#ifndef LIBRETRO_H__ #define LIBRETRO_H__ #include #include #include // Hack applied for MSVC when compiling in C89 mode as it isn't C99 compliant. #ifdef __cplusplus extern "C" { #else #if defined(_MSC_VER) && !defined(SN_TARGET_PS3) && !defined(__cplusplus) #define bool unsigned char #define true 1 #define false 0 #else #include #endif #endif // Used for checking API/ABI mismatches that can break libretro implementations. // It is not incremented for compatible changes to the API. #define RETRO_API_VERSION 1 // Libretro's fundamental device abstractions. #define RETRO_DEVICE_MASK 0xff #define RETRO_DEVICE_NONE 0 // The JOYPAD is called RetroPad. It is essentially a Super Nintendo controller, // but with additional L2/R2/L3/R3 buttons, similar to a PS1 DualShock. #define RETRO_DEVICE_JOYPAD 1 // The mouse is a simple mouse, similar to Super Nintendo's mouse. // X and Y coordinates are reported relatively to last poll (poll callback). // It is up to the libretro implementation to keep track of where the mouse pointer is supposed to be on the screen. // The frontend must make sure not to interfere with its own hardware mouse pointer. #define RETRO_DEVICE_MOUSE 2 // KEYBOARD device lets one poll for raw key pressed. // It is poll based, so input callback will return with the current pressed state. #define RETRO_DEVICE_KEYBOARD 3 // Lightgun X/Y coordinates are reported relatively to last poll, similar to mouse. #define RETRO_DEVICE_LIGHTGUN 4 // The ANALOG device is an extension to JOYPAD (RetroPad). // Similar to DualShock it adds two analog sticks. // This is treated as a separate device type as it returns values in the full analog range // of [-0x8000, 0x7fff]. Positive X axis is right. Positive Y axis is down. // Only use ANALOG type when polling for analog values of the axes. #define RETRO_DEVICE_ANALOG 5 // Abstracts the concept of a pointing mechanism, e.g. touch. // This allows libretro to query in absolute coordinates where on the screen a mouse (or something similar) is being placed. // For a touch centric device, coordinates reported are the coordinates of the press. // // Coordinates in X and Y are reported as: // [-0x7fff, 0x7fff]: -0x7fff corresponds to the far left/top of the screen, // and 0x7fff corresponds to the far right/bottom of the screen. // The "screen" is here defined as area that is passed to the frontend and later displayed on the monitor. // The frontend is free to scale/resize this screen as it sees fit, however, // (X, Y) = (-0x7fff, -0x7fff) will correspond to the top-left pixel of the game image, etc. // // To check if the pointer coordinates are valid (e.g. a touch display actually being touched), // PRESSED returns 1 or 0. // If using a mouse, PRESSED will usually correspond to the left mouse button. // PRESSED will only return 1 if the pointer is inside the game screen. // // For multi-touch, the index variable can be used to successively query more presses. // If index = 0 returns true for _PRESSED, coordinates can be extracted // with _X, _Y for index = 0. One can then query _PRESSED, _X, _Y with index = 1, and so on. // Eventually _PRESSED will return false for an index. No further presses are registered at this point. #define RETRO_DEVICE_POINTER 6 // These device types are specializations of the base types above. // They should only be used in retro_set_controller_type() to inform libretro implementations // about use of a very specific device type. // // In input state callback, however, only the base type should be used in the 'device' field. #define RETRO_DEVICE_JOYPAD_MULTITAP ((1 << 8) | RETRO_DEVICE_JOYPAD) #define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN) #define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN) // Buttons for the RetroPad (JOYPAD). // The placement of these is equivalent to placements on the Super Nintendo controller. // L2/R2/L3/R3 buttons correspond to the PS1 DualShock. #define RETRO_DEVICE_ID_JOYPAD_B 0 #define RETRO_DEVICE_ID_JOYPAD_Y 1 #define RETRO_DEVICE_ID_JOYPAD_SELECT 2 #define RETRO_DEVICE_ID_JOYPAD_START 3 #define RETRO_DEVICE_ID_JOYPAD_UP 4 #define RETRO_DEVICE_ID_JOYPAD_DOWN 5 #define RETRO_DEVICE_ID_JOYPAD_LEFT 6 #define RETRO_DEVICE_ID_JOYPAD_RIGHT 7 #define RETRO_DEVICE_ID_JOYPAD_A 8 #define RETRO_DEVICE_ID_JOYPAD_X 9 #define RETRO_DEVICE_ID_JOYPAD_L 10 #define RETRO_DEVICE_ID_JOYPAD_R 11 #define RETRO_DEVICE_ID_JOYPAD_L2 12 #define RETRO_DEVICE_ID_JOYPAD_R2 13 #define RETRO_DEVICE_ID_JOYPAD_L3 14 #define RETRO_DEVICE_ID_JOYPAD_R3 15 // Index / Id values for ANALOG device. #define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 #define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 #define RETRO_DEVICE_ID_ANALOG_X 0 #define RETRO_DEVICE_ID_ANALOG_Y 1 // Id values for MOUSE. #define RETRO_DEVICE_ID_MOUSE_X 0 #define RETRO_DEVICE_ID_MOUSE_Y 1 #define RETRO_DEVICE_ID_MOUSE_LEFT 2 #define RETRO_DEVICE_ID_MOUSE_RIGHT 3 // Id values for LIGHTGUN types. #define RETRO_DEVICE_ID_LIGHTGUN_X 0 #define RETRO_DEVICE_ID_LIGHTGUN_Y 1 #define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 #define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 #define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 #define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 #define RETRO_DEVICE_ID_LIGHTGUN_START 6 // Id values for POINTER. #define RETRO_DEVICE_ID_POINTER_X 0 #define RETRO_DEVICE_ID_POINTER_Y 1 #define RETRO_DEVICE_ID_POINTER_PRESSED 2 // Returned from retro_get_region(). #define RETRO_REGION_NTSC 0 #define RETRO_REGION_PAL 1 // Passed to retro_get_memory_data/size(). // If the memory type doesn't apply to the implementation NULL/0 can be returned. #define RETRO_MEMORY_MASK 0xff // Regular save ram. This ram is usually found on a game cartridge, backed up by a battery. // If save game data is too complex for a single memory buffer, // the SYSTEM_DIRECTORY environment callback can be used. #define RETRO_MEMORY_SAVE_RAM 0 // Some games have a built-in clock to keep track of time. // This memory is usually just a couple of bytes to keep track of time. #define RETRO_MEMORY_RTC 1 // System ram lets a frontend peek into a game systems main RAM. #define RETRO_MEMORY_SYSTEM_RAM 2 // Video ram lets a frontend peek into a game systems video RAM (VRAM). #define RETRO_MEMORY_VIDEO_RAM 3 // Special memory types. #define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_A_RAM ((3 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_SUFAMI_TURBO_B_RAM ((4 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RAM ((5 << 8) | RETRO_MEMORY_SAVE_RAM) #define RETRO_MEMORY_SNES_GAME_BOY_RTC ((6 << 8) | RETRO_MEMORY_RTC) // Special game types passed into retro_load_game_special(). // Only used when multiple ROMs are required. #define RETRO_GAME_TYPE_BSX 0x101 #define RETRO_GAME_TYPE_BSX_SLOTTED 0x102 #define RETRO_GAME_TYPE_SUFAMI_TURBO 0x103 #define RETRO_GAME_TYPE_SUPER_GAME_BOY 0x104 // Keysyms used for ID in input state callback when polling RETRO_KEYBOARD. enum retro_key { RETROK_UNKNOWN = 0, RETROK_FIRST = 0, RETROK_BACKSPACE = 8, RETROK_TAB = 9, RETROK_CLEAR = 12, RETROK_RETURN = 13, RETROK_PAUSE = 19, RETROK_ESCAPE = 27, RETROK_SPACE = 32, RETROK_EXCLAIM = 33, RETROK_QUOTEDBL = 34, RETROK_HASH = 35, RETROK_DOLLAR = 36, RETROK_AMPERSAND = 38, RETROK_QUOTE = 39, RETROK_LEFTPAREN = 40, RETROK_RIGHTPAREN = 41, RETROK_ASTERISK = 42, RETROK_PLUS = 43, RETROK_COMMA = 44, RETROK_MINUS = 45, RETROK_PERIOD = 46, RETROK_SLASH = 47, RETROK_0 = 48, RETROK_1 = 49, RETROK_2 = 50, RETROK_3 = 51, RETROK_4 = 52, RETROK_5 = 53, RETROK_6 = 54, RETROK_7 = 55, RETROK_8 = 56, RETROK_9 = 57, RETROK_COLON = 58, RETROK_SEMICOLON = 59, RETROK_LESS = 60, RETROK_EQUALS = 61, RETROK_GREATER = 62, RETROK_QUESTION = 63, RETROK_AT = 64, RETROK_LEFTBRACKET = 91, RETROK_BACKSLASH = 92, RETROK_RIGHTBRACKET = 93, RETROK_CARET = 94, RETROK_UNDERSCORE = 95, RETROK_BACKQUOTE = 96, RETROK_a = 97, RETROK_b = 98, RETROK_c = 99, RETROK_d = 100, RETROK_e = 101, RETROK_f = 102, RETROK_g = 103, RETROK_h = 104, RETROK_i = 105, RETROK_j = 106, RETROK_k = 107, RETROK_l = 108, RETROK_m = 109, RETROK_n = 110, RETROK_o = 111, RETROK_p = 112, RETROK_q = 113, RETROK_r = 114, RETROK_s = 115, RETROK_t = 116, RETROK_u = 117, RETROK_v = 118, RETROK_w = 119, RETROK_x = 120, RETROK_y = 121, RETROK_z = 122, RETROK_DELETE = 127, RETROK_KP0 = 256, RETROK_KP1 = 257, RETROK_KP2 = 258, RETROK_KP3 = 259, RETROK_KP4 = 260, RETROK_KP5 = 261, RETROK_KP6 = 262, RETROK_KP7 = 263, RETROK_KP8 = 264, RETROK_KP9 = 265, RETROK_KP_PERIOD = 266, RETROK_KP_DIVIDE = 267, RETROK_KP_MULTIPLY = 268, RETROK_KP_MINUS = 269, RETROK_KP_PLUS = 270, RETROK_KP_ENTER = 271, RETROK_KP_EQUALS = 272, RETROK_UP = 273, RETROK_DOWN = 274, RETROK_RIGHT = 275, RETROK_LEFT = 276, RETROK_INSERT = 277, RETROK_HOME = 278, RETROK_END = 279, RETROK_PAGEUP = 280, RETROK_PAGEDOWN = 281, RETROK_F1 = 282, RETROK_F2 = 283, RETROK_F3 = 284, RETROK_F4 = 285, RETROK_F5 = 286, RETROK_F6 = 287, RETROK_F7 = 288, RETROK_F8 = 289, RETROK_F9 = 290, RETROK_F10 = 291, RETROK_F11 = 292, RETROK_F12 = 293, RETROK_F13 = 294, RETROK_F14 = 295, RETROK_F15 = 296, RETROK_NUMLOCK = 300, RETROK_CAPSLOCK = 301, RETROK_SCROLLOCK = 302, RETROK_RSHIFT = 303, RETROK_LSHIFT = 304, RETROK_RCTRL = 305, RETROK_LCTRL = 306, RETROK_RALT = 307, RETROK_LALT = 308, RETROK_RMETA = 309, RETROK_LMETA = 310, RETROK_LSUPER = 311, RETROK_RSUPER = 312, RETROK_MODE = 313, RETROK_COMPOSE = 314, RETROK_HELP = 315, RETROK_PRINT = 316, RETROK_SYSREQ = 317, RETROK_BREAK = 318, RETROK_MENU = 319, RETROK_POWER = 320, RETROK_EURO = 321, RETROK_UNDO = 322, RETROK_LAST, RETROK_DUMMY = INT_MAX, // Ensure sizeof(enum) == sizeof(int) }; enum retro_mod { RETROKMOD_NONE = 0x0000, RETROKMOD_SHIFT = 0x01, RETROKMOD_CTRL = 0x02, RETROKMOD_ALT = 0x04, RETROKMOD_META = 0x08, RETROKMOD_NUMLOCK = 0x10, RETROKMOD_CAPSLOCK = 0x20, RETROKMOD_SCROLLOCK = 0x40, RETROKMOD_DUMMY = INT_MAX, // Ensure sizeof(enum) == sizeof(int) }; // Environment commands. #define RETRO_ENVIRONMENT_SET_ROTATION 1 // const unsigned * -- // Sets screen rotation of graphics. // Is only implemented if rotation can be accelerated by hardware. // Valid values are 0, 1, 2, 3, which rotates screen by 0, 90, 180, 270 degrees // counter-clockwise respectively. // #define RETRO_ENVIRONMENT_GET_OVERSCAN 2 // bool * -- // Boolean value whether or not the implementation should use overscan, or crop away overscan. // #define RETRO_ENVIRONMENT_GET_CAN_DUPE 3 // bool * -- // Boolean value whether or not frontend supports frame duping, // passing NULL to video frame callback. // #define RETRO_ENVIRONMENT_GET_VARIABLE 4 // struct retro_variable * -- // Interface to aquire user-defined information from environment // that cannot feasibly be supported in a multi-system way. // Mostly used for obscure, // specific features that the user can tap into when neseccary. // #define RETRO_ENVIRONMENT_SET_VARIABLES 5 // const struct retro_variable * -- // Allows an implementation to signal the environment // which variables it might want to check for later using GET_VARIABLE. // 'data' points to an array of retro_variable structs terminated by a { NULL, NULL } element. // retro_variable::value should contain a human readable description of the key. // #define RETRO_ENVIRONMENT_SET_MESSAGE 6 // const struct retro_message * -- // Sets a message to be displayed in implementation-specific manner for a certain amount of 'frames'. // Should not be used for trivial messages, which should simply be logged to stderr. #define RETRO_ENVIRONMENT_SHUTDOWN 7 // N/A (NULL) -- // Requests the frontend to shutdown. // Should only be used if game has a specific // way to shutdown the game from a menu item or similar. // #define RETRO_ENVIRONMENT_SET_PERFORMANCE_LEVEL 8 // const unsigned * -- // Gives a hint to the frontend how demanding this implementation // is on a system. E.g. reporting a level of 2 means // this implementation should run decently on all frontends // of level 2 and up. // // It can be used by the frontend to potentially warn // about too demanding implementations. // // The levels are "floating", but roughly defined as: // 0: Low-powered embedded devices such as Raspberry Pi // 1: 6th generation consoles, such as Wii/Xbox 1, and phones, tablets, etc. // 2: 7th generation consoles, such as PS3/360, with sub-par CPUs. // 3: Modern desktop/laptops with reasonably powerful CPUs. // 4: High-end desktops with very powerful CPUs. // // This function can be called on a per-game basis, // as certain games an implementation can play might be // particularily demanding. // If called, it should be called in retro_load_game(). // #define RETRO_ENVIRONMENT_GET_SYSTEM_DIRECTORY 9 // const char ** -- // Returns the "system" directory of the frontend. // This directory can be used to store system specific ROMs such as BIOSes, configuration data, etc. // The returned value can be NULL. // If so, no such directory is defined, // and it's up to the implementation to find a suitable directory. // #define RETRO_ENVIRONMENT_SET_PIXEL_FORMAT 10 // const enum retro_pixel_format * -- // Sets the internal pixel format used by the implementation. // The default pixel format is RETRO_PIXEL_FORMAT_0RGB1555. // This pixel format however, is deprecated (see enum retro_pixel_format). // If the call returns false, the frontend does not support this pixel format. // This function should be called inside retro_load_game() or retro_get_system_av_info(). // #define RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS 11 // const struct retro_input_descriptor * -- // Sets an array of retro_input_descriptors. // It is up to the frontend to present this in a usable way. // The array is terminated by retro_input_descriptor::description being set to NULL. // This function can be called at any time, but it is recommended to call it as early as possible. #define RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK 12 // const struct retro_keyboard_callback * -- // Sets a callback function used to notify core about keyboard events. // Callback type passed in RETRO_ENVIRONMENT_SET_KEYBOARD_CALLBACK. Called by the frontend in response to keyboard events. // down is set if the key is being pressed, or false if it is being released. // keycode is the RETROK value of the char. // character is the text character of the pressed key. (UTF-32). // key_modifiers is a set of RETROKMOD values or'ed together. typedef void (*retro_keyboard_event_t)(bool down, unsigned keycode, uint32_t character, uint16_t key_modifiers); struct retro_keyboard_callback { retro_keyboard_event_t callback; }; enum retro_pixel_format { // 0RGB1555, native endian. 0 bit must be set to 0. // This pixel format is default for compatibility concerns only. // If a 15/16-bit pixel format is desired, consider using RGB565. RETRO_PIXEL_FORMAT_0RGB1555 = 0, // XRGB8888, native endian. X bits are ignored. RETRO_PIXEL_FORMAT_XRGB8888 = 1, // RGB565, native endian. This pixel format is the recommended format to use if a 15/16-bit format is desired // as it is the pixel format that is typically available on a wide range of low-power devices. // It is also natively supported in APIs like OpenGL ES. RETRO_PIXEL_FORMAT_RGB565 = 2, // Ensure sizeof() == sizeof(int). RETRO_PIXEL_FORMAT_UNKNOWN = INT_MAX }; struct retro_message { const char *msg; // Message to be displayed. unsigned frames; // Duration in frames of message. }; // Describes how the libretro implementation maps a libretro input bind // to its internal input system through a human readable string. // This string can be used to better let a user configure input. struct retro_input_descriptor { // Associates given parameters with a description. unsigned port; unsigned device; unsigned index; unsigned id; const char *description; // Human readable description for parameters. // The pointer must remain valid until retro_unload_game() is called. }; struct retro_system_info { // All pointers are owned by libretro implementation, and pointers must remain valid until retro_deinit() is called. const char *library_name; // Descriptive name of library. Should not contain any version numbers, etc. const char *library_version; // Descriptive version of core. const char *valid_extensions; // A string listing probably rom extensions the core will be able to load, separated with pipe. // I.e. "bin|rom|iso". // Typically used for a GUI to filter out extensions. bool need_fullpath; // If true, retro_load_game() is guaranteed to provide a valid pathname in retro_game_info::path. // ::data and ::size are both invalid. // If false, ::data and ::size are guaranteed to be valid, but ::path might not be valid. // This is typically set to true for libretro implementations that must load from file. // Implementations should strive for setting this to false, as it allows the frontend to perform patching, etc. bool block_extract; // If true, the frontend is not allowed to extract any archives before loading the real ROM. // Necessary for certain libretro implementations that load games from zipped archives. }; struct retro_game_geometry { unsigned base_width; // Nominal video width of game. unsigned base_height; // Nominal video height of game. unsigned max_width; // Maximum possible width of game. unsigned max_height; // Maximum possible height of game. float aspect_ratio; // Nominal aspect ratio of game. If aspect_ratio is <= 0.0, // an aspect ratio of base_width / base_height is assumed. // A frontend could override this setting if desired. }; struct retro_system_timing { double fps; // FPS of video content. double sample_rate; // Sampling rate of audio. }; struct retro_system_av_info { struct retro_game_geometry geometry; struct retro_system_timing timing; }; struct retro_variable { const char *key; // Variable to query in RETRO_ENVIRONMENT_GET_VARIABLE. // If NULL, obtains the complete environment string if more complex parsing is necessary. // The environment string is formatted as key-value pairs delimited by semicolons as so: // "key1=value1;key2=value2;..." const char *value; // Value to be obtained. If key does not exist, it is set to NULL. }; struct retro_game_info { const char *path; // Path to game, UTF-8 encoded. Usually used as a reference. // May be NULL if rom was loaded from stdin or similar. // retro_system_info::need_fullpath guaranteed that this path is valid. const void *data; // Memory buffer of loaded game. Will be NULL if need_fullpath was set. size_t size; // Size of memory buffer. const char *meta; // String of implementation specific meta-data. }; // Callbacks // // Environment callback. Gives implementations a way of performing uncommon tasks. Extensible. typedef bool (*retro_environment_t)(unsigned cmd, void *data); // Render a frame. Pixel format is 15-bit 0RGB1555 native endian unless changed (see RETRO_ENVIRONMENT_SET_PIXEL_FORMAT). // Width and height specify dimensions of buffer. // Pitch specifices length in bytes between two lines in buffer. // For performance reasons, it is highly recommended to have a frame that is packed in memory, i.e. pitch == width * byte_per_pixel. // Certain graphic APIs, such as OpenGL ES, do not like textures that are not packed in memory. typedef void (*retro_video_refresh_t)(const void *data, unsigned width, unsigned height, size_t pitch); // Renders a single audio frame. Should only be used if implementation generates a single sample at a time. // Format is signed 16-bit native endian. typedef void (*retro_audio_sample_t)(int16_t left, int16_t right); // Renders multiple audio frames in one go. One frame is defined as a sample of left and right channels, interleaved. // I.e. int16_t buf[4] = { l, r, l, r }; would be 2 frames. // Only one of the audio callbacks must ever be used. typedef size_t (*retro_audio_sample_batch_t)(const int16_t *data, size_t frames); // Polls input. typedef void (*retro_input_poll_t)(void); // Queries for input for player 'port'. device will be masked with RETRO_DEVICE_MASK. // Specialization of devices such as RETRO_DEVICE_JOYPAD_MULTITAP that have been set with retro_set_controller_port_device() // will still use the higher level RETRO_DEVICE_JOYPAD to request input. typedef int16_t (*retro_input_state_t)(unsigned port, unsigned device, unsigned index, unsigned id); // Sets callbacks. retro_set_environment() is guaranteed to be called before retro_init(). // The rest of the set_* functions are guaranteed to have been called before the first call to retro_run() is made. void retro_set_environment(retro_environment_t); void retro_set_video_refresh(retro_video_refresh_t); void retro_set_audio_sample(retro_audio_sample_t); void retro_set_audio_sample_batch(retro_audio_sample_batch_t); void retro_set_input_poll(retro_input_poll_t); void retro_set_input_state(retro_input_state_t); // Library global initialization/deinitialization. void retro_init(void); void retro_deinit(void); // Must return RETRO_API_VERSION. Used to validate ABI compatibility when the API is revised. unsigned retro_api_version(void); // Gets statically known system info. Pointers provided in *info must be statically allocated. // Can be called at any time, even before retro_init(). void retro_get_system_info(struct retro_system_info *info); // Gets information about system audio/video timings and geometry. // Can be called only after retro_load_game() has successfully completed. // NOTE: The implementation of this function might not initialize every variable if needed. // E.g. geom.aspect_ratio might not be initialized if core doesn't desire a particular aspect ratio. void retro_get_system_av_info(struct retro_system_av_info *info); // Sets device to be used for player 'port'. void retro_set_controller_port_device(unsigned port, unsigned device); // Resets the current game. void retro_reset(void); // Runs the game for one video frame. // During retro_run(), input_poll callback must be called at least once. // // If a frame is not rendered for reasons where a game "dropped" a frame, // this still counts as a frame, and retro_run() should explicitly dupe a frame if GET_CAN_DUPE returns true. // In this case, the video callback can take a NULL argument for data. void retro_run(void); // Returns the amount of data the implementation requires to serialize internal state (save states). // Beetween calls to retro_load_game() and retro_unload_game(), the returned size is never allowed to be larger than a previous returned value, to // ensure that the frontend can allocate a save state buffer once. size_t retro_serialize_size(void); // Serializes internal state. If failed, or size is lower than retro_serialize_size(), it should return false, true otherwise. bool retro_serialize(void *data, size_t size); bool retro_unserialize(const void *data, size_t size); void retro_cheat_reset(void); void retro_cheat_set(unsigned index, bool enabled, const char *code); // Loads a game. bool retro_load_game(const struct retro_game_info *game); // Loads a "special" kind of game. Should not be used except in extreme cases. bool retro_load_game_special( unsigned game_type, const struct retro_game_info *info, size_t num_info ); // Unloads a currently loaded game. void retro_unload_game(void); // Gets region of game. unsigned retro_get_region(void); // Gets region of memory. void *retro_get_memory_data(unsigned id); size_t retro_get_memory_size(unsigned id); #ifdef __cplusplus } #endif #endif