DEBUG = 0 HAVE_LOGGER = 0 HAVE_FILE_LOGGER = 0 WHOLE_ARCHIVE_LINK = 0 BIG_STACK = 0 PC_DEVELOPMENT_IP_ADDRESS = 255.255.255.255 PC_DEVELOPMENT_UDP_PORT = 3490 ifneq ($(EMSCRIPTEN),) platform = emscripten endif ifeq ($(platform),) platform = unix ifeq ($(shell uname -a),) platform = win else ifneq ($(findstring MINGW,$(shell uname -a)),) platform = win else ifneq ($(findstring Darwin,$(shell uname -a)),) platform = osx else ifneq ($(findstring win,$(shell uname -a)),) platform = win endif endif # system platform system_platform = unix ifeq ($(shell uname -a),) EXE_EXT = .exe system_platform = win else ifneq ($(findstring Darwin,$(shell uname -a)),) system_platform = osx else ifneq ($(findstring MINGW,$(shell uname -a)),) system_platform = win endif TARGET_NAME := retroarch INCLUDE := LDFLAGS := LIBDIRS := SHADER_DIR := media/shaders OVERLAY_DIR := media/overlays SHADER_GLSL_DIR := media/shaders_glsl PYTHON2 = python2$(EXE_EXT) PYTHON3 = python3$(EXE_EXT) GIT = git$(EXE_EXT) ifeq ($(WHOLE_ARCHIVE_LINK), 1) WHOLE_START := -Wl,--whole-archive WHOLE_END := -Wl,--no-whole-archive endif ifeq ($(platform), ngc) CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT) CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT) LD = $(DEVKITPPC)/bin/powerpc-eabi-ld$(EXE_EXT) ELF2DOL = $(DEVKITPPC)/bin/elf2dol$(EXE_EXT) EXT_TARGET := $(TARGET_NAME)_ngc.dol EXT_INTER_TARGET := $(TARGET_NAME)_ngc.elf INCLUDE += -I. -I$(DEVKITPRO)/libogc/include -Ideps/rzlib LIBDIRS += -L$(DEVKITPRO)/libogc/lib/cube -L. MACHDEP := -DGEKKO -DHW_DOL -mogc -mcpu=750 -meabi -mhard-float -DMSB_FIRST LDFLAGS += $(MACHDEP) -Wl,-Map,$(notdir $(EXT_INTER_TARGET)).map ifeq ($(BIG_STACK), 1) LDFLAGS += -T gx/ld/ogc.ld endif LIBS := -lfat $(WHOLE_START) -lretro_ngc $(WHOLE_END) -logc ifeq ($(HAVE_LOGGER), 1) LIBS += -lbba endif PLATCFLAGS := -DGEKKO HAVE_FILTERS_BUILTIN := 1 HAVE_THREADS := 1 HAVE_ZLIB := 1 HAVE_RPNG := 1 HAVE_OVERLAY := 1 HAVE_BUILTIN_AUTOCONFIG := 1 else ifeq ($(platform), ps3) #TODO MEDIA_SHADER_DIR := ps3/pkg/USRDIR/cores/shaders else ifeq ($(platform), ps3-cobra) #TODO MEDIA_SHADER_DIR := ps3/iso/PS3_GAME/USRDIR/cores/shaders else ifeq ($(platform), wii) CC = $(DEVKITPPC)/bin/powerpc-eabi-gcc$(EXE_EXT) CXX = $(DEVKITPPC)/bin/powerpc-eabi-g++$(EXE_EXT) LD = $(DEVKITPPC)/bin/powerpc-eabi-ld$(EXE_EXT) ELF2DOL = $(DEVKITPPC)/bin/elf2dol$(EXE_EXT) EXT_TARGET := $(TARGET_NAME)_wii.dol EXT_INTER_TARGET := $(TARGET_NAME)_wii.elf INCLUDE += -I. -I$(DEVKITPRO)/libogc/include -Ideps/rzlib LIBDIRS += -L$(DEVKITPRO)/libogc/lib/wii -L. MACHDEP := -DGEKKO -DHW_RVL -mrvl -mcpu=750 -meabi -mhard-float -DMSB_FIRST LDFLAGS += $(MACHDEP) -Wl,-Map,$(notdir $(EXT_INTER_TARGET)).map,-wrap,malloc,-wrap,free,-wrap,memalign,-wrap,calloc,-wrap,realloc,-wrap,strdup,-wrap,strndup,-wrap,malloc_usable_size ifeq ($(BIG_STACK), 1) LDFLAGS += -T gx/ld/rvl.ld endif LIBS := -lfat $(WHOLE_START) -lretro_wii $(WHOLE_END) -logc -lwiiuse -lbte APP_BOOTER_DIR = wii/app_booter PLATOBJS := $(APP_BOOTER_DIR)/app_booter.binobj PLATCFLAGS := -DGEKKO HAVE_FILTERS_BUILTIN := 1 HAVE_RARCH_EXEC := 1 HAVE_THREADS := 1 HAVE_RSOUND := 1 HAVE_LIBRETRO_MANAGEMENT := 1 HAVE_ZLIB := 1 HAVE_RPNG := 1 HAVE_OVERLAY := 1 HAVE_LIBSICKSAXIS := 0 HAVE_BUILTIN_AUTOCONFIG := 1 else ifeq ($(platform), psp1) CC = psp-gcc$(EXE_EXT) CXX = psp-g++$(EXE_EXT) LD = psp-ld$(EXE_EXT) INCLUDE += -I$(PSPSDK)/psp/sdk/include EXT_TARGET := $(TARGET_NAME)_psp1.elf EXT_INTER_TARGET := $(TARGET_NAME)_psp1.elf PLATCFLAGS := -DPSP -D_PSP_FW_VERSION=150 -G0 HAVE_LIBRETRO_MANAGEMENT := 1 HAVE_RPNG := 1 endif CFLAGS += -Wall -std=gnu99 $(MACHDEP) $(INCLUDE) OBJ = griffin/griffin.o $(PLATOBJS) ifeq ($(HAVE_LOGGER), 1) CFLAGS += -DHAVE_LOGGER CFLAGS += -DPC_DEVELOPMENT_IP_ADDRESS=\"$(PC_DEVELOPMENT_IP_ADDRESS)\" -DPC_DEVELOPMENT_UDP_PORT=$(PC_DEVELOPMENT_UDP_PORT) INCLUDE += -Ilogger/netlogger endif ifeq ($(HAVE_LIBRETRO_MANAGEMENT), 1) CFLAGS += -DHAVE_LIBRETRO_MANAGEMENT endif ifeq ($(HAVE_LIBSICKSAXIS), 1) CFLAGS += -DHAVE_LIBSICKSAXIS endif ifeq ($(HAVE_RPNG), 1) CFLAGS += -DWANT_RPNG endif ifeq ($(HAVE_FILE_LOGGER), 1) CFLAGS += -DHAVE_FILE_LOGGER INCLUDE += -Ilogger/netlogger endif ifeq ($(HAVE_RARCH_EXEC), 1) CFLAGS += -DHAVE_RARCH_EXEC endif ifeq ($(HAVE_ZLIB), 1) CFLAGS += -DHAVE_ZLIB -DWANT_MINIZ endif ifeq ($(HAVE_OVERLAY), 1) CFLAGS += -DHAVE_OVERLAY endif ifeq ($(HAVE_BUILTIN_AUTOCONFIG), 1) CFLAGS += -DHAVE_BUILTIN_AUTOCONFIG endif CFLAGS += -std=gnu99 -DSINC_LOWER_QUALITY -DHAVE_CC_RESAMPLER -DHAVE_RGUI -DHAVE_MENU -DRARCH_CONSOLE -DHAVE_GRIFFIN=1 -Wno-char-subscripts -DRARCH_INTERNAL ifeq ($(HAVE_FILTERS_BUILTIN), 1) CFLAGS += -DHAVE_FILTERS_BUILTIN endif ifeq ($(HAVE_THREADS), 1) CFLAGS += -DHAVE_THREADS ifeq ($(platform), psp1) LIBS += -lpthread-psp endif endif ifeq ($(HAVE_RSOUND), 1) CFLAGS += -DHAVE_RSOUND endif ifeq ($(DEBUG), 1) CFLAGS += -O0 -g -DDEBUG else ifeq ($(platform), psp1) CFLAGS += -O2 else CFLAGS += -O3 endif all: $(EXT_TARGET) %.dol: %.elf $(ELF2DOL) $< $@ $(EXT_INTER_TARGET): $(OBJ) $(CXX) -o $@ $(LDFLAGS) $(LIBDIRS) $(OBJ) $(LIBS) %.o: %.c $(CC) $(CFLAGS) -c -o $@ $< %.bmpobj: %.bmp $(LD) -r -b binary -o $@ $< %.binobj: %.bin $(LD) -r -b binary -o $@ $< $(APP_BOOTER_DIR)/app_booter.bin: $(MAKE) -C $(APP_BOOTER_DIR) pkg: all ifeq ($(platform), wii) cp -r $(EXT_TARGET) wii/pkg/CORE.dol else ifeq ($(platform), ngc) cp -r $(EXT_TARGET) ngc/pkg/CORE.dol else ifeq ($(platform), psp1) psp-fixup-imports$(EXT) $(EXT_TARGET) endif shaders-checkout: @if test -d $(SHADER_DIR); then \ echo "[SHADER CHECKOUT::] Git pulling common-shaders..."; \ cd $(SHADER_DIR); \ $(GIT) pull; \ cd ../../../../..; \ else \ echo "[SHADER CHECKOUT::] Git cloning common-shaders first..."; \ $(GIT) clone git://github.com/libretro/common-shaders.git $(SHADER_DIR); \ fi shaders-deploy: ifeq ($(platform), ps3) @if test -d $(MEDIA_SHADER_DIR); then \ cp -r $(SHADER_DIR)/* $(MEDIA_SHADER_DIR); \ else \ echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \ mkdir -p $(MEDIA_SHADER_DIR) || bin/true; \ fi @echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory." else ifeq ($(platform), ps3-cobra) @if test -d $(MEDIA_SHADER_DIR); then \ cp -r $(SHADER_DIR)/* $(MEDIA_SHADER_DIR); \ else \ echo "[DEPLOY PS3::] Creating PS3 shader directory first..."; \ mkdir -p $(MEDIA_SHADER_DIR) || bin/true; \ fi @echo "[DEPLOY PS3::] Copied shaders to PS3 shaders directory." endif shaders-convert-glsl: $(PYTHON3) tools/cg2glsl.py $(SHADER_DIR) $(SHADER_GLSL_DIR) overlays-checkout: @if test -d $(OVERLAY_DIR); then \ echo "[OVERLAY CHECKOUT::] Git pulling common-overlays..."; \ cd $(OVERLAY_DIR); \ $(GIT) pull; \ cd ../../../../..; \ else \ echo "[OVERLAY CHECKOUT::] Git cloning common-overlays first..."; \ $(GIT) clone git://github.com/libretro/common-overlays.git $(OVERLAY_DIR); \ fi clean: rm -f $(EXT_TARGET) rm -f $(EXT_INTER_TARGET) rm -f $(OBJ) ifeq ($(platform), wii) $(MAKE) -C $(APP_BOOTER_DIR) clean endif .PHONY: clean