/* RetroArch - A frontend for libretro.
* Copyright (C) 2010-2014 - Hans-Kristian Arntzen
* Copyright (C) 2011-2017 - Daniel De Matteis
*
* RetroArch is free software: you can redistribute it and/or modify it under the terms
* of the GNU General Public License as published by the Free Software Found-
* ation, either version 3 of the License, or (at your option) any later version.
*
* RetroArch is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
* PURPOSE. See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with RetroArch.
* If not, see .
*/
#ifndef __AUDIO_DEFINES__H
#define __AUDIO_DEFINES__H
#include
RETRO_BEGIN_DECLS
#define AUDIO_CHUNK_SIZE_BLOCKING 512
/* So we don't get complete line-noise when fast-forwarding audio. */
#define AUDIO_CHUNK_SIZE_NONBLOCKING 2048
#define AUDIO_MAX_RATIO 16
#define AUDIO_MIN_RATIO 0.0625
#define AUDIO_MIXER_MAX_STREAMS 16
#define AUDIO_MIXER_MAX_SYSTEM_STREAMS (AUDIO_MIXER_MAX_STREAMS + 8)
/* Fastforward timing calculations running average samples. Helps with a
consistent pitch when fast-forwarding. */
#define AUDIO_FF_EXP_AVG_SAMPLES 16
/* do not define more than (MAX_SYSTEM_STREAMS - MAX_STREAMS) */
enum audio_mixer_system_slot
{
AUDIO_MIXER_SYSTEM_SLOT_OK = AUDIO_MIXER_MAX_STREAMS,
AUDIO_MIXER_SYSTEM_SLOT_CANCEL,
AUDIO_MIXER_SYSTEM_SLOT_NOTICE,
AUDIO_MIXER_SYSTEM_SLOT_NOTICE_BACK,
AUDIO_MIXER_SYSTEM_SLOT_BGM,
AUDIO_MIXER_SYSTEM_SLOT_ACHIEVEMENT_UNLOCK,
AUDIO_MIXER_SYSTEM_SLOT_UP,
AUDIO_MIXER_SYSTEM_SLOT_DOWN
};
enum audio_action
{
AUDIO_ACTION_NONE = 0,
AUDIO_ACTION_RATE_CONTROL_DELTA,
AUDIO_ACTION_MIXER_MUTE_ENABLE,
AUDIO_ACTION_MUTE_ENABLE,
AUDIO_ACTION_VOLUME_GAIN,
AUDIO_ACTION_MIXER_VOLUME_GAIN,
AUDIO_ACTION_MIXER
};
enum audio_mixer_slot_selection_type
{
AUDIO_MIXER_SLOT_SELECTION_AUTOMATIC = 0,
AUDIO_MIXER_SLOT_SELECTION_MANUAL
};
enum audio_mixer_stream_type
{
AUDIO_STREAM_TYPE_NONE = 0,
AUDIO_STREAM_TYPE_USER,
AUDIO_STREAM_TYPE_SYSTEM
};
enum audio_mixer_state
{
AUDIO_STREAM_STATE_NONE = 0,
AUDIO_STREAM_STATE_STOPPED,
AUDIO_STREAM_STATE_PLAYING,
AUDIO_STREAM_STATE_PLAYING_LOOPED,
AUDIO_STREAM_STATE_PLAYING_SEQUENTIAL
};
/**
* Bit flags that describe the current state of the audio driver.
*/
enum audio_driver_state_flags
{
/**
* Indicates that the driver was successfully created
* and is currently valid.
* You may submit samples for output at any time.
*
* This flag does \em not mean that the player will hear anything;
* the driver might be suspended.
*
* @see AUDIO_FLAG_SUSPENDED
*/
AUDIO_FLAG_ACTIVE = (1 << 0),
/**
* Indicates that the audio driver outputs floating-point samples,
* as opposed to integer samples.
*
* All audio is sent through the resampler,
* which operates on floating-point samples.
*
* If this flag is set, then the resampled output doesn't need
* to be converted back to \c int16_t format.
*
* This won't affect the audio that the core writes;
* either way, it's supposed to output \c int16_t samples.
*
* This flag won't be set if the selected audio driver
* doesn't support (or is configured to not use) \c float samples.
*
* @see audio_driver_t::use_float
*/
AUDIO_FLAG_USE_FLOAT = (1 << 1),
/**
* Indicates that the audio driver is not currently rendering samples,
* although it's valid and can be resumed.
*
* Usually set when RetroArch needs to simulate audio output
* without actually rendering samples (e.g. runahead),
* or when reinitializing the driver.
*
* Samples will still be accepted, but they will be silently dropped.
*/
AUDIO_FLAG_SUSPENDED = (1 << 2),
/**
* Indicates that the audio mixer is available
* and can mix one or more audio streams.
*
* Will not be set if RetroArch was built without \c HAVE_AUDIOMIXER.
*/
AUDIO_FLAG_MIXER_ACTIVE = (1 << 3),
/**
* Indicates that the frontend will never need audio from the core,
* usually when runahead is active.
*
* When set, any audio received by the core will not be processed.
*
* Will not be set if RetroArch was built without \c HAVE_RUNAHEAD.
*
* @see RETRO_ENVIRONMENT_GET_AUDIO_VIDEO_ENABLE
*/
AUDIO_FLAG_HARD_DISABLE = (1 << 4),
/**
* Indicates that audio rate control is enabled.
* This means that the audio system will adjust the rate at which
* it sends samples to the driver,
* minimizing the occurrences of buffer overrun or underrun.
*
* @see audio_driver_t::write_avail
* @see audio_driver_t::buffer_size
*/
AUDIO_FLAG_CONTROL = (1 << 5)
};
typedef struct audio_statistics
{
unsigned samples;
float average_buffer_saturation;
float std_deviation_percentage;
float close_to_underrun;
float close_to_blocking;
} audio_statistics_t;
RETRO_END_DECLS
#endif