/* RetroArch - A frontend for libretro. * Copyright (C) 2010-2014 - Hans-Kristian Arntzen * Copyright (C) 2011-2017 - Daniel De Matteis * * RetroArch is free software: you can redistribute it and/or modify it under the terms * of the GNU General Public License as published by the Free Software Found- * ation, either version 3 of the License, or (at your option) any later version. * * RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; * without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR * PURPOSE. See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with RetroArch. * If not, see . */ #ifndef _MENU_SHADER_MANAGER_H #define _MENU_SHADER_MANAGER_H #include #include "../gfx/video_driver.h" RETRO_BEGIN_DECLS struct video_shader *menu_shader_get(void); void menu_shader_manager_free(void); /** * menu_shader_manager_init: * * Initializes shader manager. **/ bool menu_shader_manager_init(void); /** * menu_shader_manager_set_preset: * @shader : Shader handle. * @type : Type of shader. * @preset_path : Preset path to load from. * * Sets shader preset. **/ bool menu_shader_manager_set_preset( void *data, unsigned type, const char *preset_path); /** * menu_shader_manager_save_preset: * @basename : basename of preset * @apply : immediately set preset after saving * * Save a shader preset to disk. **/ bool menu_shader_manager_save_preset( const char *basename, bool apply, bool fullpath); /** * menu_shader_manager_get_type: * @shader : shader handle * * Gets type of shader. * * Returns: type of shader. **/ unsigned menu_shader_manager_get_type(const void *data); /** * menu_shader_manager_apply_changes: * * Apply shader state changes. **/ void menu_shader_manager_apply_changes(void); int menu_shader_manager_clear_num_passes(void); int menu_shader_manager_clear_parameter(unsigned i); int menu_shader_manager_clear_pass_filter(unsigned i); void menu_shader_manager_clear_pass_scale(unsigned i); void menu_shader_manager_clear_pass_path(unsigned i); void menu_shader_manager_decrement_amount_passes(void); void menu_shader_manager_increment_amount_passes(void); RETRO_END_DECLS #endif