/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Stuart Carnie * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #import #import #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef HAVE_CONFIG_H #import "../../config.h" #endif #ifdef HAVE_MENU #import "../../menu/menu_driver.h" #ifdef HAVE_MENU_WIDGETS #import "../../menu/widgets/menu_widgets.h" #endif #endif #import "../font_driver.h" #import "../common/metal_common.h" #import "../../driver.h" #import "../../configuration.h" #import "../../record/record_driver.h" #import "../../retroarch.h" #import "../../verbosity.h" #import "../video_coord_array.h" static bool metal_set_shader(void *data, enum rarch_shader_type type, const char *path); static void *metal_init(const video_info_t *video, const input_driver_t **input, void **input_data) { [apple_platform setViewType:APPLE_VIEW_TYPE_METAL]; MetalDriver *md = [[MetalDriver alloc] initWithVideo:video input:input inputData:input_data]; if (md == nil) { return NULL; } const char *shader_path = retroarch_get_shader_preset(); if (shader_path) { enum rarch_shader_type type = video_shader_parse_type(shader_path, RARCH_SHADER_SLANG); metal_set_shader(((__bridge void *)md), type, shader_path); } return (__bridge_retained void *)md; } static bool metal_frame(void *data, const void *frame, unsigned frame_width, unsigned frame_height, uint64_t frame_count, unsigned pitch, const char *msg, video_frame_info_t *video_info) { MetalDriver *md = (__bridge MetalDriver *)data; return [md renderFrame:frame width:frame_width height:frame_height frameCount:frame_count pitch:pitch msg:msg info:video_info]; } static void metal_set_nonblock_state(void *data, bool non_block) { MetalDriver *md = (__bridge MetalDriver *)data; md.context.displaySyncEnabled = !non_block; } static bool metal_alive(void *data) { return true; } static bool metal_has_windowed(void *data) { return true; } static bool metal_focus(void *data) { return apple_platform.hasFocus; } static bool metal_suppress_screensaver(void *data, bool disable) { RARCH_LOG("[Metal]: suppress screen saver: %s\n", disable ? "YES" : "NO"); return [apple_platform setDisableDisplaySleep:disable]; } static bool metal_set_shader(void *data, enum rarch_shader_type type, const char *path) { #if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS) MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return false; if (!path) return true; if (type != RARCH_SHADER_SLANG) { RARCH_WARN("[Metal] Only .slang or .slangp shaders are supported. Falling back to stock.\n"); return false; } return [md.frameView setShaderFromPath:[NSString stringWithUTF8String:path]]; #else return false; #endif } static void metal_free(void *data) { MetalDriver *md = (__bridge_transfer MetalDriver *)data; md = nil; } static void metal_set_viewport(void *data, unsigned viewport_width, unsigned viewport_height, bool force_full, bool allow_rotate) { MetalDriver *md = (__bridge MetalDriver *)data; if (md == nil) { return; } [md setViewportWidth:viewport_width height:viewport_height forceFull:force_full allowRotate:allow_rotate]; } static void metal_set_rotation(void *data, unsigned rotation) { MetalDriver *md = (__bridge MetalDriver *)data; if (md == nil) { return; } [md setRotation:rotation]; } static void metal_viewport_info(void *data, struct video_viewport *vp) { MetalDriver *md = (__bridge MetalDriver *)data; *vp = *md.viewport; } static bool metal_read_viewport(void *data, uint8_t *buffer, bool is_idle) { MetalDriver *md = (__bridge MetalDriver *)data; return [md.frameView readViewport:buffer isIdle:is_idle]; } static uintptr_t metal_load_texture(void *video_data, void *data, bool threaded, enum texture_filter_type filter_type) { MetalDriver *md = (__bridge MetalDriver *)video_data; struct texture_image *img = (struct texture_image *)data; if (!img) return 0; struct texture_image image = *img; Texture *t = [md.context newTexture:image filter:filter_type]; return (uintptr_t)(__bridge_retained void *)(t); } static void metal_unload_texture(void *data, uintptr_t handle) { if (!handle) return; Texture *t = (__bridge_transfer Texture *)(void *)handle; t = nil; } static void metal_set_video_mode(void *data, unsigned width, unsigned height, bool fullscreen) { RARCH_LOG("[Metal]: set_video_mode res=%dx%d fullscreen=%s\n", width, height, fullscreen ? "YES" : "NO"); } static float metal_get_refresh_rate(void *data) { MetalDriver *md = (__bridge MetalDriver *)data; (void)md; return 0.0f; } static void metal_set_filtering(void *data, unsigned index, bool smooth) { MetalDriver *md = (__bridge MetalDriver *)data; [md.frameView setFilteringIndex:index smooth:smooth]; } static void metal_set_aspect_ratio(void *data, unsigned aspect_ratio_idx) { MetalDriver *md = (__bridge MetalDriver *)data; switch (aspect_ratio_idx) { case ASPECT_RATIO_SQUARE: video_driver_set_viewport_square_pixel(); break; case ASPECT_RATIO_CORE: video_driver_set_viewport_core(); break; case ASPECT_RATIO_CONFIG: video_driver_set_viewport_config(); break; default: break; } video_driver_set_aspect_ratio_value( aspectratio_lut[aspect_ratio_idx].value); md.keepAspect = YES; [md setNeedsResize]; } static void metal_apply_state_changes(void *data) { MetalDriver *md = (__bridge MetalDriver *)data; [md setNeedsResize]; } static void metal_set_texture_frame(void *data, const void *frame, bool rgb32, unsigned width, unsigned height, float alpha) { MetalDriver *md = (__bridge MetalDriver *)data; settings_t *settings = config_get_ptr(); [md.menu updateWidth:width height:height format:rgb32 ? RPixelFormatBGRA8Unorm : RPixelFormatBGRA4Unorm filter:settings->bools.menu_linear_filter ? RTextureFilterLinear : RTextureFilterNearest]; [md.menu updateFrame:frame]; md.menu.alpha = alpha; } static void metal_set_texture_enable(void *data, bool state, bool full_screen) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; md.menu.enabled = state; #if 0 md.menu.fullScreen = full_screen; #endif } static void metal_set_osd_msg(void *data, video_frame_info_t *video_info, const char *msg, const void *params, void *font) { font_driver_render_msg(video_info, font, msg, (const struct font_params *)params); } static void metal_show_mouse(void *data, bool state) { [apple_platform setCursorVisible:state]; } static struct video_shader *metal_get_current_shader(void *data) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return NULL; return md.frameView.shader; } static uint32_t metal_get_flags(void *data) { uint32_t flags = 0; BIT32_SET(flags, GFX_CTX_FLAGS_CUSTOMIZABLE_SWAPCHAIN_IMAGES); BIT32_SET(flags, GFX_CTX_FLAGS_BLACK_FRAME_INSERTION); BIT32_SET(flags, GFX_CTX_FLAGS_MENU_FRAME_FILTERING); #if defined(HAVE_SLANG) && defined(HAVE_SPIRV_CROSS) BIT32_SET(flags, GFX_CTX_FLAGS_SHADERS_SLANG); #endif return flags; } static const video_poke_interface_t metal_poke_interface = { .get_flags = metal_get_flags, .load_texture = metal_load_texture, .unload_texture = metal_unload_texture, .set_video_mode = metal_set_video_mode, .get_refresh_rate = metal_get_refresh_rate, .set_filtering = metal_set_filtering, .set_aspect_ratio = metal_set_aspect_ratio, .apply_state_changes = metal_apply_state_changes, .set_texture_frame = metal_set_texture_frame, .set_texture_enable = metal_set_texture_enable, .set_osd_msg = metal_set_osd_msg, .show_mouse = metal_show_mouse, .get_current_shader = metal_get_current_shader, }; static void metal_get_poke_interface(void *data, const video_poke_interface_t **iface) { (void)data; *iface = &metal_poke_interface; } #ifdef HAVE_OVERLAY static void metal_overlay_enable(void *data, bool state) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; md.overlay.enabled = state; } static bool metal_overlay_load(void *data, const void *images, unsigned num_images) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return NO; return [md.overlay loadImages:(const struct texture_image *)images count:num_images]; } static void metal_overlay_tex_geom(void *data, unsigned index, float x, float y, float w, float h) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; [md.overlay updateTextureCoordsX:x y:y w:w h:h index:index]; } static void metal_overlay_vertex_geom(void *data, unsigned index, float x, float y, float w, float h) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; [md.overlay updateVertexX:x y:y w:w h:h index:index]; } static void metal_overlay_full_screen(void *data, bool enable) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; md.overlay.fullscreen = enable; } static void metal_overlay_set_alpha(void *data, unsigned index, float mod) { MetalDriver *md = (__bridge MetalDriver *)data; if (!md) return; [md.overlay updateAlpha:mod index:index]; } static const video_overlay_interface_t metal_overlay_interface = { .enable = metal_overlay_enable, .load = metal_overlay_load, .tex_geom = metal_overlay_tex_geom, .vertex_geom = metal_overlay_vertex_geom, .full_screen = metal_overlay_full_screen, .set_alpha = metal_overlay_set_alpha, }; static void metal_get_overlay_interface(void *data, const video_overlay_interface_t **iface) { (void)data; *iface = &metal_overlay_interface; } #endif #if defined(HAVE_MENU) && defined(HAVE_MENU_WIDGETS) static bool metal_menu_widgets_enabled(void *data) { (void)data; return true; } #endif video_driver_t video_metal = { metal_init, metal_frame, metal_set_nonblock_state, metal_alive, metal_focus, metal_suppress_screensaver, metal_has_windowed, metal_set_shader, metal_free, "metal", metal_set_viewport, metal_set_rotation, metal_viewport_info, metal_read_viewport, NULL, /* read_frame_raw */ #ifdef HAVE_OVERLAY metal_get_overlay_interface, #endif metal_get_poke_interface, NULL, /* metal_wrap_type_to_enum */ #if defined(HAVE_MENU) && defined(HAVE_MENU_WIDGETS) metal_menu_widgets_enabled #endif };