/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2016 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include
#include
#include
#ifdef _WIN32
#ifdef _XBOX
#include
#define setmode _setmode
#define INVALID_FILE_ATTRIBUTES -1
#else
#include
#include
#include
#endif
#endif
#include
#include
#include
#include
#include
#include
#include "msg_hash.h"
#include "content.h"
#include "file_ops.h"
#include "general.h"
#include "dynamic.h"
#include "movie.h"
#include "patch.h"
#include "system.h"
#include "verbosity.h"
#ifdef HAVE_CHEEVOS
#include "cheevos.h"
#endif
struct sram_block
{
unsigned type;
void *data;
size_t size;
};
/**
* read_content_file:
* @path : buffer of the content file.
* @buf : size of the content file.
* @length : size of the content file that has been read from.
*
* Read the content file. If read into memory, also performs soft patching
* (see patch_content function) in case soft patching has not been
* blocked by the enduser.
*
* Returns: true if successful, false on error.
**/
static bool read_content_file(unsigned i, const char *path, void **buf,
ssize_t *length)
{
uint8_t *ret_buf = NULL;
global_t *global = global_get_ptr();
RARCH_LOG("%s: %s.\n",
msg_hash_to_str(MSG_LOADING_CONTENT_FILE), path);
if (!read_file(path, (void**) &ret_buf, length))
return false;
if (*length < 0)
return false;
if (i != 0)
return true;
/* Attempt to apply a patch. */
if (!global->patch.block_patch)
patch_content(&ret_buf, length);
#ifdef HAVE_ZLIB
global->content_crc = zlib_crc32_calculate(ret_buf, *length);
RARCH_LOG("CRC32: 0x%x .\n", (unsigned)global->content_crc);
#endif
*buf = ret_buf;
return true;
}
/**
* dump_to_file_desperate:
* @data : pointer to data buffer.
* @size : size of @data.
* @type : type of file to be saved.
*
* Attempt to save valuable RAM data somewhere.
**/
static void dump_to_file_desperate(const void *data,
size_t size, unsigned type)
{
time_t time_;
char timebuf[256];
char path[PATH_MAX_LENGTH];
#if defined(_WIN32) && !defined(_XBOX)
const char *base = getenv("APPDATA");
#elif defined(__CELLOS_LV2__) || defined(_XBOX)
const char *base = NULL;
#else
const char *base = getenv("HOME");
#endif
if (!base)
goto error;
snprintf(path, sizeof(path), "%s/RetroArch-recovery-%u", base, type);
time(&time_);
strftime(timebuf, sizeof(timebuf), "%Y-%m-%d-%H-%M-%S", localtime(&time_));
strlcat(path, timebuf, sizeof(path));
if (retro_write_file(path, data, size))
RARCH_WARN("Succeeded in saving RAM data to \"%s\".\n", path);
else
goto error;
return;
error:
RARCH_WARN("Failed ... Cannot recover save file.\n");
}
/**
* save_state:
* @path : path of saved state that shall be written to.
*
* Save a state from memory to disk.
*
* Returns: true if successful, false otherwise.
**/
static bool content_save_state(const char *path)
{
bool ret = false;
void *data = NULL;
size_t size = core.retro_serialize_size();
RARCH_LOG("%s: \"%s\".\n",
msg_hash_to_str(MSG_SAVING_STATE),
path);
if (size == 0)
return false;
data = malloc(size);
if (!data)
return false;
RARCH_LOG("%s: %d %s.\n",
msg_hash_to_str(MSG_STATE_SIZE),
(int)size,
msg_hash_to_str(MSG_BYTES));
ret = core.retro_serialize(data, size);
if (ret)
ret = retro_write_file(path, data, size);
else
{
RARCH_ERR("%s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_STATE_TO),
path);
}
free(data);
return ret;
}
/**
* content_load_state:
* @path : path that state will be loaded from.
*
* Load a state from disk to memory.
*
* Returns: true if successful, false otherwise.
**/
static bool content_load_state(const char *path)
{
unsigned i;
ssize_t size;
unsigned num_blocks = 0;
void *buf = NULL;
struct sram_block *blocks = NULL;
settings_t *settings = config_get_ptr();
global_t *global = global_get_ptr();
bool ret = read_file(path, &buf, &size);
RARCH_LOG("%s: \"%s\".\n",
msg_hash_to_str(MSG_LOADING_STATE),
path);
if (!ret || size < 0)
{
RARCH_ERR("%s \"%s\".\n",
msg_hash_to_str(MSG_FAILED_TO_LOAD_STATE),
path);
return false;
}
RARCH_LOG("%s: %u %s.\n",
msg_hash_to_str(MSG_STATE_SIZE),
(unsigned)size,
msg_hash_to_str(MSG_BYTES));
if (settings->block_sram_overwrite && global->savefiles
&& global->savefiles->size)
{
RARCH_LOG("%s.\n",
msg_hash_to_str(MSG_BLOCKING_SRAM_OVERWRITE));
blocks = (struct sram_block*)
calloc(global->savefiles->size, sizeof(*blocks));
if (blocks)
{
num_blocks = global->savefiles->size;
for (i = 0; i < num_blocks; i++)
blocks[i].type = global->savefiles->elems[i].attr.i;
}
}
for (i = 0; i < num_blocks; i++)
blocks[i].size = core.retro_get_memory_size(blocks[i].type);
for (i = 0; i < num_blocks; i++)
if (blocks[i].size)
blocks[i].data = malloc(blocks[i].size);
/* Backup current SRAM which is overwritten by unserialize. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
const void *ptr = core.retro_get_memory_data(blocks[i].type);
if (ptr)
memcpy(blocks[i].data, ptr, blocks[i].size);
}
}
ret = core.retro_unserialize(buf, size);
/* Flush back. */
for (i = 0; i < num_blocks; i++)
{
if (blocks[i].data)
{
void *ptr = core.retro_get_memory_data(blocks[i].type);
if (ptr)
memcpy(ptr, blocks[i].data, blocks[i].size);
}
}
for (i = 0; i < num_blocks; i++)
free(blocks[i].data);
free(blocks);
free(buf);
return ret;
}
/**
* load_ram_file:
* @path : path of RAM state that will be loaded from.
* @type : type of memory
*
* Load a RAM state from disk to memory.
*/
void load_ram_file(const char *path, int type)
{
ssize_t rc;
void *buf = NULL;
size_t size = core.retro_get_memory_size(type);
void *data = core.retro_get_memory_data(type);
if (size == 0 || !data)
return;
if (!read_file(path, &buf, &rc))
return;
if (rc > 0)
{
if (rc > (ssize_t)size)
{
RARCH_WARN("SRAM is larger than implementation expects, doing partial load (truncating %u %s %s %u).\n",
(unsigned)rc,
msg_hash_to_str(MSG_BYTES),
msg_hash_to_str(MSG_TO),
(unsigned)size);
rc = size;
}
memcpy(data, buf, rc);
}
if (buf)
free(buf);
}
/**
* save_ram_file:
* @path : path of RAM state that shall be written to.
* @type : type of memory
*
* Save a RAM state from memory to disk.
*
* In case the file could not be written to, a fallback function
* 'dump_to_file_desperate' will be called.
*/
void save_ram_file(const char *path, int type)
{
size_t size = core.retro_get_memory_size(type);
void *data = core.retro_get_memory_data(type);
if (!data || size == 0)
return;
if (!retro_write_file(path, data, size))
{
RARCH_ERR("%s.\n",
msg_hash_to_str(MSG_FAILED_TO_SAVE_SRAM));
RARCH_WARN("Attempting to recover ...\n");
dump_to_file_desperate(data, size, type);
return;
}
RARCH_LOG("%s \"%s\".\n",
msg_hash_to_str(MSG_SAVED_SUCCESSFULLY_TO),
path);
}
/* Load the content into memory. */
static bool load_content_into_memory(
struct retro_game_info *info,
unsigned i,
const char *path)
{
ssize_t len;
bool ret = false;
if (i == 0)
{
/* First content file is significant, attempt to do patching,
* CRC checking, etc. */
ret = read_content_file(i, path, (void**)&info->data, &len);
}
else
ret = read_file(path, (void**)&info->data, &len);
if (!ret || len < 0)
goto error;
info->size = len;
return true;
error:
RARCH_ERR("%s \"%s\".\n",
msg_hash_to_str(MSG_COULD_NOT_READ_CONTENT_FILE),
path);
return false;
}
static bool load_content_append_to_temporary_content(
struct string_list *temporary_content,
const char *elem,
union string_list_elem_attr attributes)
{
if (!temporary_content)
{
temporary_content = string_list_new();
if (!temporary_content)
return false;
}
string_list_append(temporary_content, elem, attributes);
return true;
}
#ifdef HAVE_COMPRESSION
static bool load_content_from_compressed_archive(
struct string_list *temporary_content,
struct retro_game_info *info, unsigned i,
struct string_list* additional_path_allocs,
bool need_fullpath, const char *path)
{
ssize_t len;
union string_list_elem_attr attributes;
char new_path[PATH_MAX_LENGTH];
char new_basedir[PATH_MAX_LENGTH];
bool ret = false;
settings_t *settings = config_get_ptr();
rarch_system_info_t *sys_info= NULL;
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &sys_info);
if (sys_info && sys_info->info.block_extract)
return true;
if (!need_fullpath || !path_contains_compressed_file(path))
return true;
RARCH_LOG("Compressed file in case of need_fullpath."
"Now extracting to temporary directory.\n");
strlcpy(new_basedir, settings->cache_directory,
sizeof(new_basedir));
if (string_is_empty(new_basedir) || !path_is_directory(new_basedir))
{
RARCH_WARN("Tried extracting to cache directory, but "
"cache directory was not set or found. "
"Setting cache directory to directory "
"derived by basename...\n");
fill_pathname_basedir(new_basedir, path,
sizeof(new_basedir));
}
attributes.i = 0;
fill_pathname_join(new_path, new_basedir,
path_basename(path), sizeof(new_path));
ret = read_compressed_file(path, NULL, new_path, &len);
if (!ret || len < 0)
{
RARCH_ERR("%s \"%s\".\n",
msg_hash_to_str(MSG_COULD_NOT_READ_CONTENT_FILE),
path);
return false;
}
string_list_append(additional_path_allocs,new_path, attributes);
info[i].path =
additional_path_allocs->elems[additional_path_allocs->size -1 ].data;
if (!load_content_append_to_temporary_content(temporary_content, new_path, attributes))
return false;
return true;
}
#endif
/**
* load_content:
* @special : subsystem of content to be loaded. Can be NULL.
* content :
*
* Load content file (for libretro core).
*
* Returns : true if successful, otherwise false.
**/
static bool load_content(
struct string_list *temporary_content,
struct retro_game_info *info,
const struct string_list *content,
const struct retro_subsystem_info *special,
struct string_list* additional_path_allocs
)
{
unsigned i;
bool ret = true;
if (!info || !additional_path_allocs)
return false;
for (i = 0; i < content->size; i++)
{
const char *path = content->elems[i].data;
int attr = content->elems[i].attr.i;
bool need_fullpath = attr & 2;
bool require_content = attr & 4;
if (require_content && string_is_empty(path))
{
RARCH_LOG("libretro core requires content, but nothing was provided.\n");
return false;
}
info[i].path = NULL;
if (*path)
info[i].path = path;
if (!need_fullpath && !string_is_empty(path))
{
if (!load_content_into_memory(&info[i], i, path))
return false;
}
else
{
RARCH_LOG("Content loading skipped. Implementation will"
" load it on its own.\n");
#ifdef HAVE_COMPRESSION
if (!load_content_from_compressed_archive(
temporary_content,
&info[i], i,
additional_path_allocs, need_fullpath, path))
return false;
#endif
}
}
if (special)
ret = core.retro_load_game_special(special->id, info, content->size);
else
{
ret = core.retro_load_game(*content->elems[0].data ? info : NULL);
#ifdef HAVE_CHEEVOS
/* Load the achievements into memory if the game has content. */
cheevos_set_cheats();
cheevos_load(*content->elems[0].data ? info : NULL);
#endif
}
if (!ret)
RARCH_ERR("%s.\n", msg_hash_to_str(MSG_FAILED_TO_LOAD_CONTENT));
return true;
}
static bool init_content_file_subsystem(
const struct retro_subsystem_info *special,
rarch_system_info_t *system
)
{
global_t *global = global_get_ptr();
special = libretro_find_subsystem_info(system->special,
system->num_special, global->subsystem);
if (!special)
{
RARCH_ERR(
"Failed to find subsystem \"%s\" in libretro implementation.\n",
global->subsystem);
return false;
}
if (special->num_roms && !global->subsystem_fullpaths)
{
RARCH_ERR("libretro core requires special content, but none were provided.\n");
return false;
}
else if (special->num_roms && special->num_roms
!= global->subsystem_fullpaths->size)
{
RARCH_ERR("libretro core requires %u content files for subsystem \"%s\", but %u content files were provided.\n",
special->num_roms, special->desc,
(unsigned)global->subsystem_fullpaths->size);
return false;
}
else if (!special->num_roms && global->subsystem_fullpaths
&& global->subsystem_fullpaths->size)
{
RARCH_ERR("libretro core takes no content for subsystem \"%s\", but %u content files were provided.\n",
special->desc,
(unsigned)global->subsystem_fullpaths->size);
return false;
}
return true;
}
#ifdef HAVE_ZLIB
static bool init_content_file_extract(
struct string_list *temporary_content,
struct string_list *content,
rarch_system_info_t *system,
const struct retro_subsystem_info *special,
union string_list_elem_attr *attr
)
{
unsigned i;
settings_t *settings = config_get_ptr();
for (i = 0; i < content->size; i++)
{
const char *ext = NULL;
const char *valid_ext = system->info.valid_extensions;
/* Block extract check. */
if (content->elems[i].attr.i & 1)
continue;
ext = path_get_extension(content->elems[i].data);
if (special)
valid_ext = special->roms[i].valid_extensions;
if (!ext)
continue;
if (!strcasecmp(ext, "zip"))
{
char temp_content[PATH_MAX_LENGTH];
strlcpy(temp_content, content->elems[i].data,
sizeof(temp_content));
if (!zlib_extract_first_content_file(temp_content,
sizeof(temp_content), valid_ext,
*settings->cache_directory ?
settings->cache_directory : NULL))
{
RARCH_ERR("Failed to extract content from zipped file: %s.\n",
temp_content);
return false;
}
string_list_set(content, i, temp_content);
if (!load_content_append_to_temporary_content(temporary_content,
temp_content, *attr))
return false;
}
}
return true;
}
#endif
static bool init_content_file_set_attribs(
struct string_list *temporary_content,
struct string_list *content,
rarch_system_info_t *system,
const struct retro_subsystem_info *special)
{
union string_list_elem_attr attr;
global_t *global = global_get_ptr();
attr.i = 0;
if (*global->subsystem)
{
unsigned i;
for (i = 0; i < global->subsystem_fullpaths->size; i++)
{
attr.i = special->roms[i].block_extract;
attr.i |= special->roms[i].need_fullpath << 1;
attr.i |= special->roms[i].required << 2;
string_list_append(content,
global->subsystem_fullpaths->elems[i].data, attr);
}
}
else
{
settings_t *settings = config_get_ptr();
attr.i = system->info.block_extract;
attr.i |= system->info.need_fullpath << 1;
attr.i |= (!system->no_content) << 2;
if (content_ctl(CONTENT_CTL_DOES_NOT_NEED_CONTENT, NULL)
&& settings->core.set_supports_no_game_enable)
string_list_append(content, "", attr);
else
{
char *fullpath = NULL;
runloop_ctl(RUNLOOP_CTL_GET_CONTENT_PATH, &fullpath);
string_list_append(content, fullpath, attr);
}
}
#ifdef HAVE_ZLIB
/* Try to extract all content we're going to load if appropriate. */
if (!init_content_file_extract(temporary_content, content, system, special, &attr))
return false;
#endif
return true;
}
/**
* content_init_file:
*
* Initializes and loads a content file for the currently
* selected libretro core.
*
* Returns : true if successful, otherwise false.
**/
static bool content_init_file(struct string_list *temporary_content)
{
unsigned i;
struct retro_game_info *info = NULL;
bool ret = false;
struct string_list* additional_path_allocs = NULL;
struct string_list *content = NULL;
const struct retro_subsystem_info *special = NULL;
rarch_system_info_t *system = NULL;
global_t *global = global_get_ptr();
runloop_ctl(RUNLOOP_CTL_SYSTEM_INFO_GET, &system);
if (*global->subsystem)
if (!init_content_file_subsystem(special, system))
goto error;
content = string_list_new();
if (!content)
goto error;
if (!init_content_file_set_attribs(temporary_content,
content, system, special))
goto error;
info = (struct retro_game_info*)
calloc(content->size, sizeof(*info));
additional_path_allocs = string_list_new();
ret = load_content(temporary_content,
info, content, special, additional_path_allocs);
for (i = 0; i < content->size; i++)
free((void*)info[i].data);
string_list_free(additional_path_allocs);
if (info)
free(info);
error:
if (content)
string_list_free(content);
return ret;
}
bool content_ctl(enum content_ctl_state state, void *data)
{
unsigned i;
static struct string_list *temporary_content = NULL;
static bool content_is_inited = false;
static bool core_does_not_need_content = false;
switch(state)
{
case CONTENT_CTL_DOES_NOT_NEED_CONTENT:
return core_does_not_need_content;
case CONTENT_CTL_SET_DOES_NOT_NEED_CONTENT:
core_does_not_need_content = true;
break;
case CONTENT_CTL_LOAD_STATE:
{
const char *path = (const char*)data;
if (!path)
return false;
return content_load_state(path);
}
case CONTENT_CTL_SAVE_STATE:
{
const char *path = (const char*)data;
if (!path)
return false;
return content_save_state(path);
}
case CONTENT_CTL_IS_INITED:
return content_is_inited;
case CONTENT_CTL_DEINIT:
content_ctl(CONTENT_CTL_TEMPORARY_FREE, NULL);
content_is_inited = false;
core_does_not_need_content = false;
break;
case CONTENT_CTL_INIT:
content_is_inited = false;
if (content_init_file(temporary_content))
{
content_is_inited = true;
return true;
}
/* fall-through */
case CONTENT_CTL_TEMPORARY_FREE:
if (!temporary_content)
return false;
for (i = 0; i < temporary_content->size; i++)
{
const char *path = temporary_content->elems[i].data;
RARCH_LOG("%s: %s.\n",
msg_hash_to_str(MSG_REMOVING_TEMPORARY_CONTENT_FILE), path);
if (remove(path) < 0)
RARCH_ERR("%s: %s.\n",
msg_hash_to_str(MSG_FAILED_TO_REMOVE_TEMPORARY_FILE),
path);
}
string_list_free(temporary_content);
temporary_content = NULL;
break;
case CONTENT_CTL_NONE:
default:
break;
}
return true;
}