/* RetroArch - A frontend for libretro.
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#include
#include "tasks_internal.h"
#include "../menu/menu_entries.h"
#include "../runloop.h"
#include "../steam/steam.h"
typedef struct steam_core_dlc_install_state
{
AppId app_id;
char *name;
bool has_downloaded;
} steam_core_dlc_install_state_t;
static void task_steam_core_dlc_install_handler(retro_task_t *task)
{
int8_t progress;
steam_core_dlc_install_state_t *state = NULL;
MistResult result = MistResult_Success;
bool downloading = false;
uint64_t bytes_downloaded = 0;
uint64_t bytes_total = 0;
if (!task)
goto task_finished;
if (!(state = (steam_core_dlc_install_state_t*)task->state))
goto task_finished;
if (task_get_cancelled(task))
goto task_finished;
result = mist_steam_apps_get_dlc_download_progress(state->app_id, &downloading, &bytes_downloaded, &bytes_total);
if (MIST_IS_ERROR(result))
goto task_finished;
if (!downloading)
{
if (state->has_downloaded)
goto task_finished;
}
else
state->has_downloaded = true;
/* Min bytes total to avoid division by zero at start */
if (bytes_total < 1)
bytes_total = 1;
progress = (int8_t)((bytes_downloaded * 100) / bytes_total);
if (progress < 0)
progress = 0;
else if (progress > 100)
progress = 100;
task_set_progress(task, progress);
return;
task_finished:
if (task)
task_set_finished(task, true);
/* If finished successfully */
if (MIST_IS_SUCCESS(result))
{
char msg[128];
size_t _len = strlcpy(msg, msg_hash_to_str(MSG_CORE_INSTALLED),
sizeof(msg));
strlcpy(msg + _len,
state->name,
sizeof(msg) - _len);
runloop_msg_queue_push(msg, 1, 180, true, NULL,
MESSAGE_QUEUE_ICON_DEFAULT, MESSAGE_QUEUE_CATEGORY_ERROR);
}
/* Cleanup */
if (state)
{
free(state->name);
free(state);
}
}
void task_push_steam_core_dlc_install(
AppId app_id,
const char *name)
{
size_t _len;
char task_title[128];
retro_task_t *task = task_init();
steam_core_dlc_install_state_t* state = (steam_core_dlc_install_state_t*)calloc(1,
sizeof(steam_core_dlc_install_state_t));
state->app_id = app_id;
state->name = strdup(name);
state->has_downloaded = false;
_len = strlcpy(task_title, msg_hash_to_str(MSG_CORE_STEAM_INSTALLING),
sizeof(task_title));
strlcpy(task_title + _len,
name,
sizeof(task_title) - _len);
task->handler = task_steam_core_dlc_install_handler;
task->state = state;
task->mute = false;
task->title = strdup(task_title);
task->progress = 0;
task->callback = NULL;
task_queue_push(task);
}