/* RetroArch - A frontend for libretro. * Copyright (C) 2018 - Krzysztof HaƂadyn * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #pragma once #include "uwp_main.h" namespace RetroArchUWP { // Main entry point for our app. Connects the app with the Windows shell and handles application lifecycle events. ref class App sealed : public Windows::ApplicationModel::Core::IFrameworkView { public: App(); // IFrameworkView methods. virtual void Initialize(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView); virtual void SetWindow(Windows::UI::Core::CoreWindow^ window); virtual void Load(Platform::String^ entryPoint); virtual void Run(); virtual void Uninitialize(); protected: // Application lifecycle event handlers. void OnActivated(Windows::ApplicationModel::Core::CoreApplicationView^ applicationView, Windows::ApplicationModel::Activation::IActivatedEventArgs^ args); void OnSuspending(Platform::Object^ sender, Windows::ApplicationModel::SuspendingEventArgs^ args); void OnResuming(Platform::Object^ sender, Platform::Object^ args); void OnEnteredBackground(Platform::Object^ sender, Windows::ApplicationModel::EnteredBackgroundEventArgs^ args); void OnBackRequested(Platform::Object^ sender, Windows::UI::Core::BackRequestedEventArgs^ args); // Window event handlers. void OnWindowSizeChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowSizeChangedEventArgs^ args); void OnVisibilityChanged(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::VisibilityChangedEventArgs^ args); void OnWindowClosed(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::CoreWindowEventArgs^ args); void OnWindowActivated(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::WindowActivatedEventArgs^ args); void OnKey(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::KeyEventArgs^ args); void OnPointer(Windows::UI::Core::CoreWindow^ sender, Windows::UI::Core::PointerEventArgs^ args); // DisplayInformation event handlers. void OnDpiChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args); void OnOrientationChanged(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args); void OnDisplayContentsInvalidated(Windows::Graphics::Display::DisplayInformation^ sender, Platform::Object^ args); void OnPackageInstalling(Windows::ApplicationModel::PackageCatalog^ sender, Windows::ApplicationModel::PackageInstallingEventArgs^ args); public: bool IsInitialized() { return m_initialized; } bool IsWindowClosed() { return m_windowClosed; } bool IsWindowVisible() { return m_windowVisible; } bool IsWindowFocused() { return m_windowFocused; } bool CheckWindowResized() { bool resized = m_windowResized; m_windowResized = false; return resized; } void SetWindowResized() { m_windowResized = true; } static App^ GetInstance() { return m_instance; } private: bool m_initialized; bool m_windowClosed; bool m_windowVisible; bool m_windowFocused; bool m_windowResized; Platform::String^ m_launchOnExit; bool m_launchOnExitShutdown; void ParseProtocolArgs(Windows::ApplicationModel::Activation::IActivatedEventArgs^ args, int *argc, std::vector *argv, std::vector *argvTmp); static App^ m_instance; }; } ref class Direct3DApplicationSource sealed : Windows::ApplicationModel::Core::IFrameworkViewSource { public: virtual Windows::ApplicationModel::Core::IFrameworkView^ CreateView(); };