qnx_input", qnx_input_grab_mouse, NULL, qnx_input_set_rumble, qnx_input_get_joypad_driver, qnx_input_keyboard_mapping_is_blocked, qnx_input_keyboard_mapping_set_block, };