/* RetroArch - A frontend for libretro. * Copyright (C) 2013-2014 - Jason Fetters * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #include #include #include #include #include "joypad_connection.h" #include "../input_defines.h" struct hidpad_ps2adapter_data { struct pad_connection* connection; uint8_t data[64]; uint32_t slot; uint32_t buttons; }; static void* hidpad_ps2adapter_init(void *data, uint32_t slot, hid_driver_t *driver) { struct pad_connection* connection = (struct pad_connection*)data; struct hidpad_ps2adapter_data* device = (struct hidpad_ps2adapter_data*) calloc(1, sizeof(struct hidpad_ps2adapter_data)); if (!device) return NULL; if (!connection) { free(device); return NULL; } device->connection = connection; device->slot = slot; return device; } static void hidpad_ps2adapter_deinit(void *data) { struct hidpad_ps2adapter_data *device = (struct hidpad_ps2adapter_data*)data; if (device) free(device); } static void hidpad_ps2adapter_get_buttons(void *data, input_bits_t *state) { struct hidpad_ps2adapter_data *device = (struct hidpad_ps2adapter_data*) data; if (device) { BITS_COPY16_PTR(state, device->buttons); } else BIT256_CLEAR_ALL_PTR(state); } static int16_t hidpad_ps2adapter_get_axis(void *data, unsigned axis) { int val = 0; struct hidpad_ps2adapter_data *device = (struct hidpad_ps2adapter_data*)data; if (!device || axis >= 4) return 0; switch (axis) { case 0: val = device->data[4]; break; case 1: val = device->data[5]; break; case 2: val = device->data[3]; break; case 3: val = device->data[2]; break; } val = (val << 8) - 0x8000; if (abs(val) > 0x1000) return val; return 0; } #define PS2_H_GET(a) (a & 0x0F) /*HAT MASK = 0x0F */ #define PS2_H_LEFT(a) (a == 0x05) || (a == 0x06) || (a == 0x07) #define PS2_H_RIGHT(a) (a == 0x01) || (a == 0x02) || (a == 0x03) #define PS2_H_UP(a) (a == 0x07) || (a == 0x00) || (a == 0x01) #define PS2_H_DOWN(a) (a == 0x03) || (a == 0x04) || (a == 0x05) static void hidpad_ps2adapter_packet_handler(void *data, uint8_t *packet, uint16_t size) { uint32_t i, pressed_keys; int16_t hat_value; static const uint32_t button_mapping[17] = { RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_ID_JOYPAD_L, RETRO_DEVICE_ID_JOYPAD_R, RETRO_DEVICE_ID_JOYPAD_SELECT, RETRO_DEVICE_ID_JOYPAD_START, RETRO_DEVICE_ID_JOYPAD_L3, RETRO_DEVICE_ID_JOYPAD_R3, NO_BTN, NO_BTN, NO_BTN, NO_BTN, RETRO_DEVICE_ID_JOYPAD_X, RETRO_DEVICE_ID_JOYPAD_A, RETRO_DEVICE_ID_JOYPAD_B, RETRO_DEVICE_ID_JOYPAD_Y, }; struct hidpad_ps2adapter_data *device = (struct hidpad_ps2adapter_data*)data; if (!device) return; /* Check if the data corresponds to the first controller, exit otherwise */ if (packet[1] != 1) return; memcpy(device->data, packet, size); device->buttons = 0; pressed_keys = device->data[7] | (device->data[6] << 8); for (i = 0; i < 16; i ++) if (button_mapping[i] != NO_BTN) device->buttons |= (pressed_keys & (1 << i)) ? (UINT64_C(1) << button_mapping[i]) : 0; /* Now process the hat values as if they were pad buttons */ hat_value = PS2_H_GET(device->data[6]); device->buttons |= PS2_H_LEFT(hat_value) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_LEFT) : 0; device->buttons |= PS2_H_RIGHT(hat_value) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_RIGHT) : 0; device->buttons |= PS2_H_UP(hat_value) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_UP) : 0; device->buttons |= PS2_H_DOWN(hat_value) ? (UINT64_C(1) << RETRO_DEVICE_ID_JOYPAD_DOWN) : 0; } static void hidpad_ps2adapter_set_rumble(void *data, enum retro_rumble_effect effect, uint16_t strength) { (void)data; (void)effect; (void)strength; } const char * hidpad_ps2adapter_get_name(void *data) { (void)data; /* For now we return a single static name */ return "PS2/PSX Controller Adapter"; } pad_connection_interface_t pad_connection_ps2adapter = { hidpad_ps2adapter_init, hidpad_ps2adapter_deinit, hidpad_ps2adapter_packet_handler, hidpad_ps2adapter_set_rumble, hidpad_ps2adapter_get_buttons, hidpad_ps2adapter_get_axis, hidpad_ps2adapter_get_name, };