/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2015 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef KEYBOARD_LINE_H__ #define KEYBOARD_LINE_H__ #ifdef __cplusplus extern "C" { #endif #include #include "../libretro.h" #include /* Keyboard line reader. Handles textual input in a direct fashion. */ typedef struct input_keyboard_line input_keyboard_line_t; /** Line complete callback. * Calls back after return is pressed with the completed line. * Line can be NULL. **/ typedef void (*input_keyboard_line_complete_t)(void *userdata, const char *line); typedef bool (*input_keyboard_press_t)(void *userdata, unsigned code); /** * input_keyboard_line_new: * @userdata : Userdata. * @cb : Callback function. * * Creates and initializes input keyboard line handle. * Also sets callback function for keyboard line handle * to provided callback @cb. * * Returns: keyboard handle on success, otherwise NULL. **/ input_keyboard_line_t *input_keyboard_line_new(void *userdata, input_keyboard_line_complete_t cb); /** * input_keyboard_line_event: * @state : Input keyboard line handle. * @character : Inputted character. * * Called on every keyboard character event. * * Returns: true (1) on success, otherwise false (0). **/ bool input_keyboard_line_event(input_keyboard_line_t *state, uint32_t character); /** * input_keyboard_line_get_buffer: * @state : Input keyboard line handle. * * Gets the underlying buffer of the keyboard line. * * The underlying buffer can be reallocated at any time * (or be NULL), but the pointer to it remains constant * throughout the objects lifetime. * * Returns: pointer to string. **/ const char **input_keyboard_line_get_buffer( const input_keyboard_line_t *state); /** * input_keyboard_line_free: * @state : Input keyboard line handle. * * Frees input keyboard line handle. **/ void input_keyboard_line_free(input_keyboard_line_t *state); /** * input_keyboard_event: * @down : Keycode was pressed down? * @code : Keycode. * @character : Character inputted. * @mod : TODO/FIXME: ??? * * Keyboard event utils. Called by drivers when keyboard events are fired. * This interfaces with the global driver struct and libretro callbacks. **/ void input_keyboard_event(bool down, unsigned code, uint32_t character, uint16_t mod, unsigned device); /** * input_keyboard_start_line: * @userdata : Userdata. * @cb : Line complete callback function. * * Sets function pointer for keyboard line handle. * * Returns: underlying buffer returned by * input_keyboard_line_get_buffer(). **/ const char **input_keyboard_start_line(void *userdata, input_keyboard_line_complete_t cb); /** * input_keyboard_wait_keys: * @userdata : Userdata. * @cb : Callback function. * * Waits for keys to be pressed (used for binding keys in the menu). * Callback returns false when all polling is done. **/ void input_keyboard_wait_keys(void *userdata, input_keyboard_press_t cb); /** * input_keyboard_wait_keys_cancel: * * Cancels function callback set by input_keyboard_wait_keys(). **/ void input_keyboard_wait_keys_cancel(void); #ifdef __cplusplus } #endif #endif